View Full Version : Is SE aware that they release hard content to be sold by players?
MclarenTAGPorsche
07-01-2019, 03:18 AM
What's this game has turned into? People are selling more and more in game content for absurd amounts of gil that i can only speculate that are being sold back to players as RMT activity. In the past people took random people to do all sorts of content from newbie oriented to endgame.
Now its all about selling content. When did this online community decided to stop cooperating and started to transform the game into a business? Is it SE's fault for creating stupid game mechanics? FFXI players tend to brag about loving the game's difficulty but are buying gil from the same peoplw that sell them content in game. Is that how's the game intended to be? Cause paying 15 bucks a month to feel that 2/3 of the server population is made of RMT (be them chinese or american, i really don't care) selling content and gil is depressing.
Is it the way that the developers that spend hours and hours of work and imagination want the game to be from now on? The community striving to farm enough gil to buy content from RMT or give up and buy gil from them instead? Inflation so high that when a new player starts and see everything sold by millions or dozens or hundreds of millions of gil while quests/farming are giving them 1k they uninstall the game and forget it ever existed?
Of course the game is perfect for those players that are selling every single endgame content for dozens or hundreds million gil. They will claim that everything is perfect. But can the servers cost and the whole team behind FFXI be paid by only these players or SE needs all others players as well?
I would really like to know from a Community Manager if the one in charge of FFXI is aware of what is going on.
Isola
07-01-2019, 03:45 AM
Is it SE's fault for creating stupid game mechanics?
This right here.
Every fight that drops something "worthwhile" has extremely obnoxious battle mechanics/gimmicks and/or an abysmal drop rate. It's simply not worth bothering. If I can make 10m during Gain-EXP and you sell something in that obnoxious category for less than 10m why would I ever even consider causing myself the annoyance. It's just the logical conclusion.
Why would I ever even consider fighting Odin 60 times and probably never get the drop I want, when I can just skip all that and buy it for a couple mil. And no, it's not fun. You don't learn anything from the experience. You pay to skip the grind SO that you can PLAY the game instead of wasting all your time grinding garbage.
Mercing has never not been a thing, and it won't ever stop being a thing. Of course they know. There are very simple ways to almost completely stop mercing. But they inevitably cost subscriptions, and that breaks rule 1 of the MMO book.
Trusting other people to do their job CORRECTLY isn't worth it anymore either. "it's my 12.95 I'll melee whm if I want to" Great idea. You cost 5 people their 12.95 so you can be stupid. lovely.
Suteru
07-01-2019, 04:17 AM
Maybe you should make some friends and join a linkshell or make your own groups. It's entirely possible (and often done) to do content without buying it.
Just because they won't let you leech for fee doesn't mean the content is broken.
Sirmarki
07-01-2019, 05:46 AM
I agree with OP.
As a long-term player, I'm finding it quite a tragedy as to what is happening to this classic game - A game built on working together, to see if you can beat that monster, and work out a strategy until you can.
Now people just buy everything with gil, from people who are bending game mechanics. These people often using the /yell system to advertise their "service".
You have to question the longevity of a game when people are now doing this in mass.
They are paying gil to be leveled up, job points, gear, high tier monsters gear, ambuscade. It makes you wonder how long such a person would actually last paying a sub in this game(?) seeing
as they have spent most of their time standing there. Of course, a lot of other people would have 'played it' to achieve these things.
TullemoreAsuraFFXI
07-01-2019, 06:13 AM
Support the effort:
http://forum.square-enix.com/ffxi/threads/55608-Placed-into-June-Digest-reply-but-relates-to-items-crafting-economy-econ-health
I've witnessed much and my perspective is of experience. Started on Asura at N.A. launch when there was only Original+Zilart. Played without interruption until the lvl 90 cap era after about 5 months of the last abyssea expansion the social fabric of a linkpearl had fallen apart. I returned in early 2017 to find lavish quality of life upgrades and some fantastic content. I was shocked to see that at the time a fourteen year old game was polluted by advertisements within internal communication for RMT, but cockroaches will find their way into any online game where they're not instantly exterminated.
