View Full Version : Suggestion: "Players as trusts"
Fenrirs_Takumi
03-24-2017, 08:14 PM
Once a player achieves a job "Master".
He can choose to make a Cipher of himself to give to other players or friends.
To achieve that:
- Can only make 1 Cipher of himself on the job that is mastered.
- The Style of his clothes his determined by the clothes or lockstyleset he his wearing
- he can choose 2~3 JA 4~10 MA and 1~4 WS
- Only Others can use Trust: Fenrirs Takumi(exemple).
Exemple:
If NIN is mastered:
Job choose NIN/WAR
"Fenrirs takumi" Yonin(40) / Provoke(10)
Utsusemi: Ichi(12), Ni(37), San(99)
Kurayami Ichi Ni
Hojo Ichi Ni
Jubaku Ichi.
Job Traits
Only NIN Traits
In order to unlock JA, MA, WS, Job traits.
the player will have to undergo, RoE Quest for Job master for job and sub job.
This Cipher can be traded via Delievery Box, to players within same account and players..
Fenrirs Takumi wont be able to summon Fenrirs takumi.
If anyone wanna add or comment on this proposition please do so
Nyarlko
03-25-2017, 01:30 AM
Um... No thanks. @_@;;
That sounds as complicated a feat to achieve as for the current dev team to give us an entire new expansion pack, tbh.
And I'd rather get an expac than a silly overcomplicated Adventuring Fellow.
Fenrirs_Takumi
03-25-2017, 06:05 AM
I don't know just throwing idea that'd be fun. you talk about about Complcated to do but the last shield for crafted looked pretty hard to do. Also I think it would be nice to have a momento of people that leaves the game.
Songen
03-25-2017, 04:51 PM
don't forget, its not just the armor/weapom/merits/JI/gifts/etc etc, there has to be a "AI" attached to said self trust. since the server isn't gonna have the capacity to create a trillion AI types,
How about making and/or creating certain trusts get further boosted in stats/traits dependant on your armor/weapon (Not just Ilvl alone) and if your currently mastered. what job you currently are, current merited stuff. etc etc. Pretty much similar how some trusts get boosted by haveing a synergy trust in the party with it, except with a larger boost in stats or smarter AI
Nyarlko
03-26-2017, 12:45 AM
We already know that we are running out of room in the program for Trust spells (and spells/abilities in general.) That is likely the main reason that the release of the AA trusts are getting trickled out instead of sequentially like we originally thought. There is simply no way to accomplish what you are asking for from the programming side of things due to the core program being PS2-based.
Aysha
03-27-2017, 12:17 AM
What I wish SE would do, is reduce the severe penalties for grouping up.
Seriously, there is something wrong when, in an MMORPG, I find I get better XP solo (far, far better XP) than in a group until you get to Apex.
They kinda-sorta did that in Adoulin Dungeons, but it's ONLY in Adoulin Dungeons. Everywhere else in the world, you are strongly discouraged from grouping up with a friend. Trusts are better than human players because Trusts don't eat 30% of your XP gains.
I've been wanting to XP with a couple people I know, but the penalties are just too harsh, and I find myself saying "screw it, I get better XP solo".
Nyarlko
03-27-2017, 06:36 AM
What I wish SE would do, is reduce the severe penalties for grouping up.
Seriously, there is something wrong when, in an MMORPG, I find I get better XP solo (far, far better XP) than in a group until you get to Apex.
They kinda-sorta did that in Adoulin Dungeons, but it's ONLY in Adoulin Dungeons. Everywhere else in the world, you are strongly discouraged from grouping up with a friend. Trusts are better than human players because Trusts don't eat 30% of your XP gains.
I've been wanting to XP with a couple people I know, but the penalties are just too harsh, and I find myself saying "screw it, I get better XP solo".
I believe that there is no reason for the Group Experience Points Penalty to still be a thing personally. The experience gain rate is so high at this point that the dev stance on the issue doesn't make much sense to me anymore, and barring severe technical limitations, should be removed from the game entirely. (It's possible that it's embedded at such a low level of the code that they are just terrified of changing anything for fear of bringing down the whole system.)
