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ashstar
06-23-2017, 05:41 PM
Hello community and developers,

I am the owner of an after glowed relic weapon. I noticed that if I take the weapon off, the afterglow effect disappears. This gives me no incentive to make another ultimate weapon for the same job (two handed). For example, If I want to use the afterglow on an Aeonic for the ultimate skillchain and swap back to a relic for the weapon skill (i.e Geirskogul), stats and afterglow, it is not possible.

My point is: Can the developers allow multiple two handed REMA owners for the same job to keep the afterglow effects without having the weapon equipped but in inventory for the duration fo the effect? Maybe if it is a REMA weapon prevent the tp from 0ing?

Another suggestion for the developers would be: Could the REMA be synergized "merged"?

If this could be done, Can in pairs rather than all 4 at the same time? RME with aeonic, and then, further upgrade this weapon by adding another fully afterglowed weapon? Keeping the effects such as the status, weapon skill, and the afterglow effect?

Can this also we done with Artifact, Relic, and empyrean armors?

REMA (Relic, Empyrean, Mythic, Aeonic )

Teraniku
06-24-2017, 08:36 AM
Seriously? You want to be able to have 2 afterglow effects on you at the same time? That's basically what I think you are saying, right?

ashstar
06-24-2017, 09:04 AM
Yes, I would like multiple afterglows and be able to use both geirskogul and the ultimate skill chain. If I went through the work of making the weapons, why can't I macro them like any other armor piece and retain the effect?

Kishr
06-24-2017, 02:59 PM
Snowflake moments are real

ashstar
06-25-2017, 02:19 AM
I smell some jelly. I think it is a sweet idea to reward multiple REMA owners (snowflakes) for the same job.

VoiceMemo
06-25-2017, 02:28 PM
I don't see how merging would work for brd, to have a horn/harp/dagger combo

Nyarlko
06-25-2017, 04:25 PM
I don't see how merging would work for brd, to have a horn/harp/dagger combo

Maybe a really pointy harmonica? >_>;;

ashstar
06-26-2017, 06:04 AM
I don't see how merging would work for brd, to have a horn/harp/dagger combo

Well due to those complications, I was aiming the idea at two handed weapons. How about a microphone with a battery ammo for instruments, and keep the knife? at this point, it doesn't have to make sense. Combined effects of all these weapons in a single item? Yes, please! or not having to keep it equipped after effect is triggered? yes please!

VoiceMemo
06-26-2017, 09:29 PM
Well a merging should not be limited to 1 weapon type, it should apply to ALL of them.

Urmom
06-27-2017, 02:49 AM
But will Sam be able to shoot gkts out of a Yoichinoyumi and will I be able to block with my burtgang? Actually when will I be able to dual wield shields? These are the important merging questions

VoiceMemo
06-27-2017, 09:43 PM
Probably IF they were to combine all would be by type of item, IE all weps, all shields, all ranged. For brd it would combine mandau, twashtar, and carnwenhan. And also gjallarhorn would gain the stats of daurdabla being able to sing 2 additional songs, and the stats of marsyas to be able to sing honor march.

detlef
06-28-2017, 02:40 AM
Probably IF they were to combine all would be by type of item, IE all weps, all shields, all ranged. For brd it would combine mandau, twashtar, and carnwenhan. And also gjallarhorn would gain the stats of daurdabla being able to sing 2 additional songs, and the stats of marsyas to be able to sing honor march.That doesn't really work does it? What if you had THF, which can also equip Mandau and Twashtar? Would they then be unavailable to combine with Vajra?

Marada
06-28-2017, 10:17 AM
Dude.....seriously? While what you're talking about may sound like a good idea to you, in all honesty, it's horrible.

You want to break the game for yourself because you have multiple REMA's. Then that'll be the new status quo to need for every party, if you don't have a merged REAM, then GTFO. Just be glad you have them to begin with. SE needs to fix job balancing before they go to the game breaking stuff and then shut the servers down in a year or two.

We all now it's coming. Like the apocalypse, we're just riding out the good times until it's gone.

VoiceMemo
06-28-2017, 04:24 PM
It would be both weapon type AND job dependent. IE for brd it would combine mandau, twashtar, and carnwenhan, and for thf it would be mandau, twashtar, and vajra.

Nyarlko
06-28-2017, 06:08 PM
It would be both weapon type AND job dependent. IE for brd it would combine mandau, twashtar, and carnwenhan, and for thf it would be mandau, twashtar, and vajra.

So... you expect someone who plays THF/BRD/DNC to make 2x AG'd Mandaus AND 3x AG'd Twashtars? ... That is straight up insanity. @_@;;; No thank you.

There is also the imbalance implied for the newer jobs which have fewer applicable weapons. COR/BLU/PUP/DNC/SCH don't have relics, so it would be a lot easier for them to make their combo weapon...