FFXI dev team is doing the correct actions with making adjustments to address various imbalances concerning combat.
Concerning the linked post; if you believe you have more advanced reforms or revolutionary solutions to address cleaning up the more sleazy behavior we witness on a daily basis, please suggest and recommend your ideas.
Sirmarki
07-01-2019, 06:13 AM
Just because they won't let you leech for fee doesn't mean the content is broken.
I'm pretty sure OP wasn't implying joining them for free and leeching (as you put it).
Sirmarki
07-01-2019, 06:20 AM
Mercing has never not been a thing, and it won't ever stop being a thing. Of course they know. There are very simple ways to almost completely stop mercing.
I've never seen mercing to this level. I never saw it once back in the days of Fenrir, it was very hush hush. Also the fact that a lot of people on that server had dignity, and played with pride, wanted the challenge, and wouldn't participate in such a thing.
But they inevitably cost subscriptions, and that breaks rule 1 of the MMO book.
Genuine players quit because of it, the fact OP has brought this up represents a contingent of players. Who are the mercs going to sell to when the population left is just other mercs/bots/rmt/mutliboxers?
Zehira
07-01-2019, 07:21 AM
Now its all about selling content. When did this online community decided to stop cooperating and started to transform the game into a business?
As you know, that's not even true.
The community striving to farm enough gil to buy content from RMT or give up and buy gil from them instead?
Really, how could you able to afford a JSE necklace other than cheating/buying gil? I have spent more than 150 millions of gil to get my Bagua Charm +2 upgraded fully. Even though, I have never bought gil.
Of course the game is perfect for those players that are selling every single endgame content for dozens or hundreds million gil. They will claim that everything is perfect.
The problem isn't about people selling the content, it's bots and majority vs minority. My ideas would be very silly but i know what would be more impossible to bot if:
Get rid of the trust system
It is making bots very very very happy. Seriously, it was never needed for Asura but at the same time the minority like non-Asura servers need it because... reasons. Healing trusts also make the real healers look like weak and now they are provided with a third-party curing tool.
Make the lvl99 world as challenge as lvl75 capped world
You bet Asura would love it to happen but again the minority would say it is too hard because... reasons. Now people with badass gears can able to sell the hard content.
As for multi-boxing, I don't know what to stop them. I'd say impossible so it's their money and SE seems to allow it.
But can the servers cost and the whole team behind FFXI be paid by only these players or SE needs all others players as well?
Together if we all agree, we would want a new hateful NPC that "WILL" tax out our gil 50%-90% per a month and that would easily force RMT to give up their business. Good idea? I don't know since it seems we wouldn't needing gil anymore for decent gears.
I only wish that SE would able to bring a "Classic" server (non-transferable). It is what works the best for FFXI with PS2 limitations. Therefore, a remake is the only way to go.
TullemoreAsuraFFXI
07-01-2019, 11:18 AM
~ @ Zehira: I disagree with the "Classic" remake/reboot done through square enix expenditures. The quality, inclusion and accessibility of content designed for lvl 99 and ilvl 119 is vastly superior in comparison to Zilart/CoP era open world NM spawn camping with would be players continuously turned away from prestigious equipment sources due to the inability to establish a claim. To suppress the unwanted behavior concerning 2019's live content, the interface where necessary can be reformed through wise perspective and educated design. Private servers that are not under the retail control of square enix exist. The population on those private servers is scarce due to the content being afflicted with the claim establishment mechanics that Zilart era FFXI provided. Even abyssea era content was subject to these hardships. In addition to that the live square enix servers do provide a great deal more quality of life accommodations and design upgrades.
