View Full Version : RE: Salalaruru's comment about Ambuscade Congestion
Nyarlko
04-15-2017, 12:22 PM
This recent devpost (http://forum.square-enix.com/ffxi/threads/50259-dev1303-%E3%82%A2%E3%83%B3%E3%83%90%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%89%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6?p=595274#post595274) by Salalaruru has me very concerned.
It basically says the Devs are out of ideas on how to reduce Ambuscade congestion except: 1) Add a time limitation like Omen. 2) Remove the equipment and related upgrade items from possible rewards.
... This is a huge proposed change with negative impact regardless of which choice is selected, so why has the English Forum not received any notification or solicitation for input?
I can understand if the lack of communication recently is due to the position vacated by Camate being empty still, but at the barebones minimum, I believe that it is not too much to ask for, or expect to have, translated devposts posted on this side of the forum in a timely manner, regardless of whether there is a pre-existing active thread discussing a related issue.
Maybe a locked notification thread consolidating them could be started by the devs? A simple collection/sticky of translated devposts (preferably with added links to the original Japanese posts,) that players can't reply directly to would suffice.
We can always start a new thread to discuss things afterall.
Nyarlko
04-15-2017, 12:43 PM
Regarding the actual proposed solutions to Ambuscade congestion, how about either raising the amount of points rewarded or decreasing the cost of equipment and related upgrade items? The hallmarks rewarded for Intense have already been increased from launch, so we know hallmark adjustment IS possible at least. I get that increasing hallmarks/gallantry rewarded would also affect everything else available for purchase though, so I'm leaning toward cost reduction for the armor sets and metal.
A large number of players are only trying to grind out the armor (and now metal) but the "total hallmark" goal is 20,000 and the required gallantry spent is 10,000 currently.. That means that regardless of which volume or difficulty we are doing, we are going to be stuck grinding for a rather long time. If all of the armor/upgrade related costs were cut by half, that cuts the required time by half for a large portion of the userbase, which should cut overall congestion by at least a third. I believe that this option would be the least intrusive/controversial choice that the devs can make here.
Raydeus
04-15-2017, 05:42 PM
Regarding the actual proposed solutions to Ambuscade congestion, how about either raising the amount of points rewarded or decreasing the cost of equipment and related upgrade items? The hallmarks rewarded for Intense have already been increased from launch, so we know hallmark adjustment IS possible at least. I get that increasing hallmarks/gallantry rewarded would also affect everything else available for purchase though, so I'm leaning toward cost reduction for the armor sets and metal.
A large number of players are only trying to grind out the armor (and now metal) but the "total hallmark" goal is 20,000 and the required gallantry spent is 10,000 currently.. That means that regardless of which volume or difficulty we are doing, we are going to be stuck grinding for a rather long time. If all of the armor/upgrade related costs were cut by half, that cuts the required time by half for a large portion of the userbase, which should cut overall congestion by at least a third. I believe that this option would be the least intrusive/controversial choice that the devs can make here.
This is why I would have preferred splitting Ambuscades into the 2 types I mentioned before. Because there are easy ways to adjust the event so congestion is lessened while fulfilling the objective of keeping players (groups and solo) engaging in daily content. But since devs pay absolutely no attention to the NA forums there's really no point in posting suggestions anymore. It's a waste of time unless they specifically ask for our opinion since they just ignore everything we say otherwise.
Songen
04-15-2017, 08:27 PM
You aren't suspended for making suggestions, you're suspended for your attitude while doing so. You aren't a martyr, you're an asshole.
Words could not have be spoken better!!
Nyarlko
04-15-2017, 09:25 PM
Folken: I'm not sure I've ever seen a post get 5 thumbs up that fast before. XD
This is why I would have preferred splitting Ambuscades into the 2 types I mentioned before. Because there are easy ways to adjust the event so congestion is lessened while fulfilling the objective of keeping players (groups and solo) engaging in daily content.
Restructuring the entire event/system does not sound nearly as easy to implement as changing price values.
But since devs pay absolutely no attention to the NA forums there's really no point in posting suggestions anymore. It's a waste of time unless they specifically ask for our opinion since they just ignore everything we say otherwise.
I'm not sure we actually have any dedicated ComReps right now. :/ Sicycre tends to only post translated JPside posts, usually in a related thread on this side. If there is no pre-existing thread, we tend to just be not-told. The new guy (feel bad because I forgot the name, but uses a Coeurl avatar,) has made a small handful of posts here so far, but I think he's primarily working on XIV and is only lending a hand to FFXI while Camate's old position gets filled. It may not be an issue of being ignored intentionally.. They just may not have anyone on staff at the moment who can handle us.
For now, all that I'm asking for is a simple sticky/thread which consolidates translations for all JPside devposts. Even if they don't have someone who can handle translating and passing on our feedback to the dev team, that's no excuse to leave a large portion of their customer base totally in the dark about upcoming changes. It would also be a wonderful resource to have to point to when we want to reference something. ^^
Songen
04-16-2017, 02:35 AM
Folken: I'm not sure I've ever seen a post get 5 thumbs up that fast before. XD
Restructuring the entire event/system does not sound nearly as easy to implement as changing price values.
I'm not sure we actually have any dedicated ComReps right now. :/ Sicycre tends to only post translated JPside posts, usually in a related thread on this side. If there is no pre-existing thread, we tend to just be not-told. The new guy (feel bad because I forgot the name, but uses a Coeurl avatar,) has made a small handful of posts here so far, but I think he's primarily working on XIV and is only lending a hand to FFXI while Camate's old position gets filled. It may not be an issue of being ignored intentionally.. They just may not have anyone on staff at the moment who can handle us.
For now, all that I'm asking for is a simple sticky/thread which consolidates translations for all JPside devposts. Even if they don't have someone who can handle translating and passing on our feedback to the dev team, that's no excuse to leave a large portion of their customer base totally in the dark about upcoming changes. It would also be a wonderful resource to have to point to when we want to reference something. ^^
We miss you Camate!!!!!
well.......Khiril doesn't tho,
/thinks.........
noone knows what Khiril thinks
........../coughs.........
/exits the room
Jakuk
04-16-2017, 04:28 AM
And stuff such as moving some instances into other zones not used, like Aht Urhgan isn't possible because? Making content locked to one zone and in turn those limited number of instances is not the most efficient way of doing it.
I mean, not being able to see their code I can only speak from a game programmer's view, but there is a myriad of solutions other than them two.
CrAZYVIC
04-16-2017, 05:13 AM
They should do this to Fix the congestion.
1.- The ambuscade book will send you "RANDOM" to Qu'Bia Arena, Chamber of Oracles, Waughroon Shrine, Horlais Peak, Balga's Dais, Legion
2.- if they will re-use the mobs of older ambuscades. We should get a "random" ambuscade of the past, at least on "REGULAR"
This will add variety to the scenario we are playing
This will add variety to the battles we are playing
Also i would LOVE they add another upgrade to the AG ultimate weapons via ambuscade.
Abdhaljs Thread x40 = 20 stats
Abdhaljs Dust x40 = 20 stats
Abdhaljs Sap x40 = 10 Stats
Abdhaljs Dye x20 = 10 Stats
Abdhaljs Metal x20 = Base DMG +20
The same stats as the capes.
3.- The daily quest should give you x2 rewards in a single ambuscade. This will help a lot to people like me play 1 - 2 runs per day.
Khiril
04-16-2017, 05:28 AM
They should do this to Fix the congestion.
1.- The ambuscade book will send you "RANDOM" to Qu'Bia Arena, Chamber of Oracles, Waughroon Shrine, Horlais Peak, Balga's Dais, Legion
2.- if they will re-use the mobs of older ambuscades. We should get a "random" ambuscade of the past, at least on "REGULAR"
This will add variety to the scenario we are playing
This will add variety to the battles we are playing
Also i would LOVE they add another upgrade to the AG ultimate weapons via ambuscade.
Abdhaljs Thread x40 = 20 stats
Abdhaljs Dust x40 = 20 stats
Abdhaljs Sap x40 = 10 Stats
Abdhaljs Dye x20 = 10 Stats
Abdhaljs Metal x20 = Base DMG +20
The same stats as the capes.
No.
3.- The daily quest should give you x2 rewards in a single ambuscade. This will help a lot to people like me play 1 - 2 runs per day.
Improved rewards for daily single entrance, like a free used seal, would go a VERY long way in alleviating congestion. (double marks if you only go one time a day? triple? sounds fantastic.)
CrAZYVIC
04-16-2017, 05:51 AM
No.
Improved rewards for daily single entrance, like a free used seal, would go a VERY long way in alleviating congestion. (double marks if you only go one time a day? triple? sounds fantastic.)
Spliting people in 7 areas instead of 1 will reduce the waiting 7 times, instead of wait 20 mins players will wait 2.8 mins. If this is not reducing the congestion then lets eat our 20 mins in dam peace
For casual players like me a single run with double rewards will be more than enough for stop the "spam".
A single regular ambuscade D run with double rewards = 400 daily marks in 28 days = 11 200 marks, this is almost enough for get x2 capes, x9 Abdhaljs Metal.
If spliting people 7 different areas, giving you 11 200 marks just doing your daily dont reduce the congestion i dont know "WHAT SE CAN DO".
Also most of the ultimate weapons are becoming irrelevant with the ENEMIES STATS NERF.... If we will be grinding the next 2 years ambuscade, square should allow us enpower our ultimate weapons a bit more.
BlackHalo714
04-16-2017, 10:23 AM
For the first time since Ambuscade started I have to say I am truly unhappy by the way SE is handling the congestion. Now that metals are out it is even worse than before. Any time you get on now it is 30-50 page wait. I am actually letting my sub run out for the first time in years.
Found this post from last year pretty much sums it up. Sorry but I tried taking many breaks and coming back and it doesn't get any funner. There is so much other great content in this game that can be revived/relived. I feel than doing the same funnel everyone in Mhuara, standing around for 20+mins- 2-5min fight- KI- rinse and repeat= chore.
08-18-2016 03:09 AM #88
Sicycre
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Greetings, everyone!
I’d like to pass on some comments from the development team in response to the suggestions in this thread.
Key items
Currently no plans to change the way key items are obtained, and system-wise it would not be possible to make it so the monster targets change each day. Also, in regards to preparing various ways to obtain the key item, when repeating runs as a party, you’ll ultimately all be doing the same method to obtain it, and would likely choose the most efficient option. We'd like to hear additional feedback on what everyone feels would be an appropriate method to obtaining the key item.
