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View Full Version : Ambuscade Cape upgrading process improvement...



Edelfelt
08-03-2017, 02:06 AM
Please let us upgrade the Ambuscade Capes like Escha gear. I'm talking about the need to trade 60 times just to upgrade this cape 1 upgrade at a time lol. xD

Zuidar
08-03-2017, 02:32 AM
This was unfortunately intended by the Devs because of something on the line of making mistakes in trading in mats on the wrong augment than the one you desire to augment


Hello!

Unfortunately, we have no plans to make this adjustment.

The reason being we wanted to lessen the risk of mistakes happening when trading in multiple items at once. For example, if you turned in 20 and selected the wrong stats, then it would have been a lot worse than trading in one and making a mistake.

We hope you understand our decision when it comes to trading items concerning Ambuscade-related cape augments and thank you for your feedback!

Shiyo
08-03-2017, 04:51 AM
This was unfortunately intended by the Devs because of something on the line of making mistakes in trading in mats on the wrong augment than the one you desire to augment

That literally doesn't make any logical sense. I'm going to assume it's a mistranslation.

Please fix ambu cape trading so I can fully augment in 1 trade instead of 20 per augmentation. Thank you.

Nyarlko
08-03-2017, 04:59 AM
That literally doesn't make any logical sense. I'm going to assume it's a mistranslation.

Please fix ambu cape trading so I can fully augment in 1 trade instead of 20 per augmentation. Thank you.

It's not a mistranslation unfortunately. When they made the system, there were several things missing for it to have been safe for the devs to allow multiple upgrades per trade. Like no way to change upgrade path IIRC without restarting from 0.

They've also said that it would take as much work to accomplish it now, as it would to implement new battle content... It would be easier for them to delete the current NPC and replace it with a new one built from scratch, than it would be to change anything not designed to be changing monthly anyway.

Shiyo
08-03-2017, 05:03 AM
It's not a mistranslation unfortunately. When they made the system, there were several things missing for it to have been safe for the devs to allow multiple upgrades per trade. They've also said that it would take as much work to accomplish it now, as it would to implement new battle content... It would be easier for them to delete the current NPC and replace it with a new one built from scratch, than it would be to change anything not designed to be changing monthly anyway.
That makes even less sense. I'm going to assume that's a mistranslation as well.

Nyarlko
08-03-2017, 05:07 AM
That makes even less sense. I'm going to assume that's a mistranslation as well.

No mistranslation. It's the way it was designed. Doesn't matter whether you like the answer if it's true, or official.

Shiyo
08-03-2017, 05:09 AM
No mistranslation. It's the way it was designed. Doesn't matter whether you like the answer if it's true, or official.

I don't believe that it's actually possible to design something that..awkward.

Anyways.

Please fix ambu cape trading so I can fully augment in 1 trade instead of 10-20 per augmentation. Thank you.

Nyarlko
08-03-2017, 05:21 AM
I don't believe that it's actually possible to design something that..awkward.

Anyways.

Please fix ambu cape trading so I can fully augment in 1 trade instead of 10-20 per augmentation. Thank you.

Well, it happened. So it doesn't matter if you believe it did or not. Far from the first time that content/gear was more convoluted than actually necessary too. :/ (Have you ever made a completed Monstrosity torque? I haven't been able to find full completed stats on those, and believe that the lack of info is due to the overly complex system making it undesirable to even bother completing the content.)

The official line on this IS that they don't want to, and are unable to due to technical reasons, make the change requested.

I'd be far more surprised if they started working on this, than if the announced new battle content provides even more awesome capes that utterly obsolete Ambuscade capes. ^^;; They DID say it would be easier to make a new event than to fix Ambuscade after all. Maybe it's a straight up replacement. XD

Kishr
08-03-2017, 07:32 PM
Can they just make it so he can store the dye, sap, thread etc stuff?

From that can have like a double confirmation like selling in AH has when we pick a augment.

Also can choose how many upgrades with that item we want.

Would fix the problem.

Kishr
08-03-2017, 07:44 PM
Like no way to change upgrade path IIRC without restarting from 0.

The needle changes the stat you chose and keeps the amount trading in, 1k gallantry and only 2 available per month, but it's a option.

Nyarlko
08-03-2017, 11:18 PM
The needle changes the stat you chose and keeps the amount trading in, 1k gallantry and only 2 available per month, but it's a option.

The needles are one of the things that was not included at launch, and so was not accounted for in the design. (I was talking about the state that "Ambuscade" was in for that first month or two.) Honestly, I'd bet that devs are probably kicking themselves for designing the augment system the way they did, but if it was something that was feasibly fixable, then they would have caved to the vocal pressure from both sides of the forums long ago. (Even if just to shut us up. lol)

Urmom
08-04-2017, 02:34 AM
I don't believe that it's actually possible to design something that..awkward.

.
What game have you been playing? :p

Sicycre
12-07-2017, 10:03 AM
Hello, everyone!

Previously, we mentioned (http://forum.square-enix.com/ffxi/threads/50724-Ambuscade-tweaking?p=580339&viewfull=1#post580339) that although we understood how it can be tedious, it was implemented this way to stress the need to be careful with what you're trading when augmenting your Ambuscade Capes.

With that said, the following adjustment is under consideration based on everyone's feedback.


Regarding item exchanges when upgrading Ambuscade job mantles:

We are looking into a system where only the first item traded will determine the parameter to upgrade and everything after that can be handed over all at once. There is a limit to the number of upgrade items that can be obtained in one month from Ambuscade, so in order to keep the risk of making a mistake to a minimum, we are planning on dividing the process into two steps:

First, trade the correct upgrade item for determining the parameter.
Next, trade multiples of the first upgrade item in order to further upgrade the parameter.

We are hoping to have this system implemented after summer of next year!


Regarding the exchange list for accumulated hallmark points:

Furthermore, we are looking into a system where items that have already been exchanged will be removed from the list just like when hallmarks and gallantry are consumed.

When this was first implemented, the number of points obtained were low, so the current system was made assuming that items would be exchanged in order. However, looking at recent trends, we have determined that exchanges rarely take place in order and have decided to make the system align more with player behavior.

This system is being adjusted for implementation early next year.

We are making adjustments to make both a reality, but depending on the results, there is always a possibility that they cannot be implemented, so please bear this in mind.

Once again, thank you for your feedback!