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View Full Version : Coalition Assignment Rank and Imprimaturs recharge rate



Zuidar
07-07-2017, 03:28 AM
Will there be any sort of adjustments towards ranking up in each coalition guild for assignments and any sort of adjustments to the recharge rate Impimaturs used for them? It's insanely long to wait and use them to do assignments to rank up and max all coalition guild ranks.

Sirmarki
07-07-2017, 07:10 AM
There are ways of lowering it, by getting certain KI's.. I can't remember the exact details though.

Zuidar
07-07-2017, 07:23 AM
There are ways of lowering it, by getting certain KI's.. I can't remember the exact details though.

Yes I know, but at this point that's little time shaved off for the recharge rate to justify compared to a couple-few years back. A bonus to recharge rate for imprimaturs should also take into account from adoulin fame and Adoulin mission progress and something that could lower it down to maybe max 60-150 minutes per imprimatur with shovel cordon KIs counted

Mainly the big roadblock is time Imprimaturs take to being replenished to max out ranks, which is incredibly time consuming and takes months for some people

With the Ygnas Directive storyline quest concluded and a new Trust ( Ygnas WHM) and the requirement to even start the whole questline is the prerequisite of having Legend rank in every coalition plus all assignments completed and nearly every adoulin quest/ all missions done.

It would be a welcoming Quality of life suggestion to see this

Zuidar
07-11-2017, 03:34 PM
It would also be nice to add a bonus boost to rank points toward ranking up doing coalition assignments. The amount of Bayld gained shouldn't really big a problem (Please do not say the "B" word). I'm fine with a little nerf to Bayld gained from assignments as long as the recharge rate of imprimaturs is significantly increased and boosted bonus rank points towards next ranks from coalition assignments. It's annoying for such long wait downtime for months to get Legend rank in all coalitions.

Aysha
07-17-2017, 03:04 AM
I don't really see why Bayld should be a problem, it's not like there's THAT much you can actually buy with Bayld other than maybe Mog Garden fertilizers. I've got a few million Bayld without even trying, to be honest.

Zuidar
07-17-2017, 06:05 AM
I don't really see why Bayld should be a problem, it's not like there's THAT much you can actually buy with Bayld other than maybe Mog Garden fertilizers. I've got a few million Bayld without even trying, to be honest.

Agreed, but from the Dev's view about the "You know what 'word' " when doing certain assignments that take only a few seconds that net you a lot of bayld based on imprimaturs used. I find this ridiculous now (maybe/maybe not somewhat if it was 2-3 years ago) that if this was still to be the case in their eyes. At first, they were looking into adding a bonus to the KI gained from rhapsodies to this effect to reducing the recharge rate, then they were looking into a feature to reduce the refresh timer, then they just scrapped it altogether trying to justify the amount of bayld gained from assignments. This should no longer be any reason or the case to hold back/off on making adjustments to the refresh rate of imprimaturs.

Ralos
11-01-2017, 08:33 AM
Can we please get some sort of update to increase imprimatur regeneration or something? If Bayld is really the problem, make it so we can buy imprimaturs with Bayld, maybe?
As a returning player, the gate of coalition assignments has been staggering, to say the least.

Sirmarki
11-01-2017, 08:33 PM
Can we please get some sort of update to increase imprimatur regeneration or something? If Bayld is really the problem, make it so we can buy imprimaturs with Bayld, maybe?
As a returning player, the gate of coalition assignments has been staggering, to say the least.

What's the rush? :)

Aysha
11-06-2017, 06:19 AM
What's the rush? :)


Oh, I dunno, the fact that the only good healer trust in the game is locked behind this whole shebang?

Sirmarki
11-06-2017, 09:54 AM
Oh, I dunno, the fact that the only good healer trust in the game is locked behind this whole shebang?

Yes, I have Ygnas.
That's the point though, it's something to work towards, like anything that is decent. Other trust healers more than suffice until you get Ygnas - It's not like you are locked out of anything without it.

Lets make it so everyone can skip to 'the best stuff' in no time? Then people will be standing around saying "I'm bored" and/or just quit.

