View Full Version : Ghost HP flux
Mikumaru
12-14-2019, 09:10 AM
When swapping into a specific combination of equipment, i am losing Hit Points, alot of hit points, like 330. It only happens when using /equipsets, when manually changing each individual slot, there is no problem. If a Dev could give some insight into this, it would be helpful. While being able to perpetually heal myself for 330HP is nice for hate, its dangerous in higher end content like Dynamis and Omen not being able to top off HP.
Mikumaru
12-18-2019, 11:12 PM
No one else has experienced this issue or is it that no one cares?
Dragoy
12-18-2019, 11:26 PM
It might help if you described from what specific equipment you're switching to what, if for nothing else, for others to test it out as well. :]
Gwydion
12-19-2019, 02:06 PM
It is entirely normal to wear Set #1 with X amount of HP and then change to Set #2 and have a max HP that is different than X, from before.
More information would help us diagnose the issues you are experiencing. :)
Mikumaru
02-12-2020, 09:36 PM
https://www.bg-wiki.com/images/2/27/Hjarrandi_Helm_description.png
https://www.bg-wiki.com/images/f/f0/Kgt._Beads_%2B1_description.png
https://www.bg-wiki.com/images/9/9f/Odnowa_Earring_%2B1_description.png
https://www.bg-wiki.com/images/4/4e/Ethereal_Earring_description.png
https://www.bg-wiki.com/images/6/6c/Rev._Surcoat_%2B3_description.png
https://www.bg-wiki.com/images/2/20/Rev._Gauntlets_%2B3_description.png
https://www.bg-wiki.com/images/5/54/Moonbeam_Ring_description.png
https://www.bg-wiki.com/images/b/b9/Defending_Ring_description.png
https://www.bg-wiki.com/images/d/d2/Moonbeam_Cape_description.png
https://www.bg-wiki.com/images/d/d4/Creed_Baudrier_description.png
https://www.bg-wiki.com/images/5/57/Cab._Breeches_%2B3_description.png
https://www.bg-wiki.com/images/7/77/Rev._Leggings_%2B3_description.png
When switching into this specific set 330HP just disappears. My SIRD Set has 4 less HP than this (Thanks Regal Gauntlets) and it still happens. if i switch each piece individually there is no issue.
Spellstar
02-17-2020, 11:43 PM
From what set are you switching??!!?? This is becoming like pulling teeth to get info from you. Reminded me of my dentist appointment this afternoon at least.
Kirth
02-18-2020, 09:10 AM
When switching an entire equipset, armor is replaced (I believe, I could be wrong)piece by piece in ascending order, left to right on your equipment sheet. So if you replace an item that has a lot of HP in your headslot with less HP, that HP is subtracted from your total before moving onto Neck, Ears, Body, etc.. This means if you start with say, 2200HP, and equip a set with 3000HP, you could very well end up with something like 2000/3000HP depending on which items are replaced first and their HP value. At least this is how it was explained to me.
Typral
02-18-2020, 05:09 PM
The earrings that convert MP to HP are wonky, I've had some issues with them and a similar problem. Maybe that is whats causing the issue.
Mikumaru
02-18-2020, 11:50 PM
From what set are you switching??!!?? This is becoming like pulling teeth to get info from you. Reminded me of my dentist appointment this afternoon at least.
Sorry if it's not worded clearly, it doesnt matter what set I was in previously. With few exceptions, all my gear sets are with in 150HP of this set. Even those that are more than 150 lower, none bring my HP to 2615, the lowest it goes in any set is about 2780. SIRD has 2908, this Turtle set is 2944, Self-Cure is 3018, Fast-cast is 2780, Non-self Cure is 2815, engaged-turtle is 2939, melee accuracy is 2875, Enmity is 2862, idle-refresh is 2754, idle-turtle is 2944, Non-Atonement WS is 2775, Atonement is 2790.
There's no set that comes close to 2615 and a majority of gear swaps are from a Turtle set, to either SIRD, Self-cure, or Fast cast. Mainly SIRD and Self-cure.
Mikumaru
02-18-2020, 11:52 PM
If you want specific gear for each set I can post that too
Alhanelem
02-19-2020, 08:34 AM
In some cases it can matter what order certain items are equipped in, so maybe t hat's why.
Mikumaru
02-19-2020, 11:39 AM
This is using /equipsets, so would that make it a bug?
