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View Full Version : [Suggestion] Your Attack Staggers the Fiend!



Duzell
04-17-2011, 10:45 AM
Is there any way this can be changed to:
"Player's Name"'s Attack Staggers the Fiend!

It is really annoying when fighting 2 NMs near each other to tell which NM was proc'ed, especially if large magic animations are going off. It makes it impossible to tell what group proc'ed from viewing the log.

Please Sign if you want to see this changed.

Harukusan
04-17-2011, 10:57 AM
Or you could just pay attention and watch for the !! animation

Merton9999
04-17-2011, 11:01 AM
I'll vote for the OP. I pay attention to enough, it would be nice not to have to watch for the on-screen indicator with a simple change to a chat log I'm already watching.

Rambus
04-17-2011, 11:07 AM
yeah it gets annoying at times when you are near a different pt and both get procs around the same time.

maybe not allow outside pt/ally to see message?

Soundwave
04-17-2011, 11:24 AM
Ya they could make out outside alliance filter for it.

svengalis
04-17-2011, 11:25 AM
It would be nice if these messages were color coded to when you proc and only show up white when other parties proc. Sometimes the message doesn't even appear on my screen.

Satyr
04-17-2011, 11:25 AM
The whole chat filtering and font colors system needs an improvement honestly.

Pikel
04-17-2011, 11:32 AM
I vote for OP, even paying attention, even if only one nm near by, people tend to spam triggers once you get hint. So if it's useful element and you have two blm's trying spells you have to say just don't nuke with anything from that element. That is more about coordination your party to just take turns nuking but if you had players name in the stagger it'd solve a lot of issues.

Gennadi
04-17-2011, 12:15 PM
What about after your party/alliance staggers the fiend an animation appears where 10 Galka's all start /dance4 in unison?

Gropitou
04-17-2011, 12:33 PM
I like this idea, it's a minor change but would be very useful to many.

Fearforever
04-17-2011, 09:15 PM
It would be good, just the other day I was fighting Sobek looking for trigger with about 20 people around us fighting Lizzard and Gukz NM 2 triggers went off same time with all the spam, people and annimations we didn't know who proc'd what.

Would be a nice change to either name the person who proc'd it or made it color coded if your alliance does it

Rambus
04-17-2011, 11:20 PM
It would be good, just the other day I was fighting Sobek looking for trigger with about 20 people around us fighting Lizzard and Gukz NM 2 triggers went off same time with all the spam, people and annimations we didn't know who proc'd what.

Would be a nice change to either name the person who proc'd it or made it color coded if your alliance does it

yep figured this was the issue, really easy fix, stop showing the message to outside people -.-

Meyi
04-18-2011, 03:26 AM
Wow, I really like this idea!

It's even frustrating to know which spell procced sometimes when two or three people are trying to proc at once. It'd be nice to see names. :)

^^; There's so many times that I'm asking party if it was our proc or the party next to us. I'm usually busy watching the chat screen, and sometimes even when I stare at the monster, I don't see the !!s pop up.

Gropitou
04-19-2011, 12:46 AM
I'd take this suggestion one step further. As many times there are multiple people trying to proc on both weapons and spells, how about going all out and having the text indicate the player's name and the action that triggered the weakness, that way not only does the group know who caused it but they also know what WS or spell NOT to use from that point.

ex1: Gropitou's Energy Drain has caused the monster to...

ex2: Gropitou's Banishga II has caused the monster to...

Garota
04-19-2011, 02:18 AM
Yes! I'm totally for this!

blowfin
04-19-2011, 03:27 AM
Exceptional idea.

Anethia
04-19-2011, 04:05 AM
How about this one:

Rather than the current "Your attack staggers the fiend!"

How about this one (slightly modified from another suggestion) "<player name>'s attack staggers the <NM name>, <NM name> is unable to use special abilities/attacks/magic"

A little redundant I know, but this way you not only know who did it, but if more than one NM is up nearby then you know exactly which NM got staggered (if your server has as many sephiroth or death<something> variants as lakshmi you would understand). I know a lot of people on Xbox that keep onscreen battle effects turned off to reduce lag, this unfortunately works on !! Staggers too.

rog
04-19-2011, 07:36 AM
Or you could just pay attention and watch for the !! animation
I have honestly never seen any !! before.

