View Full Version : [dev1003] Abyssea Adjustments (Blue Mage INeffective?)
Yekyaa
04-13-2011, 10:43 PM
RE: Blue Mage spells.
Did you mean to say these spells will no longer be "ineffective"?
Or are they just not going to work for processing red/grellow/blue triggers any more?
I'm thinking it might have been a simple typo. Any dev want to double check that info?
Ravenmore
04-13-2011, 10:47 PM
Think they are for 1000 needles were its a all or nothing spell and that doll spell that stun messes with the proc.
Went and check it out yeah looks like they are no longer going to work. what sucks is they taking the on useful spell to have set out.
Kuraudo
04-13-2011, 10:49 PM
RE: Blue Mage spells.
Did you mean to say these spells will no longer be "ineffective"?
Or are they just not going to work for processing red/grellow/blue triggers any more?
I'm thinking it might have been a simple typo. Any dev want to double check that info?
Blue magic spells are only for grellow procs and it's not a typo. This means that Blue Mage will only need to set one spell per element now. Yay! :)
Yekyaa
04-13-2011, 11:26 PM
Blue magic spells are only for grellow procs and it's not a typo. This means that Blue Mage will only need to set one spell per element now. Yay! :)
Oh wow, I totally misread that. Nice catch.
I forgot there were 2 spells per proc and they only removed one "Death Ray / Blitzstrahl / Hecatomb Wave / 1000 Needles / Frost Breath / Firespit / Regurgitation / Seedspray"
Although strangely, even at level 76 subbing BRD I never had an issue with procing the regular elemental Blue Magic (8 elements, dark/light were difficult sometimes)
The question remains, will this resolve the issue with procing BLU light element on mobs like Bennu? Wasn't Radiant Breath a problem as well or was it just 1000 Needles?
Kwate
04-13-2011, 11:28 PM
Radiant Breath or 1000 needles, pick your poison, I chose the Breath spell.
Chronofantasy
04-14-2011, 12:34 AM
I wish they would've gotten rid of Maelstrom and have kept Regurgitation. It will definitely make procing yellow easier for blu now.
Garota
04-14-2011, 12:53 AM
Too lazy to go look'em up, but can the remaining spells be equipped as a subjob?
Ravenmore
04-14-2011, 01:01 AM
No death ray was the only one that could be set under 45.
My bad you can set Mysterious Light at 40
Garota
04-14-2011, 01:08 AM
Boo! So we still need to bring a BLU, unlike replacing BRD with BLM/BRD for Elemental Seal to efficiently land a threnody.
Ravenmore
04-14-2011, 01:13 AM
Or you not take one on anything weaker then boss or +2 item mobs. The rest can just burn down and repop and hope it doesn't come up again. Though I would take ever job i could for those just cause getting pops for them in a pita.
Alhanelem
04-14-2011, 02:19 AM
RE: Blue Mage spells.
Did you mean to say these spells will no longer be "ineffective"?
Or are they just not going to work for processing red/grellow/blue triggers any more?
I'm thinking it might have been a simple typo. Any dev want to double check that info?
He means to say: "These spells will no longer be used to proc weakness."
Which is good, because they're too hard to proc with.
Randwolf
04-14-2011, 02:23 AM
Boo! So we still need to bring a BLU, unlike replacing BRD with BLM/BRD for Elemental Seal to efficiently land a threnody.
Suck it, lol. :p
Actually, at least now you won't have to sit there and hold a mob forever while the Blu tries over and over to get 1,000 Needles to land.
Chronofantasy
04-14-2011, 02:27 AM
Yes, 1,000 needles was the greatest pain. It's a longass recast and then when it goes off you have a high chance of it resisting or a chance of the mob casting a spell/using tp. Holding the NM too long can also cause a wipe or half the pty/alliance to wipe and sometimes your group looks a little goofy if they're wiping to a fairly weak NM just because they're holding the NM too long until they get all the procs they need.
Adjusting some of the Blue Magic trigger spells is a nice touch, but what, if anything, can SE do about NMs that are simply immune to certain magics? It's frustrating to pop an NM like Durinn or Titlacauan only to face a darkness-element magic trigger. Those NMs are simply immune to spells like Drain, Aspir, and Dispel. And these are only two example - there are plenty more.
