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View Full Version : Regal Captain's Gloves



rotflcopter
12-13-2018, 12:06 AM
Development

Can we get an overhaul of this item? For an Ou item, there doesn't seem to be much point. I can't think of any circumstances where you would use this item to increase multi-hit when your accuracy is that low on a monster.

https://www.bg-wiki.com/images/6/6f/Regal_Cpt._Gloves_description.png

If you don't intend on changing it, can you explain what the Dev's team thinking was behind this item? In what circumstances should a player use this? And how does it help DPS?

Stuzey
12-13-2018, 03:32 AM
I think they are supposed to be used in a dt set, where you have to sacrifice accuracy, it counterbalances this by giving you the extra attacks

Isola
12-13-2018, 04:19 AM
You need to have less than 60% acc to get ONE additional swing. Who cares if you swing twice instead of once if you miss both.

Stuzey
12-13-2018, 07:29 AM
As far as I can see, that's the point of them, you're in full defence gear, 60% accuracy means one of your two hits may hit, just a way to counter the accuracy you've lost for being in full dt gear, replacing it with an additional chance to hit.

Dzspdref
12-14-2018, 09:59 PM
Two of those jobs on it (DRK & PUP) inherently have lower accuracy to begin with (see old joke pre-ToAU below), cannot remember how good/bad natural accuracy is on other jobs. Might this be a reason for these gloves, to "help make up for" those accuracy loss issues to balance those jobs, even a tiny bit?
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"A THF, NIN, and DRK walk into a bar...... the DRK misses."