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DerianX
04-18-2011, 07:58 AM
I feel it would be beneficial if some incentive was added to beat Diablos in Dynamis - Tavnazia.

The only real reason to kill him is for the title. Problem is many dynamis shells don't bother because the people who want the title are outnumbered by the people who already have it and the people who basically don't give a crap about the title.

It would be nice if there Diablos dropped something unique (similar to how Dynamis Lord drops Shadow Mantle/Ring). Or perhaps even a time extension or a boost in droprates.

Flunklesnarkin
04-18-2011, 07:59 AM
I feel it would be beneficial if some incentive was added to beat Diablos in Dynamis - Tavnazia.

The only real reason to kill him is for the title. Problem is many dynamis shells don't bother because the people who want the title are outnumbered by the people who already have it and the people who basically don't give a crap about the title.

It would be nice if there Diablos dropped something unique (similar to how Dynamis Lord drops Shadow Mantle/Ring). Or perhaps even a time extension or a boost in droprates.

There is an atma for beating dynamis tavnazia

Zyeriis
04-18-2011, 08:01 AM
There is an atma for beating dynamis tavnazia

How does that get people who have already gotten the title (thus gotten the atma) interested in killing him again?

Duzell
04-18-2011, 08:03 AM
In addition to the Atma and the Title, it also gives a x-box 360 acheivement. Thought I agree he should drop something, or maybe he does, whos to say he has been killed enough to find an item that may have a less than 1% drop rate, lol.

Greatguardian
04-18-2011, 08:53 AM
It's a title, an Atma, and a closing cutscene to the Dynamis storyline. Players who want to get those things will get them. Those who don't care, won't. My linkshell killed Diabolos years ago just for the accomplishment factor, and again a week ago just to burn our last 5 minutes in the zone. He's a fun enough boss, but I don't see why it'd be necessary to add some sort of drops to him.

If you're running into trouble finding a group willing to kill him, you could try just lowmanning the zone or lowmanning the boss at the end of a run. Diabolos is incredibly easy to kill, and nowhere near as strong as Dynamis Lord (who is easily killable by 6 players anyways).

Zyeriis
04-18-2011, 09:12 AM
I don't get how adding a drop to killing a boss of the game (final boss of the CoP dynamis zones) has any form of resistance. You killed him, they can kill him if they try. What's wrong with adding drops to something like a final boss? I find no legitimate counter to this in the form of "you can still kill him, he's easier than the OTHER final boss in the original dynamis zones, that ::shocked face:: drops things"

Greatguardian
04-18-2011, 09:18 AM
I don't get how adding a drop to killing a boss of the game (final boss of the CoP dynamis zones) has any form of resistance. You killed him, they can kill him if they try. What's wrong with adding drops to something like a final boss? I find no legitimate counter to this in the form of "you can still kill him, he's easier than the OTHER final boss in the original dynamis zones, that ::shocked face:: drops things"

Mainly the fact that there's no real point in it. Dynamis is old content. Tavnazia is one of the Dynamis zones that is staying old-mode. I don't see why it would be at all necessary to add items to a half-decade old boss. He's there for fun and some story. What would happen if they did give him drops?

Either A) The drops would not be powerful enough to be relevant and no one would care more than they do now.

Or B) The drops would be powerful enough to be relevant and Tav would become a hellhole for a few months.

Neither of those are appealing enough to warrant a change in the game.

Zyeriis
04-18-2011, 12:26 PM
Mainly the fact that there's no real point in it. Dynamis is old content. Tavnazia is one of the Dynamis zones that is staying old-mode. I don't see why it would be at all necessary to add items to a half-decade old boss. He's there for fun and some story. What would happen if they did give him drops?

Either A) The drops would not be powerful enough to be relevant and no one would care more than they do now.

Or B) The drops would be powerful enough to be relevant and Tav would become a hellhole for a few months.

Neither of those are appealing enough to warrant a change in the game.

Se shouldn't add anything to the game or change anything then. They've never added a decent piece of gear ever, gear has either sucked or been completely game breaking.

Flunklesnarkin
04-18-2011, 12:32 PM
I don't think adding new drops to dynamis-tavnazia would be a good thing...

like greatguardian said either a waste of time.. or just make the zone overcrowded with the whole "one group reservation" system

DerianX
04-18-2011, 08:09 PM
Perhaps if they changed it so that he were to drop AF/AF-1 from the zone that you can get anyways, just make it guaranteed drop an AF/AF-1 or two (or three).

Fiarlia
04-18-2011, 11:07 PM
Perhaps if they changed it so that he were to drop AF/AF-1 from the zone that you can get anyways, just make it guaranteed drop an AF/AF-1 or two (or three).

Problem with this is that the items in question are already easy enough to get because of the drop rate adjustments, even the Hydra gear is now. On the other hand, some groups do have bad luck with a specific piece (similar to how THF hands or RDM hat used to be in Xarc). So if they did add this feature, it'd be nice to see it along the same lines as a Nyzul 100 floor boss - the job that entered has a 100% drop rate on their weapon. Have the job of whoever traded the Hieroglyphics have something relating to the job be 100%, whether it's -1 or Hydra (or both, with the Hydra piece being random between the 5 possibilities). It's simple enough that would encourage a few people to do Diabolos, but wouldn't be game-breaking enough to create a spammed zone situation.

Either way I still view it as unnecessary, but if they did add anything at all, I think this would probably be the best way to go about it. Randomized Af, -1 or Hydra from all the zones possible drops would suck. Completely new gear would, as GG said earlier, either suck or make the zone itself suck from being spammed by everyone depending on the item in question. And making it powerful is unlikely as the zone is (currently) level 75 content. I'm not a fan of level 75 content dropping newer, more powerful gear that would be game breaking now. If they redo the CoP areas, this would hold a bit more water as something to argue for - but most people are guessing that Dynamis isn't being upped in challenge, just being more player/lowman/casual friendly and I See no reason why that would be different if they redid CoP zones. (I'll admit we don't know enough yet to say for certain they're not going to revamp the difficulty, but it seems a fair assessment of the facts we've been given thus far).

Karinya_of_Carbuncle
04-19-2011, 09:26 PM
What if it's not a new drop? What if it's more of an old drop that people don't get enough of otherwise? 100% chance of 1-3 hundred coins (of different types if more than one drop), for example. Not really enough to make it worthwhile to spam the zone JUST for that (when tav sucks for coins otherwise), but if you're there anyway, it might be worth it to kill him rather than ignore him for more af.