Do GEO and RUN just get screwed over in your scenario? ^^;; Since they have nothing to combine, what do they do?

ashstar
06-28-2017, 10:03 PM
Dude.....seriously? While what you're talking about may sound like a good idea to you, in all honesty, it's horrible.

You want to break the game for yourself because you have multiple REMA's. Then that'll be the new status quo to need for every party, if you don't have a merged REAM, then GTFO. Just be glad you have them to begin with. SE needs to fix job balancing before they go to the game breaking stuff and then shut the servers down in a year or two.

We all now it's coming. Like the apocalypse, we're just riding out the good times until it's gone.


Having a fully afterglowed REM doesnt even take that long fully focusing on it. Additionally, its not like everyone has them. A merger would work for the players that put the work on it. MFFXIGA I guess. Where it took years to get anything done.

FOR MY JOB. I dont think 50vit, jump bonus IV and double attack, and geirskogul, 60 acc and lolshockspikes and ultimate SC would even break the game. Maybe I can do 32k weapon skills like crapily geared thieves doing rudra storm.

I am pretty sure, that if we look objectively at most job merged ultimate weapon, they wont be that overpowered. Even if they dont merge them, allowing us to macro set them without TP loss and afterglow loss wont be that overpowered. Just a macro set for the weapon skills.

However, as soon as their mobile FFXI spin off fails, they will go back to the original game hopefully. I have faith in this game.


Even if they dont want to merge All and you only could merge two out of the 4 into 1, (an afterglowed REM and a Aeonic). It would be good enough for me.

I would like to hear some feedback from multiple REMA owners though, not people that possibly havent built a single one.

Marada
06-29-2017, 07:06 AM
I would like to hear some feedback from multiple REMA owners though, not people that possibly havent built a single one.

I'm building 3 right now and taking my time with it. I don't care for elitest views either since most of them have tree stumps shoved up their rectum. But either way, the 2 into 1 would be okay in some cases, I think something like that could work, but you'd have to be prepared for some major backlash from the community that doesn't have any REMA and doesn't have the time to put in to building them quick enough. The balance game is the issue, not your idea. Knowing a 2 into 1 is better than what I thought when it was All into 1. So if that works, cool, but the game needs some balance before that can happen.

VoiceMemo
06-29-2017, 11:47 AM
So... you expect someone who plays THF/BRD/DNC to make 2x AG'd Mandaus AND 3x AG'd Twashtars? ... That is straight up insanity. @_@;;; No thank you.

There is also the imbalance implied for the newer jobs which have fewer applicable weapons. COR/BLU/PUP/DNC/SCH don't have relics, so it would be a lot easier for them to make their combo weapon...

Do GEO and RUN just get screwed over in your scenario? ^^;; Since they have nothing to combine, what do they do?

SE could do it 2 ways.

1) be like relic and say that this is not for everyone, some may never complete multiple, let alone 1.

2) SE could make it that all daggers combine to 1, but have text where it only works for the jobs it was intended to. IE mandau, carnwenhan, vajra, and aeneas combine to 1 dagger but has text for brd: for the bard stats of carnwenhan that only activate when you are brd main and thf: for stats that only activate when thf main.

I'm a REMAA brd and in the process of finishing my yag for whm.

for those that don't have relic equivalent it's 1 less wep to make, so doesn't that save them time/gil. That's just the nature of the weps since SE piecemealed it together.

Geo and rune would combine Aeonics and Ergon, so less work for them. I know rune's would probably love a combined lionheart and epeolatry.

ashstar
06-29-2017, 09:51 PM
I'm building 3 right now and taking my time with it. I don't care for elitest views either since most of them have tree stumps shoved up their rectum. But either way, the 2 into 1 would be okay in some cases, I think something like that could work, but you'd have to be prepared for some major backlash from the community that doesn't have any REMA and doesn't have the time to put in to building them quick enough. The balance game is the issue, not your idea. Knowing a 2 into 1 is better than what I thought when it was All into 1. So if that works, cool, but the game needs some balance before that can happen.

Thank you for your feedback. I appreciate it. I agree with the balance issue, but it hasnt been done in 15 years, I dont think that specifically will happen. However, I believe we have way too many ultimate weapons, merging weapon skill flexibility from a REM and ultimate skillchain would be pretty neat.

This is directed to other people saying how hard it is to build a REM: Anyone that can spam everyday for 3 hours ambuscade in Vol 1 Normal and Vol2 VD with a group for a couple months can build a relic for sure. A mythic would require more patience, but alternating between salvage and ambuscade totally doable. Boring yes, but doable. There is tenzen spam, manaburning vagary, spamming high demand union nm for pop items. At this point of the game, there are no excuses for not building one for your MAIN job. As a loldrg I can solo D tenzen, and VD on a good day with trust campaign, I believe other jobs should be able to do the same with practice.

