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View Full Version : Nexon Job Listings with some FFXI Mobile screenshots



Evogolist
05-16-2018, 11:19 PM
I'm actually surprised no one posted this as of yet, but it seems like Nexon is looking for a character modeler. Also there's some screenshots of what the mobile version will probably look like.

http://www.novacrystallis.com/2018/05/nexon-job-listing-shares-peek-final-fantasy-xis-mobile-version/

Pixela
05-17-2018, 12:23 AM
I think those images need to be taken with a grain of salt.

Elexia
05-17-2018, 07:20 AM
I think those images need to be taken with a grain of salt.

Looks awfully similar to when FFXI was revealed in 2000/2001, so sure you can say that, but it shows there actually has been development.

Pixela
05-17-2018, 07:34 AM
Looks awfully similar to when FFXI was revealed in 2000/2001, so sure you can say that, but it shows there actually has been development.

Point I'm making is that these images are taken from a job listing page, these are not from an official press release about the game. They can literally draw images and put them on the page as concept art to give an idea of what they want from a modeler if they want to. I'm just saying, know what you're looking at because otherwise people are going to shout that Nexon lied to them with these images when they did no such thing.

People found images on a place they were never supposed to be publicly seen, so if you infer a level of quality to the game that turns out not the be the case...it's on you

Evogolist
05-17-2018, 09:56 AM
Point I'm making is that these images are taken from a job listing page, these are not from an official press release about the game. They can literally draw images and put them on the page as concept art to give an idea of what they want from a modeler if they want to. I'm just saying, know what you're looking at because otherwise people are going to shout that Nexon lied to them with these images when they did no such thing.

People found images on a place they were never supposed to be publicly seen, so if you infer a level of quality to the game that turns out not the be the case...it's on you

No one is saying that it's from an official release. Also it's not the first time we've gotten screenshots from the mobile client, however it is the first bit of info we've gotten on the mobile client since Naoki Yoshida mentioned something about it early to mid last year. So at least we know that they're still working on it. Besides, I'm pretty sure that anyone can tell from reading the article that the game is still in development and that Nexon and SE are no where near finished.

Fawkes
05-18-2018, 08:02 AM
It's nice to know that it might still exist maybe.

Shiyo
05-18-2018, 09:44 AM
No one with a working brain wants this game.

No one above the age of 2 wants a game made by nexon.

Stop wasting time on garbage.

Zenoxio
05-18-2018, 11:10 AM
Since those images came out, I decided to update my overall thread. Latest info compiled:

https://www.reddit.com/r/ffxi/comments/8k9cok/everything_we_know_about_ffxi_mobile_update_2/

Alhanelem
05-18-2018, 03:02 PM
I don't get the Nexon hate.

I happen to have enjoyed a few of the titles they published, and you could do far worse than them. Maybe some of you have heard of a little company called EA?

I'm not going to pass judgement until we find out exactly what it really is.

Pixela
05-18-2018, 06:39 PM
Here are your possibilities:

1:The mobile version is a Nexon cash grab with constant "buy crystals now!" prompts, that is a stage based mobile game akin to every other mobile game.

2:The mobile version actually turns out to be amazing with no subscription, masses of ffxi players unsubscribe from FFXI and that in-turn causes a crisis that could either shut the game down or force cuts in the size of the dev team.

Nyarlko
05-19-2018, 03:03 AM
Here are your possibilities:

1:The mobile version is a Nexon cash grab with constant "buy crystals now!" prompts, that is a stage based mobile game akin to every other mobile game.

2:The mobile version actually turns out to be amazing with no subscription, masses of ffxi players unsubscribe from FFXI and that in-turn causes a crisis that could either shut the game down or force cuts in the size of the dev team.

1: Seems likely. I've been not looking forward to Mobile ever since the earliest screenshots showed 3-4 buyable currencies at the top of the screen. >_<
2: I think you are overestimating how many players would leave the real game for the mobile version. Even if it is F2P, the content is only supposed to go up thru CoP, and we've all done all that before.

Alhanelem
05-19-2018, 08:18 AM
1: Seems likely. I've been not looking forward to Mobile ever since the earliest screenshots showed 3-4 buyable currencies at the top of the screen. >_<
2: I think you are overestimating how many players would leave the real game for the mobile version. Even if it is F2P, the content is only supposed to go up thru CoP, and we've all done all that before.
It seems pretty clear to me that development has taken a different turn. First, the image you saw was a mockup and second, a lot can happen in 3-4 years. Third, nobody really knows anything about wh at this game is or how it will play, its all just assumptions, there's been no official reveal or anything. The scope may have changed (for more or for less, anything could happen), the development teams may have changed (hi duke nukem), literally anything could be happening.

Like I said, I won't pass judgement one way or the other until we have an official reveal with details about features, content and monetization model.

And as I said before, I don't understand the Nexon hate. One thing I can tell you is I played maplestory on and off for years, as well as Vindictus, both of which are still in operation and neither of which directly pressures you to buy currency (that is, "Buy crystals now!" prompts like your example). Maplestory funny enough was super pay to win when it came out and in recent years they've been gradually reducing that, and for those that didn't satisfy, they even set up a special server where all non-cosmetic items are exclusively obtained through play and not the cash shop (the only carveat is no trading, you have to earn everything yourself).

