View Full Version : About the new Storyline coming out of the August Update.
Ultimoore
07-31-2020, 03:25 AM
The most exciting news I have to share is that a brand-new storyline will be coming to Vana’diel! This story, which will play out over the course of many version updates rather than just a few, explores a side of Vana’diel that’s never before seen the light. Be aware that full completion of Rhapsodies of Vana’diel is required to experience this wonderful new content, so I hope that those of you who haven’t set experienced Iroha’s tale in full will take this opportunity to do so.
All I am going to say to this is.....
http://gph.is/1ysNA33
Alhanelem
07-31-2020, 04:10 AM
Now there's something to break up the usual :)
Ultimoore
07-31-2020, 02:59 PM
Any new story is better than no story. Plus hopefully we will see some cool new Trusts come from this.
*crosses fingures hoping for more beastmen trusts*
I am hoping with all my heart that we will explore more beastmen stories and gain more lore and character developmemts on their side.
Beastorizer
07-31-2020, 03:42 PM
New stories seems cool, but I can't help to think what WoW is doing with character creation revamp, new animations, and new races last year. I feel XI could add new races because the new npc are basically characters with a set of special animations. I digress....
I must say, this is looking to be the best update in quite some time imo. I am a BST main, so exciting about the new pets and adjustments. New story-line has me reaching for something regarding the untouched areas such as the far North. Big stretch, because that would mean new areas.
Reminds me of back in the day, when I would look forward to FFXI updates weeks before it was released. 1st time I had that feeling in awhile. Hopefully it is not a let down. It sounds good tho.....
Edit: INB4 BST gets nerfed after this update if the jugs have their native abilities......
Alhanelem
07-31-2020, 03:49 PM
New stories seems cool, but I can't help to think what WoW is doing with character creation revamp, new animations, and new races last year. I feel XI could add new races because the new npc are basically characters with a set of special animations. I digress....
I must say, this is looking to be the best update in quite some time imo. I am a BST main, so exciting about the new pets and adjustments. New story-line has me reaching for something regarding the untouched areas such as the far North. Big stretch, because that would mean new areas.
Reminds me of back in the day, when I would look forward to FFXI updates weeks before it was released. 1st time I had that feeling in awhile. Hopefully it is not a let down. It sounds good tho.....
Edit: INB4 BST gets nerfed after this update if the jugs have their native abilities......
WoW wasn't developed on PS2 hardware.
Far as BST goes, I really wish they'd just increase the command range by 1 or 2 yalms, just so you don't have to be physically touching the pet to give commands. Social distancing is important you know...
Beastorizer
08-01-2020, 03:46 AM
WoW wasn't developed on PS2 hardware.
Far as BST goes, I really wish they'd just increase the command range by 1 or 2 yalms, just so you don't have to be physically touching the pet to give commands. Social distancing is important you know...
Yeah, Ready needs a revamp with distance. Hopefully the new pets are big and not small. My smaller pets get lost in events such as besieged.....& I am clicking Whirl Claws but nothing happens....
Now, I am pressing heel, acting like an old lady looking for her cat "Dortwin!?"
Like I told you guys, it did not bother me. However, it was only a matter of time before it did I guess.........
As for WoW, Console limitations have more to do with the people playing on the console than the game itself. That is why mmo tend to leave these people behind (Stop support). FFXI can add new races and even another expansion, but is it profitable enough to do it with their limited allocated resources? It is up to them.
The platform can be dropped. Thus, the platform does not matter so much as the budget. That is why when DCUO dropped PS3 support, they soon revamped character creation. The devs stated, they pretty much juiced all the PS3's memory. Also, more powers and customization will be added once PS3 support was dropped. That is pretty much what happened.
Champions Online was developed with the Xbox 360 in mind. It was meant to be a 7th gen console mmo, but it still somehow has the best customization of any mmo.
FFXI modders (Not that I use them....) illustrate what can be done with this ancient game. You would be surprised......But I digress....
