View Full Version : Farsha Damage Numbers
Mortechai
04-15-2011, 06:46 AM
Hey guys, I have some questions regarding the behavior of Cloudsplitter and results gotten from Farsha and the WS. It being an elemental WS and all, I've been wondering if taking MAB+ atmas is necessary to squeeze out the most possible damage from it or can one suffice with gearing up +str and +mnd and taking the typical gamut of melee atmas? Any numbers/testing results you may have come across would be greatly appreciated. I cant seem to make up my mind on which gorget/belt set to use for this WS either but after poring over wiki for a few hours I arrived at either darkness or thunder gorgets/belts, any confirmation on this would be appreciated as well.
Byrth
04-15-2011, 06:58 AM
Sadly, the answer seems to be to not use this WS most of the time. You're going to do dramatically better damage just spamming Rampage, ODD included. It's really only good for making Pearl (with the aftermath) and Amber. It's a good axe, and DWing is probably the right way to play WAR if you're /NIN, but the WS is crap.
Lion/Ultimate/Hell's Guardian would be your best bets, I think. Barring that, Lion/Ultimate/Blinding Horn I think. Purely for WS damage without a brew, of course.
Mortechai
04-15-2011, 07:17 AM
So MAB+ is the best way to go to sum up your post? In situations where using this WS is advantageous of course.
Gotterdammerung
04-15-2011, 02:37 PM
it is horrible damage at 100% tp. Decent damage but still not worth it at 200% and damn nice dmg at 300%.
Best atmas for this reason are lion blinding horn and smiting blow. Non brew gear should be heavy mab and then str or mind equally in the other slots. Ie Demon ring demon ring shantotto pants crudelis Suzaku sune ate Fortis heafoc twilight mail twilight helm uggy pendant novio hecates best str or mnd ammo u can find and Farsha. for offhand its debatable. Some people sware the TP bonus +100 from the new trial of the magians actually works in the off hand. im in the process of upgrading mine to confirm it. If thats tru its definately the best option allowing u to Ws at 100% with a full 300% strength cloudsplitter and gain a full 3 aftermath in conjuction with atma of the smiting blow. All in all, it may still not be worth it. Losing razed ruin hurts so much and since rampage is such great damage with razed ruin it just has a lot of synergy going for it. Altho the idea of a 5k cloudsplitter > reverse flourish > 5k cloudsplitter> darkness does sound cool.
It is still very awesome for brew. Switch out the neck and belt for the thunder neck and belt. Everything else is fine the same way
Byrth
04-15-2011, 07:39 PM
Yeah, but a basic summary of my post is:
"Don't use Cloudsplitter unless you're trying to make Amber. It's bad for your damage even if you sacrifice useful Atma slots to make it less crappy."
Mortechai
04-16-2011, 05:11 PM
So its damage stinks without MAB+ gear and proper atmas, or can the WS be made decent with melee atmas and str/mnd gear? This is basically what I'am fishing for.
Gokku
04-16-2011, 06:27 PM
get a great axe stop being gimp
Byrth
04-17-2011, 07:49 AM
So its damage stinks without MAB+ gear and proper atmas, or can the WS be made decent with melee atmas and str/mnd gear? This is basically what I'am fishing for.
It's damage is worse than a DD-Atma Rampage without changing all your Atmas to MAB, and it's so much worse that the ODD doesn't compensate for it. Play however you like, but I don't think there's a way to make it not suck without losing more than you gain.
Gotterdammerung
04-17-2011, 08:06 AM
it will consistantly do 2200-2800 damage with lion blinding horn while still maintaining razed ruin for dps. And spikes up to a consistant 3200 with asectic tonic. However, because it requires renauds +2 off hand for tp bonus +100 you will tp much slower than if u had VV and offhand richardets (OAT or DA version).
One way to use it is to go RR VV Lion. u lose 10% triple by switching apoc for lion, but it allows u to get more use out of ur temps. I.E. offhand richardets +2 use stalwarts and rampage til it wares off. Then switch to offhand Renauds+2 use ascetics and cloudsplitter til it wares off.
Its possible to play around with all the atmas and find a hybrid combination that might work for u. Lion, Blinding Horn, VV, Ultima, hells guardian, and smiting blow are all good cloud atmas.
P.S. the aftermath is pretty horrible in general. It doesnt proc much at all for 1. Also it doesnt last long at all. Most of the time, half the aftermath duration is wasted during switching to a new monster. And also it doesnt overwrite itself. For instance, If you ws at 100% u will get a 30 sec ish aftermath. If u WS again at 10 seconds left on the duration of the aftermath, u will still only have 10 seconds left. Not a refreshed 30 seconds. And TP bonus gear and atmas do not apply to the aftermath. ONe would think that if i have +200 tp bonus and WS at 100% that i would get a 300% aftermath since my WS is supposed to be 300% always but NOPE. U will get 300% worth of damage for only 100% tp in that case BUT u will only get lvl 1 (100%) aftermath.
Byrth
04-17-2011, 10:15 AM
2200-2800 is about what I'd expect out of Rampage, and it doesn't require any DPS sacrifices at all.
Also, have you tested the TP Bonus+100 offhand? Does it actually work on your main hand weapon? I ask because things like Martial Knife don't work when offhanded.
