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Aysha
05-29-2017, 11:30 AM
I don't understand how, or why Wikis claim someone can solo this.

Seriously.

I tried this with a family member, and I read up all the stuff on the wiki, and we were only able to get it to like 50% with quite a bit of difficulty and I'm looking at what I've seen of the mechanics, and trying to crunch numbers and scenarios in my head, and I really don't understand how people think this is solo-able, and am starting to think people are simply trolling on wiki.

First up, the Red Gem Glowing means "stop DPSing or you'll heal it!" .... problem.... you get, at most, 20-30 seconds between the time the gem STOPS glowing (when it uses a ridiculously OP attack) and the time the gem starts glowing once again is, at best, 20-30 seconds.

Second, I'd love to know how you're actually supposed to tank the stupid thing, because the attack it does when the gem stops glowing is an instant-kill one-shot (unless maybe you are super-geared?) with very little or zero warning it's about to happen. It was hitting my Paladin in NQ Ambuscade and all the PDT gear I could find, some 10-15% or so, for 3400 which is a OHKO.

Apparently, Iroha will only revive the group leader, which was me at the time, and so I was forced to cast Raise on my friend to get her back up, and then we'd wait the 3 minutes for my weak and she'd wait 5 minutes for her weak and we'd then try again. Of course, it keeps healing back because you know, how are you supposed to get Trusts to stop attacking the stupid thing while the gem's glowing? And of course, again, 20-30 seconds of DPS time between the glowing gem blah blah. And no, I was not using Shantotto because I know the wiki specifically said not to do that.

The thing just does too much damage, and has too much HP, I really don't understand how somebody was supposed to solo/duo/trio with Trusts, and/or why people on wiki claim you can when you very much can't, unless they meant they had something like HQ Ambuscade/Escha/etc junk on, which they didn't specify that.

So blah.... if anybody on Sylph feels like helping a pair of people who have no linkshell, and no jobs that a linkshell would actually want to take to anything (well, I have a BLU, but it's not very well geared yet due to the lack of said LS)... I could even be willing to pay or something but I would really like to get this done and out of the way.

Khiril
05-29-2017, 11:35 AM
It is actually an easy solo. The problem being, anyone that would actually need the fight, probably can't solo it.

Wish I had something constructive to say but nope. Hope someone throws you an assist.

Aysha
05-29-2017, 11:45 AM
Well I am reading over the testimonials of people soloing it in 119 AF and junk... and I can see a few things they claimed to have done differently. I suppose I could go pick up AA EV, I'm reading up on that now. I'm reading a different wiki page now, and it sounds like Shantotto is something you WANT out, didn't know it does Magic and Physical Absorb separately (how you were supposed to know what it was actually doing, I have no idea, you just see random "blah blah is healed for blah blah" randomly).

Meh. Still a stupid fight, and given the low population on some servers, think it ought to be brought down a peg, because seriously as you said, most of those who still need it, are the lowbie guys who don't have connections, and the higher ups (if there are very many on low pop servers) don't feel like using their time.

Question is, though, is Ark Angels II Very Easy do-able with just 2 people (and can you call Trusts? wiki says I can so that's good)? It should be because it claims it's an Item-Level 113 fight.

Khiril
05-29-2017, 11:56 AM
It absorbs after a certain move, the wiki page should explain it.


Begins absorbing damage after using Primordial Surge, an AoE move which drains 300~700 HP from all players and upwards of over 3,000 HP from Iroha.

The gem on its head will glow red during this phase.
Phase will end after using Waning Vigor.
The damage increases in power as the Cloud of Darkness absorbs damage. If players do not cease dealing damage during this phase they will be one-shotted.
This absorb phase may be canceled by dispelling the buffs it absorbs. Verification Needed
At >25% Waning Vigor is replaced by a stronger version of the same move named Expunge which also is a full dispel.

Yes, the AAII fights are (very) easy. You can do the VE option and get the trust, extremely easily done. You have PLD, at the very worst you can stay in your ambu nq set and tickle them to death, you can't really possibly lose.

Nyarlko
05-29-2017, 12:08 PM
Well I am reading over the testimonials of people soloing it in 119 AF and junk... and I can see a few things they claimed to have done differently. I suppose I could go pick up AA EV, I'm reading up on that now. I'm reading a different wiki page now, and it sounds like Shantotto is something you WANT out, didn't know it does Magic and Physical Absorb separately (how you were supposed to know what it was actually doing, I have no idea, you just see random "blah blah is healed for blah blah" randomly).

Meh. Still a stupid fight, and given the low population on some servers, think it ought to be brought down a peg, because seriously as you said, most of those who still need it, are the lowbie guys who don't have connections, and the higher ups (if there are very many on low pop servers) don't feel like using their time.

