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View Full Version : Why not create a new FFXI-2 MMO



GAbrielKross
04-09-2017, 12:16 PM
So, this idea has been floating around in my head for some time now, and I think it's time to bring it to the community. Since the story of FFXI is over I'll share where I think SE could go from here with the world.

So this new game would take place years into the future, maybe 20-30 years after the end of FFXI. I think it should allow players to import their character from FFXI as like their teacher or mentor NPC for their new character. This mentor can later become like a support NPC (kinda like how original FFXIV had a support NPC that was replaced by the chocobo in ARR). However, due to the time since the end of FFXI your support npc "mentor" won't be as powerful as they once were. Sure they'll sport the iconic weapons and gear from whichever job you set them to but it will be scaled down.

Story:
You can start out the story as such:
Vana'diel once on the brink of destruction was saved by a valiant hero who took up the call. Time passed and now that hero must train the hero of the new generation. The world has been at peace since the hero's time, but something is stirring in the darkness. A new threat is emerging and it is up to you to take on the mantle of your master's legacy.

Missions/Quests:
I think story missions should be similarly set up, but have a big chunk of the early missions be from your mentor, and then mid to late level vanilla missions should be for your chosen city. As far as starting point, you should start at a point outside your chosen city training with your master. As part of your training he/she will have you register with your chosen city so that when the story picks up the city will have a reason to call on you.

I think one questline that will likely need a major change is the first tier artifact gear. This should likely be from your master when you hit the threshold for the gear. Have the master pass on the gear from teacher to student for completing various tasks that are job specific, similar but not exactly like FFXIV's AF quests.

Obviously this isn't a very detailed beginning, but FF isn't my property so I'm only suggesting a starting point.

I think mechanics should work much the same as the current game to appeal to those who spent so much time in the world they loved. While FFXIV is great in its own rights there is a hole left behind for those truly diehard FFXI players who desire a new story in the world they love. A few minor tweaks here and there couldn't hurt, like maybe AoE threat generators and such to make tanking more intuitive. Party leveling is something that should come back, it was a great way to create connections in the game, and it's something that I miss about MMOs now. MMOs these days are all solo except for instances at certain levels until you hit end game, and it really hurts the communities.

I know the likelyhood that this will ever happen is about slim to no chance in hell, but I think it's still worth sharing as an idea.

Elexia
04-09-2017, 11:52 PM
Final Fantasy XIV 1.0 essentially was "FFXI-2" in terms of concept. As in instead of investing and overhauling FFXI at the time (2005) they decided a new MMO would be wiser, and they were indeed correct - business wise another MMO (source of revenue) was wiser, but the president at the time (Wada) mishandled the launch to beat out Cataclysm for WoW, so we all know what happened with XIV.

A "FFXI-2" could work quite easily and really not require "much work" since they could easily outsource some of the production like they do all of the HD Remasters/PC versions of their games lately, the problem is SE will not invest heavily in a "dead game" while FFXIV is their baby currently. Story wise we're already quite ahead in the future and already been on the brink of destruction..3 times. (CoP, WoTG and RoV) so a 4th time could essentially be we've ended up in "another version" of Vana'diel as explained in the WoTG/Abyssea storyline.

GAbrielKross
04-10-2017, 12:59 AM
I feel it necessary to contest one point. FFXI isn't a dead game, it's a completed game. While player base is diminishing, it's ultimately still an active game. The problem is the Trust concept practically turned it into a single player game. Also, while FFXIV may be going strong, there is still a market for a new story in Vana'diel. I'd say only about a third of retired FFXI players went to FFXIV: ARR, but that's just a personal estimation.

Loona
04-10-2017, 01:45 AM
What you describe might as well be a single-player version of XI where one mostly plays as Iroha from Rhapsodies of Vana'diel, whom indeed has the player character as a teacher.

GAbrielKross
04-10-2017, 04:48 AM
I mean, yeah that could work, but who's to say Iroha was the only student. She's the one that the story focused on, but maybe now that Vana'diel was saved maybe Iroha no longer studies under your character, or maybe she's your senpaiwho focuses more on her homeland where you focus more on the fate of Vana'diel. Maybe you get to see Iroha's homeland.

Songen
04-10-2017, 11:10 PM
So, this idea has been floating around in my head for some time now, and I think it's time to bring it to the community. Since the story of FFXI is over I'll share where I think SE could go from here with the world.