Area appearance
Unfortunately we aren’t able to change the maps for Ambuscade. While it might be possible for us to place objects or add some variation inside of the instance, this would not be a proper solution. If you feel you are getting worn out while doing it, we recommend taking a break from Ambuscade to do something else, then come back when you are reinvigorated!
Adding a reward NPC to other areas
Since it’s not as simple as using the same exact NPC data, it would take a bit of work to do, but this might just be possible. We’ll take a look and see if we can accomplish this!
Method to swap in differently augments capes
Unfortunately from a technical perspective, renaming capes so that they can be macroed in is not possible. While it may be possible to create the same exact item with a different name, which can then be augmented, this would reduce the amount of space available for other new items. However, if you use your inventory and wardrobes, you can actually successfully swap in different types of capes.
Purchasing Abdhaljs Seals with login points
We can look into this; however, it would not be possible to transfer these between characters under the same account.
We’re happy to see all the feedback on Ambuscade and hope you continue to suggest ways to improve this content moving forward!
detlef
04-16-2017, 01:29 PM
Shorter time limit in the zone and/or make it mandatory to party up.
Jakuk
04-16-2017, 08:09 PM
Shorter time limit in the zone and/or make it mandatory to party up.
No, no, no. I always do Ambuscade in a 6 man party, but it's NOT fair to block solo entry, just because they never thought this content out properly.
Folken
04-16-2017, 09:22 PM
No, no, no. I always do Ambuscade in a 6 man party, but it's NOT fair to block solo entry, just because they never thought this content out properly.
How about reserve all but one instance for 6-man parties; let everyone else fight over the remaining instance?
Elexia
04-17-2017, 12:31 AM
No, no, no. I always do Ambuscade in a 6 man party, but it's NOT fair to block solo entry, just because they never thought this content out properly.
The content was thought out just fine - The issue is, XI uses layering instances, not true instances (it is a game developed in the late 90s after all) so there literally is only so few things they can do. While you may do it in a 6 man party, I can guarantee most of the people who utilize this content does it solo..which is why there's even a problem to begin with.
Mandatory party would probably suck on low pop servers, but at the same time, it would cut a hell of a lot of the congestion.
Jakuk
04-17-2017, 06:28 AM
How about reserve all but one instance for 6-man parties; let everyone else fight over the remaining instance?
Again, it's not fair. They also pay for their game, you simply can't block their access, and that's what you're ultimately doing.
The content was thought out just fine - The issue is, XI uses layering instances, not true instances (it is a game developed in the late 90s after all) so there literally is only so few things they can do. While you may do it in a 6 man party, I can guarantee most of the people who utilize this content does it solo..which is why there's even a problem to begin with.
Mandatory party would probably suck on low pop servers, but at the same time, it would cut a hell of a lot of the congestion.
Well it was thought out for solo play as much as party player, they even advertise it with 1 player, 4 trusts.
I'd sooner they opened it up for Alliance play over punishing solo play.
detlef
04-17-2017, 08:31 AM
Well it was thought out for solo play as much as party player, they even advertise it with 1 player, 4 trusts.If that's how they advertised it then make it minimum 2 players and you'll still be able to call your 4 trusts that were promised.
Secondplanet
04-17-2017, 12:07 PM
No, no, no. I always do Ambuscade in a 6 man party, but it's NOT fair to block solo entry, just because they never thought this content out properly.
I agree with you 100%, even though most times this content is told to people as the "entry" level gear to have for i119 they sure seem like elitist *cough* "players" who only want cookie cutter setups, I know many people who get denied groups for not having the job that others wants while they brag about how easy it is.
The biggest people who create the worse congestion on this are the players who demand the best of the best and only jobs X, Y, Z, A, A, A for party setups, if you want to lower congestion invite the jobs that don't get invited.
Songen
04-17-2017, 01:18 PM
I agree with you 100%, even though most times this content is told to people as the "entry" level gear to have for i119 they sure seem like elitist *cough* "players" who only want cookie cutter setups, I know many people who get denied groups for not having the job that others wants while they brag about how easy it is.
The biggest people who create the worse congestion on this are the players who demand the best of the best and only jobs X, Y, Z, A, A, A for party setups, if you want to lower congestion invite the jobs that don't get invited.
you realise your asking people who want to do V1-VD to accept people who can't land physical hits (Because they use eminent gear or something similar and have 800 acc againtst a 1400 acc mob), or their mp runs out after a few casts,or the stratergy is magic burst or they just simply die within seconds because they don't want to sub a job that negates or reduces dmg when on the front line.
Theres absolutly no reason to invite people if you know the result is gonna be a loss from the start, why do it in the first place for that matter if your gonna waste 1-3 hrs and get no win from the start? and don't say they should just do a lower teir so they can invite other people. the ones shouting for VD fights aren't people wanting to spend each fight getting 200 points when they can get 800-1200 points per fight. its these people reducing congestion by inviting full partys rather than going in solo
detlef
04-17-2017, 06:15 PM
How about 2 soloers who were both doing normal difficulty team up. Then they either tackle difficult and get more hallmarks/gallantry or they continue to do normal, only faster. Everybody else is processed faster and everybody gets more hallmarks overall.
Jakuk
04-17-2017, 07:06 PM
you realise your asking people who want to do V1-VD to accept people who can't land physical hits (Because they use eminent gear or something similar and have 800 acc againtst a 1400 acc mob), or their mp runs out after a few casts,or the stratergy is magic burst or they just simply die within seconds because they don't want to sub a job that negates or reduces dmg when on the front line.
Theres absolutly no reason to invite people if you know the result is gonna be a loss from the start, why do it in the first place for that matter if your gonna waste 1-3 hrs and get no win from the start? and don't say they should just do a lower teir so they can invite other people. the ones shouting for VD fights aren't people wanting to spend each fight getting 200 points when they can get 800-1200 points per fight. its these people reducing congestion by inviting full partys rather than going in solo
And for that self-same reason people will solo it, People have to solo as their job is not wanted or their gear level is too low.
People basically want it so new players, with no friends in game, can't advance past sparks gear, Ambuscade is one of the few contents that help new players gear up decently, no matter how poorly geared whereas for the people with the gear it's a way to obtain required items for weapons or gil. I know which one I'd prioritise as a game developer, hint it's not the weapons/gil players.
If that's how they advertised it then make it minimum 2 players and you'll still be able to call your 4 trusts that were promised.
I'd prefer the previous suggestion of having it use other instances to increase it like battlefields no longer used.
How about 2 soloers who were both doing normal difficulty team up. Then they either tackle difficult and get more hallmarks/gallantry or they continue to do normal, only faster. Everybody else is processed faster and everybody gets more hallmarks overall.
A lot try to, get no reply (Can't tell you how long I've seen people shout at 1/6 for), then solo. Would you rather they not advance as their shout is never answered.
Songen
04-17-2017, 08:13 PM
And for that self-same reason people will solo it, People have to solo as their job is not wanted or their gear level is too low.
People basically want it so new players, with no friends in game, can't advance past sparks gear, Ambuscade is one of the few contents that help new players gear up decently, no matter how poorly geared whereas for the people with the gear it's a way to obtain required items for weapons or gil. I know which one I'd prioritise as a game developer, hint it's not the weapons/gil players.
I'd prefer the previous suggestion of having it use other instances to increase it like battlefields no longer used.
A lot try to, get no reply (Can't tell you how long I've seen people shout at 1/6 for), then solo. Would you rather they not advance as their shout is never answered.
The whole point of ambuscade was if you couldn't do the higher teir fights, you then do the lower teir ones, and if you couldn't get a party, you solo it on w/e teir your strong at.
It wasn't designed so if your absolutely new to the game that you'll achieve upper lvl 119 gear with max stats within a day or week (You can if you have a crap load of friends that can let you leech). it offers a base set so you can work your way up doing other content till your set for harder stuff, or you just persist in the entirety and grind like no tomorrow if you want the upper teir stuff but can't get the groups.
Go and read the original post about ambuscade, http://forum.square-enix.com/ffxi/threads/50206 . on here they mention that
"Quote"
In addition, Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find one that matches their needs. Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!
Even if you’re not the type to try battle content at its most challenging, you’ll be able to eventually earn the rewards from Ambuscade if you keep working at it, making the content truly accessible for all.
"end quote"
If your a experienced enough player, you can chose the higher teir fights, however if your aren't, you can still attain the armor as long as your willing to grind.
Ambuscade offers something for everyone, however if you havn't put the effort in yet to have a suitable job ready for it. then you just gotta go for what your capable and grind like no tomorrow.
Jakuk
04-17-2017, 09:22 PM
The whole point of ambuscade was if you couldn't do the higher teir fights, you then do the lower teir ones, and if you couldn't get a party, you solo it on w/e teir your strong at.
It wasn't designed so if your absolutely new to the game that you'll achieve upper lvl 119 gear with max stats within a day or week (You can if you have a crap load of friends that can let you leech). it offers a base set so you can work your way up doing other content till your set for harder stuff, or you just persist in the entirety and grind like no tomorrow if you want the upper teir stuff but can't get the groups.
Go and read the original post about ambuscade, http://forum.square-enix.com/ffxi/threads/50206 . on here they mention that
"Quote"
In addition, Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find one that matches their needs. Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!
Even if you’re not the type to try battle content at its most challenging, you’ll be able to eventually earn the rewards from Ambuscade if you keep working at it, making the content truly accessible for all.
"end quote"
If your a experienced enough player, you can chose the higher teir fights, however if your aren't, you can still attain the armor as long as your willing to grind.
Ambuscade offers something for everyone, however if you havn't put the effort in yet to have a suitable job ready for it. then you just gotta go for what your capable and grind like no tomorrow.
Yes, but the premise of certain replies is basically to block solo play. So if you did that, no one would invite them because of their gear so they'd be ultimately stuck unable to advance.
Songen
04-17-2017, 11:31 PM
Yes, but the premise of certain replies is basically to block solo play. So if you did that, no one would invite them because of their gear so they'd be ultimately stuck unable to advance.
indeed, its quite tricky on how to resolve this issue, as some has suggested using different zones would work, however that removes the exsistance of the Abdhaljs lore,
however i believe one solution might be to make the Diorama Abdhaljs-Ghelsba & Abdhaljs Isle-Purgonorgo opened again for ambuscade? those are considered different zones if i remember correctly and it would keep within the Abdhaljs lore since he created those too. One zone for high teir 5-6 members, one for low teir 5-6 members and one that filles the rest of the gaps.