I would like to see some new powerful ilvl 119, enemy power level 135 challenging HNM created and established within areas of open air size from original FFXI. I'm suggesting La Theine Plateau, Valkurm Dunes, Konschtat Highlands, Pashhow Marshlands, Rolanberry Fields, Batallia Downs, Jugner Forest, Meriphataud Mountains, Sauromugue Champaign, Xarcabard, Eastern Altepa Desert. Design would have to be extremely important and properly executed. 90 to 120 minite respawn times per NM. Advanced inclusive interface and accessibility that echoes the domain invasion wyrms. A purely NPC collaborated reward system that mirrors ToAU assault reward vendors and Campaign Battle Allied Notes. Pre-requirements to content access suggesting lvl 99 + potpourri initial permanent key item @ cost of 500 potpourri. Temporary key item for combat access per battle @ cost of 2500 conquest points. New temporary key item available from npc placed at most centralized < pos > map location available immediately after the defeat of previous combat. No artificial time limitations placed on encounter. "Rage" conditional attack speed, attack power, defense, movement speed + draw-in for HNM incumbered by environmental obstructions with duration of 120 seconds. Rewards that excel above Geas Fete content treasures and equally as significant in variety, applications and diversity. These new NMs could take form in the depictions of beastmen, or geographically correlated enemy types, or evil anti-characters of storyline npc. Bonus currency could be distributed to alliances that attain the highest three evaluations of enmity time sustained, total damage, least K.O.'s, status ailments healed and highest adherence to weaknesses and avoidance of player-produced ineffective actions (as in immunities) much alike campaign battles. Trusts are allowed, but come at a penalty of -10% currency reward per total trust activated per encounter. Evaluations are dispensed upon alliance composition, if a player disbands from an alliance during an encounter they can not accept a party invite until the encounter ends or until they change areas which will remove the encounter status from their character. Characters attain encounter status once they have the temporary key item and successfully engage the combat through standard claim/enmity conditions.
Nyarlko
07-01-2019, 12:55 PM
Merc'ing is a thing because it is expressly permitted under the logic of "Roleplaying as a mercenary" and the official line is that is perfectly fine so long as any/all compensation/fees/etc are being done entirely in-game. It's only a no-no if real world money is directly involved. (This is what I've been told by their customer support line 3x so far whenever I've asked.) I agree with the logic, and don't actually care either way if someone else is trying to sell current endgame clears/gears/etc to someone who hit the crafting lotto and has more gil than they know how to spend otherwise. I personally do not approve of selling entry level 119 content because that is what will discourage new/returning players from sticking around long enough to become veterans, but tbh, new/returning players should not be looking to be completing current endgame as soon as they hit lv99 anyway.
I don't merc. I don't like merc'ing. I accept that it's not going away, and fight it my own way by running my own linkshell to help others get stuff done and get to the point where they can run the endgame content themselves w/o needing to leech anymore.
Sirmarki
07-01-2019, 08:38 PM
Merc'ing is a thing because it is expressly permitted under the logic of "Roleplaying as a mercenary" and the official line is that is perfectly fine so long as any/all compensation/fees/etc are being done entirely in-game.
Within limitation.
Gear: Firstly, nobody can Merc the highest tier monsters on their own. A lot of mercenaries will be using third party software. This is clearly demonstrated in numerous online videos. Technically, against ToS.
Job Points: Bots. If you have ever come across people selling Job Points, they are more than likely using automation to do so. You see it time and time again in the notorious CP camps... And lets face it, who's going to play the game to get
100~2100 job points for somebody else in one hit?
I can locate any of these groups yelling for the sale of Job Point, stand there and video capture them fighting for hours on end, repeating the same pattern all day long.
The whole thing stinks, with money going to dubious places, disrupting/breaking the mechanics of the game, and distributing the balance of play.
Nyarlko
07-02-2019, 02:42 PM
Not "within limitation" beyond what I stated. The activity of merc'ing itself is not against the TOS. The method used to complete the activity may possibly be, and I sincerely hope that every report of suspected automation is being taken seriously by the STF, but that does not invalidate the "playstyle". Unfortunately.