So this new game would take place years into the future, maybe 20-30 years after the end of FFXI. I think it should allow players to import their character from FFXI as like their teacher or mentor NPC for their new character. This mentor can later become like a support NPC (kinda like how original FFXIV had a support NPC that was replaced by the chocobo in ARR). However, due to the time since the end of FFXI your support npc "mentor" won't be as powerful as they once were. Sure they'll sport the iconic weapons and gear from whichever job you set them to but it will be scaled down.

Story:
You can start out the story as such:
Vana'diel once on the brink of destruction was saved by a valiant hero who took up the call. Time passed and now that hero must train the hero of the new generation. The world has been at peace since the hero's time, but something is stirring in the darkness. A new threat is emerging and it is up to you to take on the mantle of your master's legacy.

Missions/Quests:
I think story missions should be similarly set up, but have a big chunk of the early missions be from your mentor, and then mid to late level vanilla missions should be for your chosen city. As far as starting point, you should start at a point outside your chosen city training with your master. As part of your training he/she will have you register with your chosen city so that when the story picks up the city will have a reason to call on you.

I think one questline that will likely need a major change is the first tier artifact gear. This should likely be from your master when you hit the threshold for the gear. Have the master pass on the gear from teacher to student for completing various tasks that are job specific, similar but not exactly like FFXIV's AF quests.

Obviously this isn't a very detailed beginning, but FF isn't my property so I'm only suggesting a starting point.

I think mechanics should work much the same as the current game to appeal to those who spent so much time in the world they loved. While FFXIV is great in its own rights there is a hole left behind for those truly diehard FFXI players who desire a new story in the world they love. A few minor tweaks here and there couldn't hurt, like maybe AoE threat generators and such to make tanking more intuitive. Party leveling is something that should come back, it was a great way to create connections in the game, and it's something that I miss about MMOs now. MMOs these days are all solo except for instances at certain levels until you hit end game, and it really hurts the communities.

I know the likelyhood that this will ever happen is about slim to no chance in hell, but I think it's still worth sharing as an idea.

its not a bad idea, however sounds like more of a nonMMO game, perhaps when the decide to shutdown ff11 they release a ff15 art/combat/design style game revolving around that story? ffXI-2 would suite it as a title (Since everything else seems to use FF**-2 too)

Hell, if they design it right and make a proper story/graphics. could very well land a whole new series based on ff11 for the console(I'm not refering to a MMO or some small phone game)

GAbrielKross
04-11-2017, 02:45 AM
Honestly, I'd much rather it be an MMO. I'm all for the online interactions, and there are so many memories from FFXI that a single player game just wouldn't cut it imo.

BobbinT
04-11-2017, 05:05 PM
I actually had another great idea I would love dream to happen: To connect both Vana'diel & Eorzea (Hydaelyn) together. After all... both Shantoto and Iroha did visit Eorzea awhile ago. And band of spriggans did have their own enjoyable mischief times in Vana'diel as well. XD

I would love to see this special benefit for players who has both their FF11 & FF14 data in same account where they can sort-of converge into their other respectives when they happen to visit other realms. Even way better if have it's own dedicated major story content for it. :D

As as small reminder, FF11 players who starts FF14 1.0 back then has this great bonus where they get this special running shoes. Small proof that this could happens. One can only dream tho... lol

GAbrielKross
04-12-2017, 07:30 AM
won't happen. Main reason is, it would require more work than creating an entirely new game. The vast majority of the jobs available in FFXI don't exist in FFXIV, even then none of them work the same way they do in FFXI. So no, this is not even slightly possible.

Secondplanet
04-13-2017, 11:11 AM
i would like to see them make a new expansion that in itself is a 2.0 of the game with problems from this game fixed, then have the settings of a new continent or even a whole new world via Atomos. Have it that you can then "transfer" your character over for this whole new experience then use the same system to allows players to travel to 1.0 areas to complete quests.

Not sure but might be a MMO first to have an expansion as an actual game.

Songen
04-13-2017, 06:20 PM
as a heads up, ff11 mobile version (Which is still in creation) would probably be a 2.0 or something since its mechanics wouldn't work the same as a normal ff11 game and i doubt it'd be connected directly too ff11, however if it is, its probably limited in terms of battle content etc

Vold
04-14-2017, 11:19 AM
There is nothing stopping them from making FFXI-2 as their next MMORPG except themselves. SE has proven they have a short attention span for MMOs. I doubt that will improve for a FFXI-2. They will go new, all the way. It'd be easier for a person to pass through the eye of needle than for SE to swallow spending money and resources on another vana'diel adventure. You would need their employees to develop the game on the side in their spare time, for free, with maybe a promise to be allowed to cash in on their work when the game went live. That's basically the only way FFXI-2 will ever happen :x It'd probably take 12 years to make.