If they are indeed different zones to legion, this might make a perfect place for new ambuscade since both zones aren't used by anyone at all (Unless they use the normal zone itself in which case scrap what i said)
Dekusuta
04-18-2017, 01:45 AM
Punishing soloers or groupers won't solve the issue. People will need to play as best as they can, and trust me, some people have a hard time finding a group and they should not be punished for it.
The solution is to incentivise doing less runs by giving daily rewards ROE similar to duty finder daily roulette bonuses on FFXIV.
Make the 1st clear worth 5x hallmarks Gallantry, and you'll have a lot less congestion throughout the month as people may work out that they only need to kill once or twice a day to hit their goal.
Now, this won't solve every congestion issue and congestion may still persist, but it will remove a lot of runs from the Ambush queue.
SE already gives us a daily RoE for rekeying, but Im baffled as to why we don't also get one for clearing. The intention is clearly there to make the first kill easier.
detlef
04-18-2017, 04:43 AM
A lot try to, get no reply (Can't tell you how long I've seen people shout at 1/6 for), then solo. Would you rather they not advance as their shout is never answered.I don't think people try to team up. Sure if there's one person shouting 1/6 and getting shot down that's sad. But if people actually wanted to team up like you said then another soloer would join up with that shouter. Since that apparently doesn't happen then you have to think that people just don't want to team up at all.
Aside from that, for all the concern about these soloers advancing, can't you also see that soloing can barely be considered advancing at all? Look at the hallmarks and gallantry (no gallantry). Every real person in your PT increases your gallantry and yet people are completely willing to forego 10 metals, 50 HMP, 2 cinders, and 2 dross this month.
Songen
04-18-2017, 07:19 PM
Punishing soloers or groupers won't solve the issue. People will need to play as best as they can, and trust me, some people have a hard time finding a group and they should not be punished for it.
The solution is to incentivise doing less runs by giving daily rewards ROE similar to duty finder daily roulette bonuses on FFXIV.
Make the 1st clear worth 5x hallmarks Gallantry, and you'll have a lot less congestion throughout the month as people may work out that they only need to kill once or twice a day to hit their goal.
Now, this won't solve every congestion issue and congestion may still persist, but it will remove a lot of runs from the Ambush queue.
SE already gives us a daily RoE for rekeying, but Im baffled as to why we don't also get one for clearing. The intention is clearly there to make the first kill easier.
they did add a incentive, however it made no difference, Gallantry is the incentive to team up, however it doesn't change the fact, why do a 100-300 point run when you can do 800-1200 as long as you have the right people.
Eckamus
04-19-2017, 03:08 AM
Perhaps they could use the two other maps (Abdhaljs-Ghelsba and Abdhaljs Isle-Purgonorgo) to make a area where there are NQ, HQ and Boss mobs spawn. Killing each nets points like in Omen. This could also be opened up to alliances, since they are both outdoor maps. This would allow for a larger amount of players to get points and lessen congestion overall. The content already exists and would only have to borrow from other existing content. So i think it would be something that could be easily accomplished.
Songen
04-19-2017, 08:25 PM
Reply from salalaruru on japanese forum a short while ago
ご意見ありがとうございました。
今回の2つの提案については「実装するよ!」というものではなく、
お伝えしていますとおり、混雑の緩和を考えた場合の方針の共有と意識調査を目的としておりました。
その結果、望んでいないという方が多数でしたので白紙にしますね。
そのほかご提案いただいた内容を含めて、今後の方針を決める際の参考にします。
ですが、必ずしもご意向に沿えるとは限りませんので、ご了承ください。
そして今後も「いまこう考えているんですよ。どう思いますか?」と、
伺うことがありましたら、ぜひご意見を聞かせてください。
※本件については、幅広いプレイスタイルの方の声を聴くために「もぎたて ヴァナ・ディール」で伺うかもしれません。
また、いくつか質問をいただいている件について回答しますね。
入室条件に時間的制限を設けた場合、バトルコンテンツ「アンバスケード」で入手できる他コンテンツ素材の入手状況の緩和は行われる?
該当するほかのバトルコンテンツの調整をする予定はありません。
例えばバトルコンテンツ「ヴォイドウォッチ」にしても、アイテム「真輝管」の効果の調整、
アイテム「ディスプレイサー」の価格調整および購入制限の撤廃、一度に購入できる数の調整などを実施しており、
難度は十分に下がっているという認識です。
また、エンピリアンウェポンに関しても上記の緩和により、当初想定していたよりも製作難度が下がっています。
これ以上の緩和調整はコンテンツとしての体をなさなくなる恐れがあるため、検討していません。
入口のNPCの数を増やせば解決する?
見た目の入口が追加されるだけで、システム的な入口の数に変化はありませんので、
ノックする人数が増えて待機時間はむしろ長くなる可能性が非常に高いです。
少なくともいまよりも待機時間が短縮されることはありません。
また、システム的な入口の数は増設できません。
これは人員や工数などの部分もさることながら、そもそものシステム基本部分によるところが大きいです。
ですので、仕組みの部分での時間短縮はほぼ無理だと思ってください。
アイテムの取得に必要なポイントを引き下げるのはダメ?
取得難度とアイテムの性能はリンクしているため、引き下げの予定はありません。
ただし、アイテム「アブダルスの焼印」の取得手段の追加は、擬似的ではありますがポイントを引き下げるのと同等の効果がある方法です。
この方法は程度の問題ではありますが、もう少し発展させても良さそうだと考えています。
極端な2案しか挙がってこないのは何故?
皆さんからご提案、そして開発・運営チームからも多数の提案が挙がりましたが、
混雑の解消のみを考えたうえで“実際に対応できる”、“対応した場合に確実に効果を発揮する”、
この2点をクリアできる提案というのはかなり絞られます。その結果がこの2案でした。
また、ほかのコンテンツ自体の緩和策についても、エンピリアンウェポンのくだりで説明しましたように
すでに多くの調整を講じており、これ以上の緩和は考えていません。
Google Translate (Remember this is a extremely rough translation and shouldn't be considered a 100% translation)
this is a reply to the japanese players suggestions and opinions
Thank you for your opinion.
Regarding the two proposals this time, it is not "to implement!"
As I mentioned, I was aiming at sharing policy and consciousness survey when thinking about relaxing congestion.
As a result, since there are many who did not want it, I will make it blank.
In addition to the suggested content, we will use it as a reference when deciding future policies.
However, we do not necessarily comply with your intention, so please understand.
And in the future "I'm thinking now, what do you think?",
If you have questions, please let us know your opinion.
※ For this case, you may be asked "Moku Tate Vana Dale" to listen to the voices of a wide range of playing styles.
Also, I will reply to questions about some questions.
If time restrictions are placed on entry conditions, will the relaxation of the availability of other content materials available in the battle content "Ambassador" is done?
There are no plans to adjust other applicable battle contents.
For example, even if it is a battle content "Void Watch", adjustment of the effect of item "Maki Tube"
Eliminate price adjustment and purchase restrictions on the item "display sir", adjust the number that can be purchased at one time,
It is a perception that the difficulty is low enough.
Also, regarding the Empirean Weapon, due to the above relaxation, manufacturing difficulty is lower than originally assumed.
We are not considering further mitigation adjustment because there is a fear that it will not be a body as content.
Is it possible to solve by increasing the number of entrance NPCs?
Since there is no change in the number of systematic entrances just by adding an appearance entrance,
There is a high possibility that the number of knocking people increases and the standby time is rather long.
At least it will not shorten wait time.
Also, the number of systematic entrances can not be increased.
This is largely due to the basic parts of the system in the first place as well as parts such as personnel and man-hours.
So please think that it is almost impossible to shorten the time in the mechanism part.
Is it unlikely to lower the points necessary for item acquisition?
Since acquisition difficulty and item performance are linked, there is no schedule for reduction.
However, the addition of the means to acquire the item "brand of Abdalls" is a fair method but has the same effect as lowering the point.
This method is a matter of degree, but I think that it seems good even if you develop a little more.
Why is it that only two extreme proposals have been raised?
Many proposals came from the proposal and the development and management team from everyone,
Considering only the solution of congestion, "can actually deal", "to demonstrate the effect surely in case of correspondence",
The proposal that can clear these two points is considerably narrowed down. The result was these two ideas.
Also, as for the mitigation measures of other contents themselves, as explained by Empirian Weapons
We already have made a lot of adjustments, we do not think about any further relaxation.
Nyarlko
04-19-2017, 08:43 PM
Thanks Songen, was gonna post that myself but you beat me to it. \o/
It's good to know that the proposed solutions are not committed to and were tossed out there for discussion only. I'd better set a calendar reminder to watch the next Freshly Picked live broadcast in order to toss my 2c into the suggestion pool when they do the next poll. >.>;;
... This still does not actually address my concern about the lack of communication with the devs on this side of the forum though. :( I'd really REALLY appreciate and adore a translation sticky. :3
Songen
04-19-2017, 09:30 PM
Thanks Songen, was gonna post that myself but you beat me to it. \o/
It's good to know that the proposed solutions are not committed to and were tossed out there for discussion only. I'd better set a calendar reminder to watch the next Freshly Picked live broadcast in order to toss my 2c into the suggestion pool when they do the next poll. >.>;;
... This still does not actually address my concern about the lack of communication with the devs on this side of the forum though. :( I'd really REALLY appreciate and adore a translation sticky. :3
this side of the forum is severely lacking in people in general, most use ffxi.com forumsince that site has alot less rules in comparison to here, and what people say over there wouldn't be judged by SE personal.