This isnt about being elitist, it just about me and maybe some players wanting to have the best equipment possible for the one job they enjoy playing the most. Sorry, if it sounded like that, but the jelly mayority that hasn't built a single one is offering most of the feedback. This isnt helpful to get an accurate case of the potential approval for this idea from the community that possesses these items.

However, thank very much for all the replies.

Urmom
07-01-2017, 02:23 AM
4 relics, 4 empyrean, 1 ergon, 2 mythics (and another that will be done as soon as I stop being lazy and farm the znms) and aside from the ergon that SE refuses to glow but keeps the higher requirements that the others have to do to glow and the shields which I'm working on they all glow... and well while it is a neet idea it's also as a lot have mentioned has a lot of problems with implementation; from many jobs not being on sets, to some only having 1 really, to differing weapon types to not being weapons at all. And all the well we can make allowances and oh well for thems and everything is just going to cause imbalances and piss the ones that get shorted off

Kishr
07-05-2017, 07:45 PM
Just make a macro that switches between them, problem solved

Kishr
07-05-2017, 07:59 PM
The only way I see a way for them to do this is, have a 3 tier quest line, hand in any relic, then mythic and a emperian after for a cape or something gear like.
Having that give you a purple glow or flashing your aura between the 3 colors.
Outside that idk how to make snowflake status work for you.

Kishr
07-05-2017, 08:00 PM
Hand in just to show npc, not lose weapons is what I meant.

Stompa
07-06-2017, 08:24 PM
I love my Relics and Empys the way they are, and it wouldn't affect me if they added a merge option because I would just choose to "not merge" my weapons. So I'm not torching your suggestion here.

But I'm looking at this from a Lore perspective, and it seems problematic to me. Relics, Mythics, and Empyreans are all from different aspects of Lore, different areas and in the case of Empys (and in a certain sense Relics) they are even from different dimensions.

The status of legendary weapons is not just physical loot, it is tied to the Lore storylines and mythology of the expansion areas.

In some senses they are like alien artefacts, obtained by spending a lot of time in "unregulated space" ie. zones that are harmful to normal mortals. Empys for example are forged from Boss items that are obtained in zones where traverser stones are required, and "physical stress on your body" prevents you from actually living in those areas permanently, according to the game Lore.

Mythics are tied to TOAU Deep Lore, and I always believed that TOAU has some really weird Old Magicks that are woven into the very fabric of the landscape itself.

Even the Oboro 119 Afterglow reforging of RME requires different specific stones for each class of weapons, presumably this signifies that the weapons are reforged in very strict ways that are unique to each class of legendary weapon.

So what I'm saying is that just from a Lore point of view, RME are based on very old magicks, unexplainable mystical dimensions, and they are all unique and different. So how could a blacksmith combine three such legendary weapons, when they are made from such vastly different and unique materials obtained from areas that are literally worlds apart.

ashstar
07-11-2017, 07:25 AM
I love my Relics and Empys the way they are, and it wouldn't affect me if they added a merge option because I would just choose to "not merge" my weapons. So I'm not torching your suggestion here.

But I'm looking at this from a Lore perspective, and it seems problematic to me. Relics, Mythics, and Empyreans are all from different aspects of Lore, different areas and in the case of Empys (and in a certain sense Relics) they are even from different dimensions.

The status of legendary weapons is not just physical loot, it is tied to the Lore storylines and mythology of the expansion areas.

In some senses they are like alien artefacts, obtained by spending a lot of time in "unregulated space" ie. zones that are harmful to normal mortals. Empys for example are forged from Boss items that are obtained in zones where traverser stones are required, and "physical stress on your body" prevents you from actually living in those areas permanently, according to the game Lore.

Mythics are tied to TOAU Deep Lore, and I always believed that TOAU has some really weird Old Magicks that are woven into the very fabric of the landscape itself.

Even the Oboro 119 Afterglow reforging of RME requires different specific stones for each class of weapons, presumably this signifies that the weapons are reforged in very strict ways that are unique to each class of legendary weapon.

So what I'm saying is that just from a Lore point of view, RME are based on very old magicks, unexplainable mystical dimensions, and they are all unique and different. So how could a blacksmith combine three such legendary weapons, when they are made from such vastly different and unique materials obtained from areas that are literally worlds apart.

This is one of the best points provided.

However, shame on the people on this game that can't get weapons. Calling people snowflakes out of jealousy is disgusting. You guys should be ashamed that in 15 years, you guys are not 1337 enough. Quit already plebs! calling us multiple REMAs snowflakes. The 1% will not stand for this.

