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ZSeraphim
12-15-2016, 03:57 AM
Has there ever been any thought given to having Spell Lists for BLU we can customize, akin to how there are now Equip Sets for Gear?

This thought came up because I find myself switching spells more frequently and extensively than I ever have to date. At the very least every time I switch sub jobs I consider what I'm going out for and change spells accordingly.

An unintended effect may be having swaps occur JUST for weapon skills during events where we don't foresee to be casting much. However, I think the "no spell use for one minute after changing equipped spells" stipulation we have always had will keep that to a minimum.

Any Developer insight or response is appreciated. And what do you other BLUs out there think?

Nyarlko
12-16-2016, 07:37 AM
Has there ever been any thought given to having Spell Lists for BLU we can customize, akin to how there are now Equip Sets for Gear?

This thought came up because I find myself switching spells more frequently and extensively than I ever have to date. At the very least every time I switch sub jobs I consider what I'm going out for and change spells accordingly.

An unintended effect may be having swaps occur JUST for weapon skills during events where we don't foresee to be casting much. However, I think the "no spell use for one minute after changing equipped spells" stipulation we have always had will keep that to a minimum.

Any Developer insight or response is appreciated. And what do you other BLUs out there think?

I like this. Something akin to equipsets would be much appreciated. Would save us a ton of time and would be a big QOL improvement that shouldn't have any direct impact during combat.

I don't think the system is built to handle full-set simultaneous swaps, so it would still take a bit to set them one-at-a-time, which means that there would be no worries about "WS spellsets" or the like I'd think. They could also just flag it as a command that can't be used if engaged or enmity has been gained if that was a genuine concern for the devs.

Cabalabob
12-18-2016, 07:25 AM
This was asked for quite a while ago and the Dev response was no. Their problem with it is that BLU changing spells is essentially like them changing jobs. And BLU can change spells in combat. So if you could quick swap your entire spell list you could essentially change jobs mid fight.

The obvious response to that is just don't let us use the quick swap in combat. But we never heard about it again. However, I can't remember when this was and it may have been under the old director. So perhaps Matsui would be willing to look into it.

Jakuk
12-18-2016, 06:08 PM
This was asked for quite a while ago and the Dev response was no. Their problem with it is that BLU changing spells is essentially like them changing jobs. And BLU can change spells in combat. So if you could quick swap your entire spell list you could essentially change jobs mid fight.

The obvious response to that is just don't let us use the quick swap in combat. But we never heard about it again. However, I can't remember when this was and it may have been under the old director. So perhaps Matsui would be willing to look into it.

Simplest solution is the delay before you could cast that's already implemented.

Cabalabob
12-18-2016, 11:04 PM
The delay doesn't effect traits or stat boosts, imagine if you could equip a tp spell set with stuff like dual wield, and stp, then instantly swap to a WS set with stuff like skillchain bonus, attack bonus and massive STR and DEX etc. As if they were gearsets.

Nyarlko
12-19-2016, 12:00 AM
The delay doesn't effect traits or stat boosts, imagine if you could equip a tp spell set with stuff like dual wield, and stp, then instantly swap to a WS set with stuff like skillchain bonus, attack bonus and massive STR and DEX etc. As if they were gearsets.

And the simplest solution to that issue was already mentioned. Don't allow the sets to be used during combat. ^^

Cabalabob
12-19-2016, 01:40 AM
Yeah.. mentioned by me... keep up.

Jakuk
12-19-2016, 02:30 AM
Then lock spell set traits to a 5~15 second timer, blocking it in combat would be detrimental, what if you forgot to change sets before engaging? Slowly equip all spells again.

Nyarlko
12-19-2016, 12:15 PM
Then lock spell set traits to a 5~15 second timer, blocking it in combat would be detrimental, what if you forgot to change sets before engaging? Slowly equip all spells again.
They could leave what is in place untouched so it was still possible to do what can be done now, while also flagging the proposed /equipset-for-spells to be unusable during combat. Would it not be enough of a boon to gain the ability to change full sets while out of combat if the current methods remained untouched? I for one would LOVE not having to pull out my notebook every time I want to change set spells. (Yes, I still use pencil+paper for some things like this. <_< Don't laugh at me too hard.)


Yeah.. mentioned by me... keep up.

Try reading my post above yours again. :3 lol

Jakuk
12-19-2016, 06:21 PM
They could leave what is in place untouched so it was still possible to do what can be done now, while also flagging the proposed /equipset-for-spells to be unusable during combat. Would it not be enough of a boon to gain the ability to change full sets while out of combat if the current methods remained untouched? I for one would LOVE not having to pull out my notebook every time I want to change set spells. (Yes, I still use pencil+paper for some things like this. <_< Don't laugh at me too hard.)

Just seems like it punishes the forgetful whereas blocking the traits when you use a spell set temporarily would stop people switching spells to gain the treats on WS, nuke, etc while allowing quick change if you make that mistake.

Cabalabob
12-19-2016, 09:53 PM
It doesn't punish the forgetful because it would be the same scenario as the current system if you forget to set your spells. While your suggestion punishes the smart, as if they changed it to lock traits after spell swapping that would effect manual spell setting too. Meaning that people that use the current system for manual spell swapping for changing traits would be the ones getting "punished".

E.G. Maybe I want to swap in/out treasure hunter during combat and only need to change a couple spells for it. I do this and lose access to all my spells like normal and then on top of that, all my traits and stat boosts too. Because some noob can't remember to use the spell swap system properly to change his spell set before going into combat?

Nyarlko
12-20-2016, 12:54 AM
Just seems like it punishes the forgetful whereas blocking the traits when you use a spell set temporarily would stop people switching spells to gain the treats on WS, nuke, etc while allowing quick change if you make that mistake.

How is it "punishing" if the current implementation is unchanged though? There is no reason why a simple QoL improvement like /spellset should improve combat capabilities IMO. If the addition is restricted to out-of-combat, then there would be no new concerns over trait changes. I'm not asking for a new dps tool, I'm asking for a convenience only.

Also IMO, if you goof and forget to do something that you should have done, there is no reason that you should not lose out on the benefits of having done it. If I forget to pop on my TH set on THF, should I still get full TH8+ effect?

Jakuk
12-20-2016, 02:28 AM
So basically if you're forgetful tough, I want to be able to abuse the system if I want as it currently is.... Right, understood. I'll move on.

Nyarlko
12-20-2016, 03:04 AM
So basically if you're forgetful tough, I want to be able to abuse the system if I want as it currently is.... Right, understood. I'll move on.

If you forget to use the proposed OOC /spellset command to change sets before fighting, then you still have the option to change spells during combat exactly like you can now. Locking it to OOC would only prevent abuse of the quick swap capability so we couldn't bounce around traits for ws/tp/etc during combat. If it were added, there would be no additional loss incurred if you were to forget to change sets compared to how it is right now.