View Full Version : Storage Slips for REMA weapons and some newly-released items in general
Gwydion
12-29-2019, 04:13 PM
Hi SE,
I humbly ask that when you release new items (like Domain Invasion gear), that you pre-emptively create storage slips for those items. For example, for Ambuscade Weapons, we had to waist a month or two after release to be able to store them on Storage Slip 28. (I don't think it is the case that you hadn't thought Slips where necessary at first, only to add them until two months later). It is quite burdensome to ask players to hold onto newly-released items for weeks or months at a time, without having a place to put them when they are not being actively used. (It is my humble opinion that storage of new items should be considered at the time of release, and I hope SE feels this way too).
More specifically:
1.) Delve-specific items need a storage slip.
2.) Sinister-Reign-specific storage slip (which holds onto item augments).
3.) All Delve/Sinister-Reign/Escha items if they haven't been done already, unless, is it your intention that we delivery-box them to a character on the same account.
Similarly, can you please create a special storage solution for REMA weapons/shields/etc? (Rank 15 can be a requirement for storage as well).
Thank you for your time! Have a happy holiday and healthy new year!
Gwydion
01-01-2020, 08:11 PM
Bumpity, bump, bump.
Humble request for an update on Storage Slips for Rank 0-15/REMA weapons, newly-released items, augmented Sinister-Reign items, making Delve items deliverable on the same account and if possible, a storage container that is only visible in the mog house or mog garden.
We have so many augmented items too. Any help would be greatly appreciated. The current augment system (Oseem, Oboro, etc) doesn't afford us an opportunity to store the variety of items that are given to us.
Jerbob
01-01-2020, 09:08 PM
Storage slips are great, but they're only really good for hoarders (like me!) and people who have retired jobs they don't want to completely abandon. I find that it's just too cumbersome faffing around with that much trading and scrolling through menus to use them to store gear for the jobs I actively play, so while I completely support expanded storage slips, I wouldn't want SE to use them as a solution for problems with inventory that's in active rotation.
Making R15 a requirement for the storage of REMA weapons would probably put the system out of reasonable reach for quite a lot of people, too, at least for the time being.
I agree with your thoughts on augmented items and would definitely like to see better support or more consideration for them. I welcome the ability to send them to other characters on the same account, but we shouldn't have to make mules to store this sort of thing - especially now that it's so commonplace.
I don't think it's currently technically feasible to store items with varying augments in storage slips. As I understand it, when stored, the item is "boiled down" to a single "stored/not stored" bit that is held on the storage slip. It'd be nice if they could find a way around this, but I don't know how feasible that'd be.
Gwydion
01-02-2020, 12:09 AM
Storage slips are great, but they're only really good for hoarders (like me!) and people who have retired jobs they don't want to completely abandon. I find that it's just too cumbersome faffing around with that much trading and scrolling through menus to use them to store gear for the jobs I actively play, so while I completely support expanded storage slips, I wouldn't want SE to use them as a solution for problems with inventory that's in active rotation.
Making R15 a requirement for the storage of REMA weapons would probably put the system out of reasonable reach for quite a lot of people, too, at least for the time being.
I agree with your thoughts on augmented items and would definitely like to see better support or more consideration for them. I welcome the ability to send them to other characters on the same account, but we shouldn't have to make mules to store this sort of thing - especially now that it's so commonplace.
I don't think it's currently technically feasible to store items with varying augments in storage slips. As I understand it, when stored, the item is "boiled down" to a single "stored/not stored" bit that is held on the storage slip. It'd be nice if they could find a way around this, but I don't know how feasible that'd be.
The dev team is smart. I imagine they can abstract away the augments or make them viewable as another in-game mechanism (like a key-item or a tome of augments, or whatever name they want to give it).
My reasoning for recommending Rank 15 is that originally AF2+2 could only be stored it was augmented with the 20k EXP trial which granted the Job ability/merit category augments for each piece that we enjoy iLvL 109 today.
