View Full Version : Boosting BST Through Pets? It Can Be Done.......
Beastorizer
11-09-2019, 02:53 AM
Whew, the devs are getting a lot of heat from the most recent BST update. I want to attempt to calm the riot, maybe help the devs out.....
Key words when picking the new pets.....
Very high damage
High Damage
Severe damage
Extreme damage
I will let you guys match the description of the beast.....Make these moves cost 1 charge, via ability or they simply cost 1 charge by default.
My thinking is, given BST current mechanics, it has to be a high risk, high reward dd. Meaning, BST will be the most powerful dd, but it must have some cons. To prevent bandwagons, SMN comparisons & "Nerf" cries. As long as close range ready works 100% of the time...
I am fine with the close range nerf, and those dd whom are proud that they are responsible. Ok, you got your nerf. Now, don't start crying when we get powerful pets.....
Regardless, get your popcorn ready while refreshing your favorite FFXI site. Gonna be really good, or really bad imo. I am not ready to get angry until I see the pets 1st. May be naive, but I am just being fair to the devs.
Alhanelem
11-09-2019, 09:37 AM
I mean as I understand the main grievances BST players have with the job have little to do with its damage output and everything to do with the change they made back that limited pet command range, making the job infinitely frustrating to play.
Beastorizer
11-09-2019, 10:17 AM
As a BST main, my issue is how ready does not even work 100% of the time when you are actually close range. I have no issue being close range. I can only speak for myself however.
Since they have no intentions of changing the range (For now...), my point was a trade off for insane damage, at the risk of being close range. I would close range 70% of the time anyway from 2002-Now. Running away during tp moves. Some BST would spam treats while letting the pet kill the mob 90% of the time. I think those people are the ones hurting the most. As a BST whom dd alongside the pet the majority of the time, I do understand their anger.
The play-style of the long range BST was destroyed, & the solo BST to a lesser extent. I understand their frustrations, because they essentially have to re-learn BST. Or play a style they are not comfortable with.
ready command range actually vary a bit by model size of pet and master.
you have to pay a ridiculous amount of focus on pet distance. even after trying to get used to it, I can hit the macro for a pet command... it doesn't execute... double check the log, and statue effects. get closer, hit command again....
However, I don't agree that just getting rediculous stats on new pets is a good answer to bst.
Beastorizer
11-12-2019, 11:24 AM
Depends on what you want from BST.
In terms of dd, moves like Spike Flail or Scintillant Lance would make BST an insane dd. Strongest in the game.
Now, you can also throw a ton of abilities at BST like they have been doing the past three years hoping one sticks. I just feel that the former is much easier.
"Hey, here is a unicorn jug"
Vs what they have been doing for over a decade. More than one way to solve BST, I just feel the right pets is the easier solution since BST is considered a dd. Giving BST native DW would be a start.
Gwydion
11-12-2019, 03:20 PM
Depends on what you want from BST.
In terms of dd, moves like Spike Flail or Scintillant Lance would make BST an insane dd. Strongest in the game.
Now, you can also throw a ton of abilities at BST like they have been doing the past three years hoping one sticks. I just feel that the former is much easier.
"Hey, here is a unicorn jug"
Vs what they have been doing for over a decade. More than one way to solve BST, I just feel the right pets is the easier solution since BST is considered a dd. Giving BST native DW would be a start.
This is just inherently wrong. I mean this in the most respectful way possible, but I've played BST for the better part of 12 years. I had to stop playing BST when the distance nerf was released. As Xilk said, the distance calculation varies by master, pet AND MONSTER models. Even the best, most unique and powerful jug pet imaginable would still be difficult control simply because your monster target can face a new direction or take a few steps closer to another DD. (This is absolutely ridiculous).
Three years ago SE insisted that BST is a front-line DD, and has yet to adjust our job abilities, combat skills or job traits to enable us to behave as such.
Beastorizer
11-13-2019, 07:38 AM
This is just inherently wrong. I mean this in the most respectful way possible, but I've played BST for the better part of 12 years. I had to stop playing BST when the distance nerf was released. As Xilk said, the distance calculation varies by master, pet AND MONSTER models. Even the best, most unique and powerful jug pet imaginable would still be difficult control simply because your monster target can face a new direction or take a few steps closer to another DD. (This is absolutely ridiculous).
