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Akihiko_Matsui
07-08-2020, 02:19 PM
The latest FINAL FANTASY XI Digest is now available! The digest covers key features from the most recent version update. Check out the video, try the version update, and leave a feedback based on your experience of playing the new content.

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Talaya
07-09-2020, 12:20 AM
Thank you for all of your hard work, do you think that you can find a way for new and returning players to obtain gil easier, as with the recent sparks cap some players are struggling to keep up with market prices, especially on Asura.
thank you for your time!

Lutia
07-09-2020, 12:52 AM
Curious, what made you make a new Volume 2 Ambuscade, content that no one plays because the rewards are abysmal and a huge waste of time...?

odericko
07-09-2020, 01:35 AM
Nice to see them back on video!

Venat
07-09-2020, 02:16 AM
More Storage but only as a paid feature...wtf.

Its not about how many slots we have but how these items are being handled in game.
Just turn stuff like beastmen seals, crystals, copper, silver ventures and other none tradeable currency into direct points.
Toss out all those warp/teleport rings and give everyone access to a teleport and warp spell. There I just opened up like... 10 slots.
Can add new teleport spells by trading in the rings. Like Teleport-Oldrum, Teleport-Tavna, Teleort to leader/Nexus Cape etc.
Give like.. a 2hr ability that gives an exp buff and toss out all those exp rings. More inventory.
Make a monster transform command macros. Being able to get the macro by trading in belts and other transform equipment. There even more inventory.

Rethink the Emprox Ring buff. There extra slot.

Also hearing people that do use the extra wardrobes have increased loading times when they open inventory.

Alhanelem
07-09-2020, 02:54 AM
More Storage but only as a paid feature...wtf.

Its not about how many slots we have but how these items are being handled in game.
Just turn stuff like beastmen seals, crystals, copper, silver ventures and other none tradeable currency into direct points.
Toss out all those warp/teleport rings and give everyone access to a teleport and warp spell. There I just opened up like... 10 slots.
Can add new teleport spells by trading in the rings. Like Teleport-Oldrum, Teleport-Tavna, Teleort to leader/Nexus Cape etc.
Give like.. a 2hr ability that gives an exp buff and toss out all those exp rings. More inventory.
Make a monster transform command macros. Being able to get the macro by trading in belts and other transform equipment. There even more inventory.
I mean, average players aren't really hurting for storage that much. Beyond the most hardcore players, most people only regularly play a handful of jobs at most and don't have a dozen macro sets for every spell or ability.

And if hardcore players who really need more space are putting more money into the game, then maybe they'd be a little less reluctant to ban RMT.

Venat
07-09-2020, 03:11 AM
I mean, average players aren't really hurting for storage that much. Beyond the most hardcore players, most people only regularly play a handful of jobs at most and don't have a dozen macro sets for every spell or ability.

And if hardcore players who really need more space are putting more money into the game, then maybe they'd be a little less reluctant to ban RMT.

I'm paying a full sub fee for a nearly 20 old year mmo. I doubt any money I put into the game is being used to actually improve it. A few extra dollars for more storage is like SE asking for pennies with the size of this player base. They really need to improve their game if they want to draw more players to it and keeping them playing. They make more money on the extra subs then they would ever make with a few extra 1 dollar add ons. Plus its not even about the extra slots. The game has always had a issue with inventory management. Always having to manage your inventory cus it gets filled up with stuff like crystals.

Sirmarki
07-09-2020, 04:35 AM
Thank you for all of your hard work, do you think that you can find a way for new and returning players to obtain gil easier

I think its up to the players to research and find ways to make gil.

Sirmarki
07-09-2020, 04:45 AM
Glad to see that the team are back working together.

A couple of points:

Regarding paid expansion of inventory:
Any storage expansion is welcomed, and I'm sure a lot of players will pay for more space, especially knowing that they are contributing a little more funds into the game too.