Arcon
04-19-2011, 08:28 AM
The whole chat filtering and font colors system needs an improvement honestly.

Very true. Filters aren't specific enough.

Also, while it technically isn't on-topic, it falls under chat log improvements: fix the way chatlog messages are displayed. Always synchronize AoE effects, don't let them be interrupted by other messages. In fact, that problem would solve itself by adjusting the system so that messages are always displayed in chronological order. No more "The Amuckatrice is no longer asleep." before the sleep message is even displayed and you don't know what is going on, whether an old effect has worn or whether the new effect wore, until it's too late and you have twelve raging cocks in your face.

And since we're at it:
Resist! Arcon readies Steel Cyclone.

Resisting 400 pounds of axe-shaped murder to your face? I think not.

Tamarsamar
04-19-2011, 08:36 AM
Also, while it technically isn't on-topic, it falls under chat log improvements: fix the way chatlog messages are displayed. Always synchronize AoE effects, don't let them be interrupted by other messages. In fact, that problem would solve itself by adjusting the system so that messages are always displayed in chronological order. No more "The Amuckatrice is no longer asleep." before the sleep message is even displayed and you don't know what is going on, whether an old effect has worn or whether the new effect wore, until it's too late and you have twelve raging cocks in your face.

And since we're at it:
Resist! Arcon readies Steel Cyclone.

Resisting 400 pounds of axe-shaped murder to your face? I think not.

While we're on the subject of horribly synced chat logs . . . Weapon Skill/Skillchain animations, anybody? I hope you didn't gear-swap back to your TP set while they were going on, lest you lose the record of how much damage your just coordinated . . .

Flunklesnarkin
04-19-2011, 06:24 PM
Great idea

Karinya_of_Carbuncle
04-19-2011, 09:22 PM
I'd say combine all the suggestions on this thread:
<Player>'s <name of attack> staggers <name of NM>!
<Name of NM> <appropriate message depending on the type of proc>.

Everyone in the party can see what the successful proc spell/ability was and it eliminates confusion if Gukumatz, Sobek and Sirrush are all being fought right next to each other (the worst offenders for this sort of thing in my experience).

Gropitou
04-20-2011, 01:05 AM
Another idea to add to this subject, have the system message only appear in /alliance mode rather than an area shout that all players (even those not involved in this battle) can see.

Rambus
04-20-2011, 01:12 AM
24 likes, wow, can we have a rep replay please XD

Glamdring
04-20-2011, 01:34 AM
I agree with the OP, but also for the reason that if you've got 4 people casting on the NM it's hard to tell which cast landed the yellow !!, so you don't do it again. Seriously, if Thunder IV got yellow you don't want to repeat it, but if it didn't !! and the mob is weak to Thunder then I would like to cast it again as an example...

Rezeak
04-20-2011, 01:41 AM
yes please (if it's not too hard to add)

Would make things a little clearer

Camate
04-20-2011, 03:16 AM
We spoke to the dev. team about the possibility of including names in the chat log to make it clearer who staggered an enemy. They looked into this and mentioned that it is a bit difficult to include any more information into the log at the moment, so they will have to put this off for the time being.

Rubicant82
04-20-2011, 04:27 AM
We spoke to the dev. team about the possibility of including names in the chat log to make it clearer who staggered an enemy. They looked into this and mentioned that it is a bit difficult to include any more information into the log at the moment, so they will have to put this off for the time being.

Well if the name can't be added with ease, would it be feasible instead of "Your attack" for it to read "{Name of attack} staggers the fiend!" ? That might be easier than player names.

Futan
04-20-2011, 05:46 AM
Or as someone else mentioned, would it be possible to have the color of the text be the same color as the proc if it's in your alliance, ie if your alliance procs red, it will say the "staggers the fiend" bit in red text? But if someone outside your alliance procs red, it will just be white text.

Meyi
04-20-2011, 06:18 AM
If not the player who staggered, then the monster who was staggered?

"Your attack staggered (NM name)!" ?

Juilan
04-20-2011, 12:49 PM
<me> uses <ws>./<px> uses <ws>.
The <ws> staggered the feind.
Does <dmg> to the <t> and staggered it.