It may take more than one character to carry others thru hard content, but you can always just *gasp* split the fee with other mercs in your group. Anything that can be 2-3boxed also means that a decent multiboxer (which is also not against any rules in and of itself,) gets to keep the whole fee to themselves.
Have a guy in my ls who used to regularly sell job points on SAM, by killing things manually, for hours and hours on end because it was better gil/hour than farming anything else. I remember him griping away much of the time, but he was making something like 20mil/hr solo at the time, so he kept chugging away at it. Is there really that much difference between killing things for drops to sell vs being paid for killing things for exp/cp that makes the latter more undesirable when you are getting paid more gil for CP/hr than you could possibly farm?
Just because some, or many, or even most, of those that we see selling appear to be evil bots does not in fact make everyone doing it an evil bot. The ones proven to be evil bots should be punished accordingly, but punished for cheating, not for whatever activity they were cheating at in order to accomplish.
Again, merc'ing itself is not against the TOS as long as the transaction is carried out entirely in-game using in-game currency and/or barter. You have to break some other rule like having exchange of real money, cheating with 3rd party tools, etc for it to be punishable, and even then it's for breaking those rules, not for the activity of merc'ing.
Now... can you please stop forcing me to play devil's advocate for something which I personally don't support? T_T Find some other angle to attack the activity so that I can simply agree with you. XD
Dragoniks
07-03-2019, 08:41 PM
I played the game in 2004 till Wing of goddes. Back to that time they were already ppl who sell content for gils.
Many were against that, but since the game mechanics were and are still odd so the point was and still is :
- Is time spend to do stuff alone/with LS worth the 1% chance of drop rate, and the random roll from all party members to have 1/6 chance to have the drop ?
- Is spending gil and letting others do all the stuff worth the almost 100% chance to have drop ?
I really think the game's mechanic want point 2 to be used.
I'm still far to beggin end game content 'cause thanks to trust system, i can do things i cannot do back to 2004. Exping everywhere i want and not doing valkurn, qufim, kazham ect ect. Walking around the world and visiting places no one wanted to do 'cause areas have to strong monsters or does not worth the trouble.
So from my point of view, to cut rmts :
- Trust system should be expend to all content
- Auction house prices should be cut in half
- Npcs prices should be cut by half and resale prices rise by 100%.
Another easy way, make drop rate minimum of 25% instead of the 9% or 3% or 0.5% we have now. Increase skill rate gain by 200% for craft. These two should ease standard players who does not play 24h/24h the game. I was dreaming of these two back in 2004 and nothing has been done yet in 2019. So dreamer keep dreaming and RMT rules.
Sirmarki
07-04-2019, 01:58 AM
So from my point of view, to cut rmts :
- Trust system should be expend to all content
- Auction house prices should be cut in half
- Npcs prices should be cut by half and resale prices rise by 100%.
I can't see how any of this would even remotely tackle the issue of RMT.
Dragoniks
07-04-2019, 03:59 AM
RMTs goal are to sell in-game money-stuff-content to real people who are too lazy to do it by themself.
There some people who are really lazy and are ok to pay real money to have what they want without trouble.
I think and hope most people want to do things by them self and sometimes use rmts because the game mechanics are really stupid and ask to do samethings hundred times.
Trust system should be expend to all content
If it allowed, players could make alliances with their alter egos. Less people will be needed to do alliance. So more people could acces high end content and try it with there friends. Less mercenaries will not be needed.
Auction house prices should be cut in half
If prices are cut and capped, they will be less attractive to rmts
Npcs prices should be cut by half and resale prices rise by 100%.
If garbage stuff like bones, bat wing, insect wing ect and gears from monster or treasure casket could be sold for more gils. Rmts gils will be not needed.
Isola
07-04-2019, 04:59 AM
lol. none of those things fix anything. There is no good answer.