But in any case, thank you for your support and I too, welcome whatever SE gives us in regards to storage improvements (for both long-term and short-term storage needs, which can help with fast job-switching).
TullemoreAsuraFFXI
01-02-2020, 09:25 AM
All they need to do is to make the "Combined" moghouse furnishings into another housing storage space where furnishings in the "Combined" moghouse can contribute to up to another 80 storage for a grand total of 160. That's 80x2.
Gwydion
01-03-2020, 10:12 AM
All they need to do is to make the "Combined" moghouse furnishings into another housing storage space where furnishings in the "Combined" moghouse can contribute to up to another 80 storage for a grand total of 160. That's 80x2.
I appreciate your suggestion, but furnishing storage is only a part of the total problem. In my situation, I have 600/880 items used in sets and cannot delivery box or store any of the remaining items. I have 10 free inventory slots and 0 furnishings (beyond the gold chest or a mannequin to maximize 80 Storage container slots).
To reiterate, I have less than 5 furnishings, so furnishing storage would not alleviate my inventory problems.
TullemoreAsuraFFXI
01-03-2020, 01:45 PM
For most people another *available* 80 furnishing storage capacity would net 70-78 usable inventory spaces.
Gwydion
01-03-2020, 09:23 PM
For most people another *available* 80 furnishing storage capacity would net 70-78 usable inventory spaces.
I highly doubt "most people" dedicate 80 inventory slots to furnishings in today's game, as there is little incentive to decorating your mog house. Sure, it's fun to do, but furnishings aren't what bulk up our inventory. The number of augmented items and non-storable, non-delivery-boxable items are what eat up most of our space in today's game. Like I said, I appreciate your suggestion, but the crux of this post isn't about furnishings, but they are a subset of items that contribute to our inventory woes. If we're going to talk about item-specific storage, I'd like to see a storage container for furnishings and crafting items (or in general, non-equipable items like Sack/Satchel/Case, but perhaps they only are accessible from the Mog House/Mog Garden.
TullemoreAsuraFFXI
01-03-2020, 09:34 PM
Uggh... you get storage in high capacity on the furnishings; like the Well. Now if you're able to have two storage menu selections like when SE added the 2ND mog safe selection, then you would be capable of building your TOTAL storage space capacity to 160.
Gwydion
01-03-2020, 09:53 PM
Uggh... you get storage in high capacity on the furnishings; like the Well. Now if you're able to have two storage menu selections like when SE added the 2ND mog safe selection, then you would be capable of building your TOTAL storage space capacity to 160.
Yeah, I understand, but increasing Storage capacity from 80 to 160 is one option, but I don't think it's the best option....but I'll take anything at this point.
GoltanaBuukki
01-04-2020, 05:28 AM
It is quite burdensome to ask players to hold onto newly-released items for weeks or months at a time, without having a place to put them when they are not being actively used
They do this marbles several times a year
Nyarlko
01-06-2020, 03:17 AM
Slips don't work for gear with variable augments due to the way that they are implemented.
When an item is stored on a slip, the actual item is destroyed/deleted and the binary flag corresponding to that item is changed from 0 to 1 on the slip. When you retrieve an item from a slip, a new copy of the item is generated and the flag is changed from 1 to 0. No other data about the state of the item, like augments existing, or augment types, or augment values, are capable of being stored on the slip. That rules out anything with augments that have more than a single, always there, unchanging value state. Relic armor works even though they have augments because they always have the augment, and the augment never changes. There are no versions of ilvl Relic armor that do not have the augment, so any new copies generated from a slip will come with the augment by default.
The devs actually explained all of this rather in-depth a while back in a JP devpost. It's simply not possible to cram all of the data/flags required for variable augment gear into the current slip system. :( There should be no technical limitations preventing a slip for unaugmented REMA weapons tho, and it may be possible to store augment data with a new system instead of using slips. Maybe something like a new NPC based system similar to the ancient armor storage NPCs could work?
