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View Full Version : Could you do something about infinite animation lock when pulling multiple mobs?



Mookies75
12-07-2018, 07:27 AM
This has irked me forever. You should not be animation/engage/whatever locked when trying to engage after pulling multiple mobs. Caster mobs are the worst but even regular melee mobs can be annoying/deadly if pulling many.

I know why some people might say they have no issue with this, and the method they use is against the TOS. People should not need to resort to 3rd party programs to fix such a dumb issue.

Isola
12-07-2018, 08:22 AM
Yup, would love this fix. It's unnecessary and extremely annoying for no reason.

Selindrile
12-08-2018, 12:25 AM
Would love if they fixed this.

Sirmarki
12-08-2018, 12:49 AM
I think it was one of the Ygnas mission fights I did with multiple monsters (solo). My first attempt was BST, and as I ran towards them, I got completely frozen by the various spells all being cast onto me. I didn't even get to reach the mobs before I was dead.
The next fight, I went PLD and won, despite it being a slow process.

Stuzey
12-08-2018, 08:11 AM
Yes please fix this, it's horrible watching your hp slowly go down while you can't do anything about it, really annoying