View Full Version : 4 new BST posts in 2017 and 100,000+ views
Gwydion
03-13-2018, 06:24 AM
Hi SE,
If my count is correct, this forum has received 4 new Beastmaster forum posts in 2017, with a combined total of over 100,000+ views. What does that tell you? I think it tells that we've given up, and no longer will hold out hope, asking SE to improve the future for Beastmaster players.
I was going to hold out hope that you will improve Beastmaster as a frontline-DD....but there has been no such development. I mean, Beastmaster relic and Call Beast +3 would have been a decent nudge to help us keep playing BST at all....but that didn't happen either. (Let's face it, if improving BST as a DD becomes anything like Monk's Boost ability, I might as well just delete my content ID right now).
Meanwhile, Summoners can play with the same unrestricted distance and access that Beastmasters enjoyed for over 10 years.
Anyway, this post is to say that I give up. My Beastmaster is permanently retired. I will no longer hold out hope for SE to improve my favorite job, so ...Thanks for the memories, SE.
It is a shame SE, from my point of view, destroyed how BST plays. I took a break while Guttler got dusty in the corner and made a Kenkonken and tried BST again - like you said, it's still broken from my point of view. While I canceled my FFXI I still lurk the forums now and then hoping SE would fix the over-correction they made. /sigh
vavant
05-26-2018, 03:02 AM
Well i quit after i built Guttler cause of the out of range bug on some small stuff and 90% on large monsters got so bad wipeing trust cause id need to re position tto use ready
Sirmarki
05-26-2018, 04:53 AM
Well i quit after i built Guttler cause of the out of range bug on some small stuff and 90% on large monsters got so bad wipeing trust cause id need to re position tto use ready
The idea behind it was that BST's were apparently designed to fight alongside their pets. The problem is, you can be fighting the monster along side your pet, and still get 'out of range' when trying to Ready or Reward. As you mentioned, this is even more of a problem with larger monsters. In my opinion, the range issue definitely needs tweaking.
Shiyo
05-26-2018, 07:15 AM
Games 1000x better when BST isn't a good job.
vavant
05-26-2018, 11:28 AM
Shiyo... I lvled bst back in the day spent millions on pet gear and to lvl cooking to be good back then it took work to make bst good unlike bandwagon bsts and dont talk down a job u probly know zero about i was bst main yes main from 2008-2016 i soloed trioed as bst soloed some stuff had fun doing it i played it cause i loved the job not cause it was good and back at 75 bst was pretty much hated cause they stole ppls xp mobs
Gwydion
06-26-2018, 09:28 PM
Quit yer whining
This really isn't constructive. Beastmasters have been frontline jobs for almost 3 years now, with no improvements to indicate as such. Meanwhile Summoners (Astral Conduit Burn) IS EXACTLY LIKE Beastmaster's spamming Unleash, when we could spam pet moves within 20 yalms. There is no reason to restrict beastmasters to 7 yalms, especially, when Summoner can enjoy the same ability with no restrictions.
Nyarlko
06-27-2018, 02:13 AM
The range is closer to 6y for tarutaru btw. You just don't notice it because you're a galka...
I've ranted about the racial inequality before for BST, so I'm going to hold back from doing so again (but I don't think there are any other jobs w/ any non-self-targeted JAs w/ ranges as short as ours, so it really stands out on BST.) I believe that a middle-ground range between current and old would be enough to make most of us happy.. Something around 12y would eliminate the bugs introduced by the range nerf, but not let master stand {Over there.} in complete safety. We'd at least be able to melee on the larger targets alongside our pets, like the devs want us to, without getting constant and frustrating OOR messages on Reward.
None of the complaints about BST at the time of the nerf were actually addressed either. The complaints at the time were centered on things like Unleash, and Readies were doing similar-more damage than most WS, plus melees at the time did not have the survivability options that they do now, so it was harder to keep a melee up than a jug pet. Outside of Unleash, BST was actually more on the slow-and-steady side back then actually, but were able to down things that other jobs found nigh-impossible w/o a dynamite team (even if it took 5-10min to do so.) The range nerf just made the job painful enough to play that it chased off most of the bandwagoners at the time.