However, the focus on this is: Is it something that really is optional or something that is going to be a must in the future with all the gear that exists (and is going to exist)?

My other point is, are you going to act on people botting in clusters for 24/7 with autoinvite and dominating the apex camps? If anything, the constant spamming of the /yell system doesn't send out a good message, in my opinion.

Zehira
07-09-2020, 05:24 AM
I think its up to the players to research and find ways to make gil.

Yes, that's what I do without ruining the players' experience like the apex camps. :)

Shh, no one has to know my secrets.

Anyways, I think all apex camps should be instanced in my opinion. I will see what the dev team can do.

Rolodex
07-09-2020, 05:59 AM
Considering the storage expansion will more than likely be a paid feature it would be a nice olive branch if they unlock storage 3 and introduce storage 5 and 6 premium storage. Lets them build up a little good will and still let their higher ups get a slice of that pie by increasing the cost of storage a month by 3 slots rather than just 2. Though all that depends on how easily they were able to implement the new storage. Worst case scenario is that they leave everything locked and toot their own horn saying how they were able to increase storage space. Doesn't do a whole lot of good by asking for more money in a nearly 20 year old game that gets life support tier updates. The new story does sound interesting, though they said it's not a mission sized story I wonder if it's going to be a mini expansion they charge for similar to EQ2's Darkpaw Saga or A Shantotto Ascension. Those might be worth paying for if they lock the updated story content AND the increased storage and other small perks behind the mini expansion, it would make the player feel like they are getting a sizable expansion for a game like this.

Dekusuta
07-09-2020, 12:34 PM
Thank you for news on extra storage and the new scenario!
Still hoping Odyssey can be opened to groups larger than 6 as an option so no one is left out!

Ruf
07-09-2020, 12:40 PM
More Storage but only as a paid feature...wtf.

Its not about how many slots we have but how these items are being handled in game.
Just turn stuff like beastmen seals, crystals, copper, silver ventures and other none tradeable currency into direct points.
Toss out all those warp/teleport rings and give everyone access to a teleport and warp spell. There I just opened up like... 10 slots.
Can add new teleport spells by trading in the rings. Like Teleport-Oldrum, Teleport-Tavna, Teleort to leader/Nexus Cape etc.
Give like.. a 2hr ability that gives an exp buff and toss out all those exp rings. More inventory.
Make a monster transform command macros. Being able to get the macro by trading in belts and other transform equipment. There even more inventory.

Rethink the Emprox Ring buff. There extra slot.

Also hearing people that do use the extra wardrobes have increased loading times when they open inventory.

I agree with this.

Nyarlko
07-09-2020, 01:03 PM
Can we just get an official confirmation on the exact number of items that the current inventory system is hardcoded to handle? I believe it was discussed some time ago on the JP side of the forums, but I don't remember ever seeing the inventory system limitations explained over here. My suspicion is that the limit is ~1024, which would preclude the addition of any more (80slot) bags to what we have access to now (12x 80 = 960, so adding a new bag would bump up past the magic binary number to 1,040.) I would be ecstatic if we were to get a well-crafted and detailed breakdown, but will settle for the simple value.

Just in case you are thinking of doing something with Mog Garden... please don't. Unless you are able to adress the extreme loading times involved beforehand, it really won't make most of us happy to get more storage if it takes several minutes at a time to simply be able to view the contents...
Are you willing to accept/request suggestions on feasible solutions from the players on this systemic issue, or possibly others too?
Just in case you are open to ideas, I'd like to suggest an item registration system that consumes items and registers them in a menu instead. This could be made to work for the likes of Furnishings and possibly even purely cosmetic equipment intended for lockstyle (if you can figure out how to allow equipment to be selectable from this menu for equipsets.) It would reduce the need to track actual items to mere flags for menu options, which seems like it could make a not insignificant impact on player storage space.