Three years ago SE insisted that BST is a front-line DD, and has yet to adjust our job abilities, combat skills or job traits to enable us to behave as such.
I played BST since FFXI's release as-well.
I dd alongside the pet the majority of the time. You stop playing BST when the distance nerf was released because you were most likely the type of BST whom did not dd alongside the pet (I assume?). I would get my emp gear from bosses by fighting with my pet. I would solo BCNM by fighting with my pet. I would level by fighting with my pet.
I am not going to be entitled or ignorant & say, you are wrong for playing the way you do. However, my play-style was never dictated by distance, because I was always close range. I really don't know what to tell you, if you disagree with a play-style I have been utilizing for over a decade.....lol......
Again, I feel for those whom play-style was damaged by the nerf, but I was never one of those people. As for ablities, I still hold firm releasing damaging pets is far easier. They have been dishing out useless abilities for BST for over a decade. Unleash is amazing, run wild is solid as-well. That is about it...
Alhanelem
11-13-2019, 07:46 AM
I played BST since FFXI's release as-well.
I dd alongside the pet the majority of the time. You stop playing BST when the distance nerf was released because you were most likely the type of BST whom did not dd alongside the pet (I assume?). I would get my emp gear from bosses by fighting with my pet. I would solo BCNM by fighting with my pet. I would level by fighting with my pet.
I am not going to be entitled or ignorant & say, you are wrong for playing the way you do. However, my play-style was never dictated by distance, because I was always close range. I really don't know what to tell you, if you disagree with a play-style I have been utilizing for over a decade.....lol......
Again, I feel for those whom play-style was damaged by the nerf, but I was never one of those people. As for ablities, I still hold firm releasing damaging pets is far easier. They have been dishing out useless abilities for BST for over a decade. Unleash is amazing, run wild is solid as-well. That is about it...
Honestly, even if you were DPSing together, the command range nerf still causes a ton of frustration because with larger monsters, you can't (easily) stand on opposite sides of the monster or otherwise far enough apart to avoid AoEs and such hitting both you and the pet. So I'd argue that the change caused undue hassle for all playstyles of BST.
Besides, the proper way to promote that kind of play would have been to make the rewards more worth the risks, rather than just say "you can't do this anymore because we said so." Besides, neither PUP nor SMN were subjected to this change- it's a special rule just for BST.
Gwydion
11-13-2019, 01:28 PM
I played BST since FFXI's release as-well.
I dd alongside the pet the majority of the time. You stop playing BST when the distance nerf was released because you were most likely the type of BST whom did not dd alongside the pet (I assume?). I would get my emp gear from bosses by fighting with my pet. I would solo BCNM by fighting with my pet. I would level by fighting with my pet.
I am not going to be entitled or ignorant & say, you are wrong for playing the way you do. However, my play-style was never dictated by distance, because I was always close range. I really don't know what to tell you, if you disagree with a play-style I have been utilizing for over a decade.....lol......
Again, I feel for those whom play-style was damaged by the nerf, but I was never one of those people. As for ablities, I still hold firm releasing damaging pets is far easier. They have been dishing out useless abilities for BST for over a decade. Unleash is amazing, run wild is solid as-well. That is about it...
Look, I mean this in a respectful way, but if you were not affected by the distance nerf, you've never played Beastmaster properly (or perhaps, never played Beastmaster against the variety of pets/monsters the game allows for). That's fine, that's your experience or perspective. You don't have to completely change the rules of basketball because one person plays half-court and everyone else plays full-court.
Honestly, even if you were DPSing together, the command range nerf still causes a ton of frustration because with larger monsters, you can't (easily) stand on opposite sides of the monster or otherwise far enough apart to avoid AoEs and such hitting both you and the pet. So I'd argue that the change caused undue hassle for all playstyles of BST.
Besides, the proper way to promote that kind of play would have been to make the rewards more worth the risks, rather than just say "you can't do this anymore because we said so." Besides, neither PUP nor SMN were subjected to this change- it's a special rule just for BST.