But the shouts today, oh my god lol. like an hour non-stop.
Nyarlko
07-04-2019, 10:17 AM
RMTs goal are to sell in-game money-stuff-content to real people who are too lazy to do it by themself.
There some people who are really lazy and are ok to pay real money to have what they want without trouble.
I think and hope most people want to do things by them self and sometimes use rmts because the game mechanics are really stupid and ask to do samethings hundred times.
Trust system should be expend to all content
If it allowed, players could make alliances with their alter egos. Less people will be needed to do alliance. So more people could acces high end content and try it with there friends. Less mercenaries will not be needed.
Auction house prices should be cut in half
If prices are cut and capped, they will be less attractive to rmts
Npcs prices should be cut by half and resale prices rise by 100%.
If garbage stuff like bones, bat wing, insect wing ect and gears from monster or treasure casket could be sold for more gils. Rmts gils will be not needed.
Trusts: It would be nice to be able to use Trusts in old level capped content, but mostly because the gear scaling system here has never been functional. I am strongly against allowing Trusts to be called while in an alliance tho. If that were possible, then I could 3box farm Dyna-Div "solo" and kill every W1/W2 mob before timing out... and I'm not actually that good at 3boxing since I'm jumping around keyboards to do so. XD If this were implemented, there would be absolutely zero incentive for many players to ever bring more than the minimum number of bodies required to enter the zone for instanced content (other than those extra bodies who are paying for the privilege of joining the group.) It would actually benefit RMT as well since healers/supports like Yoran-Oran can probably handle short fights at least as well as the average WHM player and he doesn't expect a cut of the merc fees. Still sound like a good idea? ;)
Auction: AH prices are based on supply/demand+material cost. As an example, JSE necks: NQs sell at a staggering loss most of the time. +1's tend to sell around the breakeven price point. +2's sell for right around the statistical breakeven point or even a bit below that line. RMT crafters (who most likely botted their Escutcheons) are actually the ones forcing prices down, as real players would be more inclined to charge more if it were possible and less inclined to go the loss leader route. ^^;; If any form of price limit were to be implemented, then any legitimate crafter would almost be better off NPCing the mats for a pittance than to actually use them for crafting.
NPC'ing trash drops: Trash drops are called trash for a reason. There is no reason to increase the ease of making gil for anyone at this point given how easy it is to make it nowadays. Once you are lv99 and have easy access to things like Gain Experience ROE abuse, simple and safe farming of content like Salvage and Voidwatch, and AMAN Trove, well.. it gets even easier. :/ I'd actually prefer to see some sort of temp KI that prevents getting those trash drops at all than to press the keystrokes needed to sell Bone Chips for 20g each. Increasing gil generation also increases inflation, plus increases the rate that actual RMT will make gil to sell which would encourage the activity to continue, which sounds like a lose-lose situation for everyone IMO.
.. What this all sounds like to me is someone who expects to make a ton of gil while leveling their first job solo, and/or refuse to level/gear jobs that excel at farming, and not willing to put the time/effort into crafting. :/ How far off the mark am I?
Alhanelem
07-05-2019, 08:12 AM
This right here.
Every fight that drops something "worthwhile" has extremely obnoxious battle mechanics/gimmicks and/or an abysmal drop rate. It's simply not worth bothering. If I can make 10m during Gain-EXP and you sell something in that obnoxious category for less than 10m why would I ever even consider causing myself the annoyance. It's just the logical conclusion.
Why would I ever even consider fighting Odin 60 times and probably never get the drop I want, when I can just skip all that and buy it for a couple mil. And no, it's not fun. You don't learn anything from the experience. You pay to skip the grind SO that you can PLAY the game instead of wasting all your time grinding garbage.
Mercing has never not been a thing, and it won't ever stop being a thing. Of course they know. There are very simple ways to almost completely stop mercing. But they inevitably cost subscriptions, and that breaks rule 1 of the MMO book.