I'm not happy about the addition of a new (global?) chat channel specifically for new players. It feels like a very odd allocation of limited dev resources when even the current new player support systems do not see much use. No one uses the Mentor system, the level sync system is unable to handle ilvl equipment and scales them below level appropriate stats, you just nerfed the ability to spend sparks/accolades to build up funds and slow acquisition of R/EX equipment/items from them, etc. I also am compelled to ask, if it's possible to add an entire new chat channel, what is preventing the increase in the online linkshell membership cap? There'd be absolutely no need for a newbie channel if you raised the linkshell membership cap to say.. 1,024 so I could just run around and recruit every single new player who logs into Asura into FaceDesk. ;) Helping new/returnee players get into the swing of things is actually the core mission of my linkshell, and the only thing holding us back from recruiting everyone we can find IS the existing membership cap...
I know that 1,024 is likely a pipedream due to "PS2 Limitations"™, but I bet you could bump the cap up to at least 128/256. Please?

Gwydion
07-09-2020, 05:53 PM
Yes, that's what I do without ruining the players' experience like the apex camps. :)

Shh, no one has to know my secrets.

Anyways, I think all apex camps should be instanced in my opinion. I will see what the dev team can do.

I wish SE would expand Sih/Moh/Doh/Woh Gates zones to a third and fourth map. (They added the second maps late in SoA life, so why not just make them grow. Honestly, each Gates zone could be like Delkfutt's tower with 12 floors, lol, but I do believe we need more high level areas). 95% of Asura at any given time is 99+.

Also SE, how is Beastmaster coming along?

sirkendrik
07-09-2020, 10:26 PM
Thank you for your work on the game! as a new player im enjoying it very very much the new features look great,although i would very much like to see rmt and bots get done something about it other than that keep up the good work! :)

Beastorizer
07-10-2020, 03:47 AM
Yes, that's what I do without ruining the players' experience like the apex camps. :)

Shh, no one has to know my secrets.

Anyways, I think all apex camps should be instanced in my opinion. I will see what the dev team can do.

That is a pretty interesting idea.

Rwolf
07-10-2020, 07:10 AM
Unpopular opinion but I don't agree with more paid storage. I'm tired of hearing if we throw more money at them, we'll get a new expansion. It's been a counterargument for awhile that hasn't happened. They specifically said the only reason the game didn't stop at Rhapsodies was returning player sub fees. Not because a bunch of people bought Mog Wardrobe 3 & 4. It's exploitative because they know inventory continues to be one of the primary requests of the game and it continues to come at a premium.

It doesn't meant I don't think they shouldn't monetize, I just think they should stick to having a cash shop for cosmetics or merchandise. They also said they were going to make less need for storage after adding Mog 3 & 4 and that hasn't happened. At most all we got is more same account delivery. Which also is just paid storage. You could just not buy it isn't a valid counterargument when it's been one of the primary requests for the game to deal with and especially when you have systems like the ambuscade cape system where a lot could be resolved with an all jobs cape.

If it's a 1 time purchase, maybe

Voidstorm
07-10-2020, 07:10 AM
Regarding the potential "Inventory expansion" I have a suggestion:
Tie it to the Moogle Storage Slips.
1: add new npc you can trade certain slips to (start w/ reforge artifact / relic / empyrean slips and expand the list over time)*
2: once a slip has been traded to the npc, it is gone from your inventory and in its place is a key item and an unmovable wardrobe (5 ~ 8)
3: if you need to do an upgrade, speak with the npc to have him return a specific storage slip.

* in theory any character will only have a single piece of each reforged artifact / relic / empyrean item, so that can all go in wardrobe 5. that's 15 accessible slots on any job, leaving 65 free to go. (slips: 15, 16, 17, 18, 20, 21, 24, 25, 26, 27) equipment you cannot wear on the current job won't be displayed as the means of keeping the UI from getting overfilled. In practice, to ensure there are never any duplicates, put in a rule to only display the highest quality version of any given item.
* now for those 65 extra slots: Ambuscade weapons & armor (slips: 23, 28) are a start, that's 12 armor, 11 cosmetic items & ... warrior has access to nearly every weapon!? 2H weapons only highest tier displayed, 1H weapons, 2 highest tiers displayed... max 12 i think. We're still left with 30 extra slots can leave those open for a future slip or add slip 14 (nyzul99, einherjar99, salvage99, DomainInvasion) for some 25~ additional items.

