View Full Version : Increase equipment sets space beyond 100
GoltanaBuukki
12-04-2019, 03:38 AM
Can you consider increasing the amount of /equipsets the game offers beyond the initial 100? For those of us who play multiple jobs, we have to constantly find places to put more gear sets, usually removing an old one for another job. It would be nice if this could be expanded.
On that note, please consider expanding macro slots higher than 6. In todays game, you cannot make reasonable macros that contains multiple sets of gear due to the 6-slot limitation. Please consider.
Voidstorm
12-04-2019, 04:08 AM
I'd like to see a change to the system so I can setup equipment sets to automatically equip casting time down set for spells when I click a spell from the menu, then swap into the potency set for that spell; and after the cast I simply hit a macro to return to my idle set.
Back at 75, there weren't nearly as many situational pieces to swap through. a couple macros & casting from menu were possible. Now either you're using macros for everything or you lose a ton.
Alhanelem
12-04-2019, 04:36 AM
Would require extensive UI changes to expand the macro system, so super unlikely. However, I cna't get behind the need for more than 100 gear sets. I really have to wonder how many people are actually using all of them. Even if you play every single job seriously on a single character (I don't know anybody who does, I know people who play every job but they multibox to do it) that still leaves you enough room for a TP set, A WS set/nuking set/debuff set depending on job) and a set for when you're idle/recovering, and some sets for specific job abilities. on SMN I have sets that some people don't and I still don't use a whole lot- I have a TP set, a WS set, a set for BP delay and a set for BP damage. That's pretty much it. There's probably a few more sets I could create, but I don't consider them impactful enough to bother.
Jerbob
12-04-2019, 07:37 AM
Any proposal for more equipsets has my full and unconditional support. More lines in macros would be nice too, though I suspect Alhanelem might be correct in suggesting that it'd be a more difficult thing for SE to do. Nevertheless, it’s worth asking.
I play three jobs seriously and I don't have the equipsets available to play a fourth properly, so I end up in a frustrating cycle of trying a job, playing it for a while, and then realising that I can't do it justice with limited sets and giving up. I'm more than happy to share what I'm using equipsets for if people doubt that I need more, and I’d be very happy to justify my choices.
100 sets is not enough for people playing multiple jobs in a game where there's so much specialist gear. And I'm absolutely not criticising the existence specialist gear - I love it, so long as there's the storage space and macroing capability to use it properly.
I'd also like to expand on Voidstorm's point and suggest that we be able to /wait for smaller time intervals than 1s. I'm not able to use fast cast and potency (etc) gear for most of my spells because there's no time to swap to potency gear.
At the risk of going off topic and poking a wasp nest, these sorts of proposals would receive a lot more support if people weren't already cheating to achieve the same effect. A lot of the ambivalence comes from people not having played the game without helper programs for years and years. I’ll never be as good as the cheaters, but I’d like to be able to close the gap a little.
Alhanelem
12-04-2019, 08:34 AM
I'm not saying they shouldn't add equipsets, I just question that people are actually using them all up outside of the most extreme cases.
Jerbob
12-04-2019, 08:53 AM
You're probably right, but at the risk of further bothering the wasps, I suspect a lot more people would have used them all up if they hadn't have already sought illegitimate means of expanding their capabilities.
Voidstorm
12-04-2019, 08:59 AM
Spell
DMGset<wait4>
FCset
this only leaves three slots to swap in specific pieces of gear and it forces you to sit in FC before you hit the macro making it very easy to be hit my nasty effects while you're waiting for the magic burst window to start.
If you want to reduce the time you're sitting in FC gear, you'll lose another slot for spell specific swaps and have to guess ahead of time in order to get it right.
TullemoreAsuraFFXI
12-04-2019, 06:31 PM
/equip FC.set <wait0>
/ma Spell <wait1>
/equip Potency/DMG.set <wait (cast time of spell)>
/equip Idle.set/-DT.set
and that leaves you two lines to be 'creative' modifying something specific with hard equipment macro language.
Voidstorm
12-04-2019, 11:12 PM
having a wait between spell start and equip of dmg set could be bad since with FC, some don't even take 1s to cast, and many only take 1s to cast; any lag will make those go off without their swap.
5s cast spells or less take 1s or less to cast in cap FC gear; I think 6s do so as well due to 1.2s cast being less than 1.25 and gets rounded down to 1.0; but I may have just understood wiki wrong.
Gwydion
12-05-2019, 02:46 AM
SE did say, when equipsets was announced that using more than ~80 equipsets will cause a memory access penalty (delay) and to be mindful of that. (I can't find the original post).
GoltanaBuukki
12-05-2019, 04:15 AM
I'm not saying they shouldn't add equipsets, I just question that people are actually using them all up outside of the most extreme cases.
The reason you don't hear complaints about people filling them up is because the vanilla ai macro system is garbage. People just use scripts, gearswap, play limited jobs, or multi-box. None of which are reasonable solutions to something the game should accommodate natively.
As someone who is using the vanilla equip macro palettes and equipsets, I can tell you that I am well over the 100 slots needed for gear sets. I don't know what game you're playing, but this game's gear system is built specifically on scenarios ad customization. The sets you listed aren't even 10% of the needed sets for one job. If you've skipped other sets, its because you don't have the space to carry all of the gear required (inventory limitations, another huge issue).
Take for example Ambuscade capes. How many different combinations of capes can you make? Depending on the job, you may have 2-3 TP capes (DW, STP, DA+10). Then add in WS specific capes; they all generally use different modifiers, so another 2-3 capes there. What about a niche meva cape? pet cape? master cape? Magical ws cape? Nuke cape? enfeeble cape? FC cape? Cure Potency Cape? You get the picture. That is just a very very small example of all of the kinds of sets you can make for one particular job. Now try building all of those sets into equipsets and you will quickly run out of space after about 8 jobs.
Now, nobody would really make every cape there is, but that's because the limitations behind inventory is so crappy, it discourages people from even trying. The macro system is the same thing, it's so limited. For people who do play multiple jobs, it is a huge hindrance. I have 12 jobs @ master and nearly every one is lvl99. I cannot possibly gear and macro every job, because I don't have enough macro gearsets to fit all of my builds.
Really, what would be the challenge of just doubling equipset space?
Voidstorm
12-05-2019, 04:44 AM
^ is an excellent reason to add an all jobs ambuscade cape. only one or two capes per job generally are used for the base stats on the cape.
If an all jobs cape were added, many other capes could be dropped.
you actually said it. yes vanilla macro system is garbage. We have menus that we can do actions from ... but that's useless if it doesn't swap in the gear we need for those actions, thus leaving us to either run the entire game through macros; or look outside the native interface.
SE could fix this especially now that the game is PC only. Please, give us something.
I'd love to be able to go into the ability list; create a pre-action and mid-action set for each thing.
magic: create a pre-action set to auto-equip. ::looks for the spell, Impact:: adds a pre-action for that specific spell. repeats for other similar spells (dispelga)
Elemental Magic: create a mid-action set to auto-equip. ::repeat above mentioned for mid-action cases::
If implemented, it could be used to make Quick Cast ACTUALLY GOOD by telling the server what you'll wear to reduce casting time & what you'll wear to boost the action's effect at the same time; thus removing some of the errors caused by poor communication between user and server.