View Full Version : +20% FC on dynamis sword, Crocea Mors is unwanted, also bow talk
ManaKing
07-11-2018, 02:27 PM
Fast Cast at this point in the game on RDM specific gear is an insult. Capping is extremely easy and even easier at the su5 required to wield the sword. Please pick any other weapon's ending buff that isn't job specific and just slap it on that sword, please please please.
Refresh +3
20% enhancing magic duration
5% damage taken to mp
Treasure hunter +3 (why not!)
3% of HP to attack or defense
Crit rate 10
20 spell interrupt
15 attack per shadow (still better than 20 fc!)
20 snapshot (yes i have a bow, flurry 2, distract 3, and +55 gain agi and i know how to use it)
10 damage taken
-40 tp step cost
All of these are worth more to me than a little bit of recasts. I would trade it for the 50 ranged accuracy it's missing as well. You managed to put ranged accuracy on BRD?, DNC?, THF, NIN but left it off SAM who has a RELIC BOW and RDM that actually has the ability to use ranged WSs unlike BRD and DNC who do not! We are on volte gear, raetic bangle, taeon, exalted bow, and raetic bow. You can use arching arrow off exalted bow to get innundation bonus and the fusion we so desperately need. Support us!
ALSO every mage gets more magic damage or magic accuracy than RDM does. 310 for the staves, 248 for the clubs and even though blue mage shares our 217 they get 20 blue magic skill. We got the least good mage weapon no matter how you look at it.
It doesn't matter how the aug system works out or makes this a better weapon later, you're still doing us dirty now and it will still be there later. Please at least consider this for future updates if you aren't willing to fix this weapon.
Jakuk
07-12-2018, 11:09 AM
No, they should have got a unique one, like Enhancing Magic +(1~7).
rotflcopter
07-13-2018, 03:24 AM
Every update we get proves the Devs don't know anything about their own game.
Fast Cast on on Rdm's Su4/5 weapon is a joke.
ManaKing
08-03-2018, 04:46 PM
This should said +20% fc, converts 10% of FC into JA haste. Master RDM + this weapon + carmine +1 head and feet would be 80% capped fc that we would be meleeing in. I wouldn't turn this sword down if that 80% turned into an extra 8% haste for tp gain.
At least then we'd get why there is 20% FC on anything for RDM. It's not like you're in your FC set for more than a second so needing to itemizing for defense is a non-issue
Nyarlko
08-04-2018, 11:48 AM
This should said +20% fc, converts 10% of FC into JA haste. Master RDM + this weapon + carmine +1 head and feet would be 80% capped fc that we would be meleeing in. I wouldn't turn this sword down if that 80% turned into an extra 8% haste for tp gain.
At least then we'd get why there is 20% FC on anything for RDM. It's not like you're in your FC set for more than a second so needing to itemizing for defense is a non-issue
Don't forget that the damage rating on this thing (DMG:180) is the highest available in-game for RDM, and that unlike (the lower DMG/acc/etc) RMEAs, this one is able to be Dual Wielded... That means that a master RDM DW'ing 2x Crocea Mors would have FC+78% by my count, with no other gear or buffs, PLUS have the highest damage melee weapons they can possibly use, which also happen to come with a boatload of accuracy AND magic accuracy... This would let you use nothing but Conserve MP and defensive gear in your precast /equipsets, which seems like it should be pretty darn attractive to me. Tack on the incoming augments boosting their power level up even more, and I honestly don't get the dislike for 'em. :/
As I've said before, I'm no RDM, but they really don't seem anywhere near as pointless as you seem to want them to be..
ManaKing
08-05-2018, 12:09 PM
That means that a master RDM DW'ing 2x Crocea Mors would have FC+78% by my count, with no other gear or buffs, PLUS have the highest damage melee weapons they can possibly use, which also happen to come with a boatload of accuracy AND magic accuracy...