*shrug* I don't know. They are doing VII remake. They might do a XI-2 but I can guarantee you it'd be so different that you'd hardly recognize it. They'll probably start with the far east and expand from there with references to the zones in XI. We'd probably never get to see them. They may as well do something entirely new for the next MMO, but more like XI and less like the disaster XIV is. If you combine the best elements in both games it'd make for an epic masterpiece, and by best elements I mean XIV's crafting and then everything else FFXI ._.

Tidis
04-14-2017, 09:20 PM
I think it would be cool to have an offline sequel where you play as Iroha, maybe do what SE did with the KH games and make a sort of theater mode that shows the events of FFXI so people can see the story. I don't think it will happen, nut you never know, could even be a way to draw some new or returning players to FFXI.

Teraniku
04-16-2017, 07:35 PM
The only way we'll get an FFXI-2 is if it will be as an Expansion to FFXIV.

Elexia
04-17-2017, 12:26 AM
The only way we'll get an FFXI-2 is if it will be as an Expansion to FFXIV.

Which would be depressing.

They could however use the luminious branch they used for XIV for updating XI if SE supplied the funding. But I'm sure they rather fund FFXVI project that includes 72 games and 80 mobile games they'll cancel in the first year or prolong development for 10-12 years long before they even think of updating the one project that's earned them the most revenue overtime.

GAbrielKross
04-17-2017, 08:31 AM
I'd argue 7 may have earned them more overall, due to merchandising sequal/prequal material, and the many re-releases.

Dekusuta
04-18-2017, 02:00 AM
Not everyone enjoy XIV's story or community as well. I played there for nearly 2 years and my current group of friends in XI would not be subbing in any MMO at all if it isn't XI. So I think the assumption that XI is done and XIV is the next logical evolution is incorrect. There are many XI players who will only play XI or not at all. Not everyone wants to start over an MMO again and XIV, which casual, pretty and user friendly in many respects is a grindfest of epic proportions. When I was playing I would spend 4 hours a night doing my daily roulette followed by all my daily leves to get all the in-game currency.

Someone complained about XI trust system turning it into a solo game, but i don't feel like it was any more of a solo game than XIV was when I was there. Sure duty finder was a group randomizer but half the time people don't talk, and there's a big chance you'll get an ass in your group that is just mean to you especially if you're healer or doing a particularly difficult DF. The dailies are all solo content and I spent most of my time doing those.

In anycase, I feel like XI has a place and would much prefer SE reinvested in it, give us a new expansion and position it as a home for their old-time fans. They've been true to their word providing monthly updates on XI, but I feel like we're at the cusp of the next step and that is a roadmap to the future ,something they still haven't provided us.
With the +2 and possibly +3 sets coming, I could see Ambush content being a thing for another year. I can only hope they are using that time to prep a major content patch, or it could all just be busy work as they have nothing else really planned.

Hoping for the best.

Zeargi
04-19-2017, 09:30 PM
Not everyone enjoy XIV's story or community as well.
Sure duty finder was a group randomizer but half the time people don't talk, and there's a big chance you'll get an ass in your group that is just mean to you especially if you're healer or doing a particularly difficult DF.

The only time I would get people talking to me was when I'd play through story dungeons and yell at me for not skipping the cutscenes. While I do like the telegraphed attacks in 14 and enmity gauge, I overall, don't like the community or the awful lack of coordination.

I would love to see more of Vana'diel and I would love to see this game make a resurgence, but without new players, it's just not going to happen. So, in the mean time, I can just wait and see what things they have for us next. Like maybe +2/3 for the Relic and Emp armors :D

Elexia
04-21-2017, 12:12 AM
Not everyone enjoy XIV's story or community as well. I played there for nearly 2 years and my current group of friends in XI would not be subbing in any MMO at all if it isn't XI. So I think the assumption that XI is done and XIV is the next logical evolution is incorrect.

Read SE press and investor reports some time, it's not our assumption, it's SE's ideology being said as plain as day. XI is indeed "done" for as far as SE is concerned as long as XIV is their star MMO. If you noticed, when XIV was spiraling faster than expected, they backtracked pretty quickly on their stance on XI. They wouldn't outright kill any source of revenue, but in order to really give XI what it needs, it needs full support including a sizable team. Since even XIV's team atm is "small" according to the director, but it also gets far more funding.