Aysha
11-06-2017, 08:35 PM
Yes, I have Ygnas.
That's the point though, it's something to work towards, like anything that is decent. Other trust healers more than suffice until you get Ygnas - It's not like you are locked out of anything without it.

Lets make it so everyone can skip to 'the best stuff' in no time? Then people will be standing around saying "I'm bored" and/or just quit.

There's Ygnas, and then far, far below Ygnas are the other trust healers. It's not "skipping to the best stuff", it's more like the difference between using Sparks gear and getting, say, the new Lv119 gear. There's a huge noticeable difference. It wouldn't be so bad, if the gap weren't so absurdly big between Ygnas and the other healers.

Kupipi blows her MP in 2 fights casting Paralyze and Slow (and usually gets resisted so she keeps retrying) and has no MP recovery outside of Starlight/Moonlight.
Apururu (UC) will let you die because she wants to maintain Stoneskin 100% of the time and is oftentimes casting it while people are dying.
Cherukiki loves Regen and won't keep anybody alive because she relies on it like a crutch.
Mihli is subbing /war (IIRC?) and is the classic melee WHM that will run out of MP faster than Kupipi because she doesn't even use MP WS.

That just leaves Yoran-Oran and that other UC guy from Sandy, and that Galka... the Galka I'm pretty sure would have the same problem as Mihli, but worse (because he's a Galka..) and the UC guy from Sandy, I remember there being a problem I was reading about with him, I don't recall.

Yoran-Oran seems to be the only 'decent' choice, but even he doesn't sound like he comes even close to Ygnas.

Your Healer trust is pretty freaking important. To lock the only good one that's a full 100% healer and not trying to multitask behind such a long ridiculous grind that is time-gated is just absurd. If the gap between Ygnas and the other healers wasn't so large, or if Ygnas had been anything other than a healer, this wouldn't be as big of an issue, but yanno...

In fact, when asked about "Why do all the healer trusts suck?", SE's response was "Get Ygnas".

*sigh*

Yeah, just like that, "Get Ygnas". Let alone that there's a minimum of what again, 6 months of time-gate grind before you can even try to do that?

Sirmarki
11-07-2017, 12:30 AM
There's Ygnas, and then far, far below Ygnas are the other trust healers. It's not "skipping to the best stuff", it's more like the difference between using Sparks gear and getting, say, the new Lv119 gear. There's a huge noticeable difference. It wouldn't be so bad, if the gap weren't so absurdly big between Ygnas and the other healers.

Kupipi blows her MP in 2 fights casting Paralyze and Slow (and usually gets resisted so she keeps retrying) and has no MP recovery outside of Starlight/Moonlight.
Apururu (UC) will let you die because she wants to maintain Stoneskin 100% of the time and is oftentimes casting it while people are dying.
Cherukiki loves Regen and won't keep anybody alive because she relies on it like a crutch.
Mihli is subbing /war (IIRC?) and is the classic melee WHM that will run out of MP faster than Kupipi because she doesn't even use MP WS.

That just leaves Yoran-Oran and that other UC guy from Sandy, and that Galka... the Galka I'm pretty sure would have the same problem as Mihli, but worse (because he's a Galka..) and the UC guy from Sandy, I remember there being a problem I was reading about with him, I don't recall.

Yoran-Oran seems to be the only 'decent' choice, but even he doesn't sound like he comes even close to Ygnas.

Your Healer trust is pretty freaking important. To lock the only good one that's a full 100% healer and not trying to multitask behind such a long ridiculous grind that is time-gated is just absurd. If the gap between Ygnas and the other healers wasn't so large, or if Ygnas had been anything other than a healer, this wouldn't be as big of an issue, but yanno...

In fact, when asked about "Why do all the healer trusts suck?", SE's response was "Get Ygnas".

*sigh*

Yeah, just like that, "Get Ygnas". Let alone that there's a minimum of what again, 6 months of time-gate grind before you can even try to do that?

I'm not sure how you can be say Ygnas is 'the healer to get' because you have never used it. It's not perfect, it just has some decent AOE's when it decides to fire them off/has TP. It's situational. I still use Apururu now and again, and never had an issue.