This. Exactly. 100%....and to add insult to injury (aside from November 2019 update), the Beastmaster job received zero modifications to support being a front-line DD, for enduring a shorter distance for executing Reward or /bstpet abilities. Beastmaster needs the distance nerf fixed, or an overhaul with job traits/combat skills to support being a front-line DD. (For either situation, Reward should be usable at the original pre-nerf distance). Period.
Beastorizer
11-14-2019, 03:13 AM
Look, I mean this in a respectful way, but if you were not affected by the distance nerf, you've never played Beastmaster properly (or perhaps, never played Beastmaster against the variety of pets/monsters the game allows for). That's fine, that's your experience or perspective. You don't have to completely change the rules of basketball because one person plays half-court and everyone else plays full-court.
This. Exactly. 100%....and to add insult to injury (aside from November 2019 update), the Beastmaster job received zero modifications to support being a front-line DD, for enduring a shorter distance for executing Reward or /bstpet abilities. Beastmaster needs the distance nerf fixed, or an overhaul with job traits/combat skills to support being a front-line DD. (For either situation, Reward should be usable at the original pre-nerf distance). Period.
So basically, if I do not play the way you guys play, I am doing it wrong? Well, one person is still an effective BST after the update, the other quit. Obviously I am doing something right lol.
Beastorizer
11-14-2019, 03:19 AM
Honestly, even if you were DPSing together, the command range nerf still causes a ton of frustration because with larger monsters, you can't (easily) stand on opposite sides of the monster or otherwise far enough apart to avoid AoEs and such hitting both you and the pet. So I'd argue that the change caused undue hassle for all playstyles of BST.
Besides, the proper way to promote that kind of play would have been to make the rewards more worth the risks, rather than just say "you can't do this anymore because we said so." Besides, neither PUP nor SMN were subjected to this change- it's a special rule just for BST.
You have your ways of playing, I have mine. I am not going to call your way wrong, because that will be ignorant. The beauty of BST is play-styles; more than one way to skin a cat.
I always dd alongside my pet. The nerf does not bother me. I dd, get out of the way of tp moves, then return. If anything, the range nerf gives me more charges due to the fact that I have to wait. This is how I play bruh; for 12 years. Not sure what you want from me lol.......
Alhanelem
11-22-2019, 05:55 AM
The beauty of BST is play-styles; more than one way to skin a cat. Well yes, it is. I have Claustrum 119 III on SMN and I have auto attack and WS sets in addition to BP delay and damage sets. I like to think I know more about thinking outside the box than the average. The whole point here is a play style of BST was taken away without any good reason, and not only that, caused frustration for some players who didn't even utilize that play style.
Seish
11-22-2019, 02:59 PM
Look, I mean this in a respectful way, but if you were not affected by the distance nerf, you've never played Beastmaster properly (or perhaps, never played Beastmaster against the variety of pets/monsters the game allows for). That's fine, that's your experience or perspective. You don't have to completely change the rules of basketball because one person plays half-court and everyone else plays full-court.
This. Exactly. 100%....and to add insult to injury (aside from November 2019 update), the Beastmaster job received zero modifications to support being a front-line DD, for enduring a shorter distance for executing Reward or /bstpet abilities. Beastmaster needs the distance nerf fixed, or an overhaul with job traits/combat skills to support being a front-line DD. (For either situation, Reward should be usable at the original pre-nerf distance). Period.
Bro, I recommend you watch some old school FFXI videos and see how wrong you are. Now, there are many different playstyles to a game, but playin in 2003 myself and even pre abby updates, I ALWAYS saw a BST fight with his pet. Not saying there isn't times, or styles of specific players staying back while the BST did dmg. But I do remember a lot of BSTS having a maneatter and juggy dual wielding. That's been a thing and is as old as Altana herself.
Alhanelem
11-23-2019, 06:04 AM
FFXI has always been about freedom to do different things and this is about the only time they've directly taken away a playstyle or approach like this. If I can swing Claustrum around and WHMs can hexa strike, why can't a BST play at range?
Gwydion
11-23-2019, 09:30 AM
Bro, I recommend you watch some old school FFXI videos and see how wrong you are. Now, there are many different playstyles to a game, but playin in 2003 myself and even pre abby updates, I ALWAYS saw a BST fight with his pet. Not saying there isn't times, or styles of specific players staying back while the BST did dmg. But I do remember a lot of BSTS having a maneatter and juggy dual wielding. That's been a thing and is as old as Altana herself.