Since i am a on and off player depending on my work circumstances, i doubt i'd beable to contribute as much, however if even a few regulars stoped then this side of the forum slows down till more turn up. throw in the fact we lost a major link to SE (Camate), and we've got no idea where Zhexos (the courel) stands. so this side sadly will probably end up being a bug report section only while the japanese dictate (Not that i have a problem how they suggest things since i'v read some of their suggestions and find it to be interesting and worthwhile) how the game should progress. the fact that no actual request was posted to our side in the first place kinda shows that, albeit the SE request was about page 104 on a player based thread on their side (Imagine the wait on a responce for that lol) so i guess its not exactly a SE original request)
If you look at the japanese side they achieved atleast 10 pages worth of responce in the 5 days from the SE request in regards to this. we only achieved 3 pages, and a bit of it was fighting amongst ourselves (I am a guilty party there)
I'm not saying you posting here doesn't help, they'll probably read this side and consider it, however gotta remember that it's Salalaruru that seems to be processing this request atm, so we'll probably gonna get left out even if our sides com team wants to contribute (Sadly /cry)
Songen
04-19-2017, 09:40 PM
all honesty, if they can designate different area's outside legion, it'd open up ambucade without deminishing the rewards, solo people would be more enclided to do it if the battle content is easier and there wouldn't be a rush to get it done because of monthly limitations.
Maybe even make such a content with easy content with a new catergory of points that doesn't dominish,low points gained, but no loss for KI to get in, and the prizes being previous months armor which aren't removed monthly which can be achieved by even newer players using eminent gear, even place npc's in the beginning citys so beginners have faster access to a solo/low man runs(Perhaps max 3 people?)
Current ambuscade is pretty much the place for materials for upgrading gear(Metals) and capes(Thread/dust/sap/needles) and for all new gear/materials and for REM materials etc
Nyarlko
04-19-2017, 10:34 PM
Sorry, let me re-emphasize: I'd really REALLY appreciate and adore an OFFICIAL translation sticky.
^^;; They would frequently post translated responses on this side, though usually required a related thread to be pre-existing over here. I'm asking for an official sticky/thread that lists every JPside devpost, with links to the original post/thread. I am quite capable of clicking the "Translate this" button in Chrome, but machine translation tends to lose a lot of meaning in the process. (This issue is compounded by the heavy use of katakana/English words in the Japanese client, which frequently come out rather funky. EX: They tend to refer to Trust Magic as "Faith" over there, which usually pops out of GT as "Face". lol)
I'm requesting and hoping for a way to get access to ALL dev-posts without running the risk of losing frequently important details.
Songen
04-19-2017, 11:17 PM
Sorry, let me re-emphasize: I'd really REALLY appreciate and adore an OFFICIAL translation sticky.
^^;; They would frequently post translated responses on this side, though usually required a related thread to be pre-existing over here. I'm asking for an official sticky/thread that lists every JPside devpost, with links to the original post/thread. I am quite capable of clicking the "Translate this" button in Chrome, but machine translation tends to lose a lot of meaning in the process. (This issue is compounded by the heavy use of katakana/English words in the Japanese client, which frequently come out rather funky. EX: They tend to refer to Trust Magic as "Faith" over there, which usually pops out of GT as "Face". lol)
I'm requesting and hoping for a way to get access to ALL dev-posts without running the risk of losing frequently important details.
indeed, atleast that way we're kept in the loop, honestly, even if a post comes to us, i'm sure if the japanese lack the information then they'd want to see it too. some kind of direct or indirect linkage
Nyarlko
04-20-2017, 03:59 AM
I honestly do not think that it is in any way too much to ask for for the company to provide equal outbound communication for this side of the forum. :( It's not like there are 20+ devposts per day, so it shouldn't be exactly a massive timesink to translate and post a handful of posts per week in order to keep a large portion of their customer base informed.
Zhexos
04-20-2017, 08:25 AM
Greetings,
First, I would like to apologize for not sharing this information sooner. When we first made the announcement on the Japanese forums, we saw a large amount of feedback regarding it. Therefore, before moving forward with posting the exact same information, we wanted extra time to confirm that the suggestions made to alleviate the queue times for Ambuscade were just suggestions and not finalized.
That being said, the development team is currently examining every possible measure to alleviate the congestion issue; however, we are not able to make any further adjustments to the system itself.
We presented two possible solutions which may make an impact; however, we felt that these options would be poorly received by players. The first option was to place a time based restriction on challenging Ambuscade, similar to what we currently have for Omen. The second option was to remove the equipment and their upgrade materials from the list of rewards altogether.
Why only these two options?
There were many suggestions from our players, operations team, and the dev. team; however, when considering the options, we needed to make sure it is something that we can accomplish, and something that will make a clear impact to alleviate the situation. As a result of considering various options, the two suggestions we made above met these conditions.
We felt both of these options aren't viable for players, and as we can see here on this thread, there are far more comments against such changes. Therefore, we will not move forward with these measures. We will continue to look for other possible solutions; however, please note that the final decision we make may not be the outcome everyone can agree on.
Again, I apologize again for not bringing up this matter sooner, but we wanted to confirm these points before posting. We ask everyone to continue leaving feedback and possible suggestions, so we can relay them to the dev. team investigate.
Also, to give you all a better understanding to the situation, here are some common questions we've seen thus far.
If you were to place a time based restriction on entry, do you have plans to ease the materials used for other content obtained from Ambuscade?
We have no plans to make adjustments to other corresponding battle content. For example, we have already made adjustments to the effect of cells for Voidwatch, adjusted the price of the Phase Displacer, removed the restriction on how many can be purchased, and adjusted how many can be purchased at one time. For this reason, we believe the difficulty has been eased. With this adjustment, the difficulty to create Empyrean weapons have also been lower than what we originally assumed. Therefore, we do not have any plans to consider any further adjustments to ease these, as they may lose their purpose entirely.
Would increasing the number of NPCs used to enter resolve this issue?
This adjustment would be only be a visual one, and would not change the number of players that can enter the content on the system end. Instead, by having more NPCs available, we worry that more players will talk to these other NPCs at the same time, causing the queue times to be longer than it is now. At the very least, this would not change the current situation.
In addition to this, we are not able to increase the amount of players that can enter at once on the system end. This goes without saying that we do require additional resources and staff to do this, but furthermore, the major factor for this content relies on the base foundation of the system. Please note that any type of system-side adjustments to reduce queue times is near impossible.
Isn't it possible to lower the amount points needed to obtain items?
The attributes set on these items were set based on the difficulty and effort required to obtain them. For this reason, we have no plans to adjust this; however, we are able to take another approach, such as adding other ways to obtain items like Abdhaljs Seals. While it does not directly affect the point requirement, it does have the same effect as lowering the points. It is a very subtle change, but we believe we can expand a bit more into making these type of changes.
Songen
04-20-2017, 06:19 PM
Greetings,
First, I would like to apologize for not sharing this information sooner. When we first made the announcement on the Japanese forums, we saw a large amount of feedback regarding it. Therefore, before moving forward with posting the exact same information, we wanted extra time to confirm that the suggestions made to alleviate the queue times for Ambuscade were just suggestions and not finalized.
That being said, the development team is currently examining every possible measure to alleviate the congestion issue; however, we are not able to make any further adjustments to the system itself.
We presented two possible solutions which may make an impact; however, we felt that these options would be poorly received by players. The first option was to place a time based restriction on challenging Ambuscade, similar to what we currently have for Omen. The second option was to remove the equipment and their upgrade materials from the list of rewards altogether.
Why only these two options?
There were many suggestions from our players, operations team, and the dev. team; however, when considering the options, we needed to make sure it is something that we can accomplish, and something that will make a clear impact to alleviate the situation. As a result of considering various options, the two suggestions we made above met these conditions.
We felt both of these options aren't viable for players, and as we can see here on this thread, there are far more comments against such changes. Therefore, we will not move forward with these measures. We will continue to look for other possible solutions; however, please note that the final decision we make may not be the outcome everyone can agree on.
Again, I apologize again for not bringing up this matter sooner, but we wanted to confirm these points before posting. We ask everyone to continue leaving feedback and possible suggestions, so we can relay them to the dev. team investigate.
Also, to give you all a better understanding to the situation, here are some common questions we've seen thus far.
If you were to place a time based restriction on entry, do you have plans to ease the materials used for other content obtained from Ambuscade?
We have no plans to make adjustments to other corresponding battle content. For example, we have already made adjustments to the effect of cells for Voidwatch, adjusted the price of the Phase Displacer, removed the restriction on how many can be purchased, and adjusted how many can be purchased at one time. For this reason, we believe the difficulty has been eased. With this adjustment, the difficulty to create Empyrean weapons have also been lower than what we originally assumed. Therefore, we do not have any plans to consider any further adjustments to ease these, as they may lose their purpose entirely.
Would increasing the number of NPCs used to enter resolve this issue?
This adjustment would be only be a visual one, and would not change the number of players that can enter the content on the system end. Instead, by having more NPCs available, we worry that more players will talk to these other NPCs at the same time, causing the queue times to be longer than it is now. At the very least, this would not change the current situation.
In addition to this, we are not able to increase the amount of players that can enter at once on the system end. This goes without saying that we do require additional resources and staff to do this, but furthermore, the major factor for this content relies on the base foundation of the system. Please note that any type of system-side adjustments to reduce queue times is near impossible.
Isn't it possible to lower the amount points needed to obtain items?
The attributes set on these items were set based on the difficulty and effort required to obtain them. For this reason, we have no plans to adjust this; however, we are able to take another approach, such as adding other ways to obtain items like Abdhaljs Seals. While it does not directly affect the point requirement, it does have the same effect as lowering the points. It is a very subtle change, but we believe we can expand a bit more into making these type of changes.
I appreciate the responce Zhexos,
The information is a more clearer with a official translation.
I suppose the dev team is asking that since nothing can be increased in terms of party amounts or reduction of wait times,~quote~Please note that any type of system-side adjustments to reduce queue times is near impossible.~end quote~
what are we willing to sacrifice instead in order to make it work?
People do ambuscade for many reasons, hard part is every server probably does it for different reasons, same goes for individual players too.
Susake
04-20-2017, 08:06 PM
Why not just implement a hard cap on points that can be accumulated per month like 50k? More than enough to purchase all the mats for capes and armors that are specific to ambuscade but yet forcing players to choose what they want to spend their remaining points on.
Example: player a is working on a mythic weapon so he would spend his excess on alexandrite and beitetsu, while player b is working on an empyrean so buys riftcinders and heavy metal plates.