Hell I think Scarlet SaGa got more funding than XI did.


Someone complained about XI trust system turning it into a solo game, but i don't feel like it was any more of a solo game than XIV was when I was there.

As always, I think this is more because with trusts, while nowhere near as competent as human players (usually), they replace the need for many, many standard content and leveling to seek out other players. Until Trusts work on the level of a player in the highest tier of content, trusts can never turn this into a "solo game" but it CAN give that illusion simply because you only need you and 5 other trusts for most of current XI.


I can only hope they are using that time to prep a major content patch, or it could all just be busy work as they have nothing else really planned.

All they need is a small team to port XI over to a new engine (even UE4 would suffice if they won't give them the branch of luminous XIV uses) as it's a windows only game now, but then they'd have to strip out Playonline functionality which XI is so deeply integrated with it's more work and money than they clearly want to invest in a 15 year old game.

Now if Stormsblood for XIV doesn't go over too well..I guarantee XI will get put into a new light.

Jakuk
04-21-2017, 07:16 PM
Now if Stormsblood for XIV doesn't go over too well..I guarantee XI will get put into a new light.

It really wouldn't, they'd sooner move onto a new MMO separate from both XI and XIV.

BobbinT
04-25-2017, 04:06 PM
won't happen. Main reason is, it would require more work than creating an entirely new game. The vast majority of the jobs available in FFXI don't exist in FFXIV, even then none of them work the same way they do in FFXI. So no, this is not even slightly possible.

Back then, they say impossible to FF7 remake and here we are with remake in development. lol
(funny thing is... I'm actually one of many who was against the remake. :p )

Still crossing fingers... XD

Elexia
04-25-2017, 11:21 PM
It really wouldn't, they'd sooner move onto a new MMO separate from both XI and XIV.

Considering the MMOs they have to offer and their history, they would sooner revisit XI than go to a new product. It would cost significantly less to modernize and push XI than it would a new MMO currently even if said "modernization" is an essential soft relaunch. It is by no means cheap, but a ballpark figure based on the company I work it would virtually be choosing between 20m and 50m and that's not considering if SE would float the bill out of their own pocket or opt to build a new engine for a new MMO. Remember, XIV itself was only born out of the logic that it would have been wiser to make a new MMO at the time (2005) than revamp XI since there was nothing inherently wrong with XI in order to reboot it beyond graphically. It would have been double the revenue if you had players subbing to both or with XIV being easier to get into, you'd make more profit. XI is currently a windows only title now, the biggest hurdle is rewriting it to DX9/11 or DX12 first and foremost. (That isn't a hard thing to do but it still requires SE to invest in it.)

Making a new MMO of a new IP would be significantly more risky, that's why XI was a numbered entry to begin with and why XIV 2.0+ still has the "Final Fantasy" title even though the only thing that makes it FF are fanservice nods.

Remember - they tried doing a brand new MMO separate from XI and FMO, it didn't work out because it had nothing to stand on. That MMO was called Fantasy Earth. It wasn't terrible but it wasn't "Final Fantasy", which is why "Final Fantasy XVI" would sooner be an MMO before one based on any other IP or brand new IP as DQ already has DQX. Reason I say they'd revisit XI is because it was said a few times if they had the team and funding there's a lot more they can do with it. Hell the new UI they were working on for XI is in limbo because of that reason.

Once XIV became their baby every other project has been kind of put on the backbunner. Including DQX.

GAbrielKross
05-01-2017, 04:22 AM
Back then, they say impossible to FF7 remake and here we are with remake in development. lol
(funny thing is... I'm actually one of many who was against the remake. :p )

Still crossing fingers... XD

No, what you're asking for and what you're comparing it to are on two entirely different levels. Do you know how much negative backlash Drk mains in FFXI would put up if they were to transfer their characters to FFXIV. This would be one of the worst things SE could do with the properties. The same would happen with FFXI's Nin mains. FFXIV's system is just too different to port characters from FFXI into there is a reason that there are a lot of diehard FFXI fans that can't stand FFXIV. So no what you wanted will never happen.

BobbinT
05-02-2017, 03:41 PM
No, what you're asking for and what you're comparing it to are on two entirely different levels. Do you know how much negative backlash Drk mains in FFXI would put up if they were to transfer their characters to FFXIV. This would be one of the worst things SE could do with the properties. The same would happen with FFXI's Nin mains. FFXIV's system is just too different to port characters from FFXI into there is a reason that there are a lot of diehard FFXI fans that can't stand FFXIV. So no what you wanted will never happen.

again, there's Dissidia, where Shantoto & Prishe made their crossover. There's also Record Keepers, Brave Exvius, etc which also has their crossovers. lol

In fact, Kingdom Hearts alone are IMO an impossible crossover. And yet... here we are, living with their franchise spanning 2 decades.

