View Full Version : Suggestions for Job Adjustments: SCH
Voidstorm
10-18-2019, 06:48 AM
Please consider these, at least as concepts to consider whenever making adjustments to scholar. The job just cannot compete with WHM in nearly ANY situation thanks to WHM's larger list of cure spells, Curagas, esuna, Yagrush, Asclepius, afletus solase, misery, multiple pieces of gear that boost doom removal via cursna, and multiple leg pieces with "Converts X% of "Cure" amount to MP". It is also worlds more difficult to gear for Magic Burst as scholar was left off of the Ea set. If nothing else, please for all that is good, do the underlined parts.
Merits
Group II
Give access to all Job Abilities, and Job Traits and replace it with:
Magic Accuracy
Magic Attack
Enhancing Duration
Regen Potency
Cure Potency
Fast Cast
Job Abilities
Modus Veritas
Either revert the skill to be guaranteed success rate and to increase duration instead of reduce it, OR adjust the DoT of helix spells to not be cap'd at 9999 every "tock" and leave the job ability as is.
Enlightenment
Extend the effect to include Embrava and Kaustra.
Libra
Extend range to use the skill to the same range as spells.
Stratagems
Adjust the stratagems like you did with RDM's Saboteur. In exchange, cut their duration in half. (RDM saboteur used to only last for a single cast, now it lasts through the duration regardless of casts.)
From level 1 to 98, the number of stratagems is: #=(Lv.+10)/20; and the rate is: rate=240 seconds/#
Anyone who reaches Lv.99 can within minutes (if not seconds) be iLv.110+, as such make 99 grant 6 stratagems.
In addition, since there is currently no boost for mastery (2100 job points): at 550 boost max stratagems to 8: or 7 and add one for mastery that gives 8. and correct the recharge rate to reflect the change.
Spells
Embrava
Please adjust the cap, so Haste + Embrava will cap magic haste, OR move the effect to job ability haste.
Also as mentioned in job abilities, add a way to cast outside of Tabula Rassa.
Kaustra
Fix the spell, it was not updated when "Magic Damage" was added to the game. Literally, the term is not in the damage equation at all.
Also as mentioned in job abilities, add a way to cast outside of Tabula Rassa.
Esuna
Please add to the spell to SCH. We are far behind WHM at status removal even with that added to our list, this would at least make SCH slightly more competitive vs WHM.
Klimaform, Adloquium, Animus Augeo, & Animus Minuo
add enhancing skill for a varied potency.
*dark skill for klimaform.
Job Points
Light Arts Effect & Dark Arts Effect
combine both into a single category, and with the free'd up slot, add something else, like maybe Magic Attack Bonus or Magic Burst Bonus.
Equipment
When adding Arbatel +2 & 3, Look at the Ea set as a reference as SCH was left out on that, making it terribly difficult to deal good damage.
Add SCH to list of jobs that can equip Sifahir Slacks, or add a new item with a similar effect for Cures that we can wear. (and RDM)
Zuidar
10-18-2019, 07:02 AM
I propose changing a few job point categories for sch and combining some into one and adding new ones to make it less complicated.
For Stratagem I & II effects combine both them into 1 slot but change Penury/Parsimony's Magic Accuracy effect to instead reduced mp cost by of spells of their respective arts further 1 percent. In place of a free slot add "Magic Accuracy Bonus" by 1 per point.
For strategem III & IV Effects combine them into 1 slot (no change in the actual effects) in the category thus freeing an extra slot. In place of a free slot add "Magic Attack Bonus" by 1 per point.
Modus Verita Effect slot... It could of be better in all honesty if Modus Veritas never missed but it ALWAYS MISS when it comes to Notorious Monsters in endgame. I think changing it to something else would be beneficial. Maybe Regen Potency? Years ago, they made SCH specialize into a damage over time and healing over time when they did adjustments to light arts to affect potency of Regen based on job level, Helix duration (and potency?) for dark arts. Scholars are also the first to learn Regen type spells up to Regen V and makes use of Embrava and Kaustra in some situations. Therefore, maybe remove Modus Veritas Effect and instead add Regen Potency bonus?
