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View Full Version : Skill up Books for Automaton



rotflcopter
01-14-2017, 01:34 AM
As you know leveling is much faster now than ever. But with Puppetmaster you have 3 skills that need to be leveled (Melee, Ranged, Magic) on your Automaton. Aside from the Peroclator attachment, there is no way to boost skill ups for your Automaton.

Can you implement training manuals for each individual skill for the Automaton. Furthermore, would it be possible for skill up gear and food to affect the Automaton as well?

This would be a huge QOL improvement for new and aspiring Puppetmasters.

xiozen
01-14-2017, 08:37 PM
I think this is a great idea. Whereas I've had since the release of ToAH to skill up my Automaton, I can definitely see how new players would have difficulty--and it would be on par with what has already been provided via the skill up books purchasable with sparks or via the Auction house anyway... so definitely worth looking into. Good suggestion.;);););)

Ilian
01-18-2017, 08:08 AM
Absolutely not!
PUP is a dedication job and should not be rushed in any way.
Slow and steady.

Aysha
01-18-2017, 08:13 AM
Absolutely not!
PUP is a dedication job and should not be rushed in any way.
Slow and steady.

So.....nobody should play PUP if they're not willing to fight TW mobs for hours to skill their puppet up? lol.

The game has enough pointless grinds anwyays. Any other job can spend sparks to skip the boring skillup phase, and weapons commonly have +skill so you can hit Lv100 mobs even with low skill, allowing you to skill on mobs that at least give you XP.

With a puppet, that's not so easy. Even with an item level animator, I find that my puppet still can't hit very well whatsoever with melee attacks (I imagine ranged is even worse), so a way to skip the earlier skill levels would be awesome.

Still need to learn how to play the job, still need to get the gear, etc. I just don't see any value in fighting TW enemies until your puppet can actually hit Lv100 mobs.

Domille
01-18-2017, 08:29 AM
If you gear it properly and fight appropriate mobs (not tw) you can cap melee/ranged skill in eh 3 hours~

Not to say that there shouldnt also be skill up books for autos. Its just not as hard as capping divine magic, or summoning magic.

Ilian
01-18-2017, 08:47 AM
So.....nobody should play PUP if they're not willing to fight TW mobs for hours to skill their puppet up? lol.

1. Don't rush your way to 99 and you will avoid needing to skill on anything far below skill range.
2. Part of learning the job is skilling it up.
3. No mention of 'nobody should play' in the post.

The lack of PUP knowledge throughout the player base come from rushing to play amongst the player base. When players rush, they don't learn to play the job effectively. This is one of those things which will ensure they take their time to do so.

Jakuk
01-18-2017, 09:28 AM
If you gear it properly and fight appropriate mobs (not tw) you can cap melee/ranged skill in eh 3 hours~

Not to say that there shouldnt also be skill up books for autos. Its just not as hard as capping divine magic, or summoning magic.

Yeah, try capping automaton magic them, one spell every 30 seconds... Fun!


1. Don't rush your way to 99 and you will avoid needing to skill on anything far below skill range.
2. Part of learning the job is skilling it up.
3. No mention of 'nobody should play' in the post.

The lack of PUP knowledge throughout the player base come from rushing to play amongst the player base. When players rush, they don't learn to play the job effectively. This is one of those things which will ensure they take their time to do so.

Impossible when you get 2000+ EXP from EP mobs.

I can't believe people still believe you learn anything from levelling a job. Endgame works NOTHING like levelling.

Domille
01-18-2017, 09:35 AM
It's why I specifically didn't mention automation magic!

There is a *trick* to cap auto magic without doing anything. So technically takes 0 time. But I won't be describing.

TBH endgame is the exact same thing as leveling. Engage > hit control 1 > engage > hit control 1 > engage > hit control 1.

If mage; skip engage > control 1 > afk > control 1

Nyarlko
01-18-2017, 11:08 AM
It's why I specifically didn't mention automation magic!

There is a *trick* to cap auto magic without doing anything. So technically takes 0 time. But I won't be describing.

TBH endgame is the exact same thing as leveling. Engage > hit control 1 > engage > hit control 1 > engage > hit control 1.

If mage; skip engage > control 1 > afk > control 1

If you are talking about doing something like afking on a Reive overnight, that is "overnight" not "0 time". >_>
If you are saying you found a way to go from 0>300 skill instantaneously, you should file a bug report. <_<

Skill books would be welcome and qualify as a Good Thing. Yes, please. ^^

Ilian
01-18-2017, 12:29 PM
Yeah, try capping automaton magic them, one spell every 30 seconds... Fun!