Perhaps this new story is a test drive for the big anniversary expansion since console support is gone...... Hey, a guy can dream, can't he? Compared to other F2P mmo I play, FFXI has twice as many players on one server they than do in the entire game......
Edit: And of course the graphics engine.......That is the big thing with any game's capabilities. But more-so, memory is the issue with consoles.
The new story is a welcome addition!
I however disagree with upgrading the character customisation, game-world textures, or remastering it.
Ilisidi
08-03-2020, 08:59 PM
I like FFXI the way it is.
And I hope that the story is soloable. Being finally able to do the story content at my own leisure was what lured me back. Party-play for stuff liek Dynamis or so is okay, but for the story I want to do it at my own pace and when I have time - fast or slow as fancy strikes me.
Fahzewn
08-04-2020, 12:35 AM
As for WoW, Console limitations have more to do with the people playing on the console than the game itself. That is why mmo tend to leave these people behind (Stop support). FFXI can add new races and even another expansion, but is it profitable enough to do it with their limited allocated resources? It is up to them.
The platform can be dropped. Thus, the platform does not matter so much as the budget. That is why when DCUO dropped PS3 support, they soon revamped character creation. The devs stated, they pretty much juiced all the PS3's memory. Also, more powers and customization will be added once PS3 support was dropped. That is pretty much what happened.
Champions Online was developed with the Xbox 360 in mind. It was meant to be a 7th gen console mmo, but it still somehow has the best customization of any mmo.
I think you misunderstand what he meant by PS2 hardware. I'm fairly certain the game was made for the PS2 and ported later to PC/360. I believe the dev kits involved in making any content (new or changes) are still PS2 kits. As for the console itself, they dropped that support and the 360 version years ago but the basic game structure is still PS2 being ported to PC. Honestly, it's fairly impressive what they got going for the game with that limitation and I dare say shows the general potential of what the PS2 could do.
As for revamping the kits and general structure of the game to not worry about the PS2 limitations, that's where the limited resources really come into play having a skeleton crew compared to when the game was in its hayday. The profit of the game (even potential profit if a revamp is done) is likely nowhere near the costs it would create to restructure the game.
Pixela
08-04-2020, 02:34 AM
Not long ago we were begging for Square to keep FFXI running, now people are demanding a massively costly engine overhaul?
Just be glad the game is running and getting support please.
Not long ago we were begging for Square to keep FFXI running, now people are demanding a massively costly engine overhaul?
Just be glad the game is running and getting support please.
Speak for yourself, I wish for FFXI to outlive 14 and I am glad the game is running and getting support, but that does not mean that I dont want an overhaul and in no way it should cost millions.
Speak for yourself, I wish for FFXI to outlive 14 and I am glad the game is running and getting support, but that does not mean that I dont want an overhaul and in no way it should cost millions.
Overhauling this game would just create another Final Fantasy 14, one which most of us could care less to be apart of. Flashy graphics and effects, high resolution textures and voice-overs, and no doubt the introduction of micro-transactions because it's what they do.
No thanks, and don't forget some form of Duty match system because eye candy won't cut in an overhaul, people will NEVER stop complaining.
Not to mention they would probably require you to make characters from scratch with no importing of old character data.
That aint true, improving graphics does in no way change battles mecanism and as far as micro-transactions goes, well too bad it already exist with wardrobe 3 and 4. For sure I want to keep characters data, but let me say that for the low specs computers argument, nothing prevent an overhaul from keeping the current state as an option for whoever cannot afford to update/upgrade as in like what xiv did with directx9 to 11 althought 9 was partly discountinued. You are adding way too much to the basic concept of enhancing graphics and fixing a couple bugs like animation lock for an example.
Computers already allow enhancing visuals on the game and that is simply done by just increasing resolution and doing a tweak or two with base game settings. I have 0 interest in mobile ffxi if the gameplay is to change and if the players are not going to be able to retain their characters datas but yes, this game can be overhauled for 5dollars already.
Beastorizer
08-04-2020, 06:10 AM
Speak for yourself, I wish for FFXI to outlive 14 and I am glad the game is running and getting support, but that does not mean that I dont want an overhaul and in no way it should cost millions.