Let's restate this, how about taking the TP penalty upon swapping REMA weapons and allow afterglow stacking? Then, they can be easily macro'ed in without loosing both tp and glow. I mean after investing so much time and effort, this snowflake wants to stand out.

Hawklaser
07-11-2017, 09:52 AM
As someone that doesn't have REMA, I can get behind an idea like this. As the investment in getting one, let alone multiple is quite significant. I never had much of a chance to get one until recently due to time constraints and also my main being drg which has never been a highly sought after job. Though getting one has been a goal for me for a long time and still is.

The main reason I can get behind something like this, is a number of REMA owners worked very hard and invested a lot of time in getting their equipment. After all, remember how long it used to take to get a completed Relic. SE honoring this investment, is one of the main reasons I have always preferred FFXI over other MMOs like WoW, and why I was very nervous when Adoulin came out and initially there was no means of getting ilvl versions of RME. FFXI is one of the few where ones investment in getting legendary gear was not obsoleted when a new expansion came out that turned all old gear into trash. Using WoW as an example, just about every time a new expansion comes out the new junk quest greens that everyone can get are on par or better than the old end game dungeon gear. Which quickly kills off any desire to strive to have good gear as it means nothing once the next expansion comes out, and people are given their new better junk items that can outclass the old good gear.



However, shame on the people on this game that can't get weapons. Calling people snowflakes out of jealousy is disgusting. You guys should be ashamed that in 15 years, you guys are not 1337 enough. Quit already plebs! calling us multiple REMAs snowflakes. The 1% will not stand for this.

I would likely rephrase this, as there could be any number of reasons why one has not been able to get a REMA. Though the shame should indeed be on those that are unwilling to invest in getting one and expecting their other options to be competitive with something that takes a lot more investment to get. But those that have worked and invested a lot of time into getting REMA are definitely not snowflakes, as if they were they would not have lasted long enough to get their REMA and they will do just fine irregardless of if there is something added for owning multiples REMA or not.

The snowflakes are the ones that expect the world to give them everything on a silver platter and melt when hit with any kind of adversity. As they have forgotten life is unfair, and no matter how much they try and force things to be equal for everyone but them, yet they don't realize how much their own actions have led them to be in their current predicament. Such as their unwillingness to work towards a hard goal or farm for hours so they can have good gear, leading them to be excluded from doing events in a game due to not having adequate or appropriate gear.

The one concern against this that I have seen as being valid, is that those who are elitist would then start requiring multi-REMA for endgame content. The funny thing is, most of the requirements that people set for events are there to prevent people from wasting others time, or the flip side of needing super-geared people to carry someone lazy. If you have ever tried to organize something difficult multiple times, you quickly figure this out. I learned it when I tried to organize CoP for some linkshell members back when CoP was still level-capped. So more often than not, if there is a requirement that seems unreasonable in place it is often due to it actually being that hard, or there is someone needing to be overcompensated for, or there is a desire to do it multiple times in quick succession. More often than not, it tends to be the last two, and over time people just start assuming that is what is actually needed, instead of trying and finding out for themselves.

ashstar
07-11-2017, 10:48 AM
As someone that doesn't have REMA, I can get behind an idea like this. As the investment in getting one, let alone multiple is quite significant. I never had much of a chance to get one until recently due to time constraints and also my main being drg which has never been a highly sought after job. Though getting one has been a goal for me for a long time and still is.

The main reason I can get behind something like this, is a number of REMA owners worked very hard and invested a lot of time in getting their equipment. After all, remember how long it used to take to get a completed Relic. SE honoring this investment, is one of the main reasons I have always preferred FFXI over other MMOs like WoW, and why I was very nervous when Adoulin came out and initially there was no means of getting ilvl versions of RME. FFXI is one of the few where ones investment in getting legendary gear was not obsoleted when a new expansion came out that turned all old gear into trash. Using WoW as an example, just about every time a new expansion comes out the new junk quest greens that everyone can get are on par or better than the old end game dungeon gear. Which quickly kills off any desire to strive to have good gear as it means nothing once the next expansion comes out, and people are given their new better junk items that can outclass the old good gear.



I would likely rephrase this, as there could be any number of reasons why one has not been able to get a REMA. Though the shame should indeed be on those that are unwilling to invest in getting one and expecting their other options to be competitive with something that takes a lot more investment to get. But those that have worked and invested a lot of time into getting REMA are definitely not snowflakes, as if they were they would not have lasted long enough to get their REMA and they will do just fine irregardless of if there is something added for owning multiples REMA or not.

The snowflakes are the ones that expect the world to give them everything on a silver platter and melt when hit with any kind of adversity. As they have forgotten life is unfair, and no matter how much they try and force things to be equal for everyone but them, yet they don't realize how much their own actions have led them to be in their current predicament. Such as their unwillingness to work towards a hard goal or farm for hours so they can have good gear, leading them to be excluded from doing events in a game due to not having adequate or appropriate gear.