Question is, though, is Ark Angels II Very Easy do-able with just 2 people (and can you call Trusts?)? It should be because it claims it's an Item-Level 113 fight.

You want Shantotto II, not I. II is a beast, I is meh. (ShanII is 300 login pts atm if you don't have her already.)
You are supposed to pay attention to absorbs to figure out what the conditions are for them. That's what the people who update the wikis did. I would consider getting some EZ/ER gear first if your best stuff is currently reforges. If you are melee-onry atm, you might want to level a ranged job too. I know a lot of ppl hate this suggestion, but it should take only 6-8hrs to do so once you have LBs done. ^^;;

Doing the AA fights on VE counts toward the RoE quest completion to get the ciphers. Like the vast majority of things, easier if you can fight from range to avoid any AOEs of course, but I don't remember AAEV being tricky at all. (Stupid AATT is the annoying one with all his random poofing.)

Aysha
05-29-2017, 12:08 PM
Well, I'll start by picking up EV (and getting Amchuchu too, didn't realize he's available right now! lol, glad I decided to randomly look this stuff up), and I'll try some of the strategies seen on the page and see if it doesn't work a bit better.

Nyarlko
05-29-2017, 12:11 PM
Well, I'll start by picking up EV (and getting Amchuchu too, didn't realize he's available right now! lol, glad I decided to randomly look this stuff up), and I'll try some of the strategies seen on the page and see if it doesn't work a bit better.

IIRC, there are... 39 ciphers available for another couple days thru login, Extravaganza and the freebie box. Grab as many as you can. ^^ (Box has Moogle, Kupofried, Aldo and Fablinix, who are normally only available in May of each year I think.. They are totally free so definitely make sure you grab 'em.)

...and Amchuchu is female. XD JPs call her "Oba-chan" (Auntie) btw. Useless trivia ftw.
At least tied for best trust tank (I prefer her to August personally,) so definitely worth the effort to get her.

Aysha
05-29-2017, 12:15 PM
Oh, whoops. Amchuchu is a girl lol. didn't know that.

But yeah, we got the ciphers from the moogle box already, that was awesome haha. And the ones on the login NPC, esp Shantotto II. Bout the first Lair Reive I did with her and Tenzen, I was like "OH YES. This is why everybody loves her."

Nyarlko
05-29-2017, 12:17 PM
Oh, whoops. Amchuchu is a girl lol. didn't know that.

But yeah, we got the ciphers from the moogle box already, that was awesome haha. And the ones on the login NPC, esp Shantotto II. Bout the first Lair Reive I did with her and Tenzen, I was like "OH YES. This is why everybody loves her."

100% melee accuracy (magic damage) and hits like a 2h'er. Can do both Light/Darkness with her and even though she only casts T1s, they MB for more than other trusts' T4/T5... Try using her w/ low level jobs and be amazed as you are lucky to have enough time to swing twice before mobs fall. XD

Aysha
05-29-2017, 12:28 PM
Mainly her double MB's, and on Reives, she doesn't seem like she gets the damage penalty everybody else does. 'Bout the first time I blew up a Knotted Root in <20 seconds I was like "woah...." because she did two MBs for 4k, then Tenzen made another Skillchain and she did another MB for 5k and the log was done.

Diavolo
05-29-2017, 02:20 PM
Meh. Still a stupid fight, and given the low population on some servers, think it ought to be brought down a peg, because seriously as you said, most of those who still need it, are the lowbie guys who don't have connections, and the higher ups (if there are very many on low pop servers) don't feel like using their time.

Helllllll no, the game's already been "dumbed down" enough over the years. I solo'd the final RoV fight the day it as made available using a mule equipped with 118 gear as MNK that didn't even have any combat skills capped.

People need to stop asking for the game to be made easier because their server population is dwindling. Make new friends on that small world you're on or move to Asura where there's no shortage of people running around accomplishing all sorts of different tasks at all hours of the day. Noticed over 2150 accounts online at one point this weekend which is more than I remember ever seeing at any given time over the last 2-3 years, free login or not.

Aysha
05-29-2017, 07:57 PM
Helllllll no, the game's already been "dumbed down" enough over the years. I solo'd the final RoV fight the day it as made available using a mule equipped with 118 gear as MNK that didn't even have any combat skills capped.

People need to stop asking for the game to be made easier because their server population is dwindling. Make new friends on that small world you're on or move to Asura where there's no shortage of people running around accomplishing all sorts of different tasks at all hours of the day. Noticed over 2150 accounts online at one point this weekend which is more than I remember ever seeing at any given time over the last 2-3 years, free login or not.

Right, so people should have to pay $$$$$$$$$$ just to get past in-game barriers if there's nobody around to help.

