View Full Version : Add magic resistance to all the gears
hordecore
04-16-2011, 12:10 AM
and let the resistance vary depending on the quality of the gear
Tier 1 : 10 %
Tier 2 : 20~30%
no thanks to swapping gear and carrying many element resist gear
Rambus
04-16-2011, 12:11 AM
-.- no
there could be more options i guess but like your agi on emp ws thread, you need to marco in this game.
why do people say gears? I think of those wheels with little bumps when people say that
Kensagaku
04-16-2011, 12:13 AM
Um? No, this game isn't meant to be easy mode. Improve your mog sack, or learn to manage your gear better. Elemental gear should be situational; just get gear that has Magic Damage Taken -X%. Coral/Merman Rings or earrings are a good start. Look up MDT gear and you shouldn't have to get TOO much for a decent magic set.
And if gear swapping is the problem? Learn to macro. Because if you're WSing in Haste gear or sacrificing Haste pieces for WS mods during TPing, then you need to go join Naturebeckles on the Haste thread. >~>
hordecore
04-16-2011, 12:13 AM
-_- no thanks i dont want to carry stupid gear with no stats only for element resistance i dont see the NM change their gear while we hit them why should we
Kensagaku
04-16-2011, 12:16 AM
It's not stupid, it's supposed to be tactics. This isn't easy mode, where you can wear the same outfit for everything. Swapping gear isn't that hard.
Tamoa
04-16-2011, 12:18 AM
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Really? No, really??
Nobody is FORCING you to swap gear, it's your CHOICE to do so. But you'll gimp yourself if you don't. And there is such a thing as -MDT gear btw.
And this is a "request" that is guaranteed to never happen. Why on earth do you insist on making thread after thread demanding SE to change every damn thing that's a minor inconvenience to you? Do you really expect SE to make these changes?
Rambus
04-16-2011, 12:26 AM
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Really? No, really??
Nobody is FORCING you to swap gear, it's your CHOICE to do so. But you'll gimp yourself if you don't. And there is such a thing as -MDT gear btw.
And this is a "request" that is guaranteed to never happen. Why on earth do you insist on making thread after thread demanding SE to change every damn thing that's a minor inconvenience to you? Do you really expect SE to make these changes?
like we talked in other thread i am shocked that he replayed and even more shocked of the replay.
I was trying to be nice to him but if you (OP/readers) want MDT and such you need to macro, MDT has a cap of 50% ( and added with shell) MDB does not cap and max ele resist you are looking around 320 total ( people useally do not gear for resist though a good whm + a resist + atma like that one that gives +100 fire and some MDB with some simple MDT rings/ twlight torque is more then enough.)
Kensagaku
04-16-2011, 12:33 AM
I'm thinking more outside of Abyssea. In Abyssea you can toss on Future Fabulous, Zenith, and Earth Wyrm atma (if you're willing to gimp your DDing potential) and boom, you have huge magic defenses. Elemental ones are situational.
But OUTSIDE of abyssea, that 50% MDT could be useful. I personally do not have a MDT set due to storage space limitations and lack of mules, as well as eight jobs leveled and highly geared, but that has been my downfall more than once. It's not that hard to swap six pieces of gear in on any job using a basic one-button macro. 2x Merman's Ring (8%) + 2x Merman's Ring (4%) alone are simple-to-get pieces that apply to all jobs for a sudden 12% off of magic damage. You just have to press the button when you see a non-instant spell going off. So hard.
Please don't contribute to player laziness.
Byrth
04-16-2011, 12:35 AM
Capping MDT is ridiculously easy with Shellra V and a modicum of effort. There's no reason to add MDT to everything.
Kensagaku
04-16-2011, 12:37 AM
Oh right, I forgot Shellra V. I don't take a lot of WHMs with me when I solo. =(
Shellra V, at 5/5 merits, gives ~27.5% MDT. So combined with the simple rings/earrings, that puts you at nearly 40% MDT. This just further supports the point.
