View Full Version : I want to ask English-speaking players
Litchy
08-19-2017, 04:46 AM
Nice to meet you.
I am a Japanese FFXI player.
I registered in this forum earlier.
This sentence is written using Google translation.
thank you for reading.
I thought that you would like to know the opinion of players in English-speaking countries.
What do you guys think about Japanese or FFXI management team? Is there any doubt?
I love FFXI, but I think that there is a way to make friends with more foreign people.
If there is a way, FFXI will be more fun.
I am thinking to call youtube against Japanese people.
Please let us know your opinion by all means! In case of
Thank you:)
Aysha
08-21-2017, 12:27 PM
{Hmmm}.
I will try to use as simple words as possible, please forgive me if you do not understand anything in this reply.
I do not have anything at all against Japanese players, or the FFXI management team. I feel that Square-Enix could devote more resources to a game that is still being played by a reasonable number of people, so that more could be added to the game (even if it was only changes to make the game more pleasant, rather than adding new content) but I know that the FFXI Management Team is not to blame for this, so I do not blame them. They can only work with what they have.
I play on Sylph, and I do not have a lot of interactions with Japanese people (they are on a much different time zone than we are -- Japan is GMT+9, I am GMT -5) but from what I have seen, they seem pleasant enough though language barriers do exist.
One thing you said I do not understand (translation error?):
I am thinking to call youtube against Japanese people.
I do not know what was meant by this.
I hope this helps!
Nyarlko
08-21-2017, 12:56 PM
Hello! I love this game too. ^^
I appreciate everything that the development team is still doing even with such a small team. I'm looking forward to the new battle content that was announced several months ago! But, I am sad that the English forums have not had any active Community Representatives for a rather long time. There is a lot of communication between Japanese players and the development team, so it is easier to have player suggestions and complaints heard and easy for the team to get player feedback.
About player communication, maybe it would help if more things were added to the auto-translate dictionary? There are still battle content terms that are not included (like "Legion".)
Litchy
08-21-2017, 07:16 PM
I'm glad your reply.
Due to the different time zones, you mean that you do not feel the language barrier.
And you are enjoying FFXI.
Thank you for writing with simple words.
The meaning of the sentence of youtube ~ is as follows. I made a mistake in writing.
I would like to make a video of FFXI and tell the Japanese player about your opinion.
Because I want people to know that not only Japanese but also many people like FFXI.
Aysha
08-21-2017, 07:23 PM
The meaning of the sentence of youtube ~ is as follows. I made a mistake in writing.
I would like to make a video of FFXI and tell the Japanese player about your opinion.
Because I want people to know that not only Japanese but also many people like FFXI.
That is much more understandable!
This sounds like a good idea, and I hope you are successful for the good of everyone who enjoys FFXI.
I feel that SE has a game with a lot of history, and players who have played this game for 10+ years. I regularly see players that I remember seeing from the time when Promathia was current content. I am sad that SE has set the game aside and have given it so few resources to continue development when there are a good number of people who still enjoy it.
I am sad that we never saw the Windows PC UI updates, or a lot of the other planned features that were mentioned but never came to be. I do not blame the FFXI Management Team as I have said before, as they can only work with what resources they have been given by their company. I wish the company itself would realize that there are still many English-speaking players who want to see this game continue to succeed.
I hope that efforts like yours help with this.
Litchy
08-21-2017, 07:29 PM
Thank you for your reply!
I am surprised that the English forum is not active.
And I am looking forward to new content as well as you.
Even in the Japan Forum, there are many differences in misunderstanding and recognition between the management team and the player's interaction.
I thought about writing the "automatic conversion dictionary" you say in the Japanese forum.
The fact that you like FFXI made me very happy.
I'm sorry for the poor sentences.
Thank you ^ ^
Litchy
08-21-2017, 07:39 PM
Thank you!
As you said, there are many Japanese that Promathia mission was hard.
Now I am telling you that it is very easy to capture.
Perhaps, by continuing such activities, many former players may come back.
I would like to tell you more overseas that there are players of your kind like you!