Later can release another 3 wardrobes using the same system for cosmetic items: (slips: 11, 19, 22) either for free or maybe 1$/month.

Rwolf
07-10-2020, 07:19 AM
I appreciate that you continue to listen to feedback and make adjustments for Paladin.

The main issue with Paladin is direct competition with Rune Fencer when it comes to high content level play. I understand not wanting to make Paladin too similar to Rune Fencer. However, I feel that Paladin is at a disadvantage in comparison.

It's important to compare them because it decides if a seasoned group prefers a Paladin over a Rune Fencer which leans too heavily in Rune Fencer's favor. Below are some issues I feel Paladin still has as a tank.

Enmity generation during frequent Enmity reset.
Hate reset is a fairly commonly used mechanic. When used often it is a nightmare for Paladin to keep hate without being very well geared, needing party members to help shed enmity and using Blue Mage support for enmity. Rune Fencer does not have this restriction due to Foil's low recast and large amount of job abilities that have considerable enmity. While also still having access to Blue Mage for support.

Enmity generation for multiple monsters.
Banishga deals damage which wakes monsters and it only tags them so you can build enmity. Enmity from cures is split between all monsters on enmity list so it's not a very viable method of hold attention well. Which also requires your healer to not be healing party damage which can be dangerous. It's a lot of steps to make Paladin do something that Rune Fencer does easily.

Reprisal
Increase enmity similar or higher than Foil. Foil generates cumulative enmity while Reprisal doesn't and Foil can be used 4 times more often. Please remove damage dealt cap to prematurely wear off Reprisal. I don't think the damage is high at all, even with Priwen to require it to wear off early.

Flashga?
Instead of messing with Reprisal's duration/recast to match Foil frequency, could it be possible to let Paladin area affect Flash through Majesty or maybe even Divine Emblem?

Atonement and Skillchains
Because Atonement has such low damage, it's generally not preferred to be used when players are trying to use skillchains for damage. Which removes another way of Paladin to generate enmity. But it also is the only Fusion property skill not tied to a weapon. I would suggest Atonement change to No Property. Swift Blade change from Gravitation to Fusion for players who don't want to lose Fusion access on all swords. Requiescat can still give access to Gravitation.

MP Management
Rune Fencer has Refresh and Vivacious Pulse to restore MP quickly while also being generally more resistant to Aspir. Paladin only has Chivalry which requires TP and only every 10 minutes.

Nyarlko
07-10-2020, 11:28 AM
Yes, that's what I do without ruining the players' experience like the apex camps. :)

Shh, no one has to know my secrets.

Anyways, I think all apex camps should be instanced in my opinion. I will see what the dev team can do.

It doesn't sound feasible to instance open-world content. There is a simple way to accomplish this however. Add a hardmode to Incursion which flags every non-NM inside as Apex, with comparable stats and CP gained for the mob's level. A reduction in agro range would be appropriate (probably required to be viable,) due to the increased difficulty also increasing the risk of death which would make it less attractive as a grinding spot, but there should be no other major adjustments necessary to make this viable.

Balduran
07-10-2020, 04:01 PM
Thank you very much for future storage options! You have my full support as a future subscriber!

At this stage in the game, all I could ever wish for right now are additional wardrobes so I can continue playing more jobs and having more fun!

Wish you all the best at releasing the extra wardrove storage at the earliest!

Thank you for the hardwork team!

Balduran
07-10-2020, 04:27 PM
More Storage but only as a paid feature...wtf.

