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View Full Version : Alter Ego Design Campaign choices



Pixela
07-13-2020, 11:06 PM
These 3 trusts are not very good, did players really vote for these in large numbers or did you just come at this with the mindset of them not being very useful and fluff content?

We could of had a strong DD (really needed for tanks and healers), a geo (everyone wants this), a blue mage (interesting if nothing else) or another healer (too many unity healers) and we get a mnk/rdm that uses enspells??, a dual club wielding sam that uses moonlight?? and a nin/blm that uses blm spells??

http://www.playonline.com/pcd/topics/ff11us/detail/17956/detail.html

I don't mind fun trusts that don't really serve a purpose but why ask us to choose when they were never going to be impressive and worth using for actual content?

Dragoy
07-14-2020, 02:25 AM
If they would have been something actually useful, I believe people would be more disappointed at the time the alter ego becomes unavailable again, and as such, it's probably a good thing the options are more of a just for fun thing. ^^