Voidstorm
10-18-2019, 07:31 AM
if SE were to touch Job Point categories...
I'd suggest the combining of Light Arts Effect and Dark Arts Effect.
Remove all the 'Stratagem Effect' categories and in its place:
Magic Accuracy Effect
Casting Time
Magic Damage
Recast Time
Magic Attack Bonus (from combining light/dark arts category)
This makes the job points far more useful as there's no way for scholars to burn stratagems every time we act.
If they aren't going to unlink the categories from the stratagems, instead boost their effects by a massive amount (3~5x) as they are locked behind a valuable resource.
TullemoreAsuraFFXI
10-18-2019, 02:17 PM
Add whatever spells it is that the /rdm subjob levels 1-49 spell list are such considered to be 'must have' to SCH as a main job selection and that alone would release some hampering that occurs with SCH being tied down in utility through /rdm subjob. Just add these 'must have' spells at level range of 50 and above for SCH main.
Zuidar
10-18-2019, 03:36 PM
Grimoire Recast should be extended to lowering Strategem recast since using Light/Dark arks are required to be able to use them, but I guess there might be an issue with that lowering it even further.
@Voidstorm, adjusting strategems based on Ilvl might not work easily with how you can change item levels easily with lower Ilvl gear and weapons. But I do support the idea of making an addition to the 550 job point of adding more max strategems capacity
EDIT: Klimaform is Dark Magic skill and gives +15 magic accuracy to spells tied to weather. It would be nice for adjustments to potency and scale more with dark magic
Voidstorm
10-19-2019, 01:51 AM
I believe 8 stratagems and 30s charge time is where a mastered scholar should be now.
Or 5 stratagems and 24s charge time if there's some issue keeping SE from raising the quantity past 5.
Voidstorm
10-19-2019, 01:27 PM
Had a thought when I was driving home.
Adjust the stratagems like you did with RDM's Saboteur. In exchange, cut their duration in half.
This plus 30s charge time per stratagem mentioned in my first post would mean a mastered scholar could full time one effect, or slowly burn through them for multiple benefits over a short span of time.
*will add this as an edit to OP for that tiny chance this it gets read by someone in development.
Zuidar
10-25-2019, 05:36 PM
Had a thought when I was driving home.
Adjust the stratagems like you did with RDM's Saboteur. In exchange, cut their duration in half.
This plus 30s charge time per stratagem mentioned in my first post would mean a mastered scholar could full time one effect, or slowly burn through them for multiple benefits over a short span of time.
*will add this as an edit to OP for that tiny chance this it gets read by someone in development.
As interesting that sounds, that would be too powerful in scholar's case since their core function entirely revolves and relies a lot around strategems and I guess the timing of when to use it(right?).
Voidstorm
10-26-2019, 03:15 AM
As interesting that sounds, that would be too powerful in scholar's case since their core function entirely revolves and relies a lot around strategems and I guess the timing of when to use it(right?).
Look for the quest "Seeing Blood-red". There is a precedent for that particular suggestion.
ffxiclopedia:Seeing Blood-red (https://ffxiclopedia.fandom.com/wiki/Seeing_Blood-red)
Voidstorm
10-29-2019, 07:16 AM
Didn't think to include since it's not as much to do with SCH and more in general with Enhancing magic, but please update:
Stoneskin & Blink!
Stoneskin currently caps at very low HP, WHM's afletus Solace gives more stoneskin than the spell Stoneskin can.
I suggest it be uncapped, and the formula adjusted such that it can never give more HP than the max HP of the recipient, and very difficult to gear currently 90~95% max HP.
Blink currently is static 2 shadows, and does not always activate.
The concept of the spell is that the mage hides in an extra dimension with a mirror image holding the dimension open. The number of mirror images, the greater the number of dimensions removed from harm the mage is.
As such, the spell should start at 1 shadow, 100% activation, and increase every 100 levels of enhancing skill. (Enhancing skill/100)+1; in addition, the recast should be increased to 30 seconds.