Gotterdammerung
04-17-2011, 05:38 PM
yes ive tested. 100% certain. The trial TP +100 weapons work in offhand.
I need to test if they stack with martial weapons but i havent had the time.
Doesnt open up as many options as one would think. Martial knife + fusetto+2 would make aoelian edge pretty nice at 100%. Even outside abyssea. And inside gales, hells guardian and ultima added to the martial + fusetto could make for some great mobbing.
possible offhand for a Dagan using whm soloist. With an HP + WS set and smiting blow atma could easily get a 2k hp heal dagan at 100%. probly around 700-800 mp return with an MP plus ws set.
and then farsha. Other than that there isnt much use for the offhand TP bonus trick.
ALSO, the 2200-2800 was with 1 slot going to Razed ruin so really wasnt much dps lost there. Mainly just hurt losing the OAT offhand and the regain from VV. The slower WS frequency. But doesnt mean with a little poking and prodding that u couldnt fit it in. I definately think the whole using stalwarts and Richardets and rampage then switching to Renauds ascetics and cloud with blinding horn VV RR could be the best of both worlds in an exp part situation.
Byrth
04-17-2011, 09:08 PM
VV caps your fSTR, which improves your DPS. Apoc gives you 15% Triple Attack, which improves your DPS.
That's an interesting note about TP Bonus+100 weapons. They're more in the Moonshade earring style then. I'd bet that it does stack with Martial Knife. How did you do the test for it?
Gotterdammerung
04-18-2011, 10:56 AM
i used cloudsplitter a buncha times at 100% on bunnies in la thiene with no renauds.
I used cloudsplitter a buncha times at 200% on bunnies in la thien with no renauds.
I used cloudsplitter a buncha times at 100% with Renauds on bunnies.
The damage from 100% with renauds matched the damage from 200% no renauds.
Byrth
04-18-2011, 01:40 PM
Sounds right to me, good job.
Byrth
04-18-2011, 09:58 PM
Sorry to double post, but one last question to confirm. Using TP Bonus +100 offhand axe and Cloudsplitter with 100TP gets you AM1 and not AM2, right?
Gotterdammerung
04-19-2011, 02:20 AM
Sorry to double post, but one last question to confirm. Using TP Bonus +100 offhand axe and Cloudsplitter with 100TP gets you AM1 and not AM2, right?
Correct, the tp bonus from Renauds axe +2 as well as Smiting blow does not count towards aftermath TP.
(personally i think it should, though im not sure where to post a thread at to discuss this.)
Byrth
04-19-2011, 10:38 AM
I don't know, but I agree. In fact, I'm pretty sure all relic, empyrean, and mythic owners agree <_<; I'd love to get AM2 for WSing at 175 TP with TP Bonus +25 earring, or AM3 at 175 TP with TP Bonus +125 from offhand dagger +100 and +25 earring.
Mortechai
04-26-2011, 12:48 AM
yes ive tested. 100% certain. The trial TP +100 weapons work in offhand.
This may sound silly, but will the WS DMG+X% weapons work when worn in the offhand as well? I havnt finished any of them save for the gaxe to test myself.
Gotterdammerung
04-26-2011, 07:29 AM
I did some tests outside abyssea b4 i upgraded it to see just that. the +10% seemd to work offhand as well. But would require a much larger data set than what i accumulated to 100% confirm. I can just give u my hunch that is does work.
However the +100 tp bonus definately works in the offhand. There are several easy WS's to test with Aoelian edge, primal rend, Cloudsplitter are all good test subjects for the offhand +100 tp bonus weapon because they have large jumps from 100% to 200% tp and are magical WS's so relativly consistant dmg.
Byrth
04-26-2011, 08:51 AM
The test someone sent me with the +10% dagger shows it not working offhand.
Mortechai
04-29-2011, 06:30 AM
Do you have any of the test data you can give us?
Gotterdammerung
04-29-2011, 03:25 PM
If you are talking to me? No i did my tests with pen and paper.
If you don't believe me then you can
A. shake the lazy off and finish the trials and do ur own tests or
B. dont use it.
Either way no big deal to me.
Areola
04-29-2011, 04:20 PM
I've been playing around with my Farsha a lot lately, and I've come to the conclusion that this weapon is not meant to be used with duel-weld. It looks to me that this weapon was designed with the use of fencer in mind, when used with fencer it seems to work somewhat well.
I recently tried a slightly different setup from what i usually use. RR Apoc and lion with a shield. This gives me 40% lightning damage 25%triple attack and RR(enough said). Crits with aftermath where hitting for 650-750 at a good rate(my hardest hit was 1200 with an af3 +2 proc). Its a good idea to save up 200% TP though, for a good duration.
The damage you do will not come from the WS but the aftermath. With duel-weld your delay will be to high to gain enough benefit from the aftermath to make it worth using. By one handing the axe(or axe and shield) you gain the benefit of fencer(5%crit rate +40 TP bonus) and faster attack rounds. I'll just to assume that a war with a farsha is going to have 30%+ double attack(trait/gear), a good amount of double attack/triple attack atmas, and capped ofnear capped gear haste.
Its not the best weapon choice for war but if used right it can pull off some good damage. But make a Ukon if you can