Rambus
04-16-2011, 12:41 AM
Oh right, I forgot Shellra V. I don't take a lot of WHMs with me when I solo. =(
Shellra V, at 5/5 merits, gives ~27.5% MDT. So combined with the simple rings/earrings, that puts you at nearly 40% MDT. This just further supports the point.
twlight torque, lamia mantle +1, dark/ mermans ring.
4 parts of gear to really put you up there with a good whm ( bar and shell), shouldn't be that hard even with space issues.
Tamoa
04-16-2011, 12:43 AM
Just watch, this is going to be another one of Hordecore's threads which he leaves to rot after 1 or 2 posts.
Elexia
04-16-2011, 12:45 AM
OP is likely referring to how in FFXIV, despite the stats not working, almost every piece of gear has elemental resistances on it, which a lot of offline RPGs does as well.
It wouldn't make the game any easier, it just won't allow people to overcharge for specific -mdt/-dt gear.
Neisan_Quetz
04-16-2011, 12:49 AM
Characters in FFXI have natural resistances to all elements just like in FFXIV, the only real difference is you can view the total resistance on 14 and not in 11. you could at one time in the beta, but for whatever reason they changed it so the elemental resistance shown in the equip screen only shows changes to the resistances, not the actual resistance itself. If I recall correctly the resistance is approximately equal to a skill level of C for the character's level.
Rambus
04-16-2011, 12:52 AM
Characters in FFXI have natural resistances to all elements just like in FFXIV, the only real difference is you can view the total resistance on 14 and not in 11. you could at one time in the beta, but for whatever reason they changed it so the elemental resistance shown in the equip screen only shows changes to the resistances, not the actual resistance itself. If I recall correctly the resistance is approximately equal to a skill level of C for the character's level.
I think they dropped that and had level correlation and int difference to take care of things.
I will go on the stance on that does not sound right due to the fact high HNMs have high INT vaules. you will have lots of problems trying to evade tank a NM an a C skill evade base, but people had stack gear with bar spells to hit totals up to 320 bar circle to resist/magic evade the hell out of damage.
about the ffxiv comment, I do not see the relevance, this is not ffxiv, you have gear change and macros here.
like i said before, no -.-
Elexia
04-16-2011, 12:54 AM
I think they dropped that and had level correlation and int difference to take care of things.
about the ffxiv comment, I do not see the relevance, this is not ffxiv, you have gear change and macros here.
It's quite easy to see the relevance, as it's an example, but then again, this is the FFXI community.
Rambus
04-16-2011, 12:56 AM
It's quite easy to see the relevance, as it's an example, but then again, this is the FFXI community.
you change gear in one game, you do not change in the other (mid battle), it is a HUGE difference, so we really need to know what he is talking about.
if it is ffxi ( based on his replay here) it is for ffxi and the answer i say is no
to me this is what his replay means:
I am lazy and i do not want to macro change so i want a change to the game to bow to me.
-_- no thanks i dont want to carry stupid gear with no stats only for element resistance i dont see the NM change their gear while we hit them why should we
Tamoa
04-16-2011, 01:00 AM
Ok let me rephrase that for you:
"Just watch, this is going to be another one of Hordecore's threads which he leaves to rot after having made 1 or 2 posts."
Duh.
Dfoley
04-16-2011, 03:07 AM
Well in all fairness:
1) Gear is fine, its no different then equipment, if nothing I think gear is more accurate of a term to use.
2) In almost EVERY MMO you have a general scaling where the first expansion makes you pick stats OR resistance, the second starts mixing the 2, and by the 3-4+ expansion theres generally 1 set of gear and its got resistance and stats on it.
So it isn't uncommon to see in mmo, I know eq1, eq2, vanguard, coh, camp, ff14, wow all followed a very similar trend. If ffxi had years of life left with major expansions being planed I wouldnt be suprised if the next tier of gear had slots for 6 augments instead of 5 and they used the 6th to start adding resistance.
Being as thats not the case, the only way you will see resistance on gear is if they start sacrificing stats. Af3+2 would be a lot less desireable if I lost 20 atk on the bp and gained 20sv fire/ice/earth/lightning. Heck it could be 20sv all elements and I still wouldnt think it was an even trade.