As for FF14 itself, it already has crossover with Yokai Watch, and now-ongoing GARO franchise.

I do understand you concern regarding gameplay mechanic, but that wasn't what I'm even suggesting in first place. In fact, I kinda prefer gameplay mechanic stay within each series. What I'm suggesting is on the story side, that's all! If you haven't played FF14, I'll just inform you that there's past event where Shantoto and even Iroha made their entrance there. And surprisingly, it's not just another cameo. Especially with Iroha, her involvement were kinda make sense when you think about what happened in Rhapsodies between chapter 2 & 3 story. She even has dialogues that suggested my counterpart on both Vana'diel & Eorzea are one and the same (which I am XD ).

There's also 2 (or 3 figures) to mention here. One is Gilgamesh. No, not the one in FF11 I'm afraid, but the FF5 ones which I believed crossed many worlds, and I even believe his existence in current Eorzea are one and the same with his original FF5 appearance, tho some may differs. And another is Cloud of Darkness and the Void which serves as the main villain for Rhapsodies. The Void itself can be said as concurrent major villain for almost every FF series. Heck... it may be suggested that (almost) every FF realms was connected to this entity in some way, which I believe was one of the basis behind Dissidia storyline. I haven't played far with Dissidia myself, so I can't be certain, but the Void has been referenced alot from various info I read.

So in the end, yes, I'm still crossing my fingers since SE did make the impossible possible. lol

GAbrielKross
05-02-2017, 11:21 PM
What you're asking for is not a crossover. You're asking to import incompatible characters into a game that can't handle them. Out of the 22 available jobs in FFXI you get less than half in FFXIV, even then they do not work the same. Either FFXIV would have to be completely overhauled or you would have to give up the majority of your jobs and accept that the ones you have left are not the same as they used to be. Literally nobody wants the second option, and Square Enix will not do the other option. Like I said this is not a crossover so stop comparing it to them.

Even if you only consider it on a story aspect, there is no way to do this. Iroha and Shantotto are two universal NPCs that have crossed dimensional barriers before in FFXI, so it would make sense to allow them to be used in crossover events. However, player characters can not and will not make story appearance. For one you have an entire race that would get excluded. Two, you don't realize how much extra effort it would be to program the game to base the character on the player's preference. Three, many FFXIV players never played FFXI so having FFXI influence the story at all would exclude them. Four, Shantotto and Iroha didn't even influence the story, they were not story impacting crossovers. It was a special event the same as the Lightning event, optional fate quests. There will never be a crossover that impacts the main story line. Your last point about Iroha is just a fan service to players who play both games, it has no actual impact on the world of Eorzea and will never have an impact.

As to Gilgamesh, in many games he is just a summon, so he should not be included. Side note, of course it's the same Gilgamesh in FFXIV, it was intended to be. It was a crossover side-quest the same as Crystal Tower. As for Cloud of Darkness, Square Enix likes to re-use villains to some degree, but they have to make sense within the context. Cloud of Darkness was reused in FFXI it was not a crossover. You could more logically say it was a crossover in FFXIV since Crystal Tower is literally a crossover side-story that surprise doesn't impact the main story.

So as I've said and will continue to say, it will never happen.

BobbinT
05-05-2017, 11:36 PM
I'm sorry, but... since we have Dissidia & Kingdom Hearts franchise, I'm not going to close up the chance of having this grand dream happened. Especially now that SE has been working on FF7 remake which IMO is a huge risky deal. (we all know how majority of remakes do on market despite the decision SE made to pursue this)

BTW, you were thinking way too much on technical side, while I was thinking simpler ways. Like I said, I like to keep gameplay on each sides, just want the story segment happened. This IMO should appeal even to FF14 players who never tried FF11 before. Heck... I even had couple FF14 players who tried FF11, while they admit it's a bit outdated but they do like it. Oh... and as for me, I started FF11 after FF14 and no knowledge of how-to, and yet... here I am already finished almost all story content all the way to Rhapsodies with only few like Voidwatch that I've yet cleared (on Jeuno 2nd tier battle). This is all thanks to countless help from FF11's Bahamut communities that's been really kind to help me on many occasions. So what you thought of FF14 players not getting used to FF11 kinda misleading since I am one of that example. You can look up my achievement profile on both ffxiah & ff14's lodestone for proof. :D

Also, Cloud of Darkness is just one of the agent to the Void, which should be the one you should check in first place. Dissidia kinda hinted that this entity was responsible to events on almost every FF series.