Impossible when you get 2000+ EXP from EP mobs.

I can't believe people still believe you learn anything from levelling a job. Endgame works NOTHING like levelling.

In today's game, find one instance in which whm or rdm puppet take that long to cast spells. This is one case in which you won't find any support for that claim.

Ranged is the slowest skill of each to level and can still be done relatively quick if you just focus on getting it done. Not even something you need sped up in any way.
You learn plenty about PUP from leveling up, more from CPing, and most from soloing NMs. Take what you learn from there and see what works/doesnt' in groups. This has always been the case for PUP since day one.

Sicycre
01-21-2017, 05:05 AM
Hello, everyone.

While we understand how great it would be to have automaton skill books, it would not be so cut and dry as the other books that are available. For these books to work as they should, information needs to be taken from the automaton, which means that you would need to have your automaton out in order to use these books. This would be inconvenient as you would be unable to use them on the spot like you can with the current skill books.

Regarding food, it's actually quite difficult to apply these kind of effects to your automaton buddy.
Instead, we've implemented the Percolator attachment that allows the following: "Functionality: Increases skill gain rate." The Percolator has extremely high stats compared to food so we highly recommend using this automaton attachment.

We hope this helps and we encourage more feedback concerning this topic about our automaton friends.

Jakuk
01-21-2017, 06:12 AM
In today's game, find one instance in which whm or rdm puppet take that long to cast spells. This is one case in which you won't find any support for that claim.

Ranged is the slowest skill of each to level and can still be done relatively quick if you just focus on getting it done. Not even something you need sped up in any way.
You learn plenty about PUP from leveling up, more from CPing, and most from soloing NMs. Take what you learn from there and see what works/doesnt' in groups. This has always been the case for PUP since day one.

Then you know a trick I don't as I had all Attachments for muy PUP and magic took FOREVER to cap, as opposed to the others which were easy.


We'll have to agree to disagree on the rest.

Ilian
01-21-2017, 08:05 AM
I used RDM puppet immediately at 99, keeping it at close range to mobs while you JP and you get melee skillups as well. Simple and effective.

AoiX
01-21-2017, 09:20 AM
Should just make the books to be used when the automaton is out. All we would have to do is zone to an area where the automaton can be summoned.

Nyarlko
01-21-2017, 07:41 PM
A minor inconvenience like having to zone out of town in order to use the books should not be enough to justify refusal to implement them. Is the real reason more connected to how different head/frame combos change the skill caps? If so, then it could be likened to how different player jobs have different caps, and simple logic on our part should be able to figure this much out. It's not exactly difficult to change automaton builds in the field after all. PUP tends to draw more detail oriented minded players to begin with, so pretty sure we can handle any quirks that might accompany the books. ^^

Folken
01-21-2017, 08:16 PM
For these books to work as they should, information needs to be taken from the automaton, which means that you would need to have your automaton out in order to use these books. This would be inconvenient as you would be unable to use them on the spot like you can with the current skill books.

Solution: Add Sparks Vendors to Crystal War cities and sell automaton skillbooks only there.

rotflcopter
01-24-2017, 03:00 AM
Hello, everyone.

While we understand how great it would be to have automaton skill books, it would not be so cut and dry as the other books that are available. For these books to work as they should, information needs to be taken from the automaton, which means that you would need to have your automaton out in order to use these books. This would be inconvenient as you would be unable to use them on the spot like you can with the current skill books.

Regarding food, it's actually quite difficult to apply these kind of effects to your automaton buddy.
Instead, we've implemented the Percolator attachment that allows the following: "Functionality: Increases skill gain rate." The Percolator has extremely high stats compared to food so we highly recommend using this automaton attachment.

We hope this helps and we encourage more feedback concerning this topic about our automaton friends.

While I do see the percolator as being strong in comparison to some foods/skill up armor, you are forgetting how slowly and infrequently Automatons cast spells. This is what takes so long to skill up.

So yes, the Percolator attachment does help, but it doesn't come close to fixing the problem of how slow the Magic Skill levels up.

Why not just make the Automaton skill up books unusable if the pet is not out? Other abilities in the game will not fire and give a message "This ability requires a pet".