Hawklaser
08-23-2017, 09:05 AM
The only complaints I have ever had against FFXI has been how enigmatic the communication can be at times, and how slow things get addressed at times. The recent changes to Boost, is a good example for the communication. The initial information we got, had no mention of the effects varying by how long one waited. If its something that needs re-balancing or adjusting, waiting to long can be a very bad thing, as it is what causes people to change to the more popular jobs faster.
The developers have done a lot of things right over the years, and that doesn't get brought up as much due when things are all going good, most just keep on playing the game. That being said, if it is possible I would very much like to see a relaunch of FFXI with upgraded technology and some graphical updates to bring it more into the modern era. FFXI doesn't need to be completely redone, a slight facelift could be enough to attract new players or more of a reason to try and get more people one knows to play.
FFXI is one of the few MMO's I still really enjoy, and for two big reasons. The international servers, and major goals a player could work towards years ago are still relevant today. Always enjoyed the fact that could meet and interact with people around the world, as not only can you meet a lot of interesting people, it also helps avoid the feeling of being on an empty server when you can only play at odd hours for your own region. As to the major goals, just look at Relic gear, Aegis for example, they are all still relevant and worth working towards, while a lot of other MMO's the best gear becomes junk soon as the next expansion comes around.
The biggest reason I can think of as to why not as much interaction occurs is because of the language barrier. Auto-Translate did a good job for the simple things, like experience point (EXP) parties back in the day, but it falls short for events that take more communication to succeed at.
As to English forums not being active, general discussion might have been a better spot to get a larger response for these questions.
Nyarlko
08-23-2017, 10:39 AM
I think that the big reason for less activity on the English forums compared to Japanese forums is that we have no communication from the development team. They post and reply to posts almost daily on JP side, while NA is lucky to get one dev post per month. If communication was not one going only in one direction, then I believe that more players on this side would be active in the forums.
Rwolf
08-23-2017, 11:18 PM
I agree. The English forums in my opinion tends to be inactive because we get little communication from the development team and community representatives. English forum moderation seems very small which deters me posting or reading as much as I use to here.
Litchy
08-24-2017, 01:34 AM
I agree with your opinion.
FFXI is an environment where foreign players and Japanese players can easily interact. In spite of that, I believe that tools and means to overcome language barriers are unsatisfactory.
In order to enjoy various contents which exist now, many more tools such as automatic translation are necessary.
I appreciate your polite reply.
I want English forum to become more active. I would like to say to the management team about that in the Japan Forum as well.
Thankyou!!
Litchy
08-24-2017, 01:41 AM
Thank you for your reply!
I did not know the situation that the English forum was inactive.
And I am surprised at that fact.
I think both English-speaking players and Japanese players are important.
Therefore, I do not know the reason for the correspondence of the management team that does not reply.
This has to be improved.
Thank you for letting me know important issues! !
Litchy
08-24-2017, 01:46 AM
The management team sometimes says. "There are few employees engaged in development"
Once you hear this, I will not be able to say anything.
But I do not think this situation is good.
I am glad that I will be happy if this problem goes into solution little by little.
I am delighted with your reply.
Thank you!
Nyarlko
08-24-2017, 04:00 PM
A while back, our primary Community Representative "Camate" left his position and we have not been notified that it has been filled, so the lack of communication on this side is probably due to that. :(
You should look at our Dev Tracker. We get nearly zero postings except for monthly update notices...
Litchy
09-06-2017, 12:04 AM
It is a problem that the existence of the community representative "Camate" is gone.
That is really regrettable.
What happened after "Camate" left?
I will ask the operation team.
I saw Dev Tracker.
I thought that was synonymous with no response.
Currently there seem to be six major administrators.
It is that there are only six people shrinking.
I do not know who is in charge of overseas service.
I think I'm going to ask about this, but I doubt if the answer will come back.
camaroz
09-06-2017, 02:29 AM
よろしくですー
I think most if not all want to play together, the problem is communication by far. I am pretty good at trying to get acquainted with other players and helping out. I think the times that I have been allowed to play with Japanese or 一緒にやりませんか it has gone well. However unless the translate that I use makes sense sometimes not sure or clear of the direction of the leader. Would love to see a more unified community. Thanks for reaching out and making this post.