Since most of us in Abyssea prefer working in small teams (like Salvage), we're already used to using unorthodox job combinations like subbing BRD on BLM. Someone mentioned subbing BLU a few posts earlier.
It is possible to adjust yellow!! spell triggers so that they trigger even when spells are resisted? I /slap myself every time I pop Titlacauan near Darksday. :(
Camate
04-14-2011, 04:39 AM
Sorry about the confusion in regards to the updated dev1003 thread. We updated it to be a bit clearer.
To clarify, the spells listed will no longer be used in attempts to proc that sweet sweet grellow. Essentially we will be reducing the number of BLU spells needed for any given element from 2 to 1.
Ravenmore
04-14-2011, 04:58 AM
Thank you for confirming it and clearing it up so fast.
Airget
04-14-2011, 05:42 AM
It is possible to adjust yellow!! spell triggers so that they trigger even when spells are resisted? I /slap myself every time I pop Titlacauan near Darksday. :(
I agree with that, it does seem kind of funny how even though you're triggering a "weakness" they are resistant to it. How is it possible for a creature to be immune to a weakness. There are three fixes I could see coming to mind, One could be that they create it so that the enemies weakness is always 100% accuracy when you hit them with it. The one you mentioned where the weakness triggers even if it's resisted. Or they could just omit those weaknesses from certain mobs so that they can' ever have those weakness. So if Durinn is resistant to dark, just remove it's chance of having a dark weakness so during the days Lightning-Light-Dark-Fire-Earth, dark will never be a potential weakness trigger for Durinn
Ohji_Lunartail
04-14-2011, 06:40 AM
Suck it, lol. :p
Actually, at least now you won't have to sit there and hold a mob forever while the Blu tries over and over to get 1,000 Needles to land.
Never had a problem with 1,000 Needles, Blitzeral on the otherhand...... Friggin stun procs...
Scuro
04-14-2011, 06:44 AM
Well reducing them to 1 is kinda cool, but really SE.... You should of kept Regurgitation, there is really nothing wrong with that spell,and honestly its possibly one of the most frequently used spells. Its Maelstrom that nobody likes lol.
Shin-Tsuchinoko
04-14-2011, 07:32 AM
Well reducing them to 1 is kinda cool, but really SE.... You should of kept Regurgitation, there is really nothing wrong with that spell,and honestly its possibly one of the most frequently used spells. Its Maelstrom that nobody likes lol.
the only reason why it was probably taken out, is that it's one of the mid to high damaging water spell for (Magical) Blu. With a low cost might I add.
Neika
04-14-2011, 07:33 AM
Thank you for getting rid of 1000 needles and blitz as procs for grellow! I had to play my boyfriends blu in abyssea a few times for nm's, and those spells sucked so bad! Ty ty ty ty ty ty ty! :D
Helel
04-14-2011, 08:56 AM
The only concern I have is for BLUs who like to solo a lot. There's less of a chance of processing yellow now, 1/7 = about 14%, 2/8 = 25%. This is really an update that will help parties "generally," but for BLUs specifically this is really more of a nerf. The only real problem was 1000 needles because of the fact that it can miss entirely. Blitzstrahl stun effect is annoying, but it doesn't affect the spell itself. Why couldn't they just replace 1000 needles with some other light spell or just remove it?
Rambus
04-14-2011, 09:26 AM
The only concern I have is for BLUs who like to solo a lot. There's less of a chance of processing yellow now, 1/7 = about 14%, 2/8 = 25%. This is really an update that will help parties "generally," but for BLUs specifically this is really more of a nerf. The only real problem was 1000 needles because of the fact that it can miss entirely. Blitzstrahl stun effect is annoying, but it doesn't affect the spell itself. Why couldn't they just replace 1000 needles with some other light spell or just remove it?
pretty much, more reason for omg get blm or we can't do this.
guess the only reasonable option is lower recast on magic hammer and let it be that? i think light of penance would have problems. I guess they could make it an off the wall spell like seedspray ( phy spell)
Ravenmore
04-14-2011, 09:43 AM
I wouldn't say its a nerf, when i'm soloing a NM last thing on my mind is yellow. Living to get the drops thats a bit differnt and if I cared enough I would get at least a rdm to help me maybe a blm if I had something on them.
xbobx
04-14-2011, 10:55 AM
Wow people actually needed them to confirm that? It was rather obvious. MMO players sometimes worry me.