Many people have cleared all kinds of high level content, even solo, with the original unity trusts, so again, it's not a "must". It's something to work towards.

Are you sure this game is for you? Most of your posts pretty much follow the theme of 'this is too hard to get, make it easier'.

Aysha
11-07-2017, 03:01 AM
I'm not sure how you can be say Ygnas is 'the healer to get' because you have never used it. It's not perfect, it just has some decent AOE's when it decides to fire them off/has TP. It's situational. I still use Apururu now and again, and never had an issue.

Many people have cleared all kinds of high level content, even solo, with the original unity trusts, so again, it's not a "must". It's something to work towards.

Are you sure this game is for you? Most of your posts pretty much follow the theme of 'this is too hard to get, make it easier'.

You are confusing grind with challenge. You're confusing waiting with challenge.

Time-Gating is not a challenge. In fact, it's an incentive for the player to NOT play the game, to be honest. Time-gating the best healer trust in the game is just stupid because that is basically telling the player "You know what, just take the next 5-6 months and only log in to do the imprimaturs once you get the missions and quests done." because the player is powerless to do anything about the wait times; they're purely waiting on the stupid imprimaturs to regenerate.

And to be honest, since Imprimaturs don't actually give you anything other than Bayld and XP/Limit Points, there's really no reason why they need to take so ludicrously long to regenerate.

We're not asking them to make the game "easier" challenge-wise, we're asking them to reduce the ridiculous time-gating of old content that newer content was gated behind for some odd reason I've yet to understand.

I mean, it isn't even "to get us to play longer" because you can play 24/7 and you will never reduce the amount of time it takes to get Ygnas, and since the game's storyline is "done" and none of the newest endgame content is soloable with trusts, or even 5-manned with a trust healer, it isn't like allowing us to get Ygnas a little faster is going to break their newest endgame content whatsoever.

So.....why again, do we need a colossal time-gate thrown down in front of us, again?

Nyarlko
11-07-2017, 03:41 AM
You are confusing grind with challenge. You're confusing waiting with challenge.

Time-Gating is not a challenge. In fact, it's an incentive for the player to NOT play the game, to be honest. Time-gating the best healer trust in the game is just stupid because that is basically telling the player "You know what, just take the next 5-6 months and only log in to do the imprimaturs once you get the missions and quests done." because the player is powerless to do anything about the wait times; they're purely waiting on the stupid imprimaturs to regenerate.

And to be honest, since Imprimaturs don't actually give you anything other than Bayld and XP/Limit Points, there's really no reason why they need to take so ludicrously long to regenerate.

We're not asking them to make the game "easier" challenge-wise, we're asking them to reduce the ridiculous time-gating of old content that newer content was gated behind for some odd reason I've yet to understand.

I mean, it isn't even "to get us to play longer" because you can play 24/7 and you will never reduce the amount of time it takes to get Ygnas, and since the game's storyline is "done" and none of the newest endgame content is soloable with trusts, or even 5-manned with a trust healer, it isn't like allowing us to get Ygnas a little faster is going to break their newest endgame content whatsoever.

So.....why again, do we need a colossal time-gate thrown down in front of us, again?

If you were playing 24/7, then you should have enough time to knock out all SoA quests, which would reduce imprimatur recharge time. Not by nearly enough IMO, but it is still there.

Urmom
11-07-2017, 04:13 AM
Time-gating is actually to get you to play more different parts of the game.

No idea what the endgame stuff is about. The newest endgame content is omen and people were duoing bosses with trust healers and sometimes tanks the week it was released. Alot of groups get by with rdms or /whm healers. Heck I do several without any healers at all. Might need a real one for Ou but the rest not even close. Farming is largely done solo since makes hitting a lot of objectives easier and Ygnas helps quite a bit.

Before that was reisinjima sure the T4 using traditional setups probably need a real healer but they are also designed for more than 1 party anyways outside of smn burn. T3s though have been done with trust healers... heck solo'd with trust healers and tanks lol.

