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View Full Version : Dominion OP annoyances.



Runespider
04-12-2011, 01:54 AM
Maybe this has already been posted but Dominion Ops while awesome are really really annoying. Can the number of mobs be increased, so instead of kill 5 mobs for 2-3k make it 50 for 20-30k? Considering how quick these mobs die it's really annoying to have to keep running back to the NPC every few mins. Maybe have a selectable number of mobs from 5-50?

Also more Dominion NPC's around or a system like magian spectacles where you can summon the NPC to hand it in and get more from anywhere in the zone, the distance from the NPC really limits the number of camps.

Rambus
04-12-2011, 02:00 AM
increase rate of seals or seal selection if you are going to have them last longer ( i do not mind less running is a good thing) also need higher spawn rate of OPs that are flooded like the Altep abyssea statues.

I refuse to do abyssea exp that depends on these OP bonuses, when I exp I want to kill things not run back and forth and worry about not getting enough TE.

Karbuncle
04-12-2011, 02:08 AM
It would be nice. I Think having an option to chose your "Work load" would be awesome. Say like this System:

Chose Op-
How Many would you like to Take one?
5
10
25
50

Choose what you want. Etc. continue. But as a "bonus?", You could have say, the "Kill 50" trial have a 100% Chance at a random seal. Since you'd do significantly less per-day? It would solve this "problem", and the "Problem" of people complaining Seal drop is too random!

Then we can stop threads about it!

Elexia
04-12-2011, 02:54 AM
Isn't it already easy enough to level? lol. The only problem is the fact they rarely give a seal for a random job, if you hate having to run back after a few mobs find a target that close, which in every zone theres always 1 op thats within eye sight of the Sergent.

Karbuncle
04-12-2011, 02:56 AM
Isn't it already easy enough to level? lol. The only problem is the fact they rarely give a seal for a random job, if you hate having to run back after a few mobs find a target that close, which in every zone theres always 1 op thats within eye sight of the Sergent.

Mmm, this wouldn't make it much easier to level. You wouldn't multiple your rewards. For instance i think he's suggesting.

Page A gives 2000 exp for 5 mobs. Make it to where you can choose to kill 10 mobs instead of 5, for 4000 exp. Or 20 for 8000, 40 for 16,000.

You get the exact same amount of Exp/Cruor/Dominion ops, you just spend less time running back and forth between the Dominion NPC.

Runespider
04-12-2011, 03:10 AM
Isn't it already easy enough to level? lol. The only problem is the fact they rarely give a seal for a random job, if you hate having to run back after a few mobs find a target that close, which in every zone theres always 1 op thats within eye sight of the Sergent.

I don't care about seals, long since capped on seals. What i'm suggesting wont make anything easier since we do camp fairly close the the NPC (everyone does). The point is it's really annoying running back to the npc every 1-2 mins, it's annoying and stupid for no reason, running to the npc and dealing with the cumbersome menu.

I very often opt to level in another area just cause I find ops a pain.

RAIST
04-12-2011, 03:26 AM
Isn't it already easy enough to level? lol. The only problem is the fact they rarely give a seal for a random job, if you hate having to run back after a few mobs find a target that close, which in every zone theres always 1 op thats within eye sight of the Sergent.

I think the point was the game is already in easy mode as is... why put it in beginner mode?

Seriously... in some spots you get your last TNL done in less than 10 pages as is. In those spots, you have to run around every 5 minutes to renew pages and get roughly one level worth of exp for just a little more than one traverser stone (if you have all the abyssites). Even spamming the Glen Crabs SOLO in Grauberg at level 85, I was getting a level for every 2 stones, if not faster.

How much easier does it need to be?