Move three years forward and the current disparity between pet damage potential vs melee job damage potential should prevent any repeat of what happened before, (modern DD damage has far outpaced jug pet damage output already,) if our JA range was increased to non-bug-inducing levels. Still waiting for any incentive, JAs, JTs, and gear support to be added to encourage us to actually whack things with an axe, like the devs decreed we should be doing, instead of {Over there.} style gameplay. :/
Gwydion
09-13-2019, 02:18 PM
I sincerely hope SE takes this into consideration when when the Beastmaster Adjustment comes along. If BST had to be nerfed with 7-yalm distance restriction 3 years ago as well as weakening super revitalizers, to keep players from spamming content, then so be it. I understand completely.
However, to call it a "front-line" job and make no adjustments to indicate that type of play style is absolutely ridiculous. The BST Adjustment should be a serious BST overhaul (job abilities, job traits, consolidated Killer Trait, all current (and new) jug pets getting an update to 119).
Sirmarki
09-14-2019, 10:00 AM
If BST had to be nerfed with 7-yalm distance restriction 3 years ago
This distance is too short, it needs to be expanded. For the following reasons, in my experience:
1. Your pet is near death, you get knocked back as you hit "Reward".... You get "Out of range" - Pet dies, your timers are down, you can't recall a new pet.
2. You're righting a 'large monster' - Standing in front of it is too dangerous, you stand behind, your pet is at the front... You get "Out of range" for healing/ready.
3. Amnesia completely disables a Beastmaster.
4. You aggro multiple monsters and your pet rotates hate between said monsters. It moves out of range, you can't ready/heal.
Gwydion
09-14-2019, 11:49 AM
This distance is too short, it needs to be expanded. For the following reasons, in my experience:
1. Your pet is near death, you get knocked back as you hit "Reward".... You get "Out of range" - Pet dies, your timers are down, you can't recall a new pet.
2. You're righting a 'large monster' - Standing in front of it is too dangerous, you stand behind, your pet is at the front... You get "Out of range" for healing/ready.
3. Amnesia completely disables a Beastmaster.
4. You aggro multiple monsters and your pet rotates hate between said monsters. It moves out of range, you can't ready/heal.
100% agree. Well-said.
Rwolf
11-15-2019, 12:26 AM
I also agree and will continue saying revert distance until the servers close. It's mindboggling why the limitation exists.
There is no valid argument. Not how the job was intended? NIN wasn't intended to be a tank but they got a tank stance and enmity spell anyway. BST should melee with pet? We were when applicable, you don't melee everything. They'll just sit back and do nothing but push a button? SMN and PUP says hi. Also who is it hurting. Their pets are way more disposable. You still had to pay more attention than them.
Gwydion
11-15-2019, 07:44 AM
I also agree and will continue saying revert distance until the servers close. It's mindboggling why the limitation exists.
There is no valid argument. Not how the job was intended? NIN wasn't intended to be a tank but they got a tank stance and enmity spell anyway. BST should melee with pet? We were when applicable, you don't melee everything. They'll just sit back and do nothing but push a button? SMN and PUP says hi. Also who is it hurting. Their pets are way more disposable. You still had to pay more attention than them.
Thank you for your support RWolf. I hope SE takes the currently broken mechanics of Beastmaster seriously and makes meaningful changes.
vavant
11-18-2019, 06:36 AM
I cant remmber the dev post but it reads( we have no intention of reverting the range for pet commands we looked in too lowering the dmg pets do but found players accustomed to the dmg) now to me that read as this (if we get more complaints dmg gets nerfed) i read that as a threat i cant beleave few whiners could do this its a shame...
vavant
11-18-2019, 06:38 AM
Well ppl like shiyo ruins stuff for ppl cause they hate pet jobs doing anything
Gwydion
08-08-2025, 05:32 PM
8 years later and we still don't have a complete frontline DD in Beastmaster.
I think any of the following changes would be a nice start:
Adding Legendary jug pets ("primal form" would be a nod to The Voracious Resurgence story).
More Ready abilities that buff Beastmaster and even Party Members
Native Dual Wield 1 for Beastmasters at Level 99.
Removing Beast Healer Group 2 Merits with a Diffusion type ability for Pet buffs.
Removing Beast Affinity and uncapping our jug pets. (Replace with anything for Frontline, like enabling Pets to Cover the Beastmaster player with a significant frequency).
Beastmaster job adjustments were a concern that was addressed in the survey last November. I hope SE is cooking up something special for Beastmaster players.
Thank you!