Nasugo
12-25-2017, 02:17 PM
...I would very much like to see a relaunch of FFXI with upgraded technology and some graphical updates to bring it more into the modern era. FFXI doesn't need to be completely redone, a slight facelift could be enough to attract new players or more of a reason to try and get more people one knows to play.
Already happening with Unreal Engine 4 :) To my knowledge, it's still being headed by Nexon as a reboot for mobile devices with oversight from the original FFXI team (correct me if I'm wrong about the last part).
Although it's been said that it's for mobile phones / tablets (the Snapdragon 845 is looking to be pretty powerful - the previous 835 is going to run full versions of Win 10 soon), it wouldn't surprise me if it turned out to be "Oops! And we're also bringing it to PC and Consoles, too. Because." sort of situation. SE flat-out lied to everyone when it said it was working on "Another MMO project that might not even be Final Fantasy related" way back when FFXI was peaking; they admitted later that they knew full well that it was going to be a full-on, numbered, Final Fantasy title without any inkling of an idea of it being anything but (turned into the original FFXIV before A Realm Reborn happened).
From what's been released, I'm going to put my marble count in it being a fairly faithful port of the original game (I think they said they would launch with up through the Rise of the Zilart campaign / right up to but not including Chains of Promathia, but a plan to eventually get everything through Rhapsodies of Vana'diel remade) but:
*Free to play
*Boost micotransactions
-----"Pay $4.99 for 3 EXP potions that increase your Experience Point gain by 25%-50% for 1 hour!" or somesuch, hopefully just limiting boosts to the "You still have to work for it, but you can get it a bit faster" micro-trans category that seems to be mostly "Gamer-Approved as Fair™"
*Cosmetic microtransactions, like special outfits or the ability to dye parts of existing outfits different colors.
*Some sort of Trust-like "Gacha" mechanic, where different trusts are obtained from a Loot-Crate system.
Which makes sense for a mobile game. They said they are gearing content to be back to the originally intended "2-3 people roaming and killing things 'adventuring'" design. This would let a random person log in with their phone, summon their favorite Trust character or two, get some sort of login / activity currencies, level for a bit, talk to friends, and log off in a relatively short period of time. Later, when they have more time, they can party up with a few real people / friends to tackle BCNM / Quest / Mission fights that need more coordination.
Who knows, though - we could get the "6 people fighting Incredibly Tough monsters for hours on end without spending a dime" experience as well as a "me and my trusts / a friend or two with some paid exp boost potions" scenario.
With the right values, I think all that could turn into a very fair, balanced, profitable progression system that would bring in players. Hard-core people can play and earn things with time and effort like the old days, but others can keep up with their friends with paid potions and boosts. Both groups can partake in cosmetics and other such item festivities, all in lieu of a subscription model. I think The Elder Scrolls Online and Black Desert have survived mostly on this type of mechanic implementation after abandoning the "subscription-fee-to-play-at-all" model (though I think they bundle some currency and boosts into an optional monthly fee now).
(Somewhere) it was mentioned that Final Fantasy XI was the most profitable Final Fantasy, period. It would make a whole lot of sense, financially / business-wise / gamer-wise, to keep what made the game good, add-in a few modern conveniences, and release it to a new generation of gamers (as well as all of the older folks that saw the first one come and go :) ). Most of the criticism I heard about XI was the time commitment and not being able to get a group together. If they can get some good onboarding / tutorial mechanics in as well as a robust Trust NPC/AI system to make even small bursts of solo / low-man gameplay feel rewarding, I think SE could carve out and revive a good segment of the "dying / aging" MMO market again with an accessible, proven, AAA title that's learned from past mistakes and current industry trends and innovations to truly become a hit (again).
Sorry for being a bit off topic :X! I'm just super excited and hopeful for all players, English, Japanese, or otherwise, to get back into the FFXI experience again.