Its not about how many slots we have but how these items are being handled in game.
Just turn stuff like beastmen seals, crystals, copper, silver ventures and other none tradeable currency into direct points.
Toss out all those warp/teleport rings and give everyone access to a teleport and warp spell. There I just opened up like... 10 slots.
Can add new teleport spells by trading in the rings. Like Teleport-Oldrum, Teleport-Tavna, Teleort to leader/Nexus Cape etc.
Give like.. a 2hr ability that gives an exp buff and toss out all those exp rings. More inventory.
Make a monster transform command macros. Being able to get the macro by trading in belts and other transform equipment. There even more inventory.

Rethink the Emprox Ring buff. There extra slot.

Also hearing people that do use the extra wardrobes have increased loading times when they open inventory.

Barely nothing from you have mentioned belongs in my wardrobes. Your perspective is coming from the idea of making more inventory space free, which is a different issue, they are talking about wardrobe space. Also I am using 4/4 wardrobes all of which are maxed and the inventory loading times are nothing substantial, therefore I think it is worthless to mention loading times as an issue as there is no significant negative impact.

If you or anyone else aren't interested in additional paid wardrobes, you can go ahead and utilize the countless means of storage currently available in the game.

Additional wardrobes have been a long awaited feature for veteran players with multiple jobs who want to maximize their equipment set's potential with every piece of armor available, and at the same time don't want to spend time moving equipment sets around and organizing just to switch jobs. Extra wardrobes would instantly resolve that space issue and veteran players would instantly have access to their beloved jobs with the click of a button. So please don't go bashing this idea with your petty comments like beastmen seals, and inventory loading times.

Understand this simple example, there are 2 kinds of FF11 players that exist;

Example 1)
The WHM who joins your party prepared with the following:

Top Tier BAR spell set
Top Tier FC/Healing Set
Top Tier Enhancing Duration Set
Top Tier Curing set
Top Tier Idle set
Top Tier MEVA Set
Top Tier etc etc etc

Example 2)
WHM with barely non of the above

So think again, when 'example 1' player has multiple jobs of the same caliber, and invests their time to maximize their performance, surely extra wardrobes will be a heaven for them.

I am absolutely glad that development is heading towards that direction, and most certainly glad they don't take opinions such as yours into consideration. Evidently.

Loshiniloi
07-12-2020, 03:29 AM
I'm down for some more inventory space, be awesome to not have to delivery box stuff that you don't use anymore to another character. If you ask me to help new and returning players on the chat thing is to make like a unified chat that connects to them all the unity chats. They'll be bound to run into someone that can point them in the right direction. And I'm so ready for the new scenario

Zehira
07-14-2020, 01:49 AM
I wish SE would expand Sih/Moh/Doh/Woh Gates zones to a third and fourth map. (They added the second maps late in SoA life, so why not just make them grow. Honestly, each Gates zone could be like Delkfutt's tower with 12 floors, lol, but I do believe we need more high level areas). 95% of Asura at any given time is 99+.

Also SE, how is Beastmaster coming along?

I think your idea would be nice. While the dev team is working on solving /yell issues, I am sure they couldn't forget your BST weapon you threw. As stubborn as they are, maybe you should apologize.

They gave me an update for RDM I asked for last year so I am fine with anything and supporting your BST. lol

Rwolf
07-20-2020, 09:40 PM
Doesn't matter if it is inventory or wardrobes, space is space. Being toxic to people because the view is paid storage or no storage is silly. No one is against storage increases, but there is disagreement against paid storage. For veterans, inventory space has indeed been severely limited and they know this. They stated they would make adjustments to gear so we didn't have to carry as much making paid storage much more optional. But as shown and stated in responses, being a veteran of multiple jobs or trying to optimize your job requires a lot of inventory space.

Beastmaster for example is still stuck having to carry jugs for every pet they want to have access to and food for pets. While other consumable jobs have had some sort of universal addition and ability to quiver/pouch. Not counting that they still need multiple gearsets due to pet and master damage types.