Any further actual storage space would have to use an entirely different system than existing storage due to technical issues preventing any further increases. (The devs also explained this subject rather in-depth before as well.) I personally suspect it's because we already have space for 960 total items, so adding another 80 would push us up to 1040, which happens to be over an important binary value (1024) and that was probably used as the maximum value of items per character when it was programmed originally (since it was sky-high compared to the storage space we had at launch and they probably figured that we would never approach that value before the game shut down.) Maybe some sort of separate "deep storage" system could be added to the Mog Garden, and the data only gets referenced/retrieved when accessing it directly while in the Mog Garden via a special menu instead of the standard storage system menu?
Gwydion
04-02-2020, 10:05 AM
Bumpity bump bump. :)
TullemoreAsuraFFXI
04-02-2020, 10:26 AM
Additional furnishing storage / housing storage will increase loading times for entry wherever said proposition would be introduced; if it is even possible.
The best advice concerning space is to maximize current offerings of storage, bags, sacks, satchel, case, locker, wardrobes.
ORGANIZE properly. Send anything you're not currently intending to use within a few days to a mule character. Maximize inventory on mule characters.
Evaluate if an item is worthy of retaining for your personal use. If something is unworthy, there's means of selling unwanted items. In the case of things that can not be sold or reclaimed at A.M.A.N. NPC or the Bayld NPC, often choosing to drop something is just the best option.
Inventory 101 BG-wiki ~ https://www.bg-wiki.com/bg/Inventory_101
Gwydion
04-02-2020, 05:07 PM
Additional furnishing storage / housing storage will increase loading times for entry wherever said proposition would be introduced; if it is even possible.
The best advice concerning space is to maximize current offerings of storage, bags, sacks, satchel, case, locker, wardrobes.
ORGANIZE properly. Send anything you're not currently intending to use within a few days to a mule character. Maximize inventory on mule characters.
Evaluate if an item is worthy of retaining for your personal use. If something is unworthy, there's means of selling unwanted items. In the case of things that can not be sold or reclaimed at A.M.A.N. NPC or the Bayld NPC, often choosing to drop something is just the best option.
Inventory 101 BG-wiki ~ https://www.bg-wiki.com/bg/Inventory_101
Thank you for your contribution. I fully utilize storage slips and every single feature this game has to offer. I play 13-14 jobs fully geared to the teeth and only have ~10 free inventory slots as a padding for removing/storing items on slips when I change jobs.
Currently, Sinister Reign armor seems to have skipped from the "let's allow players to Delivery Box augmented items" ....I have lots of perfect augments Sinister Reign weapons that I do not want to throw away.
After doing Lilith several hundred times, I have almost 300 of Chapters 6-10 but can only store 255 of each. (I will not be throwing the extras because of the amount of gear I need to Reforge in the future).
So, again, thank you for your contribution, but for collectors and players alike, for folks who play many jobs, we are bursting at the seams of our inventory bags.
Please help us SE. Please provide an elegant solution to our inventory problems that makes augmented items more manageable.
Alhanelem
04-02-2020, 05:24 PM
I only actively play maybe three or four jobs, the rest that I've leveled I've either basically retired or use as subs only. So I'm not feeling the strain tbh. but I get it in all fairness, part of what keeps people going is playing more jobs and mastering them and making them stronger.
I wouldn't hold my breath but they should restructure gear inventory the way FFXIV does it, each gear slot has its own inventory space.
TullemoreAsuraFFXI
04-03-2020, 08:16 AM
Rem's Tale Ch. # 1 - 10 Can be sent to same account mule characters using the delivery box.
Gwydion
04-03-2020, 01:09 PM
Rem's Tale Ch. # 1 - 10 Can be sent to same account mule characters using the delivery box.
Again, I appreciate your contribution to this post, but the issue still stands. For folks who collect REMA weapons, not having a way to store them is a huge pain point. I think fully-augmented NQ/+1/+2 necks and Su5 weapons should be storable on slips (or at the very least an NPC). Similarly, Sinister Reign armor should be added to the list of delivery-box-able items (like Escha/Gaes Fete armor).