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View Full Version : Not a single Trust gives pet boosts?!



Gwydion
10-24-2017, 10:32 AM
Come on, SE.

1.) No Trusts give Pet Bonuses
2.) Reforged AF1+3 (or Ou armor) Set Bonuses work on Avatars but not Beastmaster Pets.
3.) BRDs can't buff Pets. (Maybe play a song that only pets can hear?)

What gives? This isn't balance. :(

Sfchakan
10-24-2017, 07:24 PM
3.) BRDs can't buff Pets. (Maybe play a song that only pets can hear?)

That's a cool idea.

Halley
10-24-2017, 09:07 PM
The better answer is to stop the disconnect between player and pet.

Anything that buffs player, needs to buff pet. But that would take effort and adjusting. So neither will happen.

Nyarlko
10-24-2017, 09:46 PM
The better answer is to stop the disconnect between player and pet.

Anything that buffs player, needs to buff pet. But that would take effort and adjusting. So neither will happen.

It should actually be rather simple to add a new job trait for BST (and possibly PUP/SMN/DRG) that shares at least a portion of stats given to one with the other, between master/pet. I'm guessing that since we already have buffs for master (food/rolls) that affect pets, it would probably be simpler to give pets a portion of master stats than vv, but either way (or even a percent going both ways) would work as far as I'm concerned. I'd also be fine w/ only acc/atk transferring (maaaaybe haste, though it feels like it might be OP,) since anything more than that would probably carry server load concerns with it, which could nix the whole idea.

As far as Trusts go, give Qultada BST+DRG rolls which only get used if the party leader has a pet out. Shouldn't require a lot of work to implement a single new check to his AI I'd think.

As far as gear goes.. BST AF+2/+3 actually made me livid when it launched given how little impact the set has on our pets. I still believe that at least the set bonus should be changed to affect pet instead of, or in addition to, master. I'm keeping my fingers crossed for solid pet-centric stats on any future relic/empy upgrades... Also, GIVE BST FOUNDER'S SET! ><;; Even from a lore perspective, it's beyond confusing why BST was left off this set. August wrestled with a giant sentient tiger for days/nights on end until it decided to be buddies with him after all. XD I'd say he qualified as at least /BST... There is nothing on the set that would make BST broken/OP, and lots of melee stats and fun stuff on it to play around with, so WHY?!? T_T

Shiyo
10-24-2017, 10:42 PM
Pet jobs don't need any type of buff, they already turn the game into braindead 1 button gameplay. No need to further buff them.

Halley
10-24-2017, 11:34 PM
"pet jobs" isn't really a fair statement.

SMN needs nothing, but BST and PUP really do.

However, if you adjust bst and pup UP with removing pet: stats and make the pets stats equivalent to master, you nerf SMN which is exactly what we want. SMN get's nerfed by removing BP damage+ entirely.

It's only reasonable, after all there's no "ready damage plus". And no way to triple automation wsdmg.

Nyarlko
10-25-2017, 02:12 AM
"pet jobs" isn't really a fair statement.

SMN needs nothing, but BST and PUP really do.

However, if you adjust bst and pup UP with removing pet: stats and make the pets stats equivalent to master, you nerf SMN which is exactly what we want. SMN get's nerfed by removing BP damage+ entirely.

It's only reasonable, after all there's no "ready damage plus". And no way to triple automation wsdmg.

DRG counts as a "Pet job" too. XD They don't rely on direct pet damage as much as BST/PUP, but given how much of master damage is tied to the pet being alive, I think it wouldn't hurt to increase wyvern survivability at least.

I don't think full removal of "Pet: stats" is feasible. There's simply too much gear that only affects pets to do a full pass to adjust each item individually in any reasonable amount of time. That's one of the reasons why I advocate adding a new JT that shares basic stats (acc/atk, maybe HP/def/attributes, and maaaaaybe haste if it's not too big of an increase to baseline damage output.)

EX: Say the JT gives 80% of master's acc/atk from gear to the pet. That would allow us to gear up master for meleeing while also leaving room for Pet: gear to have a purpose. It would become possible to make master meleeing worthwhile while keeping pets within range of being not-useless, and you could still make small changes to gear to lean more towards the pet, but it would no longer be all-or-nothing one way or the other.
/derail

I still think that adding a few pet rolls to Qultada should be a simpler task, and would address the OP's complaint. Unfortunately, there really aren't any other options besides COR for pet buffs, and I don't expect new songs to be added at this point for BRD to buff pets as well. (Which would then have to be added to the BRD trusts' repertoire and AI as well.)