Mithlas
11-10-2017, 01:57 AM
Don't you have to rank up in Coalitions in order to get the KI to reduce recharge time?
It's kind of a bad loop-progression in my mind.
Sure they could get all the SoA quests done - but that alone doesn't net you the KI.

Urmom
11-10-2017, 02:38 AM
Different ones have different requires. But yeah the highest ones require full completion

Aysha
11-10-2017, 08:30 AM
And then, even AFTER you get the KIs that don't require full completions... it barely even shaves any time off.

IMO, they should bake a larger reduction into late RoV, perhaps even the Scintillating Rhapsody, perhaps I don't know, shave off another 30% of the wait times for Imprimaturs because to be honest, Imprimaturs don't give you That much and if you've finished RoV, then you probably have access to pretty much anything you could ever want or need from SoA.

Getting even millions of Bayld isn't going to cause any balance issues or anything like that, outside of perhaps being able to spam fertilizers in the Garden, but even then... it's still highly random even with the fertilizers. You can buy expensive fertilizers and the items still end up being junk.

The XP isn't going to do much for you because face it, you can get a Level 1 to 99 in a few hours with a buddy just by parking yourself somewhere like Ra'Kaznar or Reisenjima and let them mass-murder everything in sight. Limit Points are useless these days, you max out on those in just a few grinding sessions on Apex mobs; 75 limits is what, an hour or less depending on your kill speed and which Apex you are doing?

Sirmarki
11-10-2017, 09:21 AM
75 limits is what, an hour or less depending on your kill speed and which Apex you are doing?

Wait... an hour... APEX.... to gain limit points!? Huh?

Sirmarki
11-10-2017, 09:29 AM
The XP isn't going to do much for you because face it, you can get a Level 1 to 99 in a few hours with a buddy

If the recharge timers were reduced by a substantial margin, and you have reached Legend in said coalition (which off the top of my head is something like 11k exp per completed quest) - You would be able level a job to 99 in no time, with (a) no buddy and (b) not even having to leave town. Which would be a fundamental game balance issue.

Nyarlko
11-10-2017, 06:07 PM
If the recharge timers were reduced by a substantial margin, and you have reached Legend in said coalition (which off the top of my head is something like 11k exp per completed quest) - You would be able level a job to 99 in no time, with (a) no buddy and (b) not even having to leave town. Which would be a fundamental game balance issue.

As is, I grind in a grand total of four zones for 1-99, 6-8hrs depending on ROV KIs, as low as 5hrs w/ exp campaign + rings + 6x ROV KIs. XD
There is no balance when it comes to leveling up already.. I don't think it'd be that big a deal to let players level 2nd+ jobs using coalition assignments rather than mindlessly slaughter everything that moves in Escha-Zi'tah, or stand around and have someone else slaughter clvl mobs for you, etc.

Unless imprimaturs were reduced below 4hrs per charge, I don't see any way for it to be more efficient to level via assignments than just going out and making monsters dead. :x

Aysha
11-10-2017, 11:43 PM
Wait... an hour... APEX.... to gain limit points!? Huh?

I said "up to an hour" to get 75 limits from Apex... I was talking about the weaker Apex if you were solo using a group of trusts.


If the recharge timers were reduced by a substantial margin, and you have reached Legend in said coalition (which off the top of my head is something like 11k exp per completed quest) - You would be able level a job to 99 in no time, with (a) no buddy and (b) not even having to leave town. Which would be a fundamental game balance issue.

You can go to any area in Adoulin or Reisenjima with a friend (or a 2nd account as everybody multiboxes these days) and get ridiculous XP for other jobs already, lol.

And last I checked, some of the best Imprimaturs only give 10-15k each. Even if you were to reduce it down to 1 hour per Imprimatur, you could do what, 15k XP every 3 hours? lawl. If I wanted to levelup, I could think of far easier/better ways.