Leaving it open-ended is what causes players with the means to farm it endlessly, whilst never easing congestion for the players with less resources to complete it in a reasonable amount of time each month.
zataz
04-20-2017, 08:22 PM
personally i feel the mistake was made by letting people solo it. and before u start crying and saying OMG WTF u loser don't tell me how to plays... realize this game is a mmorpg it should have a 3 person minimum entrance cue. that said as i personally came to asura from a dead server let me say. i don't mind the wait time as i enjoy having people to do things with as well as having a lot of shouts.if your on asura and u want faster move to ragnarok i promise u u wont have any wait time.
zataz
04-20-2017, 08:27 PM
Greetings,
First, I would like to apologize for not sharing this information sooner. When we first made the announcement on the Japanese forums, we saw a large amount of feedback regarding it. Therefore, before moving forward with posting the exact same information, we wanted extra time to confirm that the suggestions made to alleviate the queue times for Ambuscade were just suggestions and not finalized.
That being said, the development team is currently examining every possible measure to alleviate the congestion issue; however, we are not able to make any further adjustments to the system itself.
We presented two possible solutions which may make an impact; however, we felt that these options would be poorly received by players. The first option was to place a time based restriction on challenging Ambuscade, similar to what we currently have for Omen. The second option was to remove the equipment and their upgrade materials from the list of rewards altogether.
Why only these two options?
There were many suggestions from our players, operations team, and the dev. team; however, when considering the options, we needed to make sure it is something that we can accomplish, and something that will make a clear impact to alleviate the situation. As a result of considering various options, the two suggestions we made above met these conditions.
We felt both of these options aren't viable for players, and as we can see here on this thread, there are far more comments against such changes. Therefore, we will not move forward with these measures. We will continue to look for other possible solutions; however, please note that the final decision we make may not be the outcome everyone can agree on.
Again, I apologize again for not bringing up this matter sooner, but we wanted to confirm these points before posting. We ask everyone to continue leaving feedback and possible suggestions, so we can relay them to the dev. team investigate.
Also, to give you all a better understanding to the situation, here are some common questions we've seen thus far.
If you were to place a time based restriction on entry, do you have plans to ease the materials used for other content obtained from Ambuscade?
We have no plans to make adjustments to other corresponding battle content. For example, we have already made adjustments to the effect of cells for Voidwatch, adjusted the price of the Phase Displacer, removed the restriction on how many can be purchased, and adjusted how many can be purchased at one time. For this reason, we believe the difficulty has been eased. With this adjustment, the difficulty to create Empyrean weapons have also been lower than what we originally assumed. Therefore, we do not have any plans to consider any further adjustments to ease these, as they may lose their purpose entirely.
Would increasing the number of NPCs used to enter resolve this issue?
This adjustment would be only be a visual one, and would not change the number of players that can enter the content on the system end. Instead, by having more NPCs available, we worry that more players will talk to these other NPCs at the same time, causing the queue times to be longer than it is now. At the very least, this would not change the current situation.
In addition to this, we are not able to increase the amount of players that can enter at once on the system end. This goes without saying that we do require additional resources and staff to do this, but furthermore, the major factor for this content relies on the base foundation of the system. Please note that any type of system-side adjustments to reduce queue times is near impossible.
Isn't it possible to lower the amount points needed to obtain items?
The attributes set on these items were set based on the difficulty and effort required to obtain them. For this reason, we have no plans to adjust this; however, we are able to take another approach, such as adding other ways to obtain items like Abdhaljs Seals. While it does not directly affect the point requirement, it does have the same effect as lowering the points. It is a very subtle change, but we believe we can expand a bit more into making these type of changes.
is this last part a joke i mean really difficulty wtf man there is a reason me and my friends call ambascade gear welfare gear cause there is no difficulty u basically are handing it out for doing something over and over Repetitiveness does not = difficulty. i can spam V2 VE and get everything if i do it enouph so don't say atttributes are set on difficulty
Kraggy
04-20-2017, 08:57 PM
is this last part a joke i mean really difficulty wtf man there is a reason me and my friends call ambascade gear welfare gear cause there is no difficulty u basically are handing it out for doing something over and over Repetitiveness does not = difficulty. i can spam V2 VE and get everything if i do it enouph so don't say atttributes are set on difficulty
While I despise your use of the term 'welfare gear' I agree that SE's definition of 'difficulty' seems to be repeating something umpteen times means it's 'difficult'.
Jakuk
04-20-2017, 09:40 PM
personally i feel the mistake was made by letting people solo it. and before u start crying and saying OMG WTF u loser don't tell me how to plays... realize this game is a mmorpg it should have a 3 person minimum entrance cue. that said as i personally came to asura from a dead server let me say. i don't mind the wait time as i enjoy having people to do things with as well as having a lot of shouts.if your on asura and u want faster move to ragnarok i promise u u wont have any wait time.
With a massively declining player base, and all focus moved AWAY from MMO. The game is NOT the same game it started out as.
Funny thing, the people soloing are doing so usually solely for the gear, reduce the amount of time it takes them to get it and you'll alleviate some of the congestion.
Elexia
04-21-2017, 12:02 AM
is this last part a joke i mean really difficulty wtf man there is a reason me and my friends call ambascade gear welfare gear
Similar to how people called assault gear welfare gear...
Then called Allied Note gear welfare gear....
Then called VW gear welfare gear unless you got the rarest of drops...
Then called Bayld gear welfare gear....
Then called sparks gear welfare gear...
Etc...Etc....Basically anything that is easily obtainable by the masses is considered "welfare gear" no matter the era of XI you played. It has nothing to do with "difficulty" in that regard, it's gear to get you started since not everyone wanted to deal with ground kings or could actually do higher tier content until they had "welfare gear."
While I despise your use of the term 'welfare gear' I agree that SE's definition of 'difficulty' seems to be repeating something umpteen times means it's 'difficult'.
With XIV's success in making it so anyone who can roll their face on their keyboard can obtain the highest rewards, what do you expect? XI was known for having difficult content that wasn't just about repetition, but now that MMOs are more about handing everything out or "players will quit!" it has to be something akin to this.
FallenE
04-21-2017, 01:35 AM
With XIV's success in making it so anyone who can roll their face on their keyboard can obtain the highest rewards, what do you expect? XI was known for having difficult content that wasn't just about repetition, but now that MMOs are more about handing everything out or "players will quit!" it has to be something akin to this.
In the old days when there were not many MMOs, regret is the only driving force that makes players spend their lives and real world money to get the equipment in FFXI. As Elexia noted, things have been changed from 15 years ago and SE IS STILL LIVING IN 2002.
SE only blame the mechanical limitation of the game architecture and never bother fixing the Ambuscade wait which is the only go-to active event of the game currently. Main reason as I see, is that SE still employs that regret strategy to make players run on the mouse wheel, which requires wait after wait after more wait.
This must be changed.
Edited:
SE had been blaming game limitation for storage, then eventually introduced paid storage, which is big slap to their own face. Now they use the same limitation excuse for Ambuscade instances, which most of us knows it's a lie and SE just want people to have the wait in the equation as part of the FFXI culture.
Khelek
04-21-2017, 03:04 AM
Why not just split the event up into two (or more) different zones? We don't need V1 and V2 to both be in Legion. You have places like Everbloom Hollow, Ghoyu's Reverie or even the Assault areas that are barely ever used these days. You could even make it so you go to one area on VE-N and another for D-VD for each of V1 and V2, splitting it into 4 different instances. There's really no good reason to jam it all into one single zone. Last I checked, the different instanced areas work off of separate max # group limitations, so why not make use of the ones that are just empty most of the time?
It would be helpful to have some details on what system limitations are being problematic in this scenario, most of the suggestions you've turned down sound like they've had almost no thought.
There are tons of solutions, but it seems SE is determined to stay true to the mistake that is Ambuscade.
To begin with, congestion is only a problem on some servers. The server I'm playing on, as of this, post, has no idea what Ambuscade congestion is. How is a population difference like this even still possible? Dying servers never get merged, flourishing servers are always accepting new players to further congest them. What gives? Does SE not watch their servers at all anymore?
What exactly is the limitation problem here? Instancing? Is it not possible to just get more ambuscade instances at the cost of less used instances? We have no real details about this. You've said making a 2nd entrance would not work, but that sounds like you misunderstood the intention. Why not make other Ambuscade locations that aren't in Legion? Why does it have to be in Legion in the first place? It just allows people to congest it by doing Legion, and limits us. Ambuscade is literally just a room with monsters. Pick any room, instance it, put monsters in it, sounds like it should not be as hard as the Devs are making it out to be? Worst case scenario, revamp Ambuscade to not be an instanced battlefield, as clearly it can't be handled properly.
Numquam
04-21-2017, 01:02 PM
personally i feel the mistake was made by letting people solo it. and before u start crying and saying OMG WTF u loser don't tell me how to plays... realize this game is a mmorpg it should have a 3 person minimum entrance cue. that said as i personally came to asura from a dead server let me say. i don't mind the wait time as i enjoy having people to do things with as well as having a lot of shouts.if your on asura and u want faster move to ragnarok i promise u u wont have any wait time.
When the demand is specific job set ups, allowing people to solo allows everyone to participate desipte their job
Raydeus
04-21-2017, 02:24 PM
personally i feel the mistake was made by letting people solo it. and before u start crying and saying OMG WTF u loser don't tell me how to plays... realize this game is a mmorpg it should have a 3 person minimum entrance cue. that said as i personally came to asura from a dead server let me say. i don't mind the wait time as i enjoy having people to do things with as well as having a lot of shouts.if your on asura and u want faster move to ragnarok i promise u u wont have any wait time.
I agree with you, they should change Ambuscade, but they should go all the way with it and make it an 18 people only event. Congestion happens because people low man it, and thus making it a full alliance event would be the most efficient solution by far.
And before you start crying and saying "omg wtf you loser don't tell me how to play" realize this game is a MMORPG so it should be an 18 person minimum entrance queue and 32 people for Intense.
That said though I'm not in Asura and don't even participate in Ambuscade, so I don't really care either way. :cool:
Jakuk
04-21-2017, 07:14 PM
When the demand is specific job set ups, allowing people to solo allows everyone to participate desipte their job
They don't really care about other players, only thinking about themselves.
detlef
04-22-2017, 06:20 AM
When the demand is specific job set ups, allowing people to solo allows everyone to participate desipte their jobI don't get what's wrong with specific job setups. Last month's Intense really benefited from having a BRD. Other times SMN or something can be really useful. In a 15-year old game where you can level and gear 22 different jobs, are people unable to intelligently maintain multiple jobs?