Long story short... it would be nice, and not unreasonable, but it most likely will never happen without sacrificing stats.
Rambus
04-16-2011, 03:11 AM
Well in all fairness:
1) Gear is fine, its no different then equipment, if nothing I think gear is more accurate of a term to use.
2) In almost EVERY MMO you have a general scaling where the first expansion makes you pick stats OR resistance, the second starts mixing the 2, and by the 3-4+ expansion theres generally 1 set of gear and its got resistance and stats on it.
So it isn't uncommon to see in mmo, I know eq1, eq2, vanguard, coh, camp, ff14, wow all followed a very similar trend. If ffxi had years of life left with major expansions being planed I wouldnt be suprised if the next tier of gear had slots for 6 augments instead of 5 and they used the 6th to start adding resistance.
Being as thats not the case, the only way you will see resistance on gear is if they start sacrificing stats. Af3+2 would be a lot less desireable if I lost 20 atk on the bp and gained 20sv fire/ice/earth/lightning. Heck it could be 20sv all elements and I still wouldnt think it was an even trade.
Long story short... it would be nice, and not unreasonable, but it most likely will never happen without sacrificing stats.
ffxiv and wow does not allow you to change gear in battle...
no idea about rest of the games.
has to do with level scaling, need to reflect you are higher level, you get stronger off gear more than base stats. ( FFXIV from what i seen is very bad with base stats and effecting things)
FFXI is a different game, like i try to say in relic weapon threads SE tends to release more macro gear then actually releasing replacement gear.
If SE does do what he wants then SE better give us more full time gear because that is what hes basically asking.
I want 20 enchacning magic, 20 dark magic, 10 enfeebling magic, 10 dark magic, 12 INT, 12 MND, 4 MAB, 10 to all resist, 5DT, 8% running speed, and 5% cure potnecy on my sch emp +2 gear, same logic.
may be reasonable for other games, but it is unreasable for this one, you think my pants I just stated is OP? shares the same logic with what you are requesting ( forget all the different stats on the expand pants, some numbers may be off)
Personally, I'd like to see high resists on all or most end game gear. It's a basic MMORPG element. A good way to go about this is augments, and preferably whatever resist of our choosing. Either through trials of the Magian or Synergy. And I would strongly support the idea of Synergy and crafters providing those augments instead of a NM and evoliths. With that said...
He poorly makes his case, possibly just trolling, but it doesn't make the request any less meaningful. I'm wearing the best THF gear at this very moment aside from a few +2 pieces which wouldn't provide any bonus in resists anyway. My resists are 0 across the board. The same is more or less true on my other 6 capped jobs. Whaaaaaaaaaaat????
Having resists on end game gear is easy mode whaaaaaaaaaaaat???
I don't mind using swap gear. I'm very nazi like when it comes to using mdt mdb resist gear. But there "should" be more resists on gear than none at all. I'm confused as to why they abandoned the practice post Zilart era. Sure maybe there's limits and all that jazz but still, I could name dozens of pieces of end game gear that could have better resists on them and don't for no real reason. When you get right down to it, looking at the game completely plug in free as it's meant to be played, it is incredibly restrictive with the macro system when you have 16 slots for gear and only 6 lines per macro. You could potentially have to hit up to 6 macros(counting to and from the MD set) just to take less damage from a spell. I currently use 4 because 6 is too much trouble and half the time I don't even use my 4 because it's still a lot of trouble as a controller user to locate those macros in time for the spell to land.
If the limitations are in play, I just want to say that resists would have been far more useful than another 5 dagger skill on my Empyrean +2 THF body... so sorry if you disagree whoever you may be, but the name of the game is to resist magical damage to survive. DPS comes second. I suppose the game is designed and limited in such a way that it's not do or die to have all out resist gear, but still. I have 0 resists right now on my THF with all out gear from Abyssea. That's just wrong. Throw me a bone here besides resist atmas. Just 1 resist overall would be better than ZERO. For crying out loud.