I can hit on wave 3 without any accuracy on either of my weapons. This isn't meeble burrows or VW era, RDM doesn't have accuracy issues especially if you factor distract 3. Straight weapon damage vs the additional damage from relic occ 2.5x, 25% hp as slashing, +60 atk and the utility of fusion ws property and AM regen 30/refresh 3 is not going to win. It won't beat an mythic am 1, 2, or 3 in any situation you'd want them up. Offhand you'd be giving up 50 dex on almace or 10 store tp on sequence. These are all things RDM desperately needs because they are all extremely starved on good melee equips. Frontline RDM job is debuff, open SCs for other mages, Burst after them. If you're zerging, it's equip mythic > am3 > cdc or sanguine blade.
Survivability is not a RDM issue. We have solid defense sets and more meva and mdb than every job except run and possibly whm. We are the last to die on the front line. I give you full credit for your answer because that would be a benefit IF we needed accuracy or surivability.
The only thing I would want on both of these swords would be +130 hp x 2 from dual wield for a nice health bubble for extra safety, but thats the same generic stats that are on all these weapons. I would take the PLD sword's defense immediately over 20% fc I'm not going to get any value out of it and also because the pld sword is identical to the RDM sword in all stats. You don't get more macc or magic damage because you're a RDM over a PLD. There is nothing particularly RDMy about this sword other than how poorly executed it is. I could buy the reasoning for this sword IF this was going to be easily accessible to new RDMs that don't have glowy weapons but the simple fact is that this sword is going to be extremely expensive and requires master rdm to equip.
ManaKing
08-05-2018, 12:16 PM
This would let you use nothing but Conserve MP and defensive gear in your precast /equipsets, which seems like it should be pretty darn attractive to me.
Conserve MP is midcast. I'm not getting the thought behind it, but I assume it's a mistake. The only thing fast cast is good for in midcast is recast timers but honestly even with composure's penalty, you still have Haste 2 and native 38% fast cast. It's a non issue.
Nyarlko
08-05-2018, 01:15 PM
Conserve MP is midcast. I'm not getting the thought behind it, but I assume it's a mistake. The only thing fast cast is good for in midcast is recast timers but honestly even with composure's penalty, you still have Haste 2 and native 38% fast cast. It's a non issue.
Yes, that was a mistake. In which case, that means that you actually WON'T NEED A PRECAST AT ALL, if Dual Wielding these. Tossing on my midcast AS my precast and being able to bypass zone lag in content like Omen actually sounds rather nice to me.
The biggest thing to think about before complaining though is that these are not "completed" weapons yet. They were designed to be competitive with RMEA and balanced around being augmented, and were pitched as such by the devs. Once we've seen the augments in ~5-6 weeks, THEN would be a good time to complain if they aren't up to par.
ManaKing
08-07-2018, 08:57 PM
Yes, that was a mistake. In which case, that means that you actually WON'T NEED A PRECAST AT ALL, if Dual Wielding these. Tossing on my midcast AS my precast and being able to bypass zone lag in content like Omen actually sounds rather nice to me.
The biggest thing to think about before complaining though is that these are not "completed" weapons yet. They were designed to be competitive with RMEA and balanced around being augmented, and were pitched as such by the devs. Once we've seen the augments in ~5-6 weeks, THEN would be a good time to complain if they aren't up to par.
So you're just standing on your opinion because you don't want want to back down, cool. Precast is super easy for RDM to sort, survivability is super easy to gear for, and 20 FC is still bad on a job that doesn't need it. I get it, you're not a RDM main. You dont get it.
'Just wait till SE put out the augments' is you attempting to say just wait to see if SE throws RDM a specific bone BECAUSE CURRENTLY THEY DIDN'T AT ALL, THEY GAVE YOU THE WORST WEAPON WITH A USELESS ADDITIONAL STAT THAT YOU CAN BARELY GET AN VALUE OUT OF UNLIKE EVERY OTHER JOB THAT ALREADY GOT SOMETHING THAT IS A BONUS. We are probably all going to get the exact same augs and there will be nothing specific about them. That job specific stat was already on the weapon and RDM got trash. I'm angry because I do wave 3 and they gave me a shit sandwich for motivation. I'm the target for their content and i got a kick to the shin.