The group experience point penalty does not apply in any SoA "gate" zones or Escha zones. (There might be some other zones w/o it, but I can't think of any.) You can group up in Escha-Zi'tah w/ no penalty and the mobs there can comfortably take you from 40-85 (30-89 if you have enough vorseals and willing to stretch even when exp starts to drop off at the end.) So, grab those buddies and start killing for full exp. XD
Fenrirs_Takumi
03-28-2017, 09:11 PM
Nyariko Would'nt you look like seeing some people Using the trust of yourself leveling, or helping someone doing hard battles. There are so many jobs left out in trusts BLU SMN NIN(DD) GEO(only UC) A good WHM (because Only UC are) SCH (Buffer) BST PUP(with an actual pupet).
Also, the idea up top was just an start. So you say there are currently almost no room for new spells / ability, i guess you could choose from the existing trusts.
Let's say:
Fenrir's Takumi
Job:WHM/RDM
AI: Apururu
Spells: Choose spells
WS: Choose WS
Job Ability: Choose Job Ability
Job Trait: Job Traits
Imagine playing with someone who already left the game, or someone makes you feel nostalgic about this game.
I don't know i would find this refreshing.
Fenrirs_Takumi
03-28-2017, 09:20 PM
don't forget, its not just the armor/weapom/merits/JI/gifts/etc etc, there has to be a "AI" attached to said self trust. since the server isn't gonna have the capacity to create a trillion AI types,
How about making and/or creating certain trusts get further boosted in stats/traits dependant on your armor/weapon (Not just Ilvl alone) and if your currently mastered. what job you currently are, current merited stuff. etc etc. Pretty much similar how some trusts get boosted by haveing a synergy trust in the party with it, except with a larger boost in stats or smarter AI
The Merits/jobpoints would'nt be included, they would be like regular trusts. The Current Trusts do not use them, the reflect your characters. just like in abyssea when you bring them. If you get VV RR and MM, well your trusts will receive the same effects as you. i dont really mind the trust as it is. I just want more trusts, but would like friends to be in my trust folder xD
Songen
03-28-2017, 09:57 PM
The Merits/jobpoints would'nt be included, they would be like regular trusts. The Current Trusts do not use them, the reflect your characters. just like in abyssea when you bring them. If you get VV RR and MM, well your trusts will receive the same effects as you. i dont really mind the trust as it is. I just want more trusts, but would like friends to be in my trust folder xD
they already mentioned they are reaching the limit for trusts, outside of AA trusts, its hard to say how many more they'll willingly beable to add, try making reference "If it was the last trust to be make, what would it be?"
Fenrirs_Takumi
03-29-2017, 06:02 AM
that sucks >.>;
Nyarlko
03-29-2017, 06:30 AM
Nyariko Would'nt you look like seeing some people Using the trust of yourself leveling, or helping someone doing hard battles. There are so many jobs left out in trusts BLU SMN NIN(DD) GEO(only UC) A good WHM (because Only UC are) SCH (Buffer) BST PUP(with an actual pupet).
Also, the idea up top was just an start. So you say there are currently almost no room for new spells / ability, i guess you could choose from the existing trusts.
Let's say:
Fenrir's Takumi
Job:WHM/RDM
AI: Apururu
Spells: Choose spells
WS: Choose WS
Job Ability: Choose Job Ability
Job Trait: Job Traits
Imagine playing with someone who already left the game, or someone makes you feel nostalgic about this game.
I don't know i would find this refreshing.
Customizable trusts would require a new spell id for each and every variation... Since there would be (22x21=462) variations PER PLAYER based on job/sub, I just do not see any possible way to do anything close to what you are asking for. :( It doesn't matter if every job combo doesn't make sense, it would still have to be allowed as a possibility.
All of the jobs that don't have trusts are basically that way because there is no way for them to have pets-of-pets for instance. We do have BST/DRG/SMN trusts, and they're petless for that reason.. Devs have gone on record about no BLU trusts for lore reasons. :/
I've made suggestions about adding a LightArts SCH to cover the currently empty "good-but-not-great non-UC healer" slot. Prof.Schultz would be perfect for this role IMO. He's such a significant figure in Vana'diel's history, I've always been shocked that he didn't have a trust already. We only have a DarkArts SCH, so where's our LightArts one? Given that there's likely only 0-2 slots left after all AAs are implemented, we should choose very carefully for the final few.
Fenrirs_Takumi
04-03-2017, 09:42 PM
Yea light arts SCH would be nice. Having raubann for BLU would be nice to. with some spells... like stun, magic fruit or even white winds, and some other spells. But im not saying you can add all players you meet xD. that would be insane. saying maybe a limit of maybe 10 Player Cipher or even 5. or maybe make another categories of them like a 1 hour ability for trust. Can only use them every certain time.