Nexon aren't half the scumbags that EA is, even at their worst. So I really don't understand the hate.

Elexia
05-19-2018, 10:33 AM
Nexon Hate in a nutshell:

"I was 7-12 years old and played Maplestory..I seen you had a cash shop and can purchase some cute/cool looking cosmetics as well as a pet and some buff items. I also noticed the items expire after 30 days."

It's similar to how people hate "korean grind mmos!" because they played the original Ragnarok Online. Nexon is a great company, it's just the western audience never had a GREAT experience with them as a publisher. Let's not forget that SE kinda charges players more than Nexon ever has or ever will with the Mog Station stuff for FFXIV.

SE is only one step away from Crysta being usable in their MMOs before they beat out the reason a lot of people hate Nexon.

I think people are (rightfully) confused by Freemium and Free to play games.

Phantasy Star Online 2 = Freemium, which you can consider Sega "greedy" by paywalling basic features.
Maplestory and equivillent = Free to play, nothing in the game requires payment, but the cash shop has stuff you might want.
Final Fantasy XIV = Weird lovechild of Free to play and Pay to Play. The cash shop was a features many players wanted and it has far too many items/"boosts" to be offered in a Pay to Play game.

Alhanelem
05-20-2018, 02:56 PM
The Mog Station is a matter of opinion, other than the eternal bond ceremony and character recustomization which is usually a paid service in any MMO, most of the offerings are meh at best, and they're overpriced, I've never really evne felt a desire to buy anything from it.

That being said, it has been claimed that revenue from mog station sales supported the addition of the EU data center, so I can't complain about it too much, and if true means at least the money spent on it is partially contributing to the game itself in some way.

I half expect there would be some money in such a service in this game if the players were convinced it helped support the game beyond what their subscription does.

Shiyo
05-20-2018, 11:02 PM
Mogstation has only funded FF15 DLC.

Alhanelem
05-22-2018, 07:46 AM
Mogstation has only funded FF15 DLC.
[citation needed]
More likely it was funded by sales of the game and season passes for content that has been planned but not finished.

Pixela
05-23-2018, 03:18 AM
[citation needed]
More likely it was funded by sales of the game and season passes for content that has been planned but not finished.

Games like this always have a yearly assigned budget, any money made over and above go into the company to put into other projects. Money from cash shops etc never go back into the games in the way many people seem to think they do.

The producers can argue for a bigger budget the following year due to making more but that rarely happens and surely won't with Yoshida on the board of directors, usually it's reduced. If you play ffxiv you should know which way the budget is going.

Shiyo
05-23-2018, 04:41 AM
Citation needed? Called playing FF14 and FF11. Games developers are literally 2 guys in a garage while making buttloads of money(especially ff14).

Alhanelem
05-23-2018, 07:15 AM
Games like this always have a yearly assigned budget, any money made over and above go into the company to put into other projects. Money from cash shops etc never go back into the games in the way many people seem to think they do.

The producers can argue for a bigger budget the following year due to making more but that rarely happens and surely won't with Yoshida on the board of directors, usually it's reduced. If you play ffxiv you should know which way the budget is going.


Right, so the more truthful statement might be "Mogstation funded other projects after fully funding what its income was budgeted for."

Rather than the way you worded it which implies that none of the money customers spend on a project has anything to do with that project, which is simply not true. Having said that, no person should be expecting every dollar spent to go straight to the game they're playing, since no company in the history of ever does that- People need to be paid, new projects need to be made, its just part of business.

I just really don't like it when people make comments like yours, like all the people salty over FFXIV"s existence presuming that every penny they put into their subscription went into developing that game, which is something nobody can prove without working in SE's accounting office. The fact is, FFXI still costs money to operate, and the money you pay to play goes toward the game at a minimum up to the point that those costs are met plus some modest amount more to pay the salaries of those people still working on this project.

Pixela
05-23-2018, 09:39 PM
Right, so the more truthful statement might be "Mogstation funded other projects after fully funding what its income was budgeted for."

Rather than the way you worded it which implies that none of the money customers spend on a project has anything to do with that project, which is simply not true. Having said that, no person should be expecting every dollar spent to go straight to the game they're playing, since no company in the history of ever does that- People need to be paid, new projects need to be made, its just part of business.

I just really don't like it when people make comments like yours, like all the people salty over FFXIV"s existence presuming that every penny they put into their subscription went into developing that game, which is something nobody can prove without working in SE's accounting office. The fact is, FFXI still costs money to operate, and the money you pay to play goes toward the game at a minimum up to the point that those costs are met plus some modest amount more to pay the salaries of those people still working on this project.

The point is that many ff14 players think spending money on the cash shop means more money is spent on the game, that's simply not how the world works at all.

The game gets the budget assigned that it requires (which is almost always lowered year on year) and the extra money it makes is simply more profits, making more money off of optional items doens't mean it gets funded to a greater degree at all and is a complete nonsense. It just means the guy that convinced the players to accept the cash shop gets a better paid job, which he did. He is now working on the board of directors as one of the top brass of Square Enix.