Urmom
11-11-2017, 02:14 AM
Unless imprimaturs were reduced below 4hrs per charge, I don't see any way for it to be more efficient to level via assignments than just going out and making monsters dead. :x

technically speaking recharge rate would have no real effect on efficiency as it doesn't change how long it takes actually doing them. It will change how long from start to finish though... but as long as not in a hurry to level specific job oh well

Nyarlko
11-11-2017, 06:03 AM
technically speaking recharge rate would have no real effect on efficiency as it doesn't change how long it takes actually doing them. It will change how long from start to finish though... but as long as not in a hurry to level specific job oh well

That would be "efficiency". lol

Even if they reduced the recharge time to 10min each, it would still be more efficient to level by killing things.

Urmom
11-11-2017, 07:19 AM
That would be "efficiency". lol

Even if they reduced the recharge time to 10min each, it would still be more efficient to level by killing things.

I suppose. I'd consider efficiency time actually spent actively doing it.

Nyarlko
11-11-2017, 10:02 AM
I suppose. I'd consider efficiency time actually spent actively doing it.

I consider it to be "Amount of time/effort/resources spent/taken to reach lvl99". It doesn't really matter usually if it only takes 1-2 hours of time spent actually turning in imprimaturs to reach 99 if that's being spread out over several days. In that case, by the time you ding 99, a grinder like me would already have been 99 since the first day and working on improving gear/merits/etc for several days already.

I don't know for sure, but I would guess that like most other sources of exp, the amount receivable is capped to prevent leveling more than once per completion. If it is, then even by your criteria it would be slower than simply killing things.

Aysha
11-11-2017, 10:39 PM
I consider it to be "Amount of time/effort/resources spent/taken to reach lvl99". It doesn't really matter usually if it only takes 1-2 hours of time spent actually turning in imprimaturs to reach 99 if that's being spread out over several days. In that case, by the time you ding 99, a grinder like me would already have been 99 since the first day and working on improving gear/merits/etc for several days already.

I don't know for sure, but I would guess that like most other sources of exp, the amount receivable is capped to prevent leveling more than once per completion. If it is, then even by your criteria it would be slower than simply killing things.

It is indeed capped by leveling.

If you turn in a 10,000xp Assignment in on a Level 1 character, you will get the 500xp, ding Level 2 and then stop 1XP shy of Level 3 and end up wasting almost all of the XP. So, those awesome Legend Rank Assignments aren't even any good to do until you're Level ... 40? or so. And even then, you need to throw something else in, in-between the assignments to ding now and then so you aren't wasting half of the XP.

You would gain levels far faster by doing the Grounds Tome in the Crawlers' Nest until you're about 50-60 then you move onto Lv100+ mobs from there. That is, of course, unless there's a faster way I've yet to discover, like maybe Abyssea or something, never tried that. But IIRC, Abyssea requires Lv30 anyways.

Nyarlko
11-12-2017, 09:08 AM
It is indeed capped by leveling.

If you turn in a 10,000xp Assignment in on a Level 1 character, you will get the 500xp, ding Level 2 and then stop 1XP shy of Level 3 and end up wasting almost all of the XP. So, those awesome Legend Rank Assignments aren't even any good to do until you're Level ... 40? or so. And even then, you need to throw something else in, in-between the assignments to ding now and then so you aren't wasting half of the XP.

You would gain levels far faster by doing the Grounds Tome in the Crawlers' Nest until you're about 50-60 then you move onto Lv100+ mobs from there. That is, of course, unless there's a faster way I've yet to discover, like maybe Abyssea or something, never tried that. But IIRC, Abyssea requires Lv30 anyways.

Escha - Zi'tah for 40>90. It's basically grinding on rails, takes no mental capacity other than targeting the next mob, and can be done in a few hours. I rarely go the pure absolute efficiency route though, since I like to unlock trial ws along the way, but EZ should be the absolute best option for solo/lowman grinding. The only downside to this path is that you end up w/ zero regional currencies other than silt.

I've always avoided Abyssea leveling since ROV KIs do not apply inside there, and I'm pretty sure the math says normal grinding wins now anyway.