I think the only reason why this would be difficult is if the code is very spagetti'd. It's just messing with the output message of the weapon skills. Since the stagger (!!) is decided from the algorithm when the monster is claimed it is stored as a bool I am assuming so the only reason this would be difficult is adding within the spagetti code something to the stagger value an out put to say what the target for that value was.

I am not sure what the game is coded in personally but it basically amounts to:
(output) > The attack staggers the foe.
(output) > The foe can't (effect)
the file would just have to include the flag for the predefined variable. Which exists within the code and is why abyssite of discrernment works.

so they'd need to change the prompt from
(output) > The attack staggers the foe.
-to-
(output) > The (trigger) staggers the foe.

I don't see how thats hard, unless they're in strange locations or they don't have a search function, or they don't have the tags indexed. Personally I think the few reasons why those would be a case, at least not the search function is if the devs thought the code was perfect to begin within and didn't think it would ever have to revised.

Heck if they'd want send me the files and I'll patch it for them

Aequis
04-20-2011, 07:23 PM
I agree something needs to be done, and yes Gukumatz/Sirrush/Sobek are by far the worst contenders for this problem. You'll sometimes even have Nehebkau (the raptor) being fought at that camp too, so that's four possible NMs at a time.

All it really needs to say is which NM you've staggered. Don't need which ws or spell triggered it, as, if you're in charge of a set of procs, you should be paying attention. Multiple Black mages in a party split responsibilities; one does AM and -aga III, the other does tier III and IV etc. Let's not make it too easy...

Rambus
04-21-2011, 05:21 AM
We spoke to the dev. team about the possibility of including names in the chat log to make it clearer who staggered an enemy. They looked into this and mentioned that it is a bit difficult to include any more information into the log at the moment, so they will have to put this off for the time being.

Did you go though all the comments? if that cannot be done, STOP SHOWING OUTSIDE PTS PROCS! Is that hard to do? why was it made like that to begin with??

Trollinthedungeon
04-21-2011, 08:49 AM
I don't know the sound the it makes when it staggers the foe, I only know the sound it makes when it takes a NMs life.

Ezikiel
04-21-2011, 09:20 AM
OP good idea

Mirage
04-21-2011, 09:32 AM
Keeping the stagger information within the party would be enough. We can filter out actions taken outside of parties, can't you just make it so that stagger information falls under this chat filter?

Kitheren
04-22-2011, 11:43 AM
Why not just allow that message only to be viewed by the party that staggered it? When people fight NMs next to eachother it gets so confusing about which party got what proc.

Chocobits
05-23-2011, 10:03 AM
Why not change the stagger message to be included in the group "Special Action Effects On/By Others", since this is a filter option many use to eliminate the status message spam of outside parties.

Also, a bit off topic:

Can we SEPARATE all ON/BY actions/effect filters to ON and BY? I've been wishing for that for 5 years now.

Karbuncle
05-23-2011, 10:06 AM
In Dynamis it now says "<playername> Staggers the fiend", While its not like this in Abyssea yet, At the very least they took the idea and used it for the neo-dynamis system.

They're listening :o

Xellith
05-23-2011, 10:24 AM
it works like that in dynamis.. why not abyssea nms?

Duzell
05-23-2011, 11:05 AM
Thank you for finding my own thread for me, i was meaning to bring this back up.
Since the dev team now obviously knows how to code it to show the name of the player that staggers is it possible to bring this change to abyssea???

Please Camate or other community rep a coment would be lovely.

Tamoa
05-24-2011, 04:48 PM
Lol this problem is even worse now - 3 different groups each fighting Sobek at the same time, all trying to proc yellow. Add a Sirrush to that, and a Gukumatz that people pulled in the direction of conflux 7...

The name of the player that staggered really needs to be added.

Juilan
05-24-2011, 10:22 PM
I mess up stun on Briaures a few times because of other groups... maybe we should turn off that filter

Glamdring
05-25-2011, 12:55 AM
Or you could just pay attention and watch for the !! animation

you haven't noticed all the lag? the stagger may be over before you even see the animation

Millers
05-25-2011, 11:41 PM
I agree with the OP as well. I watch closely and sometimes its very difficult to tell or near impossible if people are all doing their jobs.