Ilian
01-24-2017, 05:11 AM
RDM Automaton casts frequent enough to put an average of 10 seconds per spell when including the decrease in rate due to nuke casting times. WHM puppet even more frequent, especially when main healing while you solo CP as an example.

https://youtu.be/W_bjAy7D4HI

In case words are not enough to shut down the 'years too late' argument of casting rate. I reiterate, this is not a job which should be rushed by any means.

Jakuk
01-24-2017, 06:48 AM
RDM Automaton casts frequent enough to put an average of 10 seconds per spell when including the decrease in rate due to nuke casting times. WHM puppet even more frequent, especially when main healing while you solo CP as an example.

https://youtu.be/W_bjAy7D4HI

In case words are not enough to shut down the 'years too late' argument of casting rate. I reiterate, this is not a job which should be rushed by any means.

I didn't deny CAPPED it casts fast, I'm saying when you're low due to the easy levelling and your PUP only has access to a few low level spells it takes forever to cast.

You say it shouldn't be rushed, but there is no other way when EXP is as easy as it is, skilling up is literally the only thing still stuck at 75.

Ilian
01-24-2017, 08:08 AM
At 75 skill your automaton has access to numerous spells which it can consistently cast. It will likely not land these due to it's skill level on high lvl mobs, thus enabling it to spam these spells. RDM head will spam 14 spells at that level due to not having the skill to stick them. 16 if you keep removing pro/shell, all the same but lower tier as it would spam when capped. With all the changes to puppet magic accuracy via the recent merit update and all the magic accuracy gear we've acquired in the last two months alone, nobody is justified in their complaint about skillups. Newer PUPs have it far too easy.

Siviard
01-25-2017, 12:06 AM
I leveled PUP up to 99 on a mule almost entirely solo with a few Trust NPCs and Soulsoother (WHM) Automaton. Your puppet should be able to cast Dia at Lv. 1 with it's base form. Get the RDM Automaton at Lv. 10 and begin using that for magic skill ups as well as some melee skill ups. Stick with that until 40 when you're able to obtain the WHM head which will gain you access to more spells.

Any spell that is cast on you should give it skill ups. That includes Cure, Pro/Shell, and any debuff removing spells like Paralyna, Poisona, Silena, Erase. Also, dependent on level, any debuff that is used should also give skill ups. Dia, Slow (Earth Maneuver), Paralyze (Ice Maneuver) all work.

It won't all happen right away, or in the span of a few hours. But a great way to skill up your mage Automaton while making a little gil for yourself is to do Dynamis content. Nearly all mobs in Dynamis zones will give you skill ups all the way to cap.

Aysha
01-29-2017, 12:16 AM
When I leveled my PUP to 99, I found the easiest way to get magic skill gains is to get fast kills.

If you have the mage body and harlequin head, the first thing the puppet does is cast Dia on the enemy you deploy it on.

As we all know, Dia is our friend when it comes to leveling Enfeebling!

Basically what you do, is fight something you can kill fast (get a buddy?). Engage, Deploy, kill. Engage, Deploy, Kill.

Each time, your puppet should cast Dia (at least it was doing that with me).

This should mean that your skill should level faster, rather than waiting for your puppet to cast again.

Chipmunky
04-01-2017, 09:24 PM
SE claiming it would be a big inconvenience to players having to use books outside town, so we'd rather not implement this is just bull. I would personally be ok with only getting 1 book at a time and going outside and using it and repeating several times, than trying to skill my damn Mage Automation via it casting magic. Those modes (BLM/WHM/RDM) cast so slow, and even with percolator the skill ups are just painful. I've sat in Colonization Reives, tried APEX, Escha etc and its just retarded how slow magic skill ups come. Some say RDM cast faster, true this may be, but once you're buffed there is only 1~2 spells it uses after that. I was able to cap melee and ranged in ~2 hours just letting it auto-attack in reives, but some how doing 5 colon. reives a day for 5 days just pup nuking only nets me ~50 skill ups if I lucky. Now that I broke the 300 threshold I get .1~3 every 10 casts with skill up attachment. I'm reached the point I just gave up trying. Doing 2 Col. Reives and getting a whopping 1.7 skill just wasn't worth it. SE needs to do something for Mage Mode Automation skill ups seriously. Granted I don't ever play with mage pet but 1 day I would like try a APEX MB run with my pet but sadly I don't think i'll ever see it unless I spend 6 months trying to max my Automations Magic skill lol. So please I don't care how inconvenient implementing books for automations would be because it cannot be any worse than how slow it skills now.