They don't really care about other players, only thinking about themselves.Interestingly, I think soloers are the ones being selfish. It's all a matter of perspective. To me, a soloer is the selfish one, occupying the zone for 15 minutes (or however long it takes) while competing for the same 10 kills for KI as a 6-man group. Compare this to a 6-man group who can be in and out in 5 minutes.
Given the apparently limited rate of entry and instances, it's important to cram more people in per instance. Gallantry was a good start, encouraging people to team up by providing greater rewards the bigger your group is. Additional seal rewards have been discussed; maybe a few should be buyable with Gallantry. I don't get how people can't at least duo instead of soloing.
The other thing that needs to be considered is lowering the number of kills required for a new KI. 10 mobs is a lot especially for specific beastmen. 5 or fewer would not only get people in and out of a camp faster, it would make additional camps viable. As an example, there's a group of 5-6 gigas in Vunkerl could become an option if the kill requirement were reduced.
CrAZYVIC
04-22-2017, 06:44 AM
personally i feel the mistake was made by letting people solo it. and before u start crying and saying OMG WTF u loser don't tell me how to plays... realize this game is a mmorpg it should have a 3 person minimum entrance cue. that said as i personally came to asura from a dead server let me say. i don't mind the wait time as i enjoy having people to do things with as well as having a lot of shouts.if your on asura and u want faster move to ragnarok i promise u u wont have any wait time.
The problem is FFXI is a dying game, this is not WoW with 10 millions of active players or FFXIV with 500k. FFXI hardly have 30k active players between all the servers.
Square enix create the trusts to allow us solo content cuz the game lack of players.
For play OMEN you need have a GEO, COR, BRD or WHM if you want to use a DD class you need an AG-WEAPON.
For play Escha again you need people you can't solo escha with Trusts unless you are godly geared and with all vorseals unlocked
Ambuscade is for excellence the CASUAL content for returning players. If the Dev team remove the rewards or do a stupidy they will lose more than WIN.
Also FFXI in my opinion is not anymore a MMRPG is more like PSO, PSU or PSO2 a "ONLINE-RPG" 95% of the content can cleared with 6 man.
Nyarlko
04-22-2017, 08:53 AM
The other thing that needs to be considered is lowering the number of kills required for a new KI. 10 mobs is a lot especially for specific beastmen. 5 or fewer would not only get people in and out of a camp faster, it would make additional camps viable. As an example, there's a group of 5-6 gigas in Vunkerl could become an option if the kill requirement were reduced.
They've mentioned this recently and are currently looking at lowering the number of kills needed for V1 KIs.
Elexia
04-23-2017, 04:47 AM
When the demand is specific job set ups, allowing people to solo allows everyone to participate desipte their job
If this was 2002-2004 era FFXI I could understand, however, it takes very little work to do basic ambuscade on any job, let alone leveling said job when exp is rained onto you. You won't have mastery of every job besides the one or two or three you truly like, but being versatile has always, always been a plus in FFXI, which is why end-game and event shells chose versatile players over 1 hit wonder players unless that was a BRD/RDM/WHM.
The problem is FFXI is a dying game.
According to NA gamers, FFXI was dying since 4 months after release and "died" after WoW launched 2 years later.
For play OMEN you need have a GEO, COR, BRD or WHM if you want to use a DD class you need an AG-WEAPON.
Your join date is 2011 meaning you've played FFXI at least 6 years purely based on your forum information, meaning you should not be surprised if people expect you to have a powerful weapon, especially the accuracy requirement post Ilvl FFXI. If you played longer than that, you should remember RME requirement for things like certain VW fights overtime and eventually becoming the defacto requirement for everyone but healers (however the extra stats and such helped.)
For play Escha again you need people you can't solo escha with Trusts unless you are godly geared and with all vorseals unlocked
Likewise during Abyssea, where you can become a literal god you needed to build up in order to do this content at its prime. Including some of the higher end NMs and eventually Shinryu prior to brews being handed out like candy.
Raydeus
04-23-2017, 12:30 PM
Interestingly, I think soloers are the ones being selfish. It's all a matter of perspective. To me, a soloer is the selfish one, occupying the zone for 15 minutes (or however long it takes) while competing for the same 10 kills for KI as a 6-man group. Compare this to a 6-man group who can be in and out in 5 minutes.
Compare that 6 man group to an 18 people alliance that could be out in 3 mins though. That is why I think the 18+ people requirement should be the norm from now on both for KIs and for the fights themselves.
Urmom
04-26-2017, 04:12 AM
For play OMEN you need have a GEO, COR, BRD or WHM if you want to use a DD class you need an AG-WEAPON.
What you talking about plenty of other jobs are useful and there are other useful weapons. Heck I trio several routes of omen with 2 pups and a cor. No AGs heck most the gear is stuff from soa area with a smidgen of ambuscade, escha and some reforged af/relic/empy stuff
Elexia
04-26-2017, 05:54 AM
What you talking about plenty of other jobs are useful and there are other useful weapons. Heck I trio several routes of omen with 2 pups and a cor. No AGs heck most the gear is stuff from soa area with a smidgen of ambuscade, escha and some reforged af/relic/empy stuff
People always over-exaggerate just because it's common for shout groups to want the best geared possible, and that's usually to overcompensate (as in have more than you truly need.) So you don't need an AG weapon is insanely useful, but ujust having something more than AH weapon that took some effort is doable lol. Since It's a natural progression like any of FFXI, Omen is the 'latest' content so obviously you don't (can't) want to jump straight into it if you're fresh off the boat.
Jakuk
04-27-2017, 03:41 AM
Why not add a benefit to the Daily Kill 1 enemy. Example: For the first one you kill whether it be Vol 1 or Vol 2 it will grant a temporary effect similar to the Abdhaljs Seal with a 1~2 hour timer. That way you get a benefit for doing it daily. It may not help congestion massively, but it will help the people congested get triple points on a daily basis guaranteed and make it so it's less painful when you get congested.
Legion/Ambuscade does not have to be the sole location to acquire Hallmarks and Gallantry.
It is clear Ambuscade content is to supliment content that no longer has a current purpose, and the re-use of assets (monster models and ability mechances) with a new twist helps you provide a new experience without new development.
Why limit yourselves to 'new' content subtitutes to suppliment old content that no longer has player driven purpose?
RoE quests could resolve most of these issues quickly and without true development changes.
VWNM - Content is old, Proc system is built for a large array of jobs which is hard to gather up when people just ride the Spambuscade train for easy currency rewards.
If standard SE probabilities leave me to getting 1 HMP or 1 Pouch out of every 10-15 clears of a VWNM, give me an RoE that allows me to earn that Plate or Pouch at a steady rate.
Example: RoE that gives sparks/accolades/pouch reward for 25 clears of a VWNM that would typically provide only a chance to drop a single Heavy Metal Plate.
Steady Progression remains possible, as if you can't wait for a Lights event, or can't get the number of people required to push the existing reward system to the point you can feasibly receive one through a monster reward.
Example: RoE that gives a Single Heavy Heavy Metal Plate every 10 clears of a VWNM that would typically provide only a chance to drop a Heavy Metal pouch.
Again, Steady Progression.
A over-arching RoE that has kill 100 VWNMs that rewards a Riftcinder or Dross, so that the same activity works mutiple reward earning avenues at once.
SE might find better ways to expand the 'Time' required, but I think a game with 15 years behind it might be ready to start easing off the Time = Subscription Renweal = Money formula so that the Time currency we all face as the rate of progression limiter isn't in the way of enjoying the game and participating in current content.
This same premise of rebirthing original content with supporting RoEs can be used in Dynamis (plenty of content RoEs to kill Dynamis NMs, which could be another means to earn Relic currency)
RoEs for Alexandrite based in the Aht Urghan content, ZNMs, Beseiged, all could lead to progress toward those major milestone goals for any player.
We're still repeating content, but it allows a steady rate of improvement of your character's situation, be it items for your goals, or items to sell for Gil toward your goals.
Many folks have already suggested using the Kill 1 Vol1 and Vol2 Daily RoEs for Ambuscade can rewards a Seal, to enhance your daily rate of gain without increasing your daily sit around and wait for the queue.
Khiril
04-27-2017, 06:22 AM
There are about 20 "good" ways to fix this problem.
But square only has one tool in their toolbelt. A Hammer.
Be amazed that anything gets done at all, even the worst possible fix.
Sicycre
04-27-2017, 08:04 AM
Greetings, everyone.
Thank you for continuing to share your feedback concerning Ambuscade. I'd like to share some information based on the responses we've had so far.
... Worst case scenario, revamp Ambuscade to not be an instanced battlefield...
This would mean removing Ambuscade and creating a new form of battle content from the ground up. Next, it would be difficult to assess if that new content would be able to hold the same numbers of players that Ambuscade can. Additionally, some content, like Limbus, does not use a layered area system like Ambuscade. One area alone is being reserved for the group participating so if we were to use this type of arena, congestion would become much greater than it is now.
There have been other suggestions on the Japanese forum as well, so let me share some of the questions and answers which were posted there.
Q: Currently the Abdhaljs Seal increases the amount of Hallmarks players can obtain from an Ambuscade victory.
Would it be possible to just give a set amount of Hallmarks?
Currently, players can earn up to 3,600 Hallmarks using the Abdhaljs Seal. If we were to set it so the item offers 1,000 Hallmarks, those who enter the Intense Ambuscade with the "Very Difficult" settings would earn significantly fewer Hallmarks. If we set it to offer 3,600 Hallmarks, those entering the normal Ambuscade with the "Very Easy" settings would earn too much.
The main concern here is the difficulty in balancing the amount of rewarded Hallmarks.
Q: Since the Ambuscade content changes monthly, would it be possible to try out the different suggestions made by the dev. team to see how it may affect the congestion?
We discussed this internally to see if it would be a good idea to hold a trial period as well.
However, even if we did this for a month, it may inconvenience players, so we're still debating if this would be the right approach.
We can consider the trial periods if the majority of players are willing to try out this approach, so please continue to give us your feedback concerning Ambuscade trial periods in order to help us alleviate the congestion problem.
We encourage the discussion to continue and thank you for your continued feedback.
Dekusuta
04-27-2017, 09:45 AM
Sicycre has the dev team considered borrowing a method used in FFXIV?
The daily roulette rewards players for touching on some of the content daily, but discourages spamming. Adding a 1st kill reward daily would allow some players to budget their ambushcade runs as they can predictably earn a good amount daily and reduce the congestion in the first and last week of the month
This can be achieved through adding a daily repeatable Records of Eminence quest.