Xellith
05-26-2011, 01:10 AM
Lol this problem is even worse now - 3 different groups each fighting Sobek at the same time, all trying to proc yellow. Add a Sirrush to that, and a Gukumatz that people pulled in the direction of conflux 7...

The name of the player that staggered really needs to be added.

As I've said previously. If they can do triggers stating player names in Dynamis - why cant they do it in abyssea?

Malacite
05-26-2011, 03:30 AM
Or even just changing the message from "Staggers the Fiend" to "Staggers the <NM Name>"

Though that's a problem as well now with the recent update. The other night there were 3 Cirein Croin up in the same spot in Miseraux coast lol.

If they don't want to change the actual message, then at least change the notice so that only people who have claim over the target see it. That seems like the simplest and most effective fix to me.

Glamdring
05-26-2011, 04:14 AM
having it show in party chat is workable. you still have to figure out if it was blm 1, blm 2, blu or brd that all got stuff off at about the same time that actually got the yellow !! so you don't repeat but at least it would narrow the field.

Tamoa
05-26-2011, 04:34 AM
having it show in party chat is workable. you still have to figure out if it was blm 1, blm 2, blu or brd that all got stuff off at about the same time that actually got the yellow !! so you don't repeat but at least it would narrow the field.

That's not really a problem at all. No reason why the brd and the blu would use their trigger song/spell again. And if you absolutely have to have more than 1 blm, just have one of them do the trigger spells and the other on stun duty if necessary, and/or nuke after triggering to speed up the kill.

Capn
05-26-2011, 04:40 AM
It is rather annoying to see another group in which you have no association with, and see their chatlog message. Especially since if your filters aren't set, text is most likely flying by.

Tsukino_Kaji
05-26-2011, 07:47 AM
Or you could just pay attention and watch for the !! animationThis.



Superfluous text.

Coldbrand
05-26-2011, 07:52 AM
We spoke to the dev. team about the possibility of including names in the chat log to make it clearer who staggered an enemy. They looked into this and mentioned that it is a bit difficult to include any more information into the log at the moment, so they will have to put this off for the time being.
Why? This already happens in Dynamis now.

Raksha
05-26-2011, 07:57 AM
Or you could just pay attention and watch for the !! animation

I can count on both hands the number of actual !!s i've seen the entire time i've been in abyssea, maybe it's because I play a backline job or something but I usually only ever read the chat messages.

Glamdring
05-26-2011, 08:07 AM
That's not really a problem at all. No reason why the brd and the blu would use their trigger song/spell again. And if you absolutely have to have more than 1 blm, just have one of them do the trigger spells and the other on stun duty if necessary, and/or nuke after triggering to speed up the kill.

There is definately reason to recast on bard, resists and if you aren't sure it landed clean. Same for blue. Especially fun on iron giants because of that whole "everything is a TP move" thing.

Miera
05-26-2011, 09:07 AM
Or you could just pay attention and watch for the !! animation

Sometimes its hard to see the !! on some mobs, Really the only way to tell your mob is staggered is when they get Red Stagger

Tamoa
05-26-2011, 04:47 PM
There is definately reason to recast on bard, resists and if you aren't sure it landed clean. Same for blue. Especially fun on iron giants because of that whole "everything is a TP move" thing.

Why would you recast your trigger spell after yellow has been triggered?:


having it show in party chat is workable. you still have to figure out if it was blm 1, blm 2, blu or brd that all got stuff off at about the same time that actually got the yellow !! so you don't repeat but at least it would narrow the field.

Yarly
05-26-2011, 05:10 PM
I hope this can be changed, even though I find it unnecessary. It's done in neo-dynamis or voidwatch already anyway isn't it?

Glamdring
05-28-2011, 12:22 AM
Why would you recast your trigger spell after yellow has been triggered?:

after yellow? only if I know it wasn't bard that triggerred I would recast for precisely what a threnody is for, to weaken the mob to that type of damage, especially if that element is one the mob is weak to. I would do the same on Ninja. Same Blm, if the mob is weak to thunder and I know thunder 3 tripped yellow then thunder 4 and bursts are gonna get used, now that I'm trying to kill and not proc !!.

Octaviane
05-28-2011, 01:46 AM
I am all for the OP's idea.