Trusting other people to do their job CORRECTLY isn't worth it anymore either. "it's my 12.95 I'll melee whm if I want to" Great idea. You cost 5 people their 12.95 so you can be stupid. lovely.
Why are you taking a stab both at the mercs and the not mercs at the same time? lol
Isola
07-05-2019, 10:26 AM
I'm not allowed to really explain that answer, you'll just have to go with it. rules and whatnot.
TullemoreAsuraFFXI
07-05-2019, 11:21 AM
Inflation is increased dramatically by both non-rmt and rmt that use 3rd party ToS violation tools. Mercs exist for multiple purposes, one of which is due to the inflation environment caused by the ToS violations: the 'highest' bid or common selling price of basically any even somewhat desirable item equipment and materials shoots prices through the ceiling simply because of the volume of gil in circulation and the accounts that are utilizing it. Corrupt accounts magnify insane prices far more than just ordinary people that obey terms of service whether or not they are performing merc work.
To compensate for the jerks that violate ToS by using 3rd party tools or buying contraband currency, mercs have gone into the business of marketing "EX" tagged direct drops, and invite leech party spots for automatically obtained currencies/exp/JP.
There's a rightful and justifiable perspective of players who want to see RMT completely exterminated. Any character utilizing tools that violate ToS for the purpose of obtaining gil, currency, materials or desirable enemy claims is doing horribly detrimental damage to the entire economy.
Believe me, those materials you can only obtain from the crafting guild vendor for over a mil per item are in game because Square Enix thinks that is part of the solution for 'draining the swamp'. That solution is horrible though because it only penalizes the people that don't cheat even more and emboldens the segment of players who are willing to consume their time in vana'diel performing merc behavior.
Crafting shield "content" is also so screwed by cheaters, it might as well be judged as Square Enix's greatest blunder of the i-lvl era.
Faladrin
09-27-2019, 03:18 PM
Or you could be really radical, but the game would likely die fast.
1. Eliminate the economy. Remove all trading, the AH, everything.
2. Make crafting reflect that there is no trading. Skill ups should be increased drastically. Farming for mats for "common" stuff should be much easier. Farming mats for much of the better stuff also made easier and everything solo'able.
3. Make all content doable with a single 6 party consisting of one real player and 5 trusts. Make the trusts available more diverse in how they function such that some content would need (or really really benefit from) using specific trusts or combinations of trusts. The game should make determining the correct trust combinations easier to figure out.
4. Make all the upgrade bullcrap adjusted to the idea that players would all have to farm all their own materials for everything. If they want something to take a certain amount of time fine, but it needs to reflect the changes above.
5. Watch as people "finish" the game and then leave.
Honestly all online games who try to have "real" economies have these issues. The only solution is to design your game to not have a "real" economy. Real economies suck, just like in real life.
xiozen
09-27-2019, 06:51 PM
Merc'ing is a thing because it is expressly permitted under the logic of "Roleplaying as a mercenary" and the official line is that is perfectly fine so long as any/all compensation/fees/etc are being done entirely in-game. It's only a no-no if real world money is directly involved. I don't merc. I don't like merc'ing. I accept that it's not going away, and fight it my own way by running my own linkshell to help others get stuff done and get to the point where they can run the endgame content themselves w/o needing to leech anymore.
This.
I also don't merc but I can see many people utilizing this service because of "reasons"... so while its definitely not for everyone. I and since it isn't against the ToS... yes, it happens alot. There are still plenty of linkshells willing to help others the normal, intended way... group up and get the content done. You don't have to participate in the merc activity to enjoy the game.
Faladrin
09-28-2019, 05:25 AM
Perhaps a more on topic/helpful post.