Only a handful of people have put more hours/years into Beastmaster than I have, in terms of sheer playability. Please stop defending the distance nerf restriction. You're also conflating the idea of "fighting with your pet" with what SE is calling Beastmaster, a "front-line DD". These are NOT the same thing. Beastmaster has no abilities or traits to support front-line DD ....and cannot even reliably execute the job abilities they currently have. If a player cannot consistently or reliably use Reward or Fight because of the size of the pet, the player or the monster, then something is fundamentally broken. Beastmaster cannot even control the positioning of it's pet to stay within the 7-yalm restriction. Nothing about the Beastmaster job supports this style of play and November's "job adjustment for Beasmaster" is like being given your own shirt back as a Christmas present.
I'm so tired of reiterating the same points about what is fundamentally broken with Beastmaster and how this "front-line DD" position is NOT even fully supported or re-inforced by SE. Playing Beastmaster today, is like playing with a broken controller. I'm tired of saying this and the sheer number of Likes on the first post of the November digest thread is proof. When has any content on these forums received 30+ likes in the last 5 years of this game? I think Beastmaster players feel strongly about the state of their favorite job.
It's time for SE to respond and revert the distance nerf (a-la White Mage update rollback) so Beastmaster can fight both close and further back consistently ....or make Beastmaster a front-line DD, with the job traits, abilities and job gifts that go along with it.
Beastorizer
11-23-2019, 02:21 PM
Pretty much what Seish said.
Also, we all put many hours into BST. When I played, jugs were only emergency pets when the wild one faints. & we actually had to macro monster signas & light-staffs for charm, then switch to axes lol. DDing with the pet was crucial, to speed up chains & avoid your pet fainting.
We get it, you played a lot of BST, as we all have. Why are you angry with everyone? We are all in the same boat here.
I already stated, even though I am a close combat BST, I feel for those who were not, because SE duped them for no reason. Sometimes, maybe I want to use ready as I approach a boss.......You on the other-hand Gwy, blast anyone whom opinions differ from your own. All I was saying is, I play close range, that is it man. What do you want for me lol?
You play your way, that is fine. SE should change it back
I play my way, have since RoZ was the sole expansion.
Alhanelem
11-23-2019, 02:39 PM
I mean they could increase the range by just a couple yalms and that would reduce the amount of frustration from not having to move so constantly to avoid things and move back to use pet commands. increasing it from like 5y to 8 or 10 isn't going to allow the master to sit in a completely safe place out of range, because most AoE attacks are bigger than that.
Seish
11-24-2019, 03:01 AM
What he said^^^^:
EDIT:
The guy saying bsts should stay back though isn't incorrect about it being a playstyle--as we all are aware. Some bsts used the light staff and the JSE to charm. And rather than /nin, they would /whm or even /brd for the CHR. But while I saw that and I think it's valid, I did see more /nins because the dual wield effect gave back mad TP. Top that off with a maneatter and juggy, you get a powerhouse from the TP, the dmg from the bst, and the pets dmg.
But if SE is nerfing something, they usually do it with changing the playstyle of the game. Kind of what they did when nin started to tank--how they nerfed the shield nulling dmg for example. I wish they would give us a roadmap though the direction they plan to take the game and reopen the test servers so we can see what they are thinking and provide feedback.
Gwydion
11-24-2019, 11:25 AM
What he said^^^^:
EDIT:
The guy saying bsts should stay back though isn't incorrect about it being a playstyle--as we all are aware. Some bsts used the light staff and the JSE to charm. And rather than /nin, they would /whm or even /brd for the CHR. But while I saw that and I think it's valid, I did see more /nins because the dual wield effect gave back mad TP. Top that off with a maneatter and juggy, you get a powerhouse from the TP, the dmg from the bst, and the pets dmg.
But if SE is nerfing something, they usually do it with changing the playstyle of the game. Kind of what they did when nin started to tank--how they nerfed the shield nulling dmg for example. I wish they would give us a roadmap though the direction they plan to take the game and reopen the test servers so we can see what they are thinking and provide feedback.