So again, I will keep this hope in my heart that the joint venture of both Vana'diel and Eorzea (or should I say Hydaelyn now that 4.0 reveals the whole world map of it) may cross paths. XD

GAbrielKross
05-06-2017, 04:14 AM
Dissidia and Kingdom Hearts are still not the same. They were new franchises created specifically for large scale cross over. They were not singular internal worlds that brought external worlds into them. It is vastly different than what you are talking about and has absolutely 0 bearing on your argument.

Again, no crossover to date has impacted the main story and none will. Eorzea is its own world, just like Vana'diel is its own world too much sets these two universes apart for one story to directly impact the other and vice-versa.

To your little anecdote on starting FFXI after FFXIV. I said nothing about FFXIV players not liking FFXI. I did say that many FFXI hardcore players disliked FFXIV. So your story is irrelevant. Even then A small sample size does not represent the community.

As for Cloud of Darkness, it's just a throw-away explanation as to why this enemy is reused in many games. You are reading too much into it.

So no, I will continue to say this will not and can not happen.

Also, I would ask that you stop detracting from the primary purpose of this thread. This thread has nothing to do with FFXIV, and I am tired of debating this subject.

CrAZYVIC
05-06-2017, 06:23 AM
FF7 have 5M+ copies already sold just for the Name and the FANS. If the game is released in Xbox-one, PC, Nintendo Switch without problems will put over 10M.

Lets see what happen with games tried emulate FFXI sandbox feeling, archage and black desert their playerbase is small, even if these games have Shiny Graphics and give you an amazing "sandbox" experiencie.

MMRPG genre is about of being obsolete people prefer MOBA. So a FFXI Ver 2.0 will be a massive mistake cuz nobody will play that sadly.

I think if Square-enix make a MOBA using characters of FF series, with graphics similar paragon and battles last 20 mins as max that can be be a great hit in sales

Usable characters in the MOBA of square enix. Cloud, Kefka, Zell, Ultimecia, Sephirot, Barret, Zidane, Garnet, Tidus, Kimarhi, auron, lighting, baltier, Lion FFXI, Minfilia FFXIV etc.

FFXI should receive a Duty finder, receive instanced content for 6/12 men, they can fix the DPS jobs balance put all them close of 6000 DPS. Making FFXI modern would be the best for this game

Stompa
05-06-2017, 05:02 PM
I only want to play FFXI computergame. The only virtual world, cybernetic ecology I want to inhabit is Vana'diel.

I personally like the old doll-like graphics in FFXI, the characters and NPCs look like Toy Soldiers and Dolls. I don't like modern hyper-realistic computergames.

I have been on the computergame bus since 1981, when I built a kit ZX80 and typed out a machine code stick-man cricket game. I have seen all the graphical evolutions in computergames for nearly 40 years, and I think FFXI was the "Goldilocks zone" where we got just the right amount of graphical realism and playability, without losing the charm of Toy Soldiers and Doll-Like simplicity.

I personally don't play FF14 at all. I did buy the expensive Box Set with all the books and fancypants stuff in it, I bought that game as a tribute to SquareEnix, as my way of thanking them for Vana'diel. But I didn't play FF14 for more than a week, because it actually caused me physical pain to play it.

FFXI is the greatest computergame in the history of the human race. No challenge, no contest.

FFXI stands alone ontop of Mount Epicalness, smiling wisely into the sunset. FFXI struck a Perfect Balance. Balance is very important. It is no good to throw massive amounts of shiny graphics and realism and big explosions into a game, and expect it to be a good game. There has to be an equilibrium, a balance.

FFXI hit that balance point perfectly. Vana'diel is a beautiful and magical world, and FFXI is the most playable computergame arcade style RPG engine in the history of the world.

FFXI did not lose popularity because of FFXI, or even because of SE. FFXI lost popularity because of the fickle and shallow nature of the modern consumer market, where everything has to be faster, shinier and more glamorous.

Modern games are less about gaming proficiency, hand-speed reflexes and strategic skills, and more about "look at me I'm so beautiful and important and special." The current game culture is all perfectly dreadful and sad, IMHO.