Urmom
10-25-2017, 04:05 AM
One simple thing they could do is at least let party buffs hit pets. There actually was a way of doing until they patched it away this so it's clearly possible. Just throwing a pro/shell on pets was pretty nice

Jile
10-25-2017, 04:15 AM
One simple thing they could do is at least let party buffs hit pets. There actually was a way of doing until they patched it away this so it's clearly possible. Just throwing a pro/shell on pets was pretty nice

Being able to waltz the automaton was nice too, before they patched it.

Shiyo
10-25-2017, 06:56 AM
Pet's do not need any buffs, they are already a gigantic issue and allow really silly battle strategies.

Nyarlko
10-25-2017, 08:07 AM
Pet's do not need any buffs, they are already a gigantic issue and allow really silly battle strategies.

Not "Pets", it's "Avatars". :3 Fixed that for ya.

Automatons, jug pets, and wyverns don't allow for any silly battle strategies. Any non-SMN burn style pet group will, by default, take longer to kill just about anything than an equivalently geared melee/mana burn. (Even SMNburns require using both 1hrs, which would limit it's potential if we didn't have so many ways to reset 1hrs...)

Did'ja know that BST Ready damage appears to actually be capped ~40k across the board? That's assuming pdif capped, which is harder to hit w/ pets than players, and excluding damage bonus gimmicks (which would apply to players as well.) I know I've hit higher than that with BLU, THF, and even lolMeleeBST, so I truly don't see any issue with granting existing pet buffs to existing trusts.

Urmom
10-25-2017, 09:12 AM
40k if you get a DA on a multi hit with capped pdif lol.

And automaton dmg way lower even if you do the crazy flameholder shenanigans (which can't be maintained) on the few ws that's even good with

Sirmarki
10-25-2017, 09:52 AM
Pet jobs don't need any type of buff, they already turn the game into braindead 1 button gameplay. No need to further buff them.

If you are a a one button BST, then you must be a terrible BST :P

Nyarlko
10-25-2017, 09:55 AM
40k if you get a DA on a multi hit with capped pdif lol.

And automaton dmg way lower even if you do the crazy flameholder shenanigans (which can't be maintained) on the few ws that's even good with

Ah. ._.;; I misremembered. It's actually closer to 20k. ><;; Referencing the player testing in the BST guide (http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/#physicalready) on FFXIAH, which has very solid numbers from a very solid BST. My point still stands that pets are easily outdps'd by melee jobs, even in ideal situations.

Urmom
10-25-2017, 11:26 PM
If you are a a one button BST, then you must be a terrible BST :P

Heck if you think any job can get away with that even just for AC burning smn probably a terrible player

Shiyo
10-26-2017, 08:37 AM
Pet jobs do not need buffs. AC burning is a problem, and bst burning put the game in the worst state it's ever been in. Please never buff pets.

Sirmarki
10-26-2017, 09:01 AM
Pet jobs don't need any type of buff
Right..

Pet's do not need any buffs
Ok...

Pet jobs do not need buffs
Got ya...

So, I guess what you're trying to say in this thread is that 'Pet jobs do not need any buffs'?

Urmom
10-26-2017, 09:15 AM
Repeating a wrong opinion doesn't make anyone care

Gwydion
10-30-2017, 04:20 PM
Hopefully SE fixes the disparity amongst pet buffs with the next set of Reforged Relic Armor. Ankusa Gloves+3 ...or SE gives BRDs pet-songs that drop from new Dynamis zones....? I'll take any acknowledgment from SE at this point.

Shiyo
10-31-2017, 12:40 AM
Hopefully SE fixes the disparity amongst pet buffs with the next set of Reforged Relic Armor. Ankusa Gloves+3 ...or SE gives BRDs pet-songs that drop from new Dynamis zones....? I'll take any acknowledgment from SE at this point.

Why? SMN already ruins the entire game and makes it have zero difficulty. Pet strategies in general require the least amount of skill/effort out of all strategies available and need no further buffs.

Gwydion
10-31-2017, 05:53 AM
Why? SMN already ruins the entire game and makes it have zero difficulty. Pet strategies in general require the least amount of skill/effort out of all strategies available and need no further buffs.

It's not fair of you to conflate BST or PUP with SMN. Per SE, Beastmasters are frontline DD now....but are second-class citizens when being supported by Trusts and Bards.

Urmom
10-31-2017, 08:01 AM
Yes meleeing and hitting ws button is soooo much more skill than hitting ready lol. Given on any content anything mattering you are probably going to have to run in and out since no matter how you gear you are going to lose some level of defense on either you or your pet it requires decent amount of more effort and skill. What it requires less of is healers and potentially support though most still run with cor and geo

pup tanks are slightly less effort than a traditional tank + healer... but you also have to deal with less enmity generation and have to be completely self sufficient basically playing both roles at once and being super weak to the debuffs that matter. Oh and being completely useless against multiple mobs.