Aysha
11-12-2017, 11:31 AM
Escha - Zi'tah for 40>90. It's basically grinding on rails, takes no mental capacity other than targeting the next mob, and can be done in a few hours. I rarely go the pure absolute efficiency route though, since I like to unlock trial ws along the way, but EZ should be the absolute best option for solo/lowman grinding. The only downside to this path is that you end up w/ zero regional currencies other than silt.

I've always avoided Abyssea leveling since ROV KIs do not apply inside there, and I'm pretty sure the math says normal grinding wins now anyway.

Don't you have to buy Mollifiers though, because my luck about the time I'd show up in Escha without a mollifier and fight something that can actually kill me... uh whoops, boom. I'm dead. Yet when you WANT an NM, you could kill hundreds and not see a single one. And given that Vorseals only last an hour or so... well 500 silt per hour is actually a pretty significant drain.

EDIT: I'm aware Eschan Worms do not spawn NMs, but AFAIK they are the only enemy in EZ that doesn't spawn an NM randomly.

Dzspdref
11-12-2017, 12:06 PM
Totally off topic for the post here, but to continue your conversations... bgwiki has a page you can find if you search for "Fantastic EXPs and Where to Find Them" I've been using, especially for the lv. 60~70, 70~80, 80~90, then 91+ on Blanched Mandragorae in Ceizak, or Pinetoriums in Yahse. Works wonderfully. I overly enjoy the birds in both Caedarva Mire and Meri Mtn[S]. Very rarely any competition there for upwards of 5~7k exp a kill with just Exp Trusts and a ring. Took about 6 days, and ~2+hrs a day, to get my RNG, DNC, & RUN all from lv.49 to 99+ while soloing. Hope this helps....

Urmom
11-14-2017, 01:36 AM
I consider it to be "Amount of time/effort/resources spent/taken to reach lvl99". It doesn't really matter usually if it only takes 1-2 hours of time spent actually turning in imprimaturs to reach 99 if that's being spread out over several days. In that case, by the time you ding 99, a grinder like me would already have been 99 since the first day and working on improving gear/merits/etc for several days already.

I don't know for sure, but I would guess that like most other sources of exp, the amount receivable is capped to prevent leveling more than once per completion. If it is, then even by your criteria it would be slower than simply killing things.

I'm a tad confused since your quoted part contradicts what you wrote after. Time not working on it isn't time spent on it <.<. This is particularly true in a game with more things to do than you could every possibly do. But yes as I stated at the beginning if you are in a hurry to just level it then no don't do this obviously. As someone who levels every job just in case one day and already has a dozen jobs to gear merit jp etc I'm going to be doing that in the recharge time while you still grinding

It definitely does which is why if you using assignments tend to use less imps at lower levels. But yes it's technically a tad slower (unless you do those ones you don't have to leave the coalition at all) though you get that yummy balyd and well don't have to worry about gear or anything

Zuidar
11-14-2017, 02:01 AM
Guys... can we just put the EXP part aside? I get it that this is one where you can get lots of EXP in short time depending on which assignments you do, but it's far in too late in the game to bother worrying about leveling, right?. I don't want them to give them any bad ideas.

Nyarlko
11-14-2017, 07:51 AM
Don't you have to buy Mollifiers though, because my luck about the time I'd show up in Escha without a mollifier and fight something that can actually kill me... uh whoops, boom. I'm dead. Yet when you WANT an NM, you could kill hundreds and not see a single one. And given that Vorseals only last an hour or so... well 500 silt per hour is actually a pretty significant drain.

EDIT: I'm aware Eschan Worms do not spawn NMs, but AFAIK they are the only enemy in EZ that doesn't spawn an NM randomly.

Worms do in fact spawn an NM, Hugemaw Harold, who has slain many a mule of mine so I can confirm for sure it does pop. lol

Most characters don't start off with a large stock of vorseals (since that would require lots of outside mission completion), so it's less important if they wear and can generally be ignored if too lazy to rezone. Since we are talking EZ, odds are good that there are no Gifts up since Azi never dies, so the impact is much smaller than it would be in Reisenjima.

Leeches, skeletons, snapweeds, bees, puks, efts, mosquitoes, opo-opos and yztargs < None of these spawn NMs.