Whatever your main is, because it's not RDM, probably got something nice you can work with. If you're a mage or a dual wield job or a COR or PUP you might really want this weapon. 2h and mnk there is probably no reason to make this weapon, but as a mage and a dual wield job, RDM pretty obviously got singled out.
When I'm right about this being trash in september, you aren't going to come back here and advocate for RDM getting treated fairly. So the devil's advocacy because you're bored isn't appreciated.
Nyarlko
08-08-2018, 12:11 AM
So you're just standing on your opinion because you don't want want to back down, cool. Precast is super easy for RDM to sort, survivability is super easy to gear for, and 20 FC is still bad on a job that doesn't need it. I get it, you're not a RDM main. You dont get it.
'Just wait till SE put out the augments' is you attempting to say just wait to see if SE throws RDM a specific bone BECAUSE CURRENTLY THEY DIDN'T AT ALL, THEY GAVE YOU THE WORST WEAPON WITH A USELESS ADDITIONAL STAT THAT YOU CAN BARELY GET AN VALUE OUT OF UNLIKE EVERY OTHER JOB THAT ALREADY GOT SOMETHING THAT IS A BONUS. We are probably all going to get the exact same augs and there will be nothing specific about them. That job specific stat was already on the weapon and RDM got trash. I'm angry because I do wave 3 and they gave me a shit sandwich for motivation. I'm the target for their content and i got a kick to the shin.
Whatever your main is, because it's not RDM, probably got something nice you can work with. If you're a mage or a dual wield job or a COR or PUP you might really want this weapon. 2h and mnk there is probably no reason to make this weapon, but as a mage and a dual wield job, RDM pretty obviously got singled out.
When I'm right about this being trash in september, you aren't going to come back here and advocate for RDM getting treated fairly. So the devil's advocacy because you're bored isn't appreciated.
Sorry, poor wording earlier. Please mentally replace "In which case" with "Still".
My mains are BST/THF/BLM/COR/GEO/BLU. No, I'm not super excited about any of them but COR. ><;; Everything else got a big "kick in the shin", and RDM's actually stands out to me as one of the one's with higher potential impact on use. FC+20% is a huge chunk on a single slot, and does have the potential for allowing new gear choices. Out of my jobs, only COR's weapon can say the same thing (though it is arguably THE best out of the lot, given that it doesn't actually share a slot w/ any of our RMEAs,) with the rest being laughable as far as "special stats" go. :"(
I recently-ish made a thread here about buffing RDM, inspired by the woes of RDM friends. This isn't devil's advocacy (though I am frequently guilty of such. lol) This is me genuinely liking the RDM sword and looking forward to the possibilities that it may be able to open for those RDM friends of mine. :3
ManaKing
08-08-2018, 05:53 AM
This is me genuinely liking the RDM sword and looking forward to the possibilities that it may be able to open for those RDM friends of mine. :3
Then you genuinely aren't understanding RDM itemization. You're looking at what RDM gets instead of what they don't get and what they need/want. Oh shit my BLM, GEO, and BLU would love that! True. They would. Because they arent swimming in FC options and they don't lack potency on any of their job functions. RDM has to gear super hard to keep up with the other mages potency. That sword need melee stats, enfeebling magic effect, or magic damage for nuking otherwise it's not getting any use by any RDM that is actually trying to play RDM optimally.
Blue skill on your sword would at least be worth talking about during your SP uses. BLM staff might be the go to for mana wall sets because it has 310 magic damage to start with and converts damage to MP before augments, the cor knife is nice, but if you have to main hand it for effect then you lose savage blade access. GEO +3 refresh isn't stellar compared to idris but i would still take it over 20% fc since refresh benefits you all the time and fc benefits you for a fraction of a second. Thf is bad and bst is okish but not really optimal unless you are worried about macc for debuffs, but im not sure you'd even need it for that unless solo.