I believe this suggestion is also among the few that doesn't a) require the team to punish solo players by imposing time & group size limits b) punish players by imposing a hallmarks cap
Nyarlko
04-27-2017, 10:19 AM
Sicycre, would you be kind enough to pass on my request for a JP devpost sticky on the English Forums? This thread was started with the lack of dev communication on this side of the forums (especially when compared to the constant stream of devposts on the JP side,) as the primary point and it derailed into a discussion about Ambuscade balance. ^^;;
Continuing with the derailment, I'm sure there would be very little complaining about everyone getting a free month of service while various Ambuscade tweaks are experimented with.
Songen
04-27-2017, 11:38 PM
Sicycre, would you be kind enough to pass on my request for a JP devpost sticky on the English Forums? This thread was started with the lack of dev communication on this side of the forums (especially when compared to the constant stream of devposts on the JP side,) as the primary point and it derailed into a discussion about Ambuscade balance. ^^;;
Continuing with the derailment, I'm sure there would be very little complaining about everyone getting a free month of service while various Ambuscade tweaks are experimented with.
they won't put a jp development sticky on this forum because we're not japanese, they have to be manually translated for us (Other wise we're likely to misunderstand with our lack of understanding of japanese or google doing a shitty job translating)
If you wish to see japanese development notes, you gotta go look yourself manually on their side of the forum.
not only that, when the Dev reps reply in concerns on the japanese forum, they will be aiming to answering questions which might not be in the Dev post (What i mean is they have answered a question, however you'll on occassion have no idea what the answer is ment for because you didn't read the peoples questions to begin with).
You nyariko should know better than to ask beyond their capacity, Zhexos said himself
Greetings,
First, I would like to apologize for not sharing this information sooner. When we first made the announcement on the Japanese forums, we saw a large amount of feedback regarding it. Therefore, before moving forward with posting the exact same information, we wanted extra time to confirm that the suggestions made to alleviate the queue times for Ambuscade were just suggestions and not finalized.
They can't dump off unbalanced replys, not only that it has to be translated to us with a meaning and in alot of cases, half the responds on the japanese forums don't involve us since they will be responding to service issues from their location too or random crap (In which case your gonna get angry why they didn't post the translated version on why poop is out of the question ingame or something)
Edit:and to all you guys that keep writing Sicycre Sicycre Sicycre, he's not the only rep on this site, and he might answer on occasion but there are others that are involved, at this point he probably answered to give some clarification but thats about it, he might not be involved in the general maintenace of this forum as much as you think.
Nyarlko
04-27-2017, 11:49 PM
they won't put a jp development sticky on this forum because we're not japanese, they have to be manually translated for us (Other wise we're likely to misunderstand with our lack of understanding of japanese or google doing a shitty job translating)
If you wish to see japanese development notes, you gotta go look yourself manually on their side of the forum.
not only that, when the Dev reps reply in concerns on the japanese forum, they will be aiming to answering questions which might not be in the Dev post (What i mean is they have answered a question, however you'll on occassion have no idea what the answer is ment for because you didn't read the peoples questions to begin with).
Edit:and to all you guys that keep writing Sicycre Sicycre Sicycre, he's not the only rep on this site, and he might answer on occasion but there are others that are involved, at this point he probably answered to give some clarification but thats about it, he might not be involved in the general maintenace of this forum as much as you think.
I know that they have to manually translate devposts. In fact, what we just got was a partial translation from two combined answer posts on the JP Forums. This thread was started in order to ask for ALL JP devposts to be translated and posted in a sticky here instead of only the occasional one that happens to match up to a currently active thread on this side. They also always quote whoever they are answering, so we'd get the question along with the answer.
The point is that there is a ton of info being shared with the JPside that we currently do not have easy access to. The post about Ambuscade that I used in the OP serves as evidence that there are definitely some important things that the English community should, at the very least, have access to non-machine translated posts. There is no valid reasoning for why this portion of the paying customer base should be kept in the dark about important development decisions, even if the position vacated by Camate is still unfilled.
I actually do pay attention to the JPside personally, but my Japanese skills are primarily spoken and I have a hard time with kanji. Thankfully I'm pretty good at translating GoogleTrans>English. XD This would be how I knew about the post that I used as evidence. The problem is that we should not be expected to jump through those hoops in order to have access to simply learn what is going on.
Sicycre IS the only dedicated com rep we have right now. The only other rep (feel guilty that I still can't remember the coeurl's name, ><) seems to be pitching in recently but is mainly part of the XIV team. Plus, as Sicycre is the one responding to this thread, it makes sense to direct feedback directly. I think Sicycre is a "she" not a "he". "Aya "Sicycre" Montoya" does not sound particularly masculine to me. XD
Songen
04-28-2017, 07:56 PM
I know that they have to manually translate devposts. In fact, what we just got was a partial translation from two combined answer posts on the JP Forums. This thread was started in order to ask for ALL JP devposts to be translated and posted in a sticky here instead of only the occasional one that happens to match up to a currently active thread on this side. They also always quote whoever they are answering, so we'd get the question along with the answer.
The point is that there is a ton of info being shared with the JPside that we currently do not have easy access to. The post about Ambuscade that I used in the OP serves as evidence that there are definitely some important things that the English community should, at the very least, have access to non-machine translated posts. There is no valid reasoning for why this portion of the paying customer base should be kept in the dark about important development decisions, even if the position vacated by Camate is still unfilled.
I actually do pay attention to the JPside personally, but my Japanese skills are primarily spoken and I have a hard time with kanji. Thankfully I'm pretty good at translating GoogleTrans>English. XD This would be how I knew about the post that I used as evidence. The problem is that we should not be expected to jump through those hoops in order to have access to simply learn what is going on.
Sicycre IS the only dedicated com rep we have right now. The only other rep (feel guilty that I still can't remember the coeurl's name, ><) seems to be pitching in recently but is mainly part of the XIV team. Plus, as Sicycre is the one responding to this thread, it makes sense to direct feedback directly. I think Sicycre is a "she" not a "he". "Aya "Sicycre" Montoya" does not sound particularly masculine to me. XD
this thread on the japanese side that you refered to on your first post was marked with a Dev number, however it was a japanese player who started the thread, not the dev team, it wasn't even a official thread and was simply replied to by the dev team.
now then, The japanese forum (Which is ment for the japanese since by the looks of it Salalaruru (the heartwing) is their dev team source) Salalaruru's replys are aimed for the japanese, not us. (Our forum isn't active in comparison to theirs anyways)
if you need getting information from the japanese side so badly, click on the "Forum top" button which leads to http://forum.square-enix.com/ffxi/forum.php
Now then, you'll notice the japanese forum appears first on the list, on the blue bar with the name "Japanese forum" on the right side of the blue bar is 2 hyperlinks with stars in the middle. This particular hyperlink (Dev tracker and Support tracker) is aimed for the japanese and follows the reports of the japanese dev team or Salalaruru (the heartwing) (On the dev tracker button) since he handles the majority of their concerns.
Be aware this is the dev teams responding to players concerns as such its not always ment as a official annoucement for both sides. if all responces are officially translated (this makes it a stand alone thread on our side) this becomes a official annoucement on our side instead of a reply to a thread. main official annoucement are generally handled by Gildrein (The moogle) who handles both the japanese and english official annoucements and threads (Because he's so cool like that).
While our sides dev team is considered official, however there is a limit on what can be immediently translated, as replied by Zhexos (The coeurl) (I copy/pasted it before however i'm not gonna do it again) Summaries-> Until the information is finalised, they can't reply in concern to those matter's until the responce is finished since its directed to the japanese player base (And is over all handled by the japanese dev team)
As for the gender of the dev team, I don't really care and simply respond as him as a general responce, if you wish to use she, go right ahead. Myself as i presume for yourself as well means no disrespect to any of the dev team in that matter.
Edit: As a heads up, i like the idea of dev posts being translated on this side, i already wrote to the aggreement that its a nice thing earlier, my disaggreement is having a new thread that makes official something that might not be ment to be official on our side. once something is put here, if its misinterpreted by people like Khiril or Ladyofhonor or those who take a dump on something that simply isn't a official annoucement but is simply a request for further information.Since it'll be continuous, it can lead to this side of the thread being nothing more than a complete rant feast at the japanese
Also, Zhexos was the first to respond to this thread, not Sicycre
Khiril
04-28-2017, 10:20 PM
now then, The japanese forum (Which is ment for the japanese since by the looks of it Salalaruru (the heartwing) is their dev team source) Salalaruru's replys are aimed for the japanese, not us. (Our forum isn't active in comparison to theirs anyways)
Our side isn't as active because everyone with a brain knows the devs don't care about what happens on our side. so what's the point in posting. And everyone that posts real insight and fixes gets banned.
Songen
04-28-2017, 11:45 PM
Our side isn't as active because everyone with a brain knows the devs don't care about what happens on our side. so what's the point in posting. And everyone that posts real insight and fixes gets banned.
you mean your (khiril's) unrealistic and down right belittling and insulting posts get banned right?
Your posts where you insult absolutly every single person out there because you have a self obsessed thing that your always right huh?
Try contributing instead of insulting, we'll argue yes but if you'd actually look beyond yourself, you might actually be helpful. comments like get rid of everyones weapons to teach em a lesson on smn useage is down right unwanted.
I do post aggressive posts every so often too and down right static on some of my opinions, but even i know theres a limit, if someone has something that i disaggree with, i might argue, but i atleast try to keep most (not all) heavy words to a minimum.
Nyariko for example, i go toe to toe with him however i respect the fact that he has a opinion with alot of it making sense and having a meaning behind it, I got no resentment against him, I have even thrown a few harsh words at times towards him however i always aim to recheck myself of his honest opinion and aim to find a solution somewhere. it might not come right away, and we may have to argue heavily first to find a answer, but as with everything it requires time and team work.
To quote a wise mans responce to you for them suspending you
You aren't suspended for making suggestions, you're suspended for your attitude while doing so. You aren't a martyr, you're an asshole..
Khiril
04-28-2017, 11:48 PM
Not talking about me at all.
Talking about people worth listening to. Every single worthwhile voice in the community is banned from the OF. Read the threads on bg or ah.com
The only people left here are people like me and you. People not worth listening to.
Urmom
04-29-2017, 12:29 AM
you mean your (khiril's) unrealistic and down right belittling and insulting posts get banned right?