One of the biggest inventory eaters being Ambuscade capes that cannot be stored. If you play multiple jobs, a lot of them are duplicates of the same stats. This could be easily resolved with an all jobs cape.

You all can ignorantly think anyone with a dissenting opinion doesn't care about the game but it's usually not the case. There is a lot of smart monetization they can do that doesn't effect gameplay. Someone with all storage versus someone who doesn't pay all of this is definitely a difference in gameplay in a game that is all about switching jobs for content.

Alhanelem
07-21-2020, 01:50 AM
I'm not happy about the addition of a new (global?) chat channel specifically for new players. It feels like a very odd allocation of limited dev resources when even the current new player support systems do not see much use.I'm very happy about this, as new/returning players get overwhelmed very easily compared to other games because FFXI really doesn't hold your hand at all, and the game probably loses returners very quickly these days. FFXIV has this and it proved to be a (mostly) positive impact on the new user experience.

Zehira
07-21-2020, 03:05 AM
I'm very happy about this, as new/returning players get overwhelmed very easily compared to other games because FFXI really doesn't hold your hand at all, and the game probably loses returners very quickly these days. FFXIV has this and it proved to be a (mostly) positive impact on the new user experience.

Yes. In FFXIV, when you once lose your new/returning icon (next to your name after a period of time) you no longer able to see the channel unless you are a mentor. In FFXI, I'd like to see the dev team to implement something that prevents users from creating new characters just to spam the new channel. Of course, feedback is what they want to look into it.

Gwydion
07-21-2020, 10:51 AM
I think your idea would be nice. While the dev team is working on solving /yell issues, I am sure they couldn't forget your BST weapon you threw. As stubborn as they are, maybe you should apologize.

They gave me an update for RDM I asked for last year so I am fine with anything and supporting your BST. lol

Thank you. I will reserve my feedback for when SE finishes Beastmaster, as Matsui promised in May's Famitsu interview. As with all SE updates, I am cautiously optimistic.

Regarding Sih/Moh/Doh/Wog Gates, SE should just add more 'floors' to each Gates zone. Unfortunately, I think they are two separate zones today, so SE might want to add "Tower" zone, so they would become: "Sih/Moh/Doh/Woh Gates Tower" with a "Floor #" or Delkfutt-like "Middle/Upper" designation.

Alhanelem
07-22-2020, 01:04 PM
Yes. In FFXIV, when you once lose your new/returning icon (next to your name after a period of time) you no longer able to see the channel unless you are a mentor. In FFXI, I'd like to see the dev team to implement something that prevents users from creating new characters just to spam the new channel. Of course, feedback is what they want to look into it.
I really question how bored you'd have to be to do something like this that couldn't be resolved by ... doing something fun, like doing literally anything else in the game or playing another game.

Zehira
07-22-2020, 03:37 PM
I really question how bored you'd have to be to do something like this that couldn't be resolved by ... doing something fun, like doing literally anything else in the game or playing another game.

Honestly, I have got burnt out by doing vagary/omen/dynamis d twice every week with my linkshell. I don't always say it but I must admit, I am a deaf player (or hearing impaired if you prefer to call it). No matter what linkshell I am on, they always seem to join discord to use a voice chat to play together. If I do something wrong they yell at me not realizing I am not on their voice chat. Sure, there some nice players try their best to keep me company via the in-game text chat. I guess FFXI is what it is in the modern generation. Therefore, I am more a heavy crafter since ever in the both games. Matsui's craft shirt. <3

Regarding the new channel, I have discussed with my friend who is an expert player in our free company in FFXIV about Mentor System and Novice Network. He didn't even like it and many things that are wrong with it. It's just something that Japanese developers are not aware of our culture and how we are abusing it. So good luck with it! :cool:


Thank you. I will reserve my feedback for when SE finishes Beastmaster, as Matsui promised in May's Famitsu interview. As with all SE updates, I am cautiously optimistic.