I will likely pay for mercing in the future. Although I feel like I have enough time to play, it isn't usually in large blocks. I have a linkshell and I think they'd be totally willing to help me do stuff, and I'm totally willing to help them in return, but my playstyle make that hard. I can't regularly schedule time to do stuff in a group. I usually play while doing other stuff and so regularly need to step away and attend to other things in my house/work. Given that I find it hard to ask my linkshell to do stuff that will take a serious amount of time as I don't know when I can pay them back in kind.
The time sinks which need lots of contiguous time dedicated are just going to be hard for me, not because I am a bad player, but because of real life keeping me from doing it right. Mercing will let me "fix" that. My preferred way to complete this game as much as possible is solo, but a group of people who have the same goal would be 2nd... just that doesn't work for me. So mercing will be the fall back.
Pixela
09-28-2019, 04:34 PM
If someone wants to trade their time and expertise for gil that's upto them, nothing wrong with that.
This is like complaining because someone pays a plumber to fix their leaking pipe instead of learning and fixing it themself.
Kalimairo
10-18-2019, 08:43 PM
If someone wants to trade their time and expertise for gil that's upto them, nothing wrong with that.
This is like complaining because someone pays a plumber to fix their leaking pipe instead of learning and fixing it themself.
No its like paying a person to play a video game for you.
Pixela
10-19-2019, 03:46 AM
No its like paying a person to play a video game for you.
No it's about paying someone to play the parts of the game you don't want to, so you can do the other parts you find fun.
Sirmarki
10-19-2019, 04:17 AM
If someone wants to trade their time and expertise for gil that's upto them, nothing wrong with that.
Time? As in getting JP for someone else? No time there, they bot.
Expertise? How's that determined? On how many third party scripts they are running?
Expertise is rare these days.
Look at the known multi-boxing Youtubers. They are doing content, as if they are a pro, but without that third party software that they are openly showing the use of, they wouldn't be able to do 95% of that content.
Zehira
10-19-2019, 04:36 AM
RMT/BOT is never intended for a discussion in the first place. Here is what happened to FFXIV.
Oct 10) https://na.finalfantasyxiv.com/lodestone/news/detail/b61780dcde48689831c3ff221f9e31ceadf71794
Oct 17) https://na.finalfantasyxiv.com/lodestone/news/detail/a95301942d26337ec0e93158b749961d9a91dcb1
What they really mean they will only permaban any RMTs and suspend cheaters. It may be hard on the budget for FFXI but still sounds like a good plan nonetheless.
Pixela
10-19-2019, 05:30 AM
Time? As in getting JP for someone else? No time there, they bot.
Expertise? How's that determined? On how many third party scripts they are running?
Expertise is rare these days.
Look at the known multi-boxing Youtubers. They are doing content, as if they are a pro, but without that third party software that they are openly showing the use of, they wouldn't be able to do 95% of that content.
The difference between them and you is they have fun and you complain about what other people are doing.
Sirmarki
10-20-2019, 02:29 AM
The difference between them and you is they have fun and you complain about what other people are doing.
I complain when it has a direct affect on me (I mean had, I quit because of it).
Let's see how 'expert' they are in vanilla FFXI.
TullemoreAsuraFFXI
10-20-2019, 01:29 PM
Design created with wisdom, thoughtful, intelligently constructed content and interfaces is what retains core fans and loyal customers. Character development and itemization progression especially is effected by this. Few FFXI sources of equipment/materials/shared areas equalize distribution of anything adequately without honorable interactions between players cooperating with each other with respect. It falls upon all the inhabitants of FFXI to hold each and every one of us accountable for the conduct we interact with. A bot user disregards the harmful consequences of the corrupt actions the third party cheat program is enabling them to perform. That completely upsets the entire breath of equality within the sphere of influence that the particular bot is effecting. SE has been apathetic for far too long concerning this and it has in-turn created a metaphoric nuclear arms race of ToS violations. The dirtiest and most immoral vying for supremacy for their tainted gains. This is why pay-to-win or pay-to-power-up exploitation or poorly created systems are denounced by genuine gamers and gamers that seek a reputable gaming experience.