ManaKing
08-08-2018, 08:16 PM
By your same logic, you must be excited to dual wield 2 of the new thf daggers because TH is your job trait, it gives a bunch of it, and it would be super great itemization to OVERcap TH by using both your weapon slots. You don't want an aeonic and a twashtar, you want to drop a bunch of gil on 2 of these daggers that you can't use until master. Sounds like something amazing to look forward to for the pinnacle of being a THF, right?
Neither one of us would think that. You can easily square away your TH cap by using 2 equip pieces when you are actively THing. You wouldn't try to argue for using 2x of these so you could sit in a DT set. But that's what you're arguing here.
Your TH dagger should increase the equipment cap so that you start at atleast TH 11 so they are worth talking about. So they have some obvious value you can't get anywhere else. That's what most of these weapons have on them, but then there are a couple that just don't have anything good on them at all other than new higher ilvl equivalent stats.
Nyarlko
08-09-2018, 08:44 AM
By your same logic, you must be excited to dual wield 2 of the new thf daggers because TH is your job trait, it gives a bunch of it, and it would be super great itemization to OVERcap TH by using both your weapon slots. You don't want an aeonic and a twashtar, you want to drop a bunch of gil on 2 of these daggers that you can't use until master. Sounds like something amazing to look forward to for the pinnacle of being a THF, right?
Neither one of us would think that. You can easily square away your TH cap by using 2 equip pieces when you are actively THing. You wouldn't try to argue for using 2x of these so you could sit in a DT set. But that's what you're arguing here.
Your TH dagger should increase the equipment cap so that you start at atleast TH 11 so they are worth talking about. So they have some obvious value you can't get anywhere else. That's what most of these weapons have on them, but then there are a couple that just don't have anything good on them at all other than new higher ilvl equivalent stats.
Depending on the augments, it very well may be worthwhile DW'ing 2x Gandrings, so... >_>;; It actually might be rather nice being hard-capped on TH with nothing but weapons and relic+3 hands, hopefully without giving up that much DD potential... As is, you need a minimum of 4 pieces of TH gear (Empyrean 119 feet+1, relic 119 hands+3, Chaac Belt and Herculean head/body/legs with TH+2 from DM augments would be the bare minimum number of slots filled) to hit the true cap and maximize proc rate. But like nearly all of these things, whether it will be worthwhile to give up AM from real RMEA will depend on just how good the incoming augments are, and to justify the change in THF's case would likely require paths that would make you think the devs have finally gone insane.
[i]Also, I rather doubt that the melee oriented paths for THF are going to be enough to overcome the benefits of at least MH Aeneas. My interest in Gandring for my own (mastered w/ aeonic) THF is primarily for the rather niche case of ranged attacking as THF.[i]
I suggest you look again at the list of these weapons and think harder about how useful the "special" stats are on the vast majority of them.. Even in the cases where they offer something unique, they aren't enough to switch from a RMEA atm, and mostly just look/sound cool at first glance but are iffy after you actually think about it. I'm personally expecting this perspective to do a 180' once the augs are out, but then we'll all probably be mostly ignoring the special stats for most of the weapons.. RDM got something that has potential to be not-ignored, and could quite easily have been something much, much worse. Would you be happier if Crocea had "Healing Magic skill +20"? <_<
Just be happy you are not a COR. There's a rather high possibility of "requiring" 2-8 of theirs, depending on how the paths work out... $_$
ManaKing
08-11-2018, 11:13 AM
If i were the main healer in the game, sure. But since my primary magics are enfeebling and enhancing, would i be happy with either of those +20? Yeah, i probably would be, especially if i could dual wield them for very expensive bumps to temper 2 or extreme magic accuracy for frazzle/distract. Maxxing out is maxxing out even if it's expensive for qualitative magic skills like enfeebling and enhancing.
Notice the lack of ranged accuracy on the RDM swords vs the ranged accuracy on the brd and dnc weapons. I can use an exhalted bow to get fusion from a bow ws and self proc innundation, but I'd need a extremely unattractive set to put together to be able to hit with it on anything worthwhile because my bow skill is crappy so i have to make it up with gear, like everything on RDM. To date i only have the volte head and hands from bastok, though i could purchase raetic bangles +1 to do better. Not too much of a point until you get at least the legs and hopefully the body off wave 2 boss. Brd and Dnc have almost nothing of use for ranged since it doesn't matter if you hit or not when you're pulling.