*sigh*

Nyarlko
05-30-2017, 03:56 AM
Right, so people should have to pay $$$$$$$$$$ just to get past in-game barriers if there's nobody around to help.

*sigh*

Start making some noise for a server merge then. They've said that they will consider merges if there is enough demand for them.

Arknova
05-30-2017, 06:53 PM
What Box are you talking about Nyariko? I'm trying to collect as many time limited trusts as I can.

Aysha
05-31-2017, 12:58 AM
What Box are you talking about Nyariko? I'm trying to collect as many time limited trusts as I can.

Red Box next to a Moogle in the 3 cities. In Windurst, this Moogle is right near Timbre Timbres Tavern (also near the Cooking Guild). You better hurry, though, you got less than 24 hours.

Arknova
05-31-2017, 05:04 AM
Red Box next to a Moogle in the 3 cities. In Windurst, this Moogle is right near Timbre Timbres Tavern (also near the Cooking Guild). You better hurry, though, you got less than 24 hours.

Thank you so much!

Dzspdref
06-03-2017, 08:24 PM
I went in on PUP99/DNC49 with a my Robot on WHM/RDM frame using Karagoz+1 armor set, and solo'ed it in about 10 minutes.
Most soloing is basically the same:
1] Iroha will cast Arise and Raise III on you. She can take quite a beating AND will cure herself to near full.
2] Remember; when YOU are weakened from K.O., your trusts are not! So resummon ANY trusts you can that can do either magic attacks, ranged attacks, or heavy DD, maybe one healer, and go in for just ONE HIT to make them attack, then YOU back off and watch them do their work until unweak again.
3] Bring a few self-RR items for this and remember to use them. Then Iroha's AI can concentrate on attacking/self-healing.
4] I think I died 3x during my fight, just keep at it and it works.

Songen
06-03-2017, 10:19 PM
several things to know if you want to solo,
0: Expect this to be a long fight, under no circumstance should you rush this

1: make sure your Ilv is 119 to allow trusts level to be 119,

2:the mobs main attacks are frontal conal and its main WSs are AoE so make sure the tank is pointing the mob away from EVERYONE else and back line jobs move to max distance to avoid AoE attacks, alot of mp is unnessacarily burnt healing dmg that could have been avoided.

3:The WS to watch out for is "Primordial Surge", as soon as it uses this, its eyes will glow and it'll absorb either magic or physical dmg, the more it absorbs the more Damage "Waning Vigor" does potentually 1shoting any DD in AoE range including the tank. useing the dmg it doesn't absorb weakens its AoE attack to near nothing if enough non-absorbed dmg is dealt.

4: make use of your trusts,

**If your a tank, use healers and supports and ranged DDs and moves the mob away from the trusts, it'll be a long fight but will be well worth it.

**If your a DD, use healers that move away from the mob automaticly and position the mob and tanking trust to face away from everyone [after trust gets hate disengage, move to better place then engage to get tank in the right spot], if your DD job isn't surviving well, it might be better to switch to another supporting job,

**If your a enhancer job, use a tanking trust, ranged DD trusts, and healers that move away from the mob, keep refresh on the healers and help assist with healing, don't rush it and keep healer's mp high and the fight will be very straight forward

**If your a ranged or DD pet job, follow the basics as above but watch out for its absorbing stage and make sure yourself doesn't get hit with AoE's so healer trusts mp isn't lost, pets don't consume trust mp so just make sure you bring along pet healing items for bst/pup, smn is easily resummoned.

5: as with #0, Expect this to be a long fight, under no circumstance should you rush this if you are soloing/duoing, your healing and tanking trust is the important thing since this fight might drag on, but as long as you take your time, maintain mp for healers, people in AoE range are absolute minimum, and watch out for its absorbing stage, then you'll succeed

Edit: Majority of trusts do not continuing attacking if the mobs gonna absorb their attacks, so don't worry if you have a physical attack trusts during physical absorb, and don't worry about magic trusts during magic absorb Edit2:Trusts will continue to attack even if the mob absorbs the attack

Zeargi
06-04-2017, 10:56 AM
Do you still need the clear for this fight?

It says you're on Sylph and I can help you

Diavolo
06-05-2017, 01:12 AM
Edit: Majority of trusts do not continuing attacking if the mobs gonna absorb their attacks, so don't worry if you have a physical attack trusts during physical absorb, and don't worry about magic trusts during magic absorb

Was this changed at some point over the last year or so? Trusts weren't programmed to deal with energy absorption in that fight last I saw.