The one concern against this that I have seen as being valid, is that those who are elitist would then start requiring multi-REMA for endgame content. The funny thing is, most of the requirements that people set for events are there to prevent people from wasting others time, or the flip side of needing super-geared people to carry someone lazy. If you have ever tried to organize something difficult multiple times, you quickly figure this out. I learned it when I tried to organize CoP for some linkshell members back when CoP was still level-capped. So more often than not, if there is a requirement that seems unreasonable in place it is often due to it actually being that hard, or there is someone needing to be overcompensated for, or there is a desire to do it multiple times in quick succession. More often than not, it tends to be the last two, and over time people just start assuming that is what is actually needed, instead of trying and finding out for themselves.

I Understand most of your points. However, I am a dragoon too and that is basically my only job. As for all 75 content i shouted my ass off for all CoP, RoZ, ToAU etc. I never had troubles getting partys and if not, I would just make one. Money by that time, crafting, mining, and farming were options to get a relic in maybe 5-7 years?

DD always had greater gear requirements for some design flaws in this game. My blood boils when people just dont want to do the mechanics of a fight and rather have a naked blm manaburn it, than a melee unless it has 10+ gear sets, afterglow + godpowers. However, a relic now with the campaign, would require you to spam dynamis with thf with TH9 for at least 4 hours a day for a month if you are farming all from scratch. As for the afterglow, a month of a half of ambuscade with occational tenzens would land you afterglow.

As for the snowflake comments, there are multiple people calling me snowflake.

I agree that AG weapons shouldnt be a requirement for most content but the highest level content. For example, a hypothetical 175 content; I dont think its fair that crappily geared or averaged geared people should be able to win that, unless their skill is amazing. Only the best geared, with best teamwork should be able to win it.

In my personaly case, I am building the aeonic and finishing the empyrean for fun, just to have them all. Its a long term project, not something I WANT NOWWWWWWW. However, knowing that I wont be able to use both gungnir, and aeonic effects together is pretty depressing. I had so many plans on how to spam lv 4 SCs ; ;.

I believed there must be more people in this situation and I wanted to see if I was the only one with this idea.

Thanks for replies. I wish developers rep replied.

Hawklaser
07-11-2017, 11:36 AM
I Understand most of your points. However, I am a dragoon too and that is basically my only job. As for all 75 content i shouted my ass off for all CoP, RoZ, ToAU etc. I never had troubles getting partys and if not, I would just make one. Money by that time, crafting, mining, and farming were options to get a relic in maybe 5-7 years?

DD always had greater gear requirements for some design flaws in this game. My blood boils when people just dont want to do the mechanics of a fight and rather have a naked blm manaburn it, than a melee unless it has 10+ gear sets, afterglow + godpowers. However, a relic now with the campaign, would require you to spam dynamis with thf with TH9 for at least 4 hours a day for a month if you are farming all from scratch. As for the afterglow, a month of a half of ambuscade with occational tenzens would land you afterglow.


That is pretty much the same as I had done over the years. I just never had the time to dedicate to join an endgame shell to actually work on REMA, and had little luck getting groups together to do some harder things in a timely fashion. Between LS organized events falling apart due to people not doing their prep in advance, and many not wanting to touch some things without multiple summoners to astralburn it, made it hard going at times. A lack of time and needing 4+hours to get a party together for some events just doesn't mix well when playing a less popular job.

It took plenty of time to level drg for me either by asking party leaders if they had a spot opening up soon, forming my own parties, or just go do some farming with my flag up some times to work on getting good gear at the same time. Always tried to be doing something productive instead of sitting in town waiting for a group. Shouted as well as bugged linkshell to do harder content like CoP.

I was a bit stubborn, as I could have went to a flavor of the month job to clear stuff or let people carry me, but I wanted to use the jobs I enjoyed instead of spending time to level a job I didn't like and end up getting stuck playing it just to clear content or having others clearing it for me as it takes something away from it for me.

Compare that to the jobs like RDM back in the day, where they got bugged constantly for things unless they went anon.

But I do agree that something for multiple REMA holders would be nice to have at some point. As I do plan on eventually getting a full REMA compliment for my favorite jobs, even without there being something for having multiples. After all, ever since I learned Relics existed back in the day, getting Gugnir for my Drg has been a goal ever since, same with Ryunohige, Tizona, and Tipsumanti when they were released as mythics.

Getting away from rewarding those willing to put in the investment to obtain legendary gear, and going to the more common gear ladder approach where each expansion makes everything old worthless is something that would really hurt the game overall. And odds are if they did add something to for multiple REMA for one job, I could also see it accompanied by making some parts of getting a single one more accessible.

ashstar
07-11-2017, 07:46 PM
How is your server population? I am looking to move to another, since valefor is empty.