A lot of the people who have contributed most to the wikis and knowledge base that did post here have been banned at sometime or another. One user even got banned for actually finding the cause of the fishing bug SE made awhile back that randomly makes you dc while fishing and making a bug report for it. A bug that I think still exists
Songen
04-29-2017, 01:35 AM
Not talking about me at all.
Talking about people worth listening to. Every single worthwhile voice in the community is banned from the OF. Read the threads on bg or ah.com
The only people left here are people like me and you. People not worth listening to.
I happily accept the title of being one of the "People not worth listening to."
I am aware of such a thing in concerns to other people,however it doesn't mean that everyone banned were banned for no reason or without a point. some more than likely went too far in how they commented and directed there posts (Not just this forum but all forums), people will go off their nutter and complain like no tomorrow swearing and absolutly saying things that really shouldn't ever be said, then they turn around and say their were in the right all along saying such disgusting things.
As for the ones that remain shouldn't cut each others throats for no reason. it is true SE does and doesn't do alot of things that need or shouldn't be changed, however it can be said in a better tone of manner or you'll end up as one of the cut down statistic (I'm probably not far from that myself with how some of my posts are writen, I'v even deleted a few as soon as i wrote it realising how bad they were or extremely pointless they were)
You bring up a great deal of things towards this forum that could change things for the better, however your attitude on how you approach it is extremely unreasonable sometimes. honestly every time i get in a arguement thinking we can find a solution to make things better, it becomes absolutly clear that you don't wish to resolve anything, thats probably the saddest thing about this forum is the lack of co-operation (Not just from you but from myself)
and as for Urmom post below your post (I'm refering to the player)
A lot of the people who have contributed most to the wikis and knowledge base that did post here have been banned at sometime or another. One user even got banned for actually finding the cause of the fishing bug SE made awhile back that randomly makes you dc while fishing and making a bug report for it. A bug that I think still exists
There will be those who get caught up in the mess of everything for sure, the guy could be completely innocent. however you can't place the result of everything based on 1 thing, for all we know there could have been something else that lead to the ban decision, if they thought he was cheating from the start or abusing a bug, they would have banned him from playing completely ingame too.
A man can be a ass all his life and decides to do only 1 thing right then expects everything else to be obsolved is unreasonable.
Nyarlko
04-29-2017, 01:50 AM
Songen: I am fully aware of how to access the JPside devtracker. ^^;; I've been posting rough translations on bgwiki for a while now, but as I've mentioned before, my grasp of kanji is barely existent, so I'm sure that some details slip past me. The entire point of this is that there should be no reason for any of us to have to jump thru any translation hoops in order to get equal access to publically accessible information from the dev team. There's an average of ~2 devposts daily on JPside (excluding weekends,) which are typically rather short. We're talking maybe 5-10min worth of work daily for the translator, and most likely less.. Far from a level of workload which can serve as a justification for rejection.
I believe that it would be a far better situation for our side of the forums to filled with discussion over dev statements than complaints about the lack of info from them. A good part of the greater activity on the JPside is likely caused by the increased amount of communication with the dev team. There's also nothing on their side that is "for JP only" other than perhaps typos or the like which is directly linked to the client language. Any/all statements about planned updates, game mechanics, etc. can and should be shared equally with both sides of the forums here.
Thanks for the reminder about Zhexos' name... One of these days my braincells will finally retain that info instead of "that comrep w/ the coeurl avatar". :x
Not talking about me at all.
Talking about people worth listening to. Every single worthwhile voice in the community is banned from the OF. Read the threads on bg or ah.com
The only people left here are people like me and you. People not worth listening to.
I think I shall heed your advice and not listen to you in that case. :D
Khiril
04-29-2017, 09:26 AM
Well, to be quite frank, that's great.
For one it means I don't have to bother replying to you, wasting my time since you're always wrong.
For two, it really doesn't matter anyway, everything said over here falls upon deaf ears (blind eyes?) So regardless of how right I always am and how true it is, it's irrelevant to all parties.
Still like to say it though, maybe a jp player picks it up and runs with it.
Nyarlko
04-29-2017, 09:38 AM
Well, to be quite frank, that's great.
For one it means I don't have to bother replying to you, wasting my time since you're always wrong.
For two, it really doesn't matter anyway, everything said over here falls upon deaf ears (blind eyes?) So regardless of how right I always am and how true it is, it's irrelevant to all parties.
Still like to say it though, maybe a jp player picks it up and runs with it.
You don't have much of a sense of humor do you? XD
Elexia
04-30-2017, 05:06 AM
You don't have much of a sense of humor do you? XD
You learn pretty quick the accusers are usually the ones that are guilty of doing what they're accusing others of doing. In context, you can tell just from their replies they were just trying to stir drama. You normally only see this behavior with FFXIV players because they tend to want people gone if you dare say something is wrong with the game.
This would mean removing Ambuscade and creating a new form of battle content from the ground up. Next, it would be difficult to assess if that new content would be able to hold the same numbers of players that Ambuscade can. Additionally, some content, like Limbus, does not use a layered area system like Ambuscade. One area alone is being reserved for the group participating so if we were to use this type of arena, congestion would become much greater than it is now.
Take a look at Abyssea, Unity Wanted Battles, or Voidwatch. These are all content systems that are relatively open-world, and I've never experienced long congestion this way.
Another alternative is making the RoE that rewards Abdhaljs Seal a once-a-day deal, or repeatable with different requirements.
Nyarlko
05-01-2017, 05:33 AM
Take a look at Abyssea, Unity Wanted Battles, or Voidwatch. These are all content systems that are relatively open-world, and I've never experienced long congestion this way.
Another alternative is making the RoE that rewards Abdhaljs Seal a once-a-day deal, or repeatable with different requirements.
The devs have already said that they are adding a way to increase the number of seals we can get and I wouldn't be surprised if it's through a daily ROE. We'll find out soon on patch day. ^^
Dekusuta
05-01-2017, 12:46 PM
Take a look at Abyssea, Unity Wanted Battles, or Voidwatch. These are all content systems that are relatively open-world, and I've never experienced long congestion this way.
Another alternative is making the RoE that rewards Abdhaljs Seal a once-a-day deal, or repeatable with different requirements.
The seal would have to be new type that is R/E , or make tthe reward just a bonus hallmark/gallantry once ROE is completed.
The issue with seals is people will still save them and then spam. The whole point of a daily reward type system like the daily roulette in FFXIV giving a big bonus to that game's currencies is to do it once a day. You can't carry over a week's worth of rewards.
The bonus should be separate from the abdshaljs seals, though if they add more abdhaljs seals, sure that's cool too. But as it is, I know some people already save seals during slow months and use it on good months. So adding daily abdhaljs seal reward may add more congestion in some cases.
The daily bonus would have to be an RoE points reward that's distributed like sparks or a seal reward that drops with the daily flagging that is R/E so people can't save multiples of it for spamming.
detlef
05-01-2017, 07:17 PM
Once you get used to the hallmarks/gallantry you get from seals, you're a lot less likely to settle for anything less. It may very well be that people save seals up as you say, but there's a decent chance that a lot of people will quit running for the evening once they are out of seals because a regular non-seal run isn't worth their time anymore.
Urmom
05-05-2017, 12:29 AM
There will be those who get caught up in the mess of everything for sure, the guy could be completely innocent. however you can't place the result of everything based on 1 thing, for all we know there could have been something else that lead to the ban decision, if they thought he was cheating from the start or abusing a bug, they would have banned him from playing completely ingame too.
A man can be a ass all his life and decides to do only 1 thing right then expects everything else to be obsolved is unreasonable.
It's a lot of things that was just the obviously egregious well of actual users that I know. Like I said a lot of the contributors that actually bothered posting here have gotten bans or suspensions.
And yeah he can be an ass but he kept it clean and civil here and they didn't get him for cheating they claimed he was backward engineering there stuff or something in order to figure out the bug...
I could reminisce of how when they got rid of th3 on bst pets they said they'd add pet th gear to compensate then when asked about it claimed they didn't then when someone linked it they deleted all the original posts they made about it and pretty sure they did something to that poster. Or getting suspended for quoting a guy who posted pics of him using 3rd tools telling him you shouldn't do that. Or banned ig for "rmting" on a account that only every talked to, partied with or did anything with another account owned by me because apparently you can sell gil to yourself <.<. Being banned on the OF is pretty much a badge of honor on other forums lol
This probably has more to do with what server you are on. Because on my server - rarely do I ever have long waits for Ambuscade.
Everyone wanted to transfer to the more populated servers.
#Edit
Slight exaggeration. Not everyone - but lots.
Take a look at Abyssea, Unity Wanted Battles, or Voidwatch. These are all content systems that are relatively open-world, and I've never experienced long congestion this way.
Another alternative is making the RoE that rewards Abdhaljs Seal a once-a-day deal, or repeatable with different requirements.
Those are also not nearly as popular, especially these days.
Back in the old days Abyssea - as an example - was extremely congested. It was almost impossible to get certain trials or notorious monsters done.
I like your suggestion about making different requirements - though I would take it a step further and say it might help to randomize the entire system of ambuscade. Have a roulette choose from random battle grounds a group must complete for hallmarks/gallantry. That would add more value and relevance to a lot of content - as well as alleviate the repetition of doing the same fights over and over and over and over... again.
Elexia
05-05-2017, 03:28 AM
Even during their prime, you had fairly long wait periods for certain content, especially Abyssea. This is why they introduced multiple "???" spawn points for Abyssea for example. You can't "congest" open world content, you can however "lock out" people if it's a fairly popular pop, which is why VW too has multiple spots.
Ambuscade however is completely different designed and uses a layered system. Unless SE would pump money into XI development like they are with XIV, there won't be much that can be done.
Khelek
05-11-2017, 01:31 PM
Great news, everyone! They solved congestion by adding the Abdhaljs Tome, letting you get 3x hallmarks and gallantry once every 20hrs! This will make people more inclined to just do one run per day. Wonderful! All you need to do is win 1st prize in the Mog Bonanza to get the Tome. It's so easy, anyone could do it!
They also added a weekly seal from ROEs, but that is not often enough to make a difference in any notable way, so good thing we got that Tome!
Raydeus
05-11-2017, 04:42 PM
Bwahahaha, at least Squeenix hasn't lost their trolling sense of humor. XDDD