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Kibby1212
10-01-2018, 12:41 PM
Platform: Windows
ISP: not sure
Type of Internet Connection: CATV
Internet Connection Speed: 15Mbps
Date & Time: Sep. 30, 2018 5-10:00 MST
Frequency: Usually
Character Name: Sivara
Race: HumeF
World: Bahamut
Main Job: Monk, Lv.1-22
Support Job: Warrior
Area and Coordinates: Any Where (I was in South Gustaberg, Palborough Mines, and Valkurm Dunes)
Party or Solo: Solo
NPC Name: Naji
Monster Name: Any
Steps:
I started playing monk just recently and every so often (about every 5mins or less as far as I can tell), my chat stops attacking and there is nothing I can do to make her continue short of using a weapon skill. There char will sometimes continue fighting after a good sized break. If Naji finishes the creature off i can continue fighting the next creature I engage. I have not had any issues before I got the trust and only recently gained him.

Xilk
10-02-2018, 12:15 AM
Did you use Boost?

Kibby1212
10-02-2018, 09:19 AM
Did you use Boost?

Yes. However, this did not push the char to continue fighting. Instead, the effect would eventually run out or maju would kill the target so I could find a new one. Then she would attack normally.

Zuidar
10-02-2018, 12:39 PM
https://www.bg-wiki.com/bg/Boost
SE did Mnk adjustments I think august or september 2017 to monk's abilities. They botched / broke Boost. Just avoid using boost unless for it's weapon skills (If experiencing long delay still like before then avoid altogether x.x).

Kibby1212
10-02-2018, 02:16 PM
https://www.bg-wiki.com/bg/Boost
SE did Mnk adjustments I think august or september 2017 to monk's abilities. They botched / broke Boost. Just avoid using boost unless for it's weapon skills (If experiencing long delay still like before then avoid altogether x.x).

After using it again a few times today I have found it is just when I am using boost. Are they planning on fixing it any time soon?

Zuidar
10-02-2018, 03:02 PM
No. It's "Working as Intended" when they "Revamped" monk abilities at that time, and they barely responded to any of that feedback the players were posting regarding the changes. Here's the aug 2017 update patch notes with revamped mnk abilities http://forum.square-enix.com/ffxi/threads/52969-August.-3-2017-%28JST%29-Version-Update
but they never clarified boost outisde of those patch notes. You basically "charge" during the effects of it's duration until your next autoattack or weapon skill. ( I can't explain the delay part in detail, but haste and haste gear lowers the delay for it to "charge" for your next attack. If using weapon skills with boost, you want to wait for when boost is going to expire to weapon skill. The revamped boost wasn't really meant for pre-99 monk in mind. And I don't know what to say about Focus/Dodge duration being 30 seconds long instead of the original 2 minutes . I don't see them fixing it at all, I'd rather they change some H2H weapon skills that don't have "Damage varies with TP" like Shijin Spiral (I mean what good is plague on NMs which it doesn't affect on and "chance of additional effect varies with tp"?" Shijin Spiral should be changed to "Damage Varies with TP"). The way I see it is despite how Monks were decent for raw white damage and high HP , their weapon skills fall short and are lackluster for damage. So they try to "band-aid" the problem thinking "revamping" their abilities instead of revamping a few h2h weapon skills that would do more damage