Pretty much.....If it cost millions....Might wanna take those millions to make another game.....Just a thought.......Not to say updates are super cheap by any means. But the Mon system was a prime example of a cheap update because they just re-used a bunch of crap. I am certain this update will also rehash some things lol.
http://www.playonline.com/ff11us/resurgence/assets/img/modal/ss/1_2.png?1596418430823
I agree, FFXI is a gem. It was proclaimed the most profitable FF title ever. Although XIV could have/may have caught it by now? WoW made a living prolonging its' old gem, no reason FF could not spice things up a bit. If it cost millions, and millions...........I mean, it cost millions to make a mmo so.......XI-2 lol?
If you have a fairly profitable mmo on your hands, with reoccurring player support....I see no reason why it could not be improved within the scope of the budget. Now, if it is not profitable, understandable to not even have very many updates at all beyond some maintenance work.
Ultimoore
08-04-2020, 10:01 AM
http://www.playonline.com/ff11us/resurgence/assets/img/modal/ss/1_2.png?1596418430823
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe!!!
Dragoniks
08-04-2020, 10:11 PM
New story is good and thanks for this.
Too bad we need first to complète all the mains stories first.
I would prefer UI changes first. to make windower worthless
Tharly
08-04-2020, 10:29 PM
New story is good and thanks for this.
Too bad we need first to complète all the mains stories first.
The requirements are all expansions installed and Rhapsodies completed. I don't think completing Rhapsodies is too high of an ask since if you haven't finished the story they released years ago why would you be jumping into new storyline anyways? New players have plenty of content to work through, but people who have been around for a long time will have already finished the old content and are the people who will benefit most from new storylines.
Sirmarki
08-04-2020, 11:11 PM
Too bad we need first to complète all the mains stories first.
Why is that bad? It's part of the game and it's background story line.
xiozen
08-05-2020, 04:47 AM
This is EXCITING! Thank you for this brand new story. I SOOOO look forward to it! This combined with FFXIV's update on Aug. 11th... gonna be busy in the worlds of FFXI and FFXIV. See you in game!
Dragoniks
08-05-2020, 08:13 PM
Why is that bad? It's part of the game and it's background story line.
The requirements are all expansions installed and Rhapsodies completed. I don't think completing Rhapsodies is too high of an ask since if you haven't finished the story they released years ago why would you be jumping into new storyline anyways? New players have plenty of content to work through, but people who have been around for a long time will have already finished the old content and are the people who will benefit most from new storylines.
It's bad only because i'm doing the stories and did not finished them yet. Near the end of Wog atm then i'll do adoulin and finish rhapsody. Stuck on rhapsody because i have to advance in adoulin first. Only bad for 'cause i don't yet finished all storie and cannot start the new one.
I'm not playing everyday and 24/7 so it will take me some time before i can start it.
Sirmarki
08-05-2020, 09:07 PM
It's bad only because i'm doing the stories and did not finished them yet. Near the end of Wog atm then i'll do adoulin and finish rhapsody. Stuck on rhapsody because i have to advance in adoulin first. Only bad for 'cause i don't yet finished all storie and cannot start the new one.
I'm not playing everyday and 24/7 so it will take me some time before i can start it.
That is fine, because what is the rush when you currently have plenty of story that you haven't experienced yet(?)
radarbabyeater
08-07-2020, 08:35 AM
The Brygid Cup is literally the funniest mission ever implemented in this game. Kudos to whoever wrote the dialogue/script and choreographed that mission.
Daniolaut
08-08-2020, 05:46 AM
agree, FFXI is a gem. It was proclaimed the most profitable FF title ever. Although XIV could have/may have caught it by now?
I personally doubt FFXIV has caught up, or actually ever will catch up to FFXI so long as FFXI is still running.
While XIV boasts of 20 million accounts, they struggle to keep 1 million recurring subscriptions. Which is why they rely so heavily on the mogstation (micro-transactions) for revenue.
