Rambus
04-14-2011, 11:00 PM
my top personal job issues:
http://forum.square-enix.com/ffxi/threads/5398-barrage-cap-acc-issue
http://forum.square-enix.com/ffxi/threads/667-Ranger-wan-...-NEEDS.
(like comment on unlimited shot/double shot/ ammo issue, like the aabyssea arrow the most. made a thread based on that issue too:
http://forum.square-enix.com/ffxi/threads/4047-Unlimited-shot-ammo)
http://forum.square-enix.com/ffxi/threads/4596-Dear-SE-I-been-trying-to-ask-this-since-the-day-it-came-out-and-never-got-an-answer.
basially this talks about enlightement does not do what the discritpon says
range attack forumla:
http://forum.square-enix.com/ffxi/threads/1440-An-unbalance-overlooked-for-far-too-long-Ranged-damage-calulations.?highlight=range+attack
then SCH:
why do i need 25/26 (if using range attack/str staff for rng) staff to replace 8?:
http://forum.square-enix.com/ffxi/threads/3721-Elemental-Staff-Suggestion?highlight=range+attack
(more to all mage jobs though, and mage caster jobs have no relic/mythic status weapon, ES macro, convert macro, ash staff > SCH mythic is not funny)
http://forum.square-enix.com/ffxi/threads/652-Concerns-about-SCH.
lots of issues here but major one is why i am stuck on the same level cure as sub job. let this game be real 75+, right now your game is still heavy on level 75 concepts. in other words jobs are not getting upgrades in traits/ spells because of being stuck on level 75 concepts.
brings us to these threads:
http://forum.square-enix.com/ffxi/threads/3008-Is-this-game-stuck-at-75-caps-that-need-to-be-relooked-at-or-removed
http://forum.square-enix.com/ffxi/threads/1989-level-75-merit-changes-to-allow-progress-for-spells-and-other-progress-consderns/
my point of this thread is to ask are they looking in all job specific threads?
because I need to tell you i really really really do not understand why double shot is tied with unlimited shot and still have ex heavy ammo for it
http://forum.square-enix.com/ffxi/threads/5398-barrage-cap-acc-issue
http://forum.square-enix.com/ffxi/threads/667-Ranger-wan-...-NEEDS.
(like comment on unlimited shot/double shot/ ammo issue, like the aabyssea arrow the most. made a thread based on that issue too:
http://forum.square-enix.com/ffxi/threads/4047-Unlimited-shot-ammo)
http://forum.square-enix.com/ffxi/threads/4596-Dear-SE-I-been-trying-to-ask-this-since-the-day-it-came-out-and-never-got-an-answer.
basially this talks about enlightement does not do what the discritpon says
range attack forumla:
http://forum.square-enix.com/ffxi/threads/1440-An-unbalance-overlooked-for-far-too-long-Ranged-damage-calulations.?highlight=range+attack
then SCH:
why do i need 25/26 (if using range attack/str staff for rng) staff to replace 8?:
http://forum.square-enix.com/ffxi/threads/3721-Elemental-Staff-Suggestion?highlight=range+attack
(more to all mage jobs though, and mage caster jobs have no relic/mythic status weapon, ES macro, convert macro, ash staff > SCH mythic is not funny)
http://forum.square-enix.com/ffxi/threads/652-Concerns-about-SCH.
lots of issues here but major one is why i am stuck on the same level cure as sub job. let this game be real 75+, right now your game is still heavy on level 75 concepts. in other words jobs are not getting upgrades in traits/ spells because of being stuck on level 75 concepts.
brings us to these threads:
http://forum.square-enix.com/ffxi/threads/3008-Is-this-game-stuck-at-75-caps-that-need-to-be-relooked-at-or-removed
http://forum.square-enix.com/ffxi/threads/1989-level-75-merit-changes-to-allow-progress-for-spells-and-other-progress-consderns/
my point of this thread is to ask are they looking in all job specific threads?
because I need to tell you i really really really do not understand why double shot is tied with unlimited shot and still have ex heavy ammo for it