Songen
06-05-2017, 01:32 AM
iroha doesn't attack or cast depending on the phase its in, not only that, i have fought many mobs where they cast dread spikes and the npc's stop hitting it, only the master dies because of not turning away

Khiril
06-05-2017, 02:03 AM
iroha doesn't attack or cast depending on the phase its in, not only that, i have fought many mobs where they cast dread spikes and the npc's stop hitting it, only the master dies because of not turning away

Are you sure about that, I'm pretty sure that's not the case. The trusts use no logic other than mages not purposely healing mobs with elements theyre strong against.

The reason you think theyre not hitting mobs with dreadspikes is that theyre so damn weak dread spikes doesn't do enough damage to matter like it does to a player.

Songen
06-05-2017, 01:18 PM
Are you sure about that, I'm pretty sure that's not the case. The trusts use no logic other than mages not purposely healing mobs with elements theyre strong against.

The reason you think theyre not hitting mobs with dreadspikes is that theyre so damn weak dread spikes doesn't do enough damage to matter like it does to a player.

when you fight a NM like azarel as much as i did back in the day when the drop was worth alot more than it is now, you notice a thing when your turned around and no npc's are taking dread spike dmg

edit:You are indeed correct, or they changed the mechanic since last year since there has been along of trusts AI mechanics that have been changed over the past year or so

Folken
06-05-2017, 01:56 PM
This is the first I've heard of this. It requires testing.

Edit: Testing shows that Maat impales himself on Byrgen's Dread Spikes.

Songen
06-05-2017, 03:50 PM
nvm, i retested it against Gestalt in escha zitah, seems maybe the mechanic on it has changed from last year, they will continue to hit the mob even if it absorbs the dmg

Edit: updated my original post to reflect this

Kraggy
06-05-2017, 07:58 PM
Helllllll no, the game's already been "dumbed down" enough over the years. I solo'd the final RoV fight the day it as made available using a mule equipped with 118 gear as MNK that didn't even have any combat skills capped.
So, if you've already beaten this fight what's it to you if the fight is nerfed a bit to help those who aren't as geared/skilled as you? Enough with the "it's easy, if you fail you must suck" attitude.

It took me three attempts (BST, RDM, then BST again), it's a DPS race pure and simple (my two fails were simply running out of time, I was never really in danger) which is kind of disappointing for the last set-piece of the game's story arcs .. it's 'easy' once you've beaten it, it's not so easy to find the 'correct' Trusts to help since it's far from trivial to stop them attacking when you have to due to the fact all healing ceases as well.

Basically, it's simply an annoying fight, not the epic grande finale I was expecting.

Diavolo
06-06-2017, 03:04 AM
So, if you've already beaten this fight what's it to you if the fight is nerfed a bit to help those who aren't as geared/skilled as you? Enough with the "it's easy, if you fail you must suck" attitude.

That's not my stance, I loathe speaking in binary terms.

We learn from our mistakes. If the game is so easy that we no longer make any mistakes because everyone successfully completes the content on their first try then where's the satisfaction? I don't derive pleasure from hearing players say they are having difficulties with a particular fight as that's a poor attitude to have in an MMORPG where the player base should ideally be helping each other overcome obstacles, but I do value the fact that they are now compelled to seek help/advice from the community. Communication, exchange of ideas and teamwork are all staples of the game. If you've reached your breaking point after multiple, unsuccessful attempts then politely ask one of the well geared end game players on your server to beat it for you - it'll only take 5 minutes out of their day - but please don't ask for the content to be made less challenging when it's well within our means already.


It took me three attempts (BST, RDM, then BST again), it's a DPS race pure and simple (my two fails were simply running out of time, I was never really in danger) which is kind of disappointing for the last set-piece of the game's story arcs .. it's 'easy' once you've beaten it, it's not so easy to find the 'correct' Trusts to help since it's far from trivial to stop them attacking when you have to due to the fact all healing ceases as well.

Basically, it's simply an annoying fight, not the epic grande finale I was expecting.

It took me three attempts to solo that fight the day it was added, too. I would have been disappointed if it was a cake-walk like all the other fights in Rhapsodies of Vanadiel. Considering it was the last story-driven fight for a game I started playing in early 2004 I didn't mind the length of the fight itself at all. Just a matter of perspective, I guess.

Songen
06-06-2017, 11:18 PM
i myself lost about 15 times before getting the win, and that was in partys when it came out, nowadays i duo it extremely easy (Due to my gear being better than back then and i understand the fight now rather than when we kept trying to zerg the fight) however i could still solo it if i wanted now, its all about how well your geared and if they know the mechanics of the fight

Teraniku
06-11-2017, 02:26 PM
My experience with this fight was kind of odd to say the least. SMN/ BST / RDM Trio with Trusts, and for some reason couldn't beat it until we finished up the Adoulin main story./ It was like a night and day difference but that could be because of the extra Job Points we all spent between fight 1-3 (loss but ran out of time) and Fight 4 (won)