You can name-drop any items you want with respect to Beastmaster, it doesn't mean you understand the mechanics of the job or what's currently wrong with the Beastmaster job. You named items that don't even enhance the pet's stats, but somehow it's "a powerhouse...for the pets dmg". Really? If you re-read what you wrote, do you honestly believe your own argument? Just to re-iterate: You effectively posted "word/item salad". Thank you for your contribution. I'm grateful to have conversations with other Beastmasters in a 17-year old game, in 2019, but your feedback is neither constructive, actionable or based on any factual merit.
For the 1,000th time: This is not a "fighting with pet" or "BSTs should stay back" issue. SE made this the focal point with their 7-yalm restriction and it's blind-siding the player base from the real issue.
The focal point of the Beastmaster conversation is that the mechanics imposed upon us for the Beastmaster job, are applied inconsistently in their current form. Period. End of story.
To make matters worse, you cannot execute Ready/Fight consistently depending on the size of your character, pet or enemy. You have no armor, gear, job abilities, traits or gifts to re-inforce their assertion that we must play as "front-line DDs". Beastmaster has nothing to compensate being forced into a 7-yalm restriction. If you're lucky enough to have 5/5 Lilith Armor, you can survive a bit longer....Great.....but you sacrifice pet stats when doing so. Let's not forget that only CORs can buff pets, not trusts, Geomancer bubbles, Bard songs OR ANY ARMOR SET BONUSES.
The job abilities Charm/Gauge/Tame are effectively useless in I-Level content. Beastmaster's shield skill caps at 300 and has no native dual wield. To maximize our Pet's DPS we have to use a non-ILVL axe and must set our TP to zero every 10 seconds. I guarantee this is purely by accident as SE couldn't have foreseen this situation when the Beastmaster distance nerf was introduced. We need an I-Level item with Ready recast -5, perhaps on a Beastmaster REMA and not Abyssea's weak weapons.
Come on my dude...Open your eyes. Bring a Beastmaster to Dynamis Divergence and see how your Pet behaves when a Statue stomps on everyone, you won't get Fight or Ready or Reward to activate to save your life. When your pet chances direction, you won't even be able to run to your pet, satisfy the 7-yalm timer to get one of those abilities to land.
Edit: I want to point out that you are entitled to your opinion and I appreciate your taking the time to share it, but I strongly believe that there is nothing bout the Beastmaster job TODAY that provides a sustainable play style (regardless of distance, pet size, where-ever you choose to stand, whatever subjob you choose, etc etc). IT. IS. BROKEN.....and being given the same pets as job adjustment is like "being given your own shirt back as a birthday present" ....Come on now.
Alhanelem
11-24-2019, 01:22 PM
I don't think you realize you're really all on the same side lol.
I get that SE will probably never revert this change entirely like some people want. However, it can be adjusted such that they can follow their vision for BST whilst not making it an exercise in frustration (and in some cases, futility).
As far as Charm etc., I don't think they want it to be useful past 75- in endgame content, having mobs susceptible to charm is gamebreakingly powerful, which is why charm almost without exception never works in battlefields (there are a couple where it can be used and is the key to clearing, but that's it)
The other issues like gear options, traits etc, also need to be looked at if they want to keep BST on this path, but I think the crux of the situation is the method they employed to put BST on its current path is very artificial and arbitrary, not to mention incomplete. If they intend to keep it this way, they need to do things that facilitate the strategy they want BST players to use. New pets don't really contribute much to that, that's for sure.
Typral
11-24-2019, 10:56 PM
This was done to stop BST from behaving just like SMN behaves right now. SMN also needs a nerf but to astral conduit, a major nerf even though its already way overdue. BST needs things to compete with other DD jobs but additions to the master primarily. BST was not meant to be a backline job spamming JA's like SMN, SE was very clear about this and it is their game and their vision.
Gwydion
11-24-2019, 11:50 PM
This was done to stop BST from behaving just like SMN behaves right now. SMN also needs a nerf but to astral conduit, a major nerf even though its already way overdue. BST needs things to compete with other DD jobs but additions to the master primarily. BST was not meant to be a backline job spamming JA's like SMN, SE was very clear about this and it is their game and their vision.
