Seriha
04-18-2011, 08:46 AM
While the outline for the year hinted on job adjustments, myself and others are certainly curious where the dev team's current priorities lie. Hints are expected for the current batch as we near the May update, but as with all updates, people can be disappointed if their favorite job is overlooked or receives a mediocre hand-out.
So, I'm wondering if the team can try and fish up some further clarification. An example would be the idea of how they pulled the -enmity adjustment planned for Ranger shortly before it was expected to be added. Was this idea scrapped entirely or did it just need more balancing and testing? How do they intend to improve a Paladin's status as a tank when damage and current enmity system basically favors those who can dish out the most pain, which swords aren't commonly known for?
Overall, I'm reminded of how a few years back how SE released some blurbs of how they felt jobs currently stood. They claimed RDM powerful, as an example, but didn't really qualify why while hinting at a melee update a lot of RDMs feel like we never got and has basically been neglected as the caps continued to rise. We know part of a job's identity can be decided by how the players opt to utilize it, as displayed through NIN and tanking, but we also know it could take a single update to shake things up like the two-handed update or the revamps the SCH and DNC job received over time.
So, what's the goal? Can we expect further utilization of the weakness system, but instead favoring jobs who aren't currently dominating the preferred minimum line-ups? Can we expect people to actually want a 99RDM over a 99SCH/49RDM once Haste and Refresh is available to them with the SCH having T5 nukes on top? How are damage dealers going to be further diversified to help tempt people away from simply going for the most damage at any given point?
In part, some of us have felt the cap increases have been a wasted potential with some jobs receiving little more than tier ups of prior abilities, or in some cases, more head-scratching things like Tactical Parry on DRK. Should we anticipate things we've never seen before? We want to be excited for our favorite jobs, or in some cases, at least want to maintain faith we're not wasting time on one.
So, I'm wondering if the team can try and fish up some further clarification. An example would be the idea of how they pulled the -enmity adjustment planned for Ranger shortly before it was expected to be added. Was this idea scrapped entirely or did it just need more balancing and testing? How do they intend to improve a Paladin's status as a tank when damage and current enmity system basically favors those who can dish out the most pain, which swords aren't commonly known for?
Overall, I'm reminded of how a few years back how SE released some blurbs of how they felt jobs currently stood. They claimed RDM powerful, as an example, but didn't really qualify why while hinting at a melee update a lot of RDMs feel like we never got and has basically been neglected as the caps continued to rise. We know part of a job's identity can be decided by how the players opt to utilize it, as displayed through NIN and tanking, but we also know it could take a single update to shake things up like the two-handed update or the revamps the SCH and DNC job received over time.
So, what's the goal? Can we expect further utilization of the weakness system, but instead favoring jobs who aren't currently dominating the preferred minimum line-ups? Can we expect people to actually want a 99RDM over a 99SCH/49RDM once Haste and Refresh is available to them with the SCH having T5 nukes on top? How are damage dealers going to be further diversified to help tempt people away from simply going for the most damage at any given point?
In part, some of us have felt the cap increases have been a wasted potential with some jobs receiving little more than tier ups of prior abilities, or in some cases, more head-scratching things like Tactical Parry on DRK. Should we anticipate things we've never seen before? We want to be excited for our favorite jobs, or in some cases, at least want to maintain faith we're not wasting time on one.