I love Vana'diel with all my heart, Vana'diel is the source of all the true joy in my life. And I will play FFXI until the day it is no longer available to play.

I will never buy any new computergames after FFXI, unless there was a FFXI 2.0 which is a >95% clone of FFXI.

If I can't play FFXI, I will go back and play Baldur's Gate series, again, for the millionth time. You must gather your party before venturing forth.

Vinedrai
05-07-2017, 10:33 PM
I only want to play FFXI computergame. The only virtual world, cybernetic ecology I want to inhabit is Vana'diel.

I personally like the old doll-like graphics in FFXI, the characters and NPCs look like Toy Soldiers and Dolls. I don't like modern hyper-realistic computergames.

I have been on the computergame bus since 1981, when I built a kit ZX80 and typed out a machine code stick-man cricket game. I have seen all the graphical evolutions in computergames for nearly 40 years, and I think FFXI was the "Goldilocks zone" where we got just the right amount of graphical realism and playability, without losing the charm of Toy Soldiers and Doll-Like simplicity.

I must agree. FFXI is one of the most realistic in terms of art style in this genre. Body proportions, architecture, weapons and armors, weathers, seasons etc. are all very coherent as a whole. The art style in most MMOs are cartoony (see: WoW) and/or so out of proportions (i.e. structures are absurdly huge in relation to characters, see: FFXIV). I am not saying those are bad design choices. I just prefer "realistic" art styles.

BobbinT
05-12-2017, 03:12 PM
snip

so narrow minded... lol

If you can't really stand the argument, then don't waste time replying. lol

Whether your side of logic applies or whether my crazy idea were good enough to be true, in the end... it's SE who's gonna decide anyways, so there's no really harm ways of my sake argument gonna hurt, unless you were a bit more fanatic to FF11 alone. Ideas were suppose to run wild. lol

And strangely, you seems to avoid the subject about The Void and instead still prefer using Cloud of Darkness (CoD is just underling to the Void).

Anyhoo... whether you like it or not, I'm still crossing my fingers and there's nothing that can stop me, even if SE would somehow agree with your logics. It's my dream (and there might be others who shares 'em), not yours (apparently). lol


I must agree. FFXI is one of the most realistic in terms of art style in this genre. Body proportions, architecture, weapons and armors, weathers, seasons etc. are all very coherent as a whole. The art style in most MMOs are cartoony (see: WoW) and/or so out of proportions (i.e. structures are absurdly huge in relation to characters, see: FFXIV). I am not saying those are bad design choices. I just prefer "realistic" art styles.

actually, I may disagree. First time I saw treant in this game, it's IMO the most oddly unnaturalistic-shaped version of this mob compared to it's other version on other FF series. lol

And I find it slightly odd why cowl-head portion for most of mages gears were separated from body piece, although I kinda understand the reason for design choice. Other than that, the game looks great by itself. :)

GAbrielKross
05-12-2017, 07:31 PM
so narrow minded... lol

If you can't really stand the argument, then don't waste time replying. lol

Whether your side of logic applies or whether my crazy idea were good enough to be true, in the end... it's SE who's gonna decide anyways, so there's no really harm ways of my sake argument gonna hurt, unless you were a bit more fanatic to FF11 alone. Ideas were suppose to run wild. lol

And strangely, you seems to avoid the subject about The Void and instead still prefer using Cloud of Darkness (CoD is just underling to the Void).

Anyhoo... whether you like it or not, I'm still crossing my fingers and there's nothing that can stop me, even if SE would somehow agree with your logics. It's my dream (and there might be others who shares 'em), not yours (apparently). lol



actually, I may disagree. First time I saw treant in this game, it's IMO the most oddly unnaturalistic-shaped version of this mob compared to it's other version on other FF series. lol

And I find it slightly odd why cowl-head portion for most of mages gears were separated from body piece, although I kinda understand the reason for design choice. Other than that, the game looks great by itself. :)

I asked you to stop talking about it in this thread because what you are talking about has nothing to do with the purpose of this thread, if you want to talk about your idea, which I encourage you to do, make your own thread share your ideas in it and let people discuss it there. My thread is about making a new game in the FFXI universe and not bringing FFXI to FFXIV, that would ruin both franchises in the long run anyways.