You realize SE changed their opinion on Beastmaster's back-line abilities, 13 years after inception, right? They should have changed Aeonic/Gaes Fete content not Besstmaster job. If you remember, this is why Super-Revitalizer was nerfed to exclude 2-hours. Not a very SUPER item, huh?
The whole thing just wreaks of zero planning or a lack of foresight. I hope SE gives Beastmaster the offensive capability it deserves and the pet's the pragmatism they've always had.
Seish
11-25-2019, 06:06 AM
You can name-drop any items you want with respect to Beastmaster, it doesn't mean you understand the mechanics of the job or what's currently wrong with the Beastmaster job. You named items that don't even enhance the pet's stats, but somehow it's "a powerhouse...for the pets dmg". Really? If you re-read what you wrote, do you honestly believe your own argument? Just to re-iterate: You effectively posted "word/item salad". Thank you for your contribution. I'm grateful to have conversations with other Beastmasters in a 17-year old game, in 2019, but your feedback is neither constructive, actionable or based on any factual merit.
For the 1,000th time: This is not a "fighting with pet" or "BSTs should stay back" issue. SE made this the focal point with their 7-yalm restriction and it's blind-siding the player base from the real issue.
The focal point of the Beastmaster conversation is that the mechanics imposed upon us for the Beastmaster job, are applied inconsistently in their current form. Period. End of story.
To make matters worse, you cannot execute Ready/Fight consistently depending on the size of your character, pet or enemy. You have no armor, gear, job abilities, traits or gifts to re-inforce their assertion that we must play as "front-line DDs". Beastmaster has nothing to compensate being forced into a 7-yalm restriction. If you're lucky enough to have 5/5 Lilith Armor, you can survive a bit longer....Great.....but you sacrifice pet stats when doing so. Let's not forget that only CORs can buff pets, not trusts, Geomancer bubbles, Bard songs OR ANY ARMOR SET BONUSES.
The job abilities Charm/Gauge/Tame are effectively useless in I-Level content. Beastmaster's shield skill caps at 300 and has no native dual wield. To maximize our Pet's DPS we have to use a non-ILVL axe and must set our TP to zero every 10 seconds. I guarantee this is purely by accident as SE couldn't have foreseen this situation when the Beastmaster distance nerf was introduced. We need an I-Level item with Ready recast -5, perhaps on a Beastmaster REMA and not Abyssea's weak weapons.
Come on my dude...Open your eyes. Bring a Beastmaster to Dynamis Divergence and see how your Pet behaves when a Statue stomps on everyone, you won't get Fight or Ready or Reward to activate to save your life. When your pet chances direction, you won't even be able to run to your pet, satisfy the 7-yalm timer to get one of those abilities to land.
Edit: I want to point out that you are entitled to your opinion and I appreciate your taking the time to share it, but I strongly believe that there is nothing bout the Beastmaster job TODAY that provides a sustainable play style (regardless of distance, pet size, where-ever you choose to stand, whatever subjob you choose, etc etc). IT. IS. BROKEN.....and being given the same pets as job adjustment is like "being given your own shirt back as a birthday present" ....Come on now.
I am glad that you respect it and if you read carefully, I did outline builds in which people used to backline BST. Though, that aside I did say that with the way Dual Wield worked prior to the Dual Wield nerf. It was the fastest way for a BST to get TP was dual wielding the man eater and juggy. I never mentioned the pet dmg being enhanced. But rather the TP dmg output from the player was insane back then.
But I do think that if you want my opinion as to how to fix it, BST have some nice killer effects if I recall correctly. Instead of looking at this from a pet/charm perspective, why doesn't the team give them abilities to enhance a party with killer effects and protections against specific monster class types? They are called "Beast Master" and I think the name transcends the way that BST is played. If they are a sort of master of the Beasts, they should be able to mitigate dmg of specific mobs. IDK how that would play out, perhaps a Dev would have to chime in but I think that would make them a support job while having the pet do dmg. And if people want to front line, why not fix the problem by giving certain dual wielding weapons--or ANY weapon for that matter--a buff specifically for bst that remedies the problem? IDK but those are two ideas that I had.