Dfoley
04-16-2011, 06:11 AM
ffxiv and wow does not allow you to change gear in battle...
no idea about rest of the games.
has to do with level scaling, need to reflect you are higher level, you get stronger off gear more than base stats. ( FFXIV from what i seen is very bad with base stats and effecting things)
FFXI is a different game, like i try to say in relic weapon threads SE tends to release more macro gear then actually releasing replacement gear.
If SE does do what he wants then SE better give us more full time gear because that is what hes basically asking.
I want 20 enchacning magic, 20 dark magic, 10 enfeebling magic, 10 dark magic, 12 INT, 12 MND, 4 MAB, 10 to all resist, 5DT, 8% running speed, and 5% cure potnecy on my sch emp +2 gear, same logic.
may be reasonable for other games, but it is unreasable for this one, you think my pants I just stated is OP? shares the same logic with what you are requesting ( forget all the different stats on the expand pants, some numbers may be off)
Did you even read my post,
If ffxi had years of life left with major expansions being planed I wouldnt be suprised if the next tier of gear had slots for 6 augments instead of 5 and they used the 6th to start adding resistance.
Long story short... it would be nice, and not unreasonable, but it most likely will never happen without sacrificing stats.
I think the gear you listed is completly reasonable if it was lvl 99 end game gear from raids/events, and not small group quests.
I wasn't requesting resists just stating that EVERY other mmo has them at some point, weather they add them at the start or 3 expansions later. If ffxi had years left and wasn't limited to the 5 augment types per slot I could see it eventually being added, but not with the current system.
I know you want people to like you rambus, but please read before you post.
Rambus
04-16-2011, 06:23 AM
I wasn't requesting resists just stating that EVERY other mmo has them at some point, weather they add them at the start or 3 expansions later. If ffxi had years left and wasn't limited to the 5 augment types per slot I could see it eventually being added, but not with the current system.
I know you want people to like you rambus, but please read before you post.
I was just saying other MNOs does not allow equip change in mid battle ( to my knowledge)
all i know is wow, ffxi and ffxiv and only one allows midbattle equip changes.
the other 2 (well ffxiv is still developing) has clear cut upgrades when you get a new expand. FFXI for the most part (some gear gets replaced, esp with abyssean gear now) was based on making new macro gear. there is still a lot of old gear that is still useful. my point was if you keep expanding what you said you loose what FFXI is.
if you want more universal gear that’s fine but it better exist for everything, not just some bar circles. I think I read your post well enough, I think you missed my point more. If you still feel otherwise please explain why. My replay was combing your idea with the OP so it was more of a duel replay.
About me being liked, not sure how true that is, feels like the opposite.
@void, hes a troll, or something... i dont know but hes starting to annoy me ( and i dislike stating such things) look on all the topics he made. How can you buy something and not read the thing they give you? ( talking about his token post)
how much damage you take from magic has more then then bar circles, difference of INT, MDB, MDT, and level difference all go in that, really does not matter if you have 0's there. level difference and INT difference are also big factors of "magic evade", sometimes mind, for some spells
Hordecora
01-13-2012, 08:51 PM
I was just saying other MNOs does not allow equip change in mid battle ( to my knowledge)
all i know is wow, ffxi and ffxiv and only one allows midbattle equip changes.
the other 2 (well ffxiv is still developing) has clear cut upgrades when you get a new expand. FFXI for the most part (some gear gets replaced, esp with abyssean gear now) was based on making new macro gear. there is still a lot of old gear that is still useful. my point was if you keep expanding what you said you loose what FFXI is.
if you want more universal gear that’s fine but it better exist for everything, not just some bar circles. I think I read your post well enough, I think you missed my point more. If you still feel otherwise please explain why. My replay was combing your idea with the OP so it was more of a duel replay.
About me being liked, not sure how true that is, feels like the opposite.
@void, hes a troll, or something... i dont know but hes starting to annoy me ( and i dislike stating such things) look on all the topics he made. How can you buy something and not read the thing they give you? ( talking about his token post)
how much damage you take from magic has more then then bar circles, difference of INT, MDB, MDT, and level difference all go in that, really does not matter if you have 0's there. level difference and INT difference are also big factors of "magic evade", sometimes mind, for some spells
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