Regarding Sih/Moh/Doh/Wog Gates, SE should just add more 'floors' to each Gates zone. Unfortunately, I think they are two separate zones today, so SE might want to add "Tower" zone, so they would become: "Sih/Moh/Doh/Woh Gates Tower" with a "Floor #" or Delkfutt-like "Middle/Upper" designation.

While his ideas are nice, I would want the dev team to show us the possibility of fixing the apex camp problems. I would love to try it with legit players once again.

Alhanelem
07-23-2020, 08:51 AM
Regarding the new channel, I have discussed with my friend who is an expert player in our free company in FFXIV about Mentor System and Novice Network. He didn't even like it and many things that are wrong with it. It's just something that Japanese developers are not aware of our culture and how we are abusing it. So good luck with it!I mean, everyone has different opinions, and it also varies to some extent by server. the Novice Network on mine seems to be one of the better ones, and I help out on it regularly. Which isn't to say that sometimes it doesn't turn into just one big public hunt/general linkshell, but with the kick system it tends to keep things relatively in check. The mentor system also provides different icons/designations, like you can present yourself as a specialist in pve, crafting, gathering or pvp, for example.

I don't feel like it's an NA vs JP issue, I imagine the same occasional issues exist on the JP servers, other than maybe Japanese players tend to be a little less trolly. But like I said, when discussions get out of hand, the temp kicks tend to put an end to that when people ask legitimate questions. And the purpose is to connect new and experienced players together. Not just for help, but to make friends/socialize. The only explicit rule, from producer Yoshida himself, is not to spoil the story, and I personally kick anyone who tries to test that. :p Other than that, usual terms of service/code of conduct applies.

In the end, I think a global chat channel that isn't as easily controlled by RMT bots (since most mentors don't invite RMT in) would be a significant benefit for the game.

Cyriack
07-23-2020, 02:41 PM
honestly i dont care if i pay more for more storage because 1. more storage means more gear for jobs, and more jobs i can equip on a given character, so in turn i dont have to level another character all the way up just to play 1-2 jobs. it saves me years of hard work just to pay an extra 5 dollars ish per month. but i know during these times thats alot of money to some people so some will have to do without it. maybe if you gave an incentive to paying that extra money like a free kindred medal per month or something like that. idk its up to you.

Cyriack
07-23-2020, 08:26 PM
as far as ambuscade goes: i would like to see more ambuscades that it is physically and emotionally possible for a normal person to do VD as a team or even trio. many months have been the hardest ambuscades to do on ve or e, and most people dont even attempt higher levels. plus most of the time u have to wait a month to get flamma gear or whatever u need, and then that month comes and u cant do anything but ve, which is extremely frustrating.

Cyriack
07-23-2020, 08:28 PM
for how hard the mobs are in sheol u should get rewards in form of decently priced items like heavy metal pouches and alexandrite linens for making it far and beating hard mobs.

Cyriack
07-23-2020, 08:31 PM
the real question to ask though is this. if you add more storage wont it take twice as long as the twice as long to load between zones?

Sirmarki
07-24-2020, 12:09 AM
the real question to ask though is this. if you add more storage wont it take twice as long as the twice as long to load between zones?

My personal opinion is that the new storage will more than likely be based on a new system.

Zuidar
08-05-2020, 07:12 AM
If they were to make a new Inventory/Wardrobe/Storage, that's fine but if they're going through the route of premium pay like they did with wardrobe 3 & 4 then they need to do address some the flaw and stuff that was overlooked in hindsight. Should be able to remove equipment/items from this space if it was expired, just not be actually usable, and there are some people who return during the free login period where they aren't even able to remove equipment which are locked behind that at the very least.


Next, some new unity augments are nice for some gears released. As for what will come in the future remains to be seen if they were to add brand new equipment from odyssey and/or add in newer drops from Unity Wanted NMs. They deliberately omitted a Ilvl version Ridill off Hidhaegg. (Would be kinda cool if they were to extend and add more jobs to some old rehashed Ilvl weapons