Harukusan
04-14-2011, 11:14 AM
What sucks is that BLU is still on the list of yellow procs. They should be banished into oblivion!
Juilan
04-14-2011, 12:01 PM
What sucks is that BLU is still on the list of yellow procs. They should be banished into oblivion!
thats the next update
Ezekieal
04-14-2011, 01:51 PM
Sorry about the confusion in regards to the updated dev1003 thread. We updated it to be a bit clearer.
To clarify, the spells listed will no longer be used in attempts to proc that sweet sweet grellow. Essentially we will be reducing the number of BLU spells needed for any given element from 2 to 1.
Thanks for clarification, however where it says "New ways to obtain empyrean items" does that only refer to the +1 and +2 seals as outlined in the post or does it also refer to empyrean weapon items?
I am becoming increasing frustrated at everyone and their mother camping gukumatz for their sobek pops. I have seen 10~ seperate groups camping at the same time. It feels like i may never get my Zorro ws! ; ;
So other ways to obtain empy weapon items would be awesome, or make the timed pop nms for empy weapon nm popsets forced pop (ie gukumatz, heqet, tunga and amun). Those are the only ways i can see that will ease the conjestion reguarding those nm's.
Lushipur
04-14-2011, 03:16 PM
sobek drops seal too, so i suppose we can pop soben in vision area and obtain all the drops.
the question is, we still need the same pop KI or we will get new pop KI in vision area (guku will pop in vision area too?)
Leonlionheart
04-14-2011, 07:04 PM
Never had a problem with 1,000 Needles, Blitzeral on the otherhand...... Friggin stun procs...
Koios, the T2 VNM in A-Altepa, is immune to 1,000 Needles.
Leonlionheart
04-14-2011, 07:06 PM
sobek drops seal too, so i suppose we can pop soben in vision area and obtain all the drops.
the question is, we still need the same pop KI or we will get new pop KI in vision area (guku will pop in vision area too?)
I'm 100% certain you're mistaken about how things will happen.
They aren't moving around NMs, just adding items to the droplist of NMs
For instance right now Sobek drops Sobek skins, Kamome, Skogul Lance, Stone of Balance, and Card of Balance. They may add Jewel of Ardor to this list, or something along those lines.
No way in hell will you be able to pop Sobek in visions areas. That just sounds sooooooooo stupid.
Ezekieal
04-14-2011, 10:51 PM
sobek drops seal too, so i suppose we can pop soben in vision area and obtain all the drops.
the question is, we still need the same pop KI or we will get new pop KI in vision area (guku will pop in vision area too?)
I'm 100% certain you're mistaken about how things will happen.
They aren't moving around NMs, just adding items to the droplist of NMs
For instance right now Sobek drops Sobek skins, Kamome, Skogul Lance, Stone of Balance, and Card of Balance. They may add Jewel of Ardor to this list, or something along those lines.
No way in hell will you be able to pop Sobek in visions areas. That just sounds sooooooooo stupid.
What i meant by adding new ways of obtaining empyrean weapon items was probably HKCNM's, in the same way as KSNM99 give black belt items, for example in a HKCNM fight there will be a bugard that drops sobek skins and slime that drops fistule discharges etc. adding sobek bukhis etc etc pops to new zones is jus rediculous lol
well whatever happens something has to be done about the sheer number of people camping these timed popset nm's, and after server merge its just going to be plain retarded. can easily see 25-50+ people camping each gukumatz pop.
While your scenario may happen in the future, the Dev Notes on the Abyssea Adjustments specifically state that these 'battlegrounds' will reward +1 seals.
Also, these adjustments are indeed the something that's being done about the time-spawn NMs. The players who only want the +2 items from Sobek, for example, will soon have the option of killing an NM a Visions zone for the same +2 items that Sobek drops. The players who are upgrading Empyrean weapons, however, will still have to compete for Gukumatz, Tunga, Heqet, Amun, and so on.
