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View Full Version : Ideas for new I-Level content



Gwydion
10-11-2018, 11:42 PM
Can we see ILevel content but in older zones, like Ghelsba Outpost/Fort Ghelsba?

Hear me out.

1.) A relay-race style event where mobs must be killed along a path from start to finish. Killing mobs at various positions can result in bonuses, weaknesses, loot or time extensions.
2.) A capture-the-flag style event, where members must find an enemy banner/sigil randomly placed in the zone and must kill an incoming horde, when the banner is claimed by players.

I mean, I think we have to start providing ideas for new content because the last update was very poor. It seems highly unlikely that this is the level of output we should expect, if 2 additional developers were added to the team.

Teraniku
10-14-2018, 11:42 PM
I still want a Reverse-Besieged type event, kind of like a Dynamis version of Al Zhabi, where the players are the Invaders, and have to defeat the Beastmen Generals, and claim the Astral Candesence

-Basically works like a Dynamis Zone, where you get time extensions for beating the Generals. The Last General unlocks the Candesence door, and then you have to defeat the NM guarding it to win.

Weapons / Armor / upgrades, New Gear or items to upgrade existing gear etc for rewards

VoiceMemo
10-15-2018, 03:11 PM
Well if you didn't see, SE posted that you can run player driven events. https://secure.playonline.com/eventsupport/index.html?polg_loc=en

So if you want to see these kinds of things, make them.

Gwydion
10-16-2018, 12:08 AM
Putting moogles randomly in a zone, is not a substitute for i-level content.