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View Full Version : 119+ promyvion zones & Superior Augmenting



Venat
06-24-2020, 04:21 PM
Basically exact same zones but all the enemies are 119+.
Can enter the 119+ version only if you have RoV done and entering it is basically the same way but a extra option at the bottom of the normal one. Could add some HP's in there also. Block the entry into the bcnm room and remove all the little quest ???'s in there.
Add a few more mob clusters for stuff like CP camps also.
Add some extra pointless Vorseals NMs in there and your set.

Maybe some 119+ Empty Killer gear in there also for stuff like Omen NMs and mobs inside 119+ empty mobs.

Remove all the memory ball mobs and just add vorseal warps #1,#2,#3,#4 etc in there places.

Extra Augment path for gear. Superior Augments.

Trading currency which increases stats & Superior Augment.

Something like:

Su1 Augment: Attack+10
Su2 Augment: Attack+20 Acc+10
Su3 Augment: Attack+30 Acc+10
Su4 Augment: Attack+30 Acc+20
Su5 Augment: Attack+40 Acc+20

Augments don't work if the job isn't at the required Superior level.

Kalimairo
06-26-2020, 01:41 PM
Or they could also Give US Abyssea Aht urghan zones, and SOA voidwatch.

Neogon
06-27-2020, 09:40 AM
I too would prefer some Abyssea Aht Urhgan areas, especially something like Abyssea - Bhaflau Thickets.

Venat
06-27-2020, 04:20 PM
Would like some QoL content updates to Dynamis-D, Omen, Odyssey.

Dynamis-D

Extra northern zones.

Dynamis

Currency exchange option.
New Helm NM related pop items from solo dynamis.

Omen

Normal: 1 Daily free entry for solo/group - Farm path only. Increased drop rate, time reduced to from 50 to 30mins.
Intense: Omen NMs path. 1 token daily. NPC stores 3 entries.

Enemies are random. High phy or magic def enemies don't appear.

Odyssey

New currency item added - 100 Lust scale piece.
More NMs added that aren't based on Unity NMs.
Chests/Coffers can't be opened with keys.
NMs drop ex keys that stack to 99.
Halo's & Beastmen have a chance to drop a key.
Chests & Coffers will always drop 3 boxes.
Coffers have a chance to drop boxes & keys.
It will be easier to spawn NMs with less points.
Points no longer required to for chests.
Reaching the end of Odyssey will no longer continue to reward gil after the first time.
Will be able to store 3 Odyssey entry keyitems on the moogle npc.
Higher floor enemies will be nerfed.
Clearing all the voids in a chamber will raise your Moogle Mastery beyond the cap & add a level.
Once moogle mastery is high enough on a chamber it you will be allowed to target & damage all the beastmen without killing the halo first.
Different chambers will require a higher moogle mastery level.

New Augments added to other Unity NMs loot.

Kalimairo
06-28-2020, 05:09 PM
I too would prefer some Abyssea Aht Urhgan areas, especially something like Abyssea - Bhaflau Thickets.
Yes only the outer zones.


that would be so good it would neglect alot of Vw botting if a mega boss drops 1 or 2 pouche's it would still take time to get and its a gurantee drop like old MB Abysse mats,i would love that to happen, and imagine ontop of that it will drop random decent gear for returning players i could see this being a real good Area in the long run, like there will always be someone farming pouches there, AND SOA VW for riftcinders/Dross and New Glow armor, to further patch provenance maybe with new key items? Im not sure how much memory this game can hold now i don't know Development works but that does not look to Hard to make since ur not creating much new assets the zones exists,