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kegfreak
10-11-2018, 08:51 AM
Some players believe the drop rates are broken. I personally have spent roughly 200k balyd and had maybe 4 drops. All drops received were not good quality. Please look at the code and make adjustments as necessary.

Isola
10-11-2018, 08:52 AM
llllllllllllllllllllllooooooooooooooooooolllllllllllllllllllllllllllll

Working as intended

It's purposely absolutely terrible so they can justify a campaign for it in the near future.

kegfreak
10-11-2018, 09:00 AM
Developers wont know the complaints unless posted, thats why i posted it.

Isola
10-11-2018, 09:05 AM
You speak English, they won't ever see it, sorry mate.

kegfreak
10-11-2018, 09:06 AM
Yeah prolly not, but it documented.

Isola
10-11-2018, 09:29 AM
I do agree with you. It feels very unreasonable.

Zuidar
10-11-2018, 03:14 PM
Quite of a big understatement when they said "you may not reap any spoils" when it should be "you will most likely not reap any spoils"

Isola
10-11-2018, 03:26 PM
Quite of a big understatement when they said "you may not reap any spoils" when it should be "you will most likely not reap any spoils"

If they told you it was 20% you wouldn't have even bothered to do it. By "creatively wording" it, they got you to go test it.

Phioness
03-20-2019, 05:08 PM
New Sinister Reign: 5 Characters x 12 Runs = 60 total 8 drops , none of them good, 300k bayld loss

Old Sinister Reign: Delve Boss Drops for RELIC/Artifact worth upwards of 1 mil on Auction House, Spells worth 10-40k, crafting ingredients, or gear you can turn in for copper vouchers.

Conclusion: When comparing the above to the below, the time invested to reward ratio is markedly skewed to the latter. This event is in serious need of adjustment, and as noted on many online forums, many veteran players opinions of this event are negative.

Thank you for you time reading this.

Nyarlko
03-22-2019, 02:30 AM
Can't really complain too hard about the randomly generated augments, since random is random. :/

Drop rate needs to be increased to 50%+ baseline chance per party member and multiple drops need to be permitted. Ideally drop rate should be 100% for every party member to bring it closer to the same cost:reward ratio. Yes, the new way lets you focus on a specific fight. No, raising the drop rate to 100% would not make it strictly better since everyone is still giving up the opportunity to get the non-gear drops like pricey crafting materials. (I'd be in support of a 50% baseline drop rate which gets boosted to 100% during the inevitable campaign addition.)

If unwilling to do any of this, how about a price drop on the entry fee so it doesn't feel so amazingly unfun to do the new method? Paying something for a near guarantee of getting nothing is not what I would call a good time.

Isola
03-22-2019, 02:35 AM
I'm kinda surprised a campaign for it hasn't started by now. Solo SR is a complete failure, they must know that by this point lol.