Alhanelem
11-25-2019, 01:11 PM
This was done to stop BST from behaving just like SMN behaves right now. SMN also needs a nerf but to astral conduit, a major nerf even though its already way overdue. BST needs things to compete with other DD jobs but additions to the master primarily. BST was not meant to be a backline job spamming JA's like SMN, SE was very clear about this and it is their game and their vision.
yea no, its an ultimate ability, its supposed to be powerful. Honestly its a shame enemies don't have the newer 1hours. But too many of htem are just not as gamechanging as they should be. Buff the crappy ones instead.
Okhryeny
11-25-2019, 04:59 PM
yea no, its an ultimate ability, its supposed to be powerful. Honestly its a shame enemies don't have the newer 1hours. But too many of htem are just not as gamechanging as they should be. Buff the crappy ones instead.
so beating schah in 30 secs is alright? Granted the limited content that has come out hasn't been smn friendly but the fact you can build an aeonic in a day or 2 just throwing smns on everything is broken. Kinda like bst was before they reduced the distance.....
Alhanelem
11-26-2019, 02:44 AM
so beating schah in 30 secs is alright? Granted the limited content that has come out hasn't been smn friendly but the fact you can build an aeonic in a day or 2 just throwing smns on everything is broken. Kinda like bst was before they reduced the distance.....
well seems like you have to have the best stuff. I don't think I can beat any current content in 30s lol. Of course I don't even play SMN in a typical fashion.... But frankly, I think if the SMN can avoid dying in that 30 seconds to a normally difficult content then they've probably earned it.
Let me put it this way, I've seen black mages magic bursting Death for 99999 damage and casting other spells for well over what I can do with regularity, and they don't need 1-hours to do that, so I don't have a problem with an ability that lets me do several times my usual damage once per hour.
Typral
11-26-2019, 04:33 AM
Of course you don't, because you are benefitting from it. From a game perspective its BROKEN. Conduit needs a heavy nerf because it is worse than Alexander zergs and look at what they did to that.
Alhanelem
11-26-2019, 06:57 AM
Of course you don't, because you are benefitting from it. From a game perspective its BROKEN. Conduit needs a heavy nerf because it is worse than Alexander zergs and look at what they did to that.
Except I'm not really benefitting from it. I don't have what you need to do that and I couldn't really be [blank]d to, being too busy optimizing t hings nobody else even cares about.
And I just listed off a bunch of things that are just as if not more broken. How about nigh invulnerable tank puppets? weapon skills that do tens of thousands with half the effort that SMN needs to be its best?
There's too many broken things in the game. Either nerf all of them, or buff the other ones to be better. Don't single out SMN when you know full well there are plenty of other stupid powerful things in the game that can be done more than once an hour.
Beastorizer
12-01-2019, 06:00 AM
"As we’ve mentioned before, the development team has no plans to change the range at which beastmasters can use commands. As Matsui previously stated, we want beastmasters to be close range battle jobs and bear the risk of taking damage in the front line. This change was made, because players were using beastmaster to attack from the back line, and this was against what the development team had intended for beastmaster.
It was never about the player, but as Grekumah stated, what they devs want (Imagine running a business that is not about they paying customers....). Anyone remember that pet poll, were they asked for the BST community input, then proceeded to do what they wanted?
http://forum.square-enix.com/ffxi/threads/1697-What-new-Jug-Pets-would-you-like-to-see-91-99?p=212722&viewfull=1#post212722
Another example, their reasoning for not adding the better Adoulin pets was that their size & attacks would make it difficult to add them in various areas. Then they added a pygmy Mantid to areas outside SoA, when they wanted to........
Grekumah stated they would continue to add a VARIETY of jug pets, but they never did. Pretty much did what they wanted...
More recently, they changed the Ready range, because they wanted to. No real reason at all, because it remained unchanged for over a decade.
At this point, I don't buy anything they are telling us, because everything they say contradicts what they previously stated. In the past, a crown above a BST topic got me excited, because a dev response was something special. Now, it means nothing at all. It is all contractions that rile up the community with anger.
They changed the Ready distance because they wanted to. Nothing to do with mechanics, or pet functionality because it was left that way for since FFXI was released.
They don't add new pets because they don't want to. It has NOTHING to do with size, moves, or abilities. They said "We can't add SoA mobs due to their size & abilities to other areas" but they went ahead and did it anyway...
Boosting BST through pets is doable
Boosting BST through adjustments is doable.