Well, I believe Relics are okay in requirements in current game (not when it took 1M to host dynamis), mythics need a cut on the alex, that shit is outstanding boring and annoying(nyzul, einhenjar, assaults, ZNM). I hate salvage and nyzul with a passion, Empys are just plain annoying, especially if you got chloris, then HMP then rifcinder/dross/ and afterglow.

As the previous guy, they do have a lore and such, maybe a quest witht he guy that travelled to all lands to make them will reforge them or some shit, or as i said: keep the afterglow and no tp penalty upon swapping would be enough. they can change the afterglow symbol to a snowflake to all I care. geirskogul spam to radiance (yes, please)

Hawklaser
07-12-2017, 03:35 AM
How is your server population? I am looking to move to another, since valefor is empty.

I may not be the best to answer this yet, as just recently returned after a longer break. When I do a /sea all I tend to get between 200-600 on weekday evenings (5pm-when I log off in MST), and saw closer to 1000 at times on the weekend. Almost all the yells I have seen are Japanese or in auto translate. I haven't been hanging out in towns as been busy doing RoV, older missions, and other things wanted to do in the past before jumping into the current endgame.

On the potential reduced requirements it could be something as simple as increasing the drop rates. For example, better drop rates from procced dynamis mobs. When I did clears for normal dynamis, and 1 valkurm, all on drg I got ~350 currency in total and not a single 100 drop. 7 near 2hr runs ,not counting re-tries due to various deaths from things like Chainspell Death.

As to what to unlock the potential swapping, maybe something akin to a magian trial from appropriate npcs involved in their creation to get a key item to allow it? Like say land the deathblow on x enemies while affected by afterglow.

Kishr
07-13-2017, 09:45 AM
Snowflake

The status is real

ashstar
07-13-2017, 11:06 PM
I agree with KI but Oh please, not those trials. They are going to make it crazy autistic.

I would rather have all 3 master job trials done and swap those weapons drops for the key item. At least that will be fun :D One clear = relic + mythic, two clears relic, + mythic + empy, and three clears master snowflake with all AG :D

ashstar
07-13-2017, 11:08 PM
The status is real

Jesus christ man, if you spend as much time here calling me snowflake in the game doing ambuscade, farming currency and nm for empys. you would have 2 REMAS by now.

Go work! maybe one day you can be a snowflake.

Urmom
07-14-2017, 03:18 AM
Wait I thought everyone had at least 1 REMA by now.

Hawklaser
07-14-2017, 09:28 AM
I agree with KI but Oh please, not those trials. They are going to make it crazy autistic.

I would rather have all 3 master job trials done and swap those weapons drops for the key item. At least that will be fun :D One clear = relic + mythic, two clears relic, + mythic + empy, and three clears master snowflake with all AG :D

Main reason mentioned magian stuff, is more because the earlier ones were more go do X with the item equipped, instead of get random item however and turn in. I think it would be more fitting if to get the potential KI item, you had to actually be using the related REMA. Like as an example for Relic, beat all the original Dynamis area's Arch bosses once, then a specific geas fete enemy. Maybe Kabandha (ahrimen - was looking for at least a mob type that showed up in normal dynamis) or something harder once, ending with possibly turning in some job cards?

ashstar
07-14-2017, 11:13 AM
I was looking to something challenging. like, beat the master trial with the weapon? also, gungnir 85 90 95 already have to kill dynamis mob (attestation dude x5, animated spear x10, arch dynamis for 5x murrows). boooooooring shit. then collect 10,001 plutons grind. mythic has beat chariot x5? then ZNM x times and PW drop x3 and 10,0001 beitetsu, similarly empyrean. no more grinding something challenging and fun for once. i still want to kick on the balls whoever had the idea for killing blows and pluton/beitetsu/boulders.

maybe some minimal cards i would hate it to be like 500+

ashstar
07-14-2017, 11:15 AM
Wait I thought everyone had at least 1 REMA by now.

nope. only a top 10% thing i believe. and most have no glow

Urmom
07-15-2017, 01:06 AM
nope. only a top 10% thing i believe. and most have no glow

But they are so easy now... well to make. Glowing is still quite the chore. Heck it's basically mandatory for pld and brd

Hawklaser
07-15-2017, 10:50 AM
But they are so easy now... well to make. Glowing is still quite the chore. Heck it's basically mandatory for pld and brd

Eh, not as easy as you think. I'm working on getting the Drg related ones right now. And there are a number of points where it is just going to be a dull boring grind or a Royal PITA. Chloris/heavy metal for Emp, Currency for Relic, the ZNM pops for Mythic. I did the math earlier, and on the parts can buy from ambuscade rewards ~10 months on average if rely on that alone if the information of them being capped on number per month I saw is true. So unless get lucky on some parts, still gonna be pretty annoying and tedious to make.