I'm a tad confused since your quoted part contradicts what you wrote after. Time not working on it isn't time spent on it <.<. This is particularly true in a game with more things to do than you could every possibly do. But yes as I stated at the beginning if you are in a hurry to just level it then no don't do this obviously. As someone who levels every job just in case one day and already has a dozen jobs to gear merit jp etc I'm going to be doing that in the recharge time while you still grinding

It definitely does which is why if you using assignments tend to use less imps at lower levels. But yes it's technically a tad slower (unless you do those ones you don't have to leave the coalition at all) though you get that yummy balyd and well don't have to worry about gear or anything

Expanding my sentence: "Amount of (time and/or effort and/or resources) which is (spent and/or taken and/or required) to reach lv99."

It is still time taken however. If we both started working on a lvl1 right >now<, and it takes me ~7 hours of actual playtime to hit 99 solo grinding vs your 7+ days doing coalitions, that would be significantly less time taken to grind it out. I would like to mention that I did ~8 jobs wearing Mumor gear. Not lockstyled, equipped. Lv1 weapon until I got my trial weapons, along with random nice job/account sharable gear like Scorpion Harness +1, Peacock Charm, etc whenever I could be bothered to remember to equip them. Still avg'd ~7hrs per 1-99 trip. I just do not see how it would be mathematically possible to reduce imprimatur recharge to a point where the exp gain could give grinding a run for the money. XD


Guys... can we just put the EXP part aside? I get it that this is one where you can get lots of EXP in short time depending on which assignments you do, but it's far in too late in the game to bother worrying about leveling, right?. I don't want them to give them any bad ideas.

This is basically my point. EXP gains from coalition grinding should be a non-issue compared to the speed of simple solo-grinding nowadays and should not be given any weight to the decision of whether or not to reduce imprimatur recharge cooldown.

Aysha
11-15-2017, 07:01 AM
So if leveling in EZ isn't about the vorseals (which is I assume why you'd want to level in Escha/Reisen at all, then why even go to Escha in the first place, considering that you can do it absolutely risk-free anywhere else without having to spend the 500 silt for the mollifier?

Now, granted when you get up to 119 and you can handle Reisenjima, then you're obviously after silt and other things, but EZ Pre-99? I don't get it. Why there?

I can think of lots of camps with far easier enemies than skeletons, leeches, bees, puks, efts, opoopos, and yztargs. The mosquitoes are "meh". The rest are terrible XP mobs by themselves. Opo-opos are overpowered as crap with overpowered AoEs, Yztargs are Lv99+ anyways, efts constantly dispel your shell&protect which forces trusts to keep recasting which will throw their MP into the dirt, bees can be annoying at later level with pollen, leeches spam Attack Down which will not only waste trust healer MP, but also make it take longer to kill junk, and I think everybody knows why skeletons suck.

Or...

You could go to any other of the traditional camps in the game, and kill easy junk like single bats, crabs (Shantotto II makes short work of them), even Coeurls in Onzozo aren't that bad if you got Shantotto and perhaps Semih. A Tenzin/Semih/SII group can wipe out the cats very quickly. Add in the Grounds/Fields Tomes, and you get free XP every 4-8 kills, and some of the latter ones can rack up nicely (the one in Shakhrami can give up to, what was that again, 3500xp every 6th kill?).

But I think we're digressing pretty good here, the original point is that Imprimaturs are useless for any serious leveling, even if the imprimaturs had a 60 minute timer on them, it'd still take a day or more to get a levelup once you got to 50 and pre-50 you'd be wasting XP anyways. And then there's the problem of actually DOING the Imprimatur Assignments... if you did Inventor's, you'd need the items. If you did some of the others, you'd have to be switching jobs constantly (and you couldn't do it on your first job anyways) which would suck up a good bit of time and would be incredibly tedious to do because you'd have to run to the MH to switch jobs not once, but twice per assignment.

So in the end... it's either about the XP or the Bayld, and SE appears to be over-estimating the value of one or both, that they think the Imprimaturs need to have such long recharges on them.