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View Full Version : Are certain Melee jobs ever going to get Critical Hit Weapon Skills?



Wagram
04-17-2011, 12:54 AM
There are quite a few jobs in abyssea that feel severely underpowered compared to others. Take for example I have a 90 Samurai that has full +2 empyrean and I also have a 90 Ninja which is gimped to all hell. It can almost do as much damage as my Samurai (and sometimes outdo) due to Critical Hit WS's and Atma (Blade: Jin in particular). My Samurai is fantastic outside of abyssea but inside it is slightly annoying being out damaged by myself on a gimpy job. Lol.

Any thoughts? Does this happen to you?

Atomic_Skull
04-17-2011, 05:31 PM
SAM was 10x better than every other DD for years, and SE just kept buffing them. I'm a bitter, bitter DRG who had to stand by and watch as AH geared SAM/WARs out damaged my pimped out DRG with second tier polearms and B+ skill.

No please don't change this. SAM tears are delicious.

Arcon
04-17-2011, 10:41 PM
Some jobs are simply not as useful for some events. This is no different. Adjusting jobs to fit for a single event/zone (which will likely be low priority soon) sounds kinda pointless. Also, a good SAM can still excel inside Abyssea, maybe not as much as it was before, but can still be better than most wannabe DDs, even with good gear.

Ezekieal
04-18-2011, 12:01 PM
one word...

/thf

makes every ws a crit ws, i know a it might not be popular but with RR a quietus drk friend of mine effectively doubles his ws dmg using sneak attack

Neisan_Quetz
04-18-2011, 08:44 PM
And halves his damage in the TP phase at the same time.

Ezekieal
04-18-2011, 11:39 PM
And halves his damage in the TP phase at the same time.

with atma that has been minimized, and DoT may be reduced some from using /thf but it aint halfed lol you must live in lala land

Atomic_Skull
04-19-2011, 08:21 AM
with atma that has been minimized, and DoT may be reduced some from using /thf but it aint halfed lol you must live in lala land

You're giving up 10% haste that is applied outside of magical and equipment haste caps so yes it's a huge difference. And the more haste you have the bigger the difference will be because haste isn't linear.

RaenRyong
04-19-2011, 01:14 PM
if you lose 1 "tier" of x-hit, that's WS frequency -20% (6hit => 7hit) or -25% (5hit => 6hit).

Hasso is some minor STR boost (damage+<1%), acc+10 (if used, 5%+ damage increase, if not then meh) and Haste+10% (15%+~ damage increase). Meditate is some minor damage increase on the order of ~3% depending on how much you hold TP. Zanshin is minor but there. AND it gives you defenses.

/sam absolutely rapes /thf.

Copypasting myself from a DRK thread. /thf is gimp and your friend is gimping himself by using it. Think of overall damage, not pretty numbers.

Ezekieal
04-19-2011, 09:16 PM
lol yall need to get a life, its a game! let people do what they wanna do geez, if you dont like it stfu.

also that stuff you copied/pasted is just the guy guessing as what everything does, and is definately not fact.

at the end of the day he pays for his subscription not you, so stop bein the stupid leet pricks in-game that everyone hates and keep your comments to yourself

Hayward
04-19-2011, 09:41 PM
I have no sympathy for the bandwagon jumpers who rode Samurai in the Aht Urghan years and couldn't hop off fast enough when Abyssea was released. To my mind, Samurai don't really need Critical Hit weapon skills. The skillchains cover that amount of damage. Of course, that would require some knowledge of skillchains, right wagon jumpers?

RaenRyong
04-20-2011, 01:42 AM
lol yall need to get a life, its a game! let people do what they wanna do geez, if you dont like it stfu.

also that stuff you copied/pasted is just the guy guessing as what everything does, and is definately not fact.

at the end of the day he pays for his subscription not you, so stop bein the stupid leet pricks in-game that everyone hates and keep your comments to yourself

We never said he can't play /thf. We said that /thf is a terrible subjob, which it is. We said it halves your melee phase damage, which relatively speaking it can do.

If you say "omg I love playing /thf, I will play /thf"; that is fine. Just don't claim it's anything approaching good and definitely don't claim it's a solution to not having a critical hit WS. It is terrible. People who use it and claim it to be best lack knowledge of game mechanics - no other explanation.

And guessing? It's just logic. What's logical about /thf? Destroying your damage for an epeen WS every 1 minute?

Also, real life card generallllly means you have no argument.

Teakwood
04-20-2011, 08:02 AM
I have the feeling that non-Abyssea content will balance this out a little. Abyssea will be for THF and MNK and DRG to be damage kings, melee wise, and Samurai will probably always be top-tier outside of Abyssea. It's just that, right now, there's nothing worth doing outside of Abyssea! (My only worry is that non-Abyssea content will make Abyssea content irrelevant, but I don't think that's the direction they're taking things.)