I was looking to something challenging. like, beat the master trial with the weapon? also, gungnir 85 90 95 already have to kill dynamis mob (attestation dude x5, animated spear x10, arch dynamis for 5x murrows). boooooooring shit. then collect 10,001 plutons grind. mythic has beat chariot x5? then ZNM x times and PW drop x3 and 10,0001 beitetsu, similarly empyrean. no more grinding something challenging and fun for once. i still want to kick on the balls whoever had the idea for killing blows and pluton/beitetsu/boulders.

maybe some minimal cards i would hate it to be like 500+

You might have a better idea for something challenging. Mainly as long as it ties into the lore, involves the use of the weapon specifically, and doesn't screw over the less popular jobs by being tied to super hard party/alliance content that few want to even attempt with what is seen as a sub-optimal group, I would be fine with it.

Urmom
07-16-2017, 11:15 AM
Eh, not as easy as you think. I'm working on getting the Drg related ones right now. And there are a number of points where it is just going to be a dull boring grind or a Royal PITA. Chloris/heavy metal for Emp, Currency for Relic, the ZNM pops for Mythic. I did the math earlier, and on the parts can buy from ambuscade rewards ~10 months on average if rely on that alone if the information of them being capped on number per month I saw is true. So unless get lucky on some parts, still gonna be pretty annoying and tedious to make.

boring isn't the same thing as hard. The content to make them besides aeonic is super easy that anyone can do just really boring that no one wants to do

Kishr
07-16-2017, 11:57 AM
Got a ag axe tyvm

Hawklaser
07-16-2017, 12:05 PM
boring isn't the same thing as hard. The content to make them besides aeonic is super easy that anyone can do just really boring that no one wants to do

Didn't specify that they were hard. Just that they were not super easy. There is still a lot of investment involved in getting them, which is the difficult part, and a big portion of that is time either in a dull boring grind for something simple like currency, or something that is a PITA like popping and killing Chloris 25-50 times. Compare that to grabbing a spark weapon, farming some accolades, getting a 119 weapon from unity NMs, to begin the process of farming the special NM's in the RoV related zones. Months of investment to get something use-able for entry endgame vs maybe a weekend or two.

I don't think the problem with REMA was ever the difficulty in getting them, its a lot of people just don't want to put in the investment to get them.

ashstar
07-17-2017, 01:26 AM
IMHO, all of them have a stupid grind region that is boring and not fun.

This is just my personal opinion not to be taken as a suggestion. I rather have a stupidly difficult alliance fight where only can have 1 of each job and shout my ass off for it than do a dynamis currency/Alex farming/Chloris/HMP/Afterglow/beads currency farm for a month or two for 1 objective. It is too excessive. I have done it and I did not enjoy. I was like a crap, i have to do this kind of thing (like taking the trash out, cutting the grass etc).

Urmom I disagree in the aeonic being easy. There is no players on in most servers, without Dominion campaign, getting 50k beads takes basically trying to kill the dragon by yourself which could take 3 hours for 1k, and repeating 50 times. I can see your point though, because even my loldrg can solo/duo up a big chunk of the NM outside reisenjima and you can merc wins.

If you are a player like me and possibly loftythoughs, you wouldn't do that. I would like to beat them fair and square with friends or a shout group. That increases the difficulty. The difficulty back then was in a number of people doing coordinated autistic tasks. Now with the current population is no different than jumping 200 thunders in FFX, just plain boring task.

Respectfully,
Ash

Vold
07-17-2017, 02:48 AM
People are arguing against this idea like it's 2008. Having the benefit of multiple weapons isn't going to end Vana'diel. It'll make elitists even more elitist when their shout groups make it a requirement but at that point maybe people need to suck it up already after 15 years and start forming their own groups for a change.

This is pointless to debate. SE is never going to allow it for some reason or another, but it's certainly won't be because of game balance in today's FFXI. I don't think my THF is going to win any awards anytime soon just because I can suddenly DW RMEAs or whatever. Any time anything causes a problem SE is quick to step in to nerf so I don't know why this fear exists. Just have the perk of using several different weapons at once be an insane requirement, even beyond XI insane requirements, like a 30 billion gil investment so like 3 people ever achieve it, and they can speed up a battle by 5 or 10 or 30 whole seconds omgsoawesome. Whatever. It's not like they would make this change to be a big f you to everyone who didn't have 30 RMEAs sitting in their inventory. You would be protected by the nerf bat as you have been for over a decade ._.

and I speak as someone who isn't anywhere near the position to take advantage of such a change. I just don't see it as a problem in an era when your ass is frowned upon if you can't do 50k damage while watching TV...