I like options. Especially since I intensely dislike camping Tunga and Amun...or doing much of anything in Abyssea-Attohwa. Haha
Ezekieal
04-14-2011, 11:21 PM
i see what you are saying but that wont help the conjestion at all.
out of those 25-50+ people camping gukumatz 100% are upgrading empyrean weapons.
if you're an ls leader and you have 10+ people camping on your behalf sure its easy, but not when you are solo/duo/trio and competeing against that 10 and another 10 and another few small groups and a few soloers yada yada yada you get the picture. in creating the wonderfully accessable world that is abyssea, where not only the douche bag leaders of hnmls's can get the good gear but everyone pretty much can, they somehow managed to start pandering to the old hnmls leaders again, it makes me sad.
I've often camped Gukumatz and not once did I camp specifically for Sobek Skins. I can say the same for every single highly-camped timed-spawn NM in Scars of Abyssea.
I, for one, will be thrilled to have other options for acquiring the +2 items that drop off these highly-contested NMs.
Ezekieal
04-15-2011, 01:17 AM
I've often camped Gukumatz and not once did I camp specifically for Sobek Skins. I can say the same for every single highly-camped timed-spawn NM in Scars of Abyssea.
I, for one, will be thrilled to have other options for acquiring the +2 items that drop off these highly-contested NMs.
well i am speaking about Lakshmi, where there are a million nin's aftre their kennagi.
if not everyone is after nm's for empy weapon items on your server then you are lucky as it will actually help.
its even got to the point where people steal him, like when i was there camping one time with a couple friends that were helpin me, we got claim but the person already had the ki so we need to release it and change claim, however as soon as the claimant died so someone else could in our party could claim, there was like 8+ people at least standing on top of us and instantly took it.
I am glad for you gettin what you need to help with your +2's but i dont think it will help the regular players here on lakshmi workin on an empy weapon too much, unfortunately.
RaenRyong
04-15-2011, 01:22 AM
its even got to the point where people steal him, like when i was there camping one time with a couple friends that were helpin me, we got claim but the person already had the ki so we need to release it and change claim, however as soon as the claimant died so someone else could in our party could claim, there was like 8+ people at least standing on top of us and instantly took it.
Wouldn't really call it stealing. I like to think of that KI => Claim system as limiting the amount of pops one group can get.
Ezekieal
04-15-2011, 01:37 AM
yeah i get that but its still lame. like i said it needs to be sorted. either make them force pop or add empy weapon items to battlefields. even if its not in theis next update it has to be done.
oh and those same people will call you every name under the sun if the roles were reversed saying its stealing unless its a full wipe.
i really hope for ffxi's sake that endgame ls's full of assholes is confined to lakshmi lol
Chiibi
04-15-2011, 05:48 PM
To clarify, the spells listed will no longer be used in attempts to proc that sweet sweet grellow.
Why..why does this make me laugh so much xD
Siiri
04-15-2011, 07:11 PM
i see what you are saying but that wont help the conjestion at all.
out of those 25-50+ people camping gukumatz 100% are upgrading empyrean weapons.
if you're an ls leader and you have 10+ people camping on your behalf sure its easy, but not when you are solo/duo/trio and competeing against that 10 and another 10 and another few small groups and a few soloers yada yada yada you get the picture. in creating the wonderfully accessable world that is abyssea, where not only the douche bag leaders of hnmls's can get the good gear but everyone pretty much can, they somehow managed to start pandering to the old hnmls leaders again, it makes me sad.
That is not true at all as has already been pointed out. Do you think people don't want +2 items from Sobek? My ls has camped it many times and none of one has camped it for empyrean weapon. Even Tunga in Attowa, someone who just came back to the game in my linkshell needs Attowa clear and last time we went to try and get tunga there were 30 people there. Its ridiculous. Yes, they were 2 of the old HNMLs too, so we knew we weren't going to claim.
Tsukino_Kaji
04-15-2011, 07:55 PM
What's funny is that the blu spells they are removing are the half I have and that then ones that are staying in are the ones that I am missing. lol