The issue is, they won't.
BST does not feel like a true pet class, compared to other MMO such as GW2 & Warcraft were the pet class has a 'Variety" of creatures to choose from. Not 6 different colors of the same pet. That last update was shameful. It was a slap in the face because adding new pets isn't necessarily an update, and the pets were not even new.
Since this thread is about new pets, I would like to ask the devs to release some NEW pets. If you feel that amends do not need to be made with the BST community pertaining to that last update, there is no empathy, thus no hope for BST.
If the development team intended BST to perform a certain way, give BST the tools to do so. You cannot tell someone to build a house, but give them rubber toy tools. You must to meet us halfway. This can't always be about what you guys want, because with all due respect, I doubt "You guys" actually play BST nor pay BST monthly fees.
The people who pay, should have a say...
Gwydion
12-01-2019, 01:54 PM
I agree with beastorizer's post here, as well. I'm very disappointed that Siren was announced for Summoners in August, a brand new avatar! ....but Beastmaster's get re-skinned pets with no unique traits whatsoever. It's so sad and very unfair to the Beastmaster community as a whole. (And yes, I play both of those jobs....so very sad!).
Seish
12-03-2019, 06:06 AM
Bst has and always was intended to be a front line job. If they weren't you wouldn't see in era bsts dual wielding maneatter and juggys. Now some did backline, not saying it wasn't done. But quite honestly I would love to see the front line bst return.
Alhanelem
12-03-2019, 09:22 AM
Bst has and always was intended to be a front line job. If they weren't you wouldn't see in era bsts dual wielding maneatter and juggys. Now some did backline, not saying it wasn't done. But quite honestly I would love to see the front line bst return.
I don't disagree but I also don't think crippling job ability functionality to strong arm people into that playstyle isn't the way to do it, especially since it also adversely affects many front-line players. Other approaches they could have taken that would have made more sense:
- Trait which grants an attack or other stat bonus while within X range of pet
- adding melee-centric job traits to BST that make melee DPS more attractive.
Pet kiting isn't fast or efficient in any way, and the change they made doesn't even prevent that, but it does make it even slower. And if most BST were melee fighting anyway, why did they feel to punish the allegeldy smaller n umber of people playing their own way, especially when that way is objectively trades a lot of effectiveness to get the safety.
Right on the flip side, I have a Claustrum on SMN and I've bene spending my days optimizing Gate of Tartarus and doing skillchains with my pet, and SE doesn't seem to be bent on stopping me from doing that. Hell with the ambuscade grip and the aftermath I always have a 26% damage taken reduction, so I can get away with it. Is it better? Probably not, even after I've made it the best it can be, but I find it fun and that's how I play it. SE is basically telling people that their mostly-inferior playstyle is wrong and shouldn't be allowed, and they hit that playstyle with a giant sledgehammer, carelessly damaging some players who WEREN'T using that playstyle in the process.
Seish
12-03-2019, 12:08 PM
Yeah they went too far there. It was just in reply to the player that said BST was a backline job. I have no problem with SE trying to get people to move in, but they could have done it better.
Beastorizer
12-04-2019, 03:20 AM
Didn't they intend for NIN to be a DD, but people made it a tank? Thus, they gave it tools to tank? WAR was originally designed to be a tank iirc, but the devs gave it tools to DD because players eventually discovered WAR was better at DDing.
BST was the only job they didn't listen to the players. They put in effort to nerf BST, but won't even put in effort to release new pets instead of duplicates......You went out of your way to nerf a job, but won't go out of your way to do something as simple as new jugs?
Gonna ask again, Devs.......
1) Why do you continue to release duplicate pets?
2) Why do you call these duplicate pets an update?
The point of a community forum, is to ask questions, and get answers, or closure
(By the way folks, PLD are getting new abilities while DRK are getting adjustments http://forum.square-enix.com/ffxi/threads/56209-Announcing-the-December-Version-Update?p=622147#post622147)
Beastorizer
12-06-2019, 07:14 AM
At this point, I don't buy anything they are telling us, because everything they say contradicts what they previously stated.
http://forum.square-enix.com/ffxi/threads/56105-November-2019-FINAL-FANTASY-XI-Digest?p=622288&viewfull=1#post622288