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View Full Version : DEV team and job specific suggestion fourms.



Rambus
04-14-2011, 11:00 PM
my top personal job issues:

http://forum.square-enix.com/ffxi/threads/5398-barrage-cap-acc-issue
http://forum.square-enix.com/ffxi/threads/667-Ranger-wan-...-NEEDS.
(like comment on unlimited shot/double shot/ ammo issue, like the aabyssea arrow the most. made a thread based on that issue too:
http://forum.square-enix.com/ffxi/threads/4047-Unlimited-shot-ammo)

http://forum.square-enix.com/ffxi/threads/4596-Dear-SE-I-been-trying-to-ask-this-since-the-day-it-came-out-and-never-got-an-answer.
basially this talks about enlightement does not do what the discritpon says

range attack forumla:
http://forum.square-enix.com/ffxi/threads/1440-An-unbalance-overlooked-for-far-too-long-Ranged-damage-calulations.?highlight=range+attack

then SCH:

why do i need 25/26 (if using range attack/str staff for rng) staff to replace 8?:

http://forum.square-enix.com/ffxi/threads/3721-Elemental-Staff-Suggestion?highlight=range+attack

(more to all mage jobs though, and mage caster jobs have no relic/mythic status weapon, ES macro, convert macro, ash staff > SCH mythic is not funny)

http://forum.square-enix.com/ffxi/threads/652-Concerns-about-SCH.

lots of issues here but major one is why i am stuck on the same level cure as sub job. let this game be real 75+, right now your game is still heavy on level 75 concepts. in other words jobs are not getting upgrades in traits/ spells because of being stuck on level 75 concepts.

brings us to these threads:
http://forum.square-enix.com/ffxi/threads/3008-Is-this-game-stuck-at-75-caps-that-need-to-be-relooked-at-or-removed

http://forum.square-enix.com/ffxi/threads/1989-level-75-merit-changes-to-allow-progress-for-spells-and-other-progress-consderns/

my point of this thread is to ask are they looking in all job specific threads?

because I need to tell you i really really really do not understand why double shot is tied with unlimited shot and still have ex heavy ammo for it

Malamasala
04-15-2011, 02:52 AM
I'm sure they are looking. But we are talking humans here. They probably only pass along ideas they agree with. So if we don't have a RNG/SCH main moderator, I doubt much of anything you posted left the forums.

I'd still want a "Question and Answers" forum. So I can ask "Why are spirits ignored?" and actually get a developer response. It is so silly sitting here seeing the same bugged spirits year after year and try and draw attention to them and get no signs at all that SE give a damn.

Events are even worse, when I get to see people ask "Will you make a better fishing rod?" instead of asking about the spirits. Or worse yet, "You told us how to beat AV 5 times already, but we don't get it. Tell us a 6th time!".

I'm this close to changing the label of FFXI from MMO to mystery, because I never get any answers, just more questions.

Greatguardian
04-15-2011, 05:29 AM
People are going to ask stupid questions. I'm perfectly fine with allowing the Com/Dev teams to retain a small amount of their sanity by not being forced to respond to the rampant stupidity that would surely flood such a board.