I'm pretty sure COR was confirmed the extra effect doesn't work in the offhand, but if you are talking about taking it purely as a stat stick, then my RNG doesn't care how expensive the option is, it would take the option.
I agree that the special stats on 2h weapons that aren't staves don't sound appealing because it will always come down to damage for 2H DDs. Altana help us all of they make these better than 2h DD REMA. For jobs that can dual wield them or even single wield in the case of the pld sword, there is some potential for itemization because of the accuracy, but it really depends on how useful the additional stats are compared to a real REMA. I assume that REMA and these weapons will get the exact same upgrade paths. That's where I'm waiting to be disappointed in this sword. The sword might be worth using, but the 20% FC really means nothing to me which means i got gipped again on RDM.
For the staves, i think there is the largest potential for workable pieces because honestly REMA staves that aren't Nirvana are pretty lackluster. That SCH staff in particular has me looking very hard at it at least as a swap piece and the BLM staff will probably be worth testing in a mana wall set.
Nyarlko
08-12-2018, 05:22 AM
It was confirmed by more reliable sources (with screenshot evidence,) after the initial unsupported report, that everything on it does work in offhand.
There is also absolutely nothing so far that indicates that augment paths will be uniform across weapons, and it's just as likely right now that each weapon will get unique paths.
ManaKing
08-13-2018, 07:18 PM
It was confirmed by more reliable sources (with screenshot evidence,) after the initial unsupported report, that everything on it does work in offhand.
As in the stats or even the additional affects like the dt on the cor and brd knives?
There is also absolutely nothing so far that indicates that augment paths will be uniform across weapons, and it's just as likely right now that each weapon will get unique paths.
With SE running a reduced dev team they are going take the time to attempt to balance ALL REMA with multiple paths instead of copy paste paths A, B, and C by weapon category, and then maybe throw in a D path to that might possibly address the job at all? You really think that after they got quiet and disclaimed that they may have said things they shouldn't have during the freshly picked?
I apologize if you find my skepticism grating but your enthusiastic blind hope is also hard to deal with from my perspective. It's very hard to hear, that I've just got to wait to see how that 20% FC is going to suddenly brighten my day somehow with mystery augments when it's clearly bad and an indication that the dev team still doesn't have clue how to give RDM anything they want. I acknowledge that I am looking at their past work for prediction of their future work, but their track record is pretty easy to read on most jobs but it's particularly clear on RDM if you play it.
Rwolf
08-14-2018, 06:30 AM
I have to agree, Fast Cast is one of the worst things they could have chosen. It's trivial to cap at no JP, let alone at master.
Just having AF head +3 (16%) and Relic body +3 (15%) brings you to 69%. Leaving 11 more slots that are not weapon based to cap. Quick Magic cap using 4 more if wanted. Not a fan of the choice made personally.
ManaKing
09-07-2018, 11:28 AM
There is also absolutely nothing so far that indicates that augment paths will be uniform across weapons, and it's just as likely right now that each weapon will get unique paths.
Lol only 3 paths. 1 for follow up attack and subtle blow. 1 for double damage and store tp. And 1 for the weapon type. Let's hope that they at least make the 3rd path different for each of the sword jobs....or not if they continue to give rdm generic crap they dont need and give blu and pld things they would actually want.
This was so hard to predict.......
ManaKing
09-07-2018, 12:02 PM
Just change the fast cast to quick magic II so we can get something job specific to go with our JP category the reduces the cost of quick casted spell. Then for the path that is unique to the rdm sword, add a large damage modifier for quick casted nukes or accuracy for enfeebles. RDM POWAH!
This stuff isn't that hard to figure out. We want stuff that isn't redundant garbage and that enhances our job specific strengths. Just like any other job....