And the flying chicken basically does nothing other than provide the passive buffs to the drg if leveled up and still alive

And smns dd capability is pretty meh as well unless they are bypassing bp timers.

Zacky
11-05-2017, 11:23 PM
Why? SMN already ruins the entire game and makes it have zero difficulty. Pet strategies in general require the least amount of skill/effort out of all strategies available and need no further buffs.

You ruin it yourself, no one is at fault, that you have no fun. You don't have to use it. No one's winning a contest.

Halley
11-06-2017, 12:26 AM
You ruin it yourself, no one is at fault, that you have no fun. You don't have to use it. No one's winning a contest.

That's a misnomer. When something is so extremely broken it affects everyone. Directly or indirectly. You have no say in it's affect on you.

The only say you get is how it affects you. Ignoring its affects is not the same as not being affected.

Zacky
11-06-2017, 01:20 AM
Why? SMN already ruins the entire game and makes it have zero difficulty. Pet strategies in general require the least amount of skill/effort out of all strategies available and need no further buffs.


That's a misnomer. When something is so extremely broken it affects everyone. Directly or indirectly. You have no say in it's affect on you.

The only say you get is how it affects you. Ignoring its affects is not the same as not being affected.

There is nothing extremly broken. It's the problem humans allways have... there is something what can do something i can't! It's broken! Fix it!

SE should fix the AoEdmg from the NMs so the melee don't drop like flys and they gonna outdmg the SMN again. Then they have to find another job to bitch at, cause they do more dmg then my job.

Halley
11-06-2017, 03:09 AM
under absolutely zero circumstances can melee match the output of conduit. Even with a brew, a melee cannot equal a conduit.

Nyarlko
11-06-2017, 04:03 AM
under absolutely zero circumstances can melee match the output of conduit. Even with a brew, a melee cannot equal a conduit.

On any fight that does not end w/in the timeframe of AC though, melee should be able to actually pull ahead of SMN in equal quality gear. I still like my idea of ~50k damage-per-source caps for the first 60sec or so, which would even out the current kill speed imbalance. I've seen melees get enough TP to WS before their current WS animation ends, so I'm pretty sure it's possible to exceed SMN's output if the fight is guaranteed to last longer than AC duration.

Back on topic though, adding pet rolls to Qultada's list would not actually do much to buff SMN, since on anything that matters, they're gonna have a roll/drop COR anyway (whose rolls should be ~2x as powerful as a no-equipment Trust.) It would be helpful for BST/PUP though since we tend to be more likely to lowman/solo. DRG, well.. Wyvern is little more than a killable stat buff from what I've been told by serious DRGs. So, would help them less, but anything that can increase it's survivability would probably be appreciated.

Urmom
11-07-2017, 01:40 AM
There is nothing extremly broken. It's the problem humans allways have... there is something what can do something i can't! It's broken! Fix it!
Um that's exactly what broken is and what needs fixed. Humans don't have a problem it's just logical to use a path of MUCH MUCH less resistance which in turns invalidates all other paths

Gwydion
11-10-2017, 12:42 AM
http://forum.square-enix.com/ffxi/threads/47750-Qultada-%28COR%29-doesn-t-use-any-Pet-based-rolls


Luzaf is a character that possesses his own style, so we'll look into this, but it might be difficult to have him use pet based rolls. However, we'll be looking into adjusting Qultada so that they use pet based rolls.

Thanks for the feedback!

It’s been over 2 years. Any update SE?

Gwydion
03-04-2018, 12:12 AM
Come on, SE.

Currently, no trusts boost BST Pets.
No omen or reforged set bonuses affect BST Pets.

Any updates here? :(

vavant
05-28-2018, 10:54 PM
I agree gwydion and too shiyo it takes more effort than u think u got pet food to get dawn muslems then position in battle depending on mob(i.e wyrms flails etc) and most band wagon bsts cant do end game as to hit anything over ilvl122 u need massive pet acc which most band wagon bsts dont gear for i spent 20m caping augs for valorous mail set pet acc/att

chiefhunglo
11-14-2018, 10:55 AM
Maybe they could make a trust version of of any the npcs involved in the the quest to unlock beastmaster give that trust the ability to give you pet bonus.

Gwydion
07-11-2023, 07:04 PM
Still holding out hope, that Luzaf or Qultada will give Pet / Companion's Roll to my Beastmaster.

I also hate how Qutalada gives me Flurry all the time, and overwrites my Haste.