Every job would have that Ability pass level 50 "Trust Worthy" can only use 1 per hour. if you get K.Oed with the trust it can get you RR but wont be able to call him/her after the remaining time.
Ketaru
04-03-2017, 11:50 PM
Yea light arts SCH would be nice. Having raubann for BLU would be nice to. with some spells... like stun, magic fruit or even white winds, and some other spells. But im not saying you can add all players you meet xD. that would be insane. saying maybe a limit of maybe 10 Player Cipher or even 5. or maybe make another categories of them like a 1 hour ability for trust. Can only use them every certain time.
Every job would have that Ability pass level 50 "Trust Worthy" can only use 1 per hour. if you get K.Oed with the trust it can get you RR but wont be able to call him/her after the remaining time.
At best, 1 player you can trade your cipher with. And, indulging this thought a bit, I would bet it would follow the model more along the lines of an Adventuring Fellow than a trust, since that has already been successfully implemented in the game. It might be a feature where you can generate an Adventuring Fellow, but another player (rather than yourself) decides the specs, though if you want it to be more like a trust, there would be more customization, such as all available jobs and stylelocks. That's the only way I see such an idea being feasible.
Nyarlko
04-04-2017, 03:52 AM
Yea light arts SCH would be nice. Having raubann for BLU would be nice to. with some spells... like stun, magic fruit or even white winds, and some other spells. But im not saying you can add all players you meet xD. that would be insane. saying maybe a limit of maybe 10 Player Cipher or even 5. or maybe make another categories of them like a 1 hour ability for trust. Can only use them every certain time.
Every job would have that Ability pass level 50 "Trust Worthy" can only use 1 per hour. if you get K.Oed with the trust it can get you RR but wont be able to call him/her after the remaining time.
BLU is simply "out". Devs have repeated several times that they don't want to add one due to lore reasons. (I suspect it also has to do w/ the mechanics behind BLU making any preset BLU trust a point of contention among the players.) Any BLU trust added would end up doing nothing but slow WS spam.
And it doesn't matter if "you" do/don't add "every" player you meet, the system would be required to be capable of handling at least 1x Trust copy of each player (in addition to the players themselves.) That means there would have to be room in the spell list for a number of new trust spells equal to the maximum server population.... We're down to single-digit amount of room (likely only 1-2 more Trusts total after all AAs are released,) so I just don't see it being even theoretically possible. ^^;;;;
Songen
04-04-2017, 01:13 PM
in regards to Nyarlko comment about what the dev team said about blu's.
I believe they mentioned that blu's forfit the role of a normal beings, and becomes something completely different (Immortals) but in a human form.
In essence we can't make trusts with things that have no emotions (Since trust is built with bonds, AAs being only exception since they are the essence of being human and what you bond with is the sin's of the heart that humans have) , blue mages who a loyal to the empire only can't become trusts because they lose their hearts to become beasts (we have the ability of changing jobs and under subbing a secondary (Which is weaker) however if you look at it from a singularity story point of view instead of a gamers view, you only have 1 job, you spend your life learning and mastering that job, and maybe you look to master a craft or 2 in order to live your life, a person who gives their life to be a blu mage gives up their adventuring life and aims to serve the empire only, however your travels is simply to improve your powers as a blue mage however the more stronger a blue mage you become, the more of your humanity you lose. should you lose your desire to serve the empire and serve only yourself or you let the power go out of control, you then change into a soulflayer monster).
(Yes there are monster trusts in our arsenal however if you looked at each of their storys, they all played as beings with a heart, even goblins have a heart)
Fenrirs_Takumi
04-05-2017, 11:26 PM
Ok but if you look at the lore. The player is from the crystal he may act like a BLU but never changes. because the crystal protects him. and when even if you are blu your character still has emotion and you dont service only to the empire. you are here to protect every realm and end all conflict on vanadiel. i know there are limitation for the trust. As for the Lore. Raubann can't form a trust. Still they should make another character for Character Cipher's or Trust, or what ever. Cause Seriously i would love having a COR Doing his own Rolls. Instead of always the same. or i would like to see a BLU that Cures, or maybe a thief that do range attacks. A BLM that focuses on Abyssea Triggers. a WHM/NIN Fighting by your side. A dancer that always does Drain Samba, etc.... I know probably it won't happen. I dunno making a new categorie from em altogether. I would really like to make my caracter live on.