Mikumaru
03-05-2020, 11:14 PM
So this sum of all fears with this was realized during a Wave 3 Dynamis run last night. We're fighting the Disjoined Mithra, I cure myself to full, my HP gets ghosted to 2818 , the NM hits me with a single melee hit bringing me down to 2780 then WS for 2800 and I died. Had this HP issue not existed, I would have survived and we would have won. But instead she turned on our DRK who did his best to survive, and I was unable to regain hate before he died, dropping our damage output and running out of time with 6% HP left. I implore the Devs to please look into this. Being handicapped by some silly mechanism like this is total nonsense. You're better than this Square, you made FF7 and FF10. Please. Help.
Mikumaru
04-05-2020, 10:45 PM
Disappointing.
Lockhart
04-06-2020, 09:13 AM
I'm sorry, I dont have much paladin equipment or I would try this to help. If I did, I would ask you to post which set your going from so I could try doing the same. However, the best I can suggest is to swap out a piece of equipment at a time to see which pieces change the end result. Maybe this can help you figure out if its the order the gear is changed or if its a specific piece of equipment. I hope they do look and figure this out for you though! Good Luck Mikumaru!
TullemoreAsuraFFXI
04-06-2020, 11:34 AM
This is phenomenon I have observed as well. I believe it to be a failure of a packet to store info of a player's active HP level and transfer it to the re-accumulated active HP after an equipment change. It is definitely a failure within the coding at the program level. SE might have purposely imposed this defect to prevent players from swapping into higher MaxHP equipment juking the game into a 'phantom cure' which would result in a higher active HP from when they began.
I am personally interested in seeing this resolved properly. I hope the FFXI team can find a solution. The effect you are experiencing from what i can perceive is the game is giving you a resulting active HP based upon what would be your lowest available MaxHP from each individual item slot between both the starting set and the set you switch to.
SMN players know about this very well from their Escha Abj. uncursed Apogee equipment.
In a perfect world an individual macro would allow for 20 or so lines of command text, I'm sure that we have the reoccurring explanation of "Limited PS2 code restrictions" for why this can't be done.
Have you attempted to use six individual macro lines for your most drastic +MaxHP item exchanges to see if this is occurring utilizing macro syntax commands available prior to /equipset ? { /equip "Location" "Item" } ?
Dzspdref
04-07-2020, 08:53 PM
Realize removing an item that gives you HP+250 to an item that gives you HP+230 does NOT refill your HP minus 20 upon equipping, it only gives you the ability to have 230 more HP, but not filled.
.
Here's how it works:
Let's say at full HP you have 3300/3300 HP with no damage.
Your /equipset "changes" body piece with a status of HP+250, to one with HP+230.
The system removes the body piece and makes your HP stats become 3050/3050. (removed the HP+250 from original piece.)
The new piece is added on and it gives you the ability have more HP (now at 3050/3280), but doesn't necessarily FILL the HP bar to that point.
Doing this through multiple pieces will give you the appearance of having lost a bunch of HP without having to take damage from an outside source.
(You may not see the FULL amount lost if you have any area/party member buffs for regen+ on.)
Lockhart
04-08-2020, 05:38 AM
Realize removing an item that gives you HP+250 to an item that gives you HP+230 does NOT refill your HP minus 20 upon equipping, it only gives you the ability to have 230 more HP, but not filled.
.
Here's how it works:
Let's say at full HP you have 3300/3300 HP with no damage.
Your /equipset "changes" body piece with a status of HP+250, to one with HP+230.
The system removes the body piece and makes your HP stats become 3050/3050. (removed the HP+250 from original piece.)
The new piece is added on and it gives you the ability have more HP (now at 3050/3280), but doesn't necessarily FILL the HP bar to that point.
Doing this through multiple pieces will give you the appearance of having lost a bunch of HP without having to take damage from an outside source.
(You may not see the FULL amount lost if you have any area/party member buffs for regen+ on.)
I can say that this does not happen to me. I've never seen that happen before, I just tested this with multiple locations of equipment and its not happening. If it were your example, I go from 3300 to 3280. However I agree when I switch back to the gear that has me at 3300 I end up with 3280/3300HP because it does not restore. EDIT: using /equipset, not removing a piece and putting on another piece which i agree would do what your saying. Unless I mis-read I think were talking about the use of /equipset.
Mikumaru
10-19-2020, 08:27 PM
While waiting for Burtgang AG to cook at Oboro I decided to play with gear and find some HP combos and what not and found my complaint seems to be tied to the Hjarrandi Helm and Reforged JSE. Testing using Cure in the originally stated gear set I am losing 244 HP. When I replace head, hands, legs, and feet with Souveran +1 items (significantly higher HP) only 100 HP gets dumped. I may test later and swap out body. But adding pieces from the Original gearset slowly increases the loss.