Less than 200,000 people do savage raids, and party finder is always 80% or more just savage party finders. Which further indicates very few people stay active or are subscribed at any given time. Most people come for the story, then unsubscribe immediately after.
FFXI on the other hand has a very good retention rate. FFXIV? Not so much.
Pixela
08-08-2020, 10:01 PM
FFXIV has a very large cash shop with expensive items, I would guarantee it has.
Alhanelem
08-09-2020, 02:08 AM
I personally doubt FFXIV has caught up, or actually ever will catch up to FFXI so long as FFXI is still running.
While XIV boasts of 20 million accounts, they struggle to keep 1 million recurring subscriptions. Which is why they rely so heavily on the mogstation (micro-transactions) for revenue.
Less than 200,000 people do savage raids, and party finder is always 80% or more just savage party finders. Which further indicates very few people stay active or are subscribed at any given time. Most people come for the story, then unsubscribe immediately after.
FFXI on the other hand has a very good retention rate. FFXIV? Not so much.
Wishful thinking. FFXIV's been out for a long time now and has had many times more subs than FFXI. Plus mog station sales which are not insignificant (seriously just log in game and you will see lots of people with mog station items. They also make a ton of money from level/story skip potions and character recustomizations which some people buy on a regular basis)
FFXIV could retain 10% of its customers and still outperform FFXI easily. Most of the "data" you're pulling out of your arse is false. You also seem to forget FFXI had half a million active players at its peak, from about the only time they ever discussed player numbers.
And if you want to know why your numbers are BS, basically no MMO out today releases subscription numbers, There is no way to determine this either, nor is there to determine retention rate (And back in the day FFXI's retention rate wasn't any better- sure it's high today but today it's >99% veterans that have played for years and <1% new players). But FFXIV has dozens of servers all of which have more players on them than FFXI did in its heyday.
I love and cherish FFXI as much as you do but I'm not about to pretend it is more successful.
Daniolaut
08-10-2020, 11:16 PM
. Most of the "data" you're pulling..
That is a very strong statement.
But thank you never-the-less!
At the time of this post, I was 100% correct.
This was posted 8/10/2020
On that date:
https://www.gamesradar.com/final-fantasy-xi-most-profitable-final-fantasy-ever/#:~:text=Wait%2C%20seriously%3F,title%20in%20the%20series%27%20history.
FFXI was currently stated by Square-Enix as the most profitable Final Fantasy in the series.
FFXI was not surpassed by FFXIV until 2021.
10/13/2021
https://www.eurogamer.net/final-fantasy-xiv-the-most-profitable-game-in-the-series
This article follows offical statements by Square-Enix.
The following is my original post.
Daniolaut
08-10-2020, 11:29 PM
I feel, that 500,000 and 1 million are neither the active subscription numbers for FFXI or FFXIV.
That was not the point I was making. The overall point, is that FFXIV's "profitability" is different because of FFXIV version 1.0, which I really do hope everyone knows that FFXIV 1.0 was not a huge financial success.
If we cannot agree on those key points, and are simply saying "Mog station exist" then yes, it would be easy to say FFXIV could be seen as more profitable.
On topic.
I am very glad to see new update for FFXI, that to me would imply the team really cares about the game, if it doesnt mean anything else. Which is something I'm not so sure in regards to FFXIV. Both great games, and I play both off and on, but I really question how much the XIV team cares about the actual game Final Fantasy XIV. They might care about the playerbase, or the revenue, or try to make people happy, but caring about the game itself, I really am not certain.
Dragoy
08-11-2020, 08:50 AM
Kudos to whoever wrote the dialogue/script and choreographed that mission.
It looks like the writer is Yaeko Sato. Her other work includes, but is not limited to, the Windurst and Chains of Promathia missions, as well as FFXIV 1.0.
There's an interview here (Japanese only), where she, Matsui, and Fujito talk about things: https://dengekionline.com/articles/45389/
Alhanelem
08-11-2020, 12:16 PM
huge wall of text
Your entire post is still based on dubious assumptions and wishful thinking. Neither of which will change the fact that you don't actually have any real data because it isn't available. You accuse me of making assumptions but your entire argument is based solely on assumptions. None of the data collected by the external cites you're citing is either official or useful as a tool for determining active subs or any other useful player metric.