The "the money you spend on the cash shop means more content" lie was one of the main ways so many accepted it, and it's complete nonsense. The cash shop rakes in millions, and updates have drastically slowed, expansions have become smaller, content have become more cheap and grindy, more lockouts, less big changes, excuses have become more common and "lack of staff" is a very widely used reason for not being able to add things.

If anyone playing ffxiv currently would like to explain how they think the game is better funded in 2017-2018 than it was 2-3 years ago feel free, cause it sure does make a lot more money now than it did then and I ain't seeing it.

Alhanelem
05-24-2018, 01:04 AM
The point is that many ff14 players think spending money on the cash shop means more money is spent on the game, that's simply not how the world works at all.

The game gets the budget assigned that it requires (which is almost always lowered year on year) and the extra money it makes is simply more profits, making more money off of optional items doens't mean it gets funded to a greater degree at all and is a complete nonsense. It just means the guy that convinced the players to accept the cash shop gets a better paid job, which he did. He is now working on the board of directors as one of the top brass of Square Enix.

The "the money you spend on the cash shop means more content" lie was one of the main ways so many accepted it, and it's complete nonsense. The cash shop rakes in millions, and updates have drastically slowed, expansions have become smaller, content have become more cheap and grindy, more lockouts, less big changes, excuses have become more common and "lack of staff" is a very widely used reason for not being able to add things.

If anyone playing ffxiv currently would like to explain how they think the game is better funded in 2017-2018 than it was 2-3 years ago feel free, cause it sure does make a lot more money now than it did then and I ain't seeing it.

That's not accurate, because at a minimum, part of the budgeting for Mog Station funds is going to go to developing more such items for the Mog Station. Yes, it's more profit for SE, but so is everything else they charge money for. It's a business. Businesses have to make money.

What I'm trying to say is there's no point in getting salty over SE selling something and going "but it's not going to help the game." Yes, of course not all the income goes back into the project, but some portion of it does. Whether it's "cash shop" items or subscription fees.

Pixela
05-24-2018, 03:17 AM
That's not accurate, because at a minimum, part of the budgeting for Mog Station funds is going to go to developing more such items for the Mog Station. Yes, it's more profit for SE, but so is everything else they charge money for. It's a business. Businesses have to make money.

What I'm trying to say is there's no point in getting salty over SE selling something and going "but it's not going to help the game." Yes, of course not all the income goes back into the project, but some portion of it does. Whether it's "cash shop" items or subscription fees.

No because the people making the mog station items you buy as optional items are already part of the staff paid from the subscription, modellers and graphics artists are always the part of a dev team that are underworked (for want of a better word).

They don't have extra staff making these things.

Anyway, not going to argue anymore since this is way off topic.

Alhanelem
05-26-2018, 06:47 AM
That's your choice. But unless stuff is being priced in a grossly exorbitant manner, I don't see the problem. Businesses have to make money. And so will this mobile game. It will be fine as long as it doesn't pressure you to buy things. You should be buying things in a game because you want to, not because you feel like you have to.

Shiyo
05-26-2018, 07:08 AM
100% of Mog station funds go directly to ff15/ff7 remake/kh3.

FF14 barely has a development team, and FFXI is just 2 guys in a garage. Indie devs have less excuses about "we don't have the manpower to do that!!" than a multi-billion dollar company that makes one of the most popular franchises in the video game industry. It's disgusting.

Alhanelem
05-29-2018, 02:45 PM
100% of Mog station funds go directly to ff15/ff7 remake/kh3.

FF14 barely has a development team, and FFXI is just 2 guys in a garage. Indie devs have less excuses about "we don't have the manpower to do that!!" than a multi-billion dollar company that makes one of the most popular franchises in the video game industry. It's disgusting.
You're not doing anyone any favors with your ridonkulous hyperbole.

Perhaps you never watched the credits sequence? For the base game alone, the credits are over an hour long, and each expansion has a credits crawl as well which are also absurdly long. Literally thousands of people have touched FFXIV"s development at one time or another and somewhere in the realm of hundreds at a minimum are likely involved with the patches while further more are already at work on the next expansion. If you don't believe that all of those people could possibly have worked on the game, maybe you should start looking up names and asking them yourself if they really worked on it.

You can't just spurt nonsense and have people believe it just because it bashes the game you don't like.

And all that aside, whether you are a small studio or a huge coproration, every project has a budget, and any modification to that budget requires a cost/benefit analysis for justification for those modifications. I'm sure every major change or idea for th e game internally has had such analyses and I'm sure the resulting conclusion was "the likely gain from doing this isn't enough to justify the additional cost." Yes, there are many amazing ideas thought up by the community, along with various features that were partially developed before being abandoned. And the reason for all of them not being implemented/fully completed is the same: Somebody counting the beans decided teh costs outweighed the benefits. It's a damned shame, yes, but it's a reality of business.

This is a basic concept of business, I suggest you take a few courses on it if you can't accept this.