(7 shadows is possible if recast is thrown out the window, max recast is still nearly impossible with only 6 shadows, in addition, there's only 1 blink spell vs 3 utsusemi spells)
This would put blink on par with utsusemi. (recast: ichi=30; ni=45; san=60)
Zuidar
11-01-2019, 02:16 AM
I just made a new thread specifically for suggestions on adjusting enhancing magic spell http://forum.square-enix.com/ffxi/threads/56066-Suggestion-Adjust-Enhancing-Magic-Spells-effects?p=620892#post620892
Gwydion
08-02-2020, 06:03 PM
I didn't read any of this thread, but I really think SCH Mythic should give SCH one extra stratagem or Some % time (seconds) off of stratagem recast time.
Similarly SCH mythic should unlock an extra tier of enhancing buffs for spells that benefit from Enhancing Skill (like Regen, Tabula Rasa, etc). I'm sure SE can come up with something similar for Dark Arts actions that SCH uses.
Lebaud
08-16-2020, 05:01 AM
i was wondering if the devs have any plans to buff scholar. its no secret its probably one of the least played jobs at the moment along with blm for a reason.
the focus on melee burn strategies is saddening given the lore of your game where magic is powerful and has shaped the world in the past an present.
mage dps needs to be reworked sooner rather than later. while blm isnt weak by any means it still suffered with the focus on melee burn strategies. not as much a scholar mind you.
scholar needs access to more higher tier spells in all schools of magic examples are.
-cure iv sch should have access too cure v. given its the only other job capable of healing and spamming cure iv will get you killed so its really bad having that as their highest tier cure.
-elemental magic sch should have access to ancient magics for debuffing and teir 6 elemental also the damage cap should be lifted on helix spells and there is no reason for rdm and geo to be on the ea attire set while sch was left in the cold. if you want to make the argument of sch is a support job then why are dd bards a thing and corsairs running around hitting max damage laden salutes? also blm should be one of maybe 2 job able to break the damage cap along side ranger. but ill leave that alone for now.
- enfeebling sch should get access to at least 2nd tier spells such as frazzle II distract II etc. why should rdm get access to highest tier enf spells and buffs and tie sch on elemental as well it makes no sense.
- enhancing rdm has access to highest tier enhancing spells aside from Regen v that is laughable.
and the su5 and rema weapon choices are a joke tupsimati is a cheap knock off of the blm weapon which might have been fine at the time but where blm can full time their staff now sch cant cause we lose 10 magic burst bonus that we need to optimize our magic burst set and the su5 musa is a 150 million gil Regen piece super sad at least look into the start required so you can make decent augment paths.
just my opinion based on the fact sch should be able to fit any role while not totally outdoing a whm or blm for example in a pinch not just Regen cure bot. and if you dont agree why did we get a dark and a light grimoire?
Dreus
08-26-2020, 10:07 PM
Couple things that I think would make sch better coupled with the suggestions that the folks have previously mentioned:
1. Lower Adloquium spell usage to level 44. It's not even a powerful spell and would be cool if jobs subbing /sch could use it. I'm Dragoon / Scholar right now, love this combo. It gives 600TP in 3 minutes, that's not a remotely useful at higher levels, but would be kind of good if subjobs could do that, as that would be basically be a slow burning meditate.
2. Add Adloquium II and place it where Adloquium I currently is(88). So Adloquium I(44) and Adloquium II(88), so sch gets to keep its uniqueness by being able to do it.
3. Any reason why Addendum: White doesn't get access to Repose? It's just the white magic version of sleep, would be nice to have that even duality. Thought that was the point of sch.
4. Probably not going to happen, but man, if /sch could get access to 3 stratagems instead of 2. This would be the best subjob in the game period, I love this sub as drg/sch.
5. Give sch a weaponskill accuracy spell or with klimaform add weaponskil accuracy if performing same elemental type weaponskill.
waithuhwhat
09-03-2020, 01:08 PM
Scholar should have some way to give themselves the full benifits weather without needing to use the obi by now I mean its one of their signature spell lines
Klimaform II 100jp
Increases the magic accuracy for spells of the same element as the current weather and grants full benifits of weather bonuses
Edit: You know it would actually be better if the storm II line itself granted full benifits of weather on its own.