The irony is even after all that stuff you wrote, you still essentially admitted that FFXIV is making some amount more than $0 more money than FFXI, while continuing to "personally doubt" that it is.
That was not the point I was making. The overall point, is that FFXIV suffers "profitability" because of FFXIV version 1.0, which I really do hope everyone agrees was a financial disaster. This is the most valid argument that exists, and while the faliure of the original version certainly did hurt SE and eats into the game's overall profitiability, the vast success of the game's relaunch which continues to this day as about the only MMO mentionable in the same breath as WoW is more than strong enough that even deducting the costs of the original version I still would maintain that FFXIV's overall profitability is still higher. And profitability aside, the game has vastly more subs than current FFXI does, so even if it isn't more profitable yet, though I still think it is, it will eventually overtake it.
None of this is really that important though. Both games still exist, have playerbases that love them, and both remain successful in their own rights. And both will continue to do so for some time to come.
Daniolaut
12-22-2023, 04:15 AM
Your entire post is still based on dubious assumptions and wishful thinking.
None of this is really that important though. Both games still exist, have playerbases that love them, and both remain successful in their own rights. And both will continue to do so for some time to come.
Your first statement is a bit brash, and it turns out I was 100% correct in my assumptions.
Your final statement while correct undermines your reason for your response in the first place.
As not only was I correct, via proven by SE (FFXIV did not surpass FFXI until 1 year after I made my "assumptions") but your rebuttal is grounded by simple FFXIV community mantra's.
Just because FFXIV players "say" FFXIV is comparable to WoW, does not make it so. Even Naoki Yoshida said FFXIV did not, and cannot surpass WoW.
Even in that small blip in time where FFXIV started to grow, and WoW started to "fall" FFXIV still did not overcome WoW, and very shortly after, the vast majority of those WoW players simply returned back to WoW.
In the end yes, Wow, FFXI, and FFXIV all still exist, but you were the one who chose to confront my logic, and by Square-Enix themselves, my logic was proven correct. As it has been time and time again. Not only did I properly deduce that XIV had not surpassed XI yet, but I also predicted that FFXIV would suffer a "login queue" issue during the launch of FFXIV's Endwalkers.
Why people insist on arguing against such pure logic is beyond me. It is even funny how Naoki Yoshida said "there is no way even I as the producer could have predicted the surge of players and the login queue issue" when I as a player easily predicted it roughly 1 year prior to the launch of the game.
I know without a shadow of a doubt, had I had the information Yoshida had, and the information I had, I would have known, and even could have prevented the login queue issue myself.
The issue is Square-Enix developers do not play their games, and have fallen completely out of touch with their fanbase, and it is quite the shame, because I believe both games could easily be making x2, x3, x4 the amount of money, if little bit more care and effort were put into them.
Edit: To add, no I do not consider Yoshida boosting a Lalafell to max level, and rewarding the character with all the best gear, then joining a random PF here and there for savage "playing the game." What I mean is actually playing game. Experiencing its flow, and where its shortcomings and strengths are.
Alhanelem
12-22-2023, 12:14 PM
I'm not sure why you felt the need to dig up a 3+ year old thread?
You haven't proven a darn thing, but if you want to feel smug about yourself far be it from me to stop you. This thread was over three years ago, the only reason to bump it now is to start a fight.
Sp1cyryan
12-23-2023, 01:08 AM
I'm not sure why you felt the need to dig up a 3+ year old thread?
You haven't proven a darn thing, but if you want to feel smug about yourself far be it from me to stop you. This thread was over three years ago, the only reason to bump it now is to start a fight.
The players always want to feel smug and act like they know better because they think their personal feelings matter. Classic "ThEy DoNt PlAy ThE gAmE" trope. As if the poster has any experience that matters pertaining to the subject they are bemoaning.