Kishr
07-17-2017, 04:15 PM
I said a honest reply 2 pages back of how this could be worked in.
A quest for ppl that have all 3 colours.
Turns into a cape, ear, or ring to give purple or whatever colour.
I'm not hating this or that concept.

Snowflake 4life

Kishr
07-17-2017, 04:23 PM
Don't need long over drawn out statements about your idea nor opinion.
OP is asking for to show yourself has all rmea, and how to solve that.
Without losing your weapons and when gearswap happens club to axe or whatever how to keep that effect of a glow on yourself, is what he's asking.
Prior post is all I can think of how to fix that.

ashstar
07-18-2017, 02:24 AM
It's not about the color. it is about not losing the effect of the 500M weapon when equipping another 500M weapon. Geirskogul is like the duct tapes of weapon skills for dragoon. If I use an aeonic without it, it would take 2 more weapon skills to reach umbra/radiance and I am losing 5% attack and 5%DA.

For example, you got a whole macro gear set for reward. if there was a weapon that got you reward bonus, wouldn't you like to use it just for that macro without losing all your tp? That is my point. I want the weapon skill bonus as I change weapons without losing the TP or the glow efffect. That is all.

If they nerfs the effects, I dont care, it still will be more elite than plebs. I want to use all the weapons effects without penalties and have some fun non grinding requirement to earn that ability.

Nyarlko
07-18-2017, 02:32 AM
It's not about the color. it is about not losing the effect of the 500M weapon when equipping another 500M weapon. Geirskogul is like the duct tapes of weapon skills for dragoon. If I use an aeonic without it, it would take 2 more weapon skills to reach umbra/radiance and I am losing 5% attack and 5%DA.

For example, you got a whole macro gear set for reward. if there was a weapon that got you reward bonus, wouldn't you like to use it just for that macro without losing all your tp? That is my point. I want the weapon skill bonus as I change weapons without losing the TP or the glow efffect. That is all.

If they nerfs the effects, I dont care, it still will be more elite than plebs. I want to use all the weapons effects without penalties and have some fun non grinding requirement to earn that ability.

There are several Reward potency axes, they have seen use, they still reset TP but never bugged me since my BST resets TP every few seconds anyway. ^^;; Try a different analogy or example other than BST since it won't work for us. (Totally worthless example nowadays btw since potency caps @ 50% which is easily overcapped by various reforges and Ambuscade cape.)

There's no way for them to give you what you want without a core system overhaul, which is not exactly likely to happen at this point.

Hawklaser
07-18-2017, 08:40 AM
If you are a player like me and possibly loftythoughs, you wouldn't do that. I would like to beat them fair and square with friends or a shout group. That increases the difficulty. The difficulty back then was in a number of people doing coordinated autistic tasks. Now with the current population is no different than jumping 200 thunders in FFX, just plain boring task.


Yep, I don't agree with mercing wins and would rather have a kill I contributed to. Never been a fan of "leeching" as no way to get the experiance needed for unexpected results on new harder fights if have to go in blind if people held your hand all the way up to the harder content.


There are several Reward potency axes, they have seen use, they still reset TP but never bugged me since my BST resets TP every few seconds anyway. ^^;; Try a different analogy or example other than BST since it won't work for us. (Totally worthless example nowadays btw since potency caps @ 50% which is easily overcapped by various reforges and Ambuscade cape.)

There's no way for them to give you what you want without a core system overhaul, which is not exactly likely to happen at this point.

Problem is there really isn't a whole lot of other jobs that can get away with swapping main hand constantly that would also use TP themselves. Imagine it more like if everytime you swapped out any piece of gear on Bst, you were locked out of key JA's like reward and ready for a random 5-10s(approximating time to build 1000tp)

Nyarlko
07-18-2017, 10:49 AM
Problem is there really isn't a whole lot of other jobs that can get away with swapping main hand constantly that would also use TP themselves. Imagine it more like if everytime you swapped out any piece of gear on Bst, you were locked out of key JA's like reward and ready for a random 5-10s(approximating time to build 1000tp)

I for one am always /nin as BST, CM is always OH. Still resets TP like it always has. Expecting otherwise would be a pretty deep/core combat system change. BST is also technically not an exception to jobs that want to generate/use TP, since the devs have decreed that is what we are supposed to be doing. :/

Your "lock out" idea doesn't really hold up to group play.. I know that properly buffed, my THF, BLU, and BRD (and BST but only ever tried on lv125 or lower targets) can all reliably self-sc w/ ws going off every ~3sec. Far from god-tier gear and you can do the same thing w/ any buffed melee.

Kishr
07-18-2017, 07:49 PM
Ah, glow as in the status effect not the visual effect is what your saying?

ashstar
07-19-2017, 02:29 AM
of course. i dont wanna look a rainbow jeez.