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View Full Version : Quality of Life: Weapon skill elemental properties



Lewyo
06-23-2017, 04:47 AM
Devs would it be possible to add to the weapon skill text the skillchain elemental properties for each weapon skill as i feel this quality of life adjustment is way overdue.

Some examples below

Tachi: Fudo Deals double damage. Damage varies with TP. Light / Distortion

Stardiver Delivers a fourfold attack. Decreases enemy critical hit evasion. Damage varies with TP. Darkness / Gravitation / Transfixion

Rudra's Storm Deals quintuple damage and weighs target down. Damage varies with TP. Darkness / Distortion

Nyarlko
06-23-2017, 08:52 AM
They are actually discussing this currently on JPside and are currently looking into it. ^^

Marada
06-28-2017, 09:53 AM
They did that for Blue Spells to help with knowing what spells will make specific traits, it can't be that hard to do it with WS

Nyarlko
06-28-2017, 06:01 PM
They did that for Blue Spells to help with knowing what spells will make specific traits, it can't be that hard to do it with WS

It sounded like there are some complications with doing it due to the way that merit weaponskills work, which would require a variable description. So it's a bit more involved than blue magic descriptions, but as I said, it does seem that they are currently looking into it.