Since you brought it up, who cares about "the void" it's the named characters I care about, and the void isn't really a character so much as a concept.

wildsprite
05-15-2017, 10:54 PM
MMRPG genre is about of being obsolete people prefer MOBA.

tell me where you are getting this from? because I see plenty of MMOs out there doing fairly well and most MOBAs failing miserably other than League of Legends and a select few others
I happen to despise MOBA and think SE making one would be a huge mistake

P.S. I should mention I played both WoW and DOTA 2 and didn't have any fun with either of them nor did I find them exciting. I'm sorry I can't get behind a game I'm not having fun or excited about.

back to the topic at hand. I agree FFXI could use an overhaul but I honestly doubt a FFXI-2 will happen. IF we were to see an FFXI-2 it would more likely be a combination of the things that make FFXIV great to it's fans in a Vana'diel setting and this honestly won't go over well with most hardcore XIV players.

Zeargi
05-16-2017, 05:39 AM
tell me where you are getting this from? because I see plenty of MMOs out there doing fairly well and most MOBAs failing miserably other than League of Legends and a select few others
I happen to despise MOBA and think SE making one would be a huge mistake

P.S. I should mention I played both WoW and DOTA 2 and didn't have any fun with either of them nor did I find them exciting. I'm sorry I can't get behind a game I'm not having fun or excited about.

back to the topic at hand. I agree FFXI could use an overhaul but I honestly doubt a FFXI-2 will happen. IF we were to see an FFXI-2 it would more likely be a combination of the things that make FFXIV great to it's fans in a Vana'diel setting and this honestly won't go over well with most hardcore XIV players.

The only thing that I really like from FFXIV is the telegraphing of attacks, but I wouldn't want them to gut the core of FFXI to make that a thing.

Nefario
05-17-2017, 05:28 PM
I feel it necessary to contest one point. FFXI isn't a dead game, it's a completed game. While player base is diminishing, it's ultimately still an active game. The problem is the Trust concept practically turned it into a single player game. Also, while FFXIV may be going strong, there is still a market for a new story in Vana'diel. I'd say only about a third of retired FFXI players went to FFXIV: ARR, but that's just a personal estimation.

Thought i'd pop in here being as a returning player who last played the game in February 2013 ... just before ARR launch. XI is and always will be my true love. I am coming back to it once again after all, and nothing of the last 4 years in XIV convinces me that it will ever be as great as this game... and i still do love XIV for plenty of things.

In any case, i actually think that the dev choices over the last 4 years have been really intelligent. I mean, perhaps this game will still have the servers online in another 15 years, but the game itself will never suddenly boon in population such that it can sustain the old model. I treasured every moment in Valkrum, masochist that i am, but i doubt very much the game could sustain the classic shout box in town for exp party system the way it did. Certainly in trying to shout for party to do (insert random 10 year old story mission here) it would get messy.

So two things i do love. The trust system #1. Yeah, it essentially turns the main game into an offline entry in the franchise, but as polished, it (you got the word perfectly here) presents a COMPLETED masterpiece (UI deficiencies aside). The servers could go offline tomorrow and given a couple months of final tweaking, the game could be sold on steam as an offline entry to the franchise and be arguably the best FF in the entire series. It is that, even online, of course.

#2, Rhapsodies and all the mega boons granted by completing it. It's perfect. Take a new player gets the game in offline mode and one of the first things they will do is walk into the mog house as they explore their starter city. The storyline starts automatically and works in parallel to all the other story in the game as a whole, Rhapsodies incrementally progressing as all the other tales unfold. Brilliant. All of it comes together to form an incredibly polished package of a game that one can absorb in a couple hundred hours or a few hundred, which is still exceptionally high by offline standards, but not MMO standards, and yet the entirely of the thing is still there, with all the countless more content.

As i understand it, the end game is still online for now, so long as the game itself remains online. Of course i yearn for the days that were, but i appreciate all that is the complete and safely enduring legacy of a masterpiece that can now exist without expiration.

Yeah, i'm a little bummed to think the story is over... i mean, i CAN see this game staying online for another 15 years. It has a sort of enduring power... maybe not to the extent of Eve ... but then again, maybe. Everywhere you go, you hear the same things over and over how this game never leaves you. It's hard to imagine how 5-10 years could pass and this game sees no story extension despite still being online...

I think, for now, maybe it just exists like the wait for any offline franchise to maybe put out that next entry one day. So long as the game lives on as a functioning online community and earns SE at least a bit of coin to their bottom line, it is entirely plausible that the choice will be made to tell another story. Not necessarily an expansion, although hey, who really knows, but at least the announcement of a new add on scenario or something eventually as a thank you? I can see it. But i can absolutely see opening up bing one morning and seeing on the news feed 'Ancient MMO announces new expansion to celebrate 25 years! '