View Full Version : Ambuscade: Reset JAs on entry
OmnysValefor
12-12-2016, 06:45 AM
Just a suggestion but it would be a major QoL boost to reset JAs (everything but 1hr's) on re-entry into Ambuscade.
Resetting at moogle works but then you have to rebuff everything.
Sirmarki
12-12-2016, 08:23 AM
I remember SE talking about something like this before with AA fights, but I think there was a [technical?] reason why they couldn't do it... If I remember correctly.
You get full hp and mp. It's not technical, it's a toggle. Yes/no ja's. Moogle exists so theyll make some excuse, and not do it.
Afania
12-12-2016, 10:41 AM
I remember SE talking about something like this before with AA fights, but I think there was a [technical?] reason why they couldn't do it... If I remember correctly.
Their reason is that they'll pop 1hr/JA before entry, then use 1hr/JA in BC again, resulting difficulty decrease due to people having access to certain JA multiple times when they're not supposed to.
On the other hand if you reset JA at moogle everything's wiped so you can't really do things like embolden protect> enter> embolden temper etc. Can't think of other JA that works this way atm, there should be more.
Jakuk
12-12-2016, 02:12 PM
Their reason is that they'll pop 1hr/JA before entry, then use 1hr/JA in BC again, resulting difficulty decrease due to people having access to certain JA multiple times when they're not supposed to.
On the other hand if you reset JA at moogle everything's wiped so you can't really do things like embolden protect> enter> embolden temper etc. Can't think of other JA that works this way atm, there should be more.
Which doesn't really matter as they clearly said in the OP "everything but 1hr's"
Also Embolden > anything, then another Embolden > anything is hardly groundbreaking, so nothing about that would break the game either.
Sirmarki
12-12-2016, 08:19 PM
Their reason is that they'll pop 1hr/JA before entry, then use 1hr/JA in BC again, resulting difficulty decrease due to people having access to certain JA multiple times when they're not supposed to.
On the other hand if you reset JA at moogle everything's wiped so you can't really do things like embolden protect> enter> embolden temper etc. Can't think of other JA that works this way atm, there should be more.
I think it goes a bit deeper than that. It was something to do with the buffing system, hence why we lose buffs now entering some arenas (ie Reraise, Pro/Shell and others).
Nyarlko
12-12-2016, 11:05 PM
Whether buffs get wiped or not can vary, but there's nothing that affects JA/spell timers currently. As far as I can tell, there aren't ANY existing encounters that reset JAs. They'd probably have to make some rather big changes to allow for it too. This goes pretty far beyond QOL.
Also something to think about, but we know they've used Ambuscade as a testing ground before (when they were working on the mob agi:eva nerf.) We're talking about a very controlled encounter system with short spammed fights vs the exact same targets which should be pretty ideal for observing "balance"-type issues. They could amass a pretty sizable dataset in a short amount of time rather easily. Even if they haven't come out and said that they are watching Ambuscade for testing purposes, I'm personally pretty sure they are. ^^;;
If I'm right about that, then it would make absolute sense for them to want to not-change the current JA/buff reset difficulties. Currently, they can predict exactly what JAs and buffs will be available for the content (both during the fight and prebuffs.) That makes it easier for them to design new content. Who knows, maybe I'm giving them more credit than they deserve, but it does make sense. lol
Something else to note, but in the new Freshly Picked (30), the segment on Ambuscade lasted all of like 2min.. and the instructions were basically "Hit it! That is all." ... I bring that up because the word used could also be translated as "Punch" and what d'ya know, we just got an adjustment to H2H. <,< It's quite possible that they are planning to observe how the change actually impacts gameplay in case it needs further adjustments. Changing something like adding auto JA resets would definitely mess with results, so why would they want to make their own job harder to do right?
Afania
12-13-2016, 01:13 AM
Which doesn't really matter as they clearly said in the OP "everything but 1hr's"
Also Embolden > anything, then another Embolden > anything is hardly groundbreaking, so nothing about that would break the game either.
I wouldn't say embolden x2 is "ground breaking", but from game design perspective it does affect content difficulty, even if it's just a little. Same reason why lock buff were nerfed. We used lock the embrava and No.11s in 2012 then it's nerfed. It's not like locking embrava and No.11 is zomg awesome but it does mess with the game difficulty.
Maybe there's other JA that lowers difficulty by having access to it twice that I'm not aware of.
As for protect/shell wipe thing, if it doesn't wipe then you can get pro/shell V without a mage in pt, in other words you get buffs without having the job in party.
OmnysValefor
12-13-2016, 02:06 AM
Whether buffs get wiped or not can vary, but there's nothing that affects JA/spell timers currently. As far as I can tell, there aren't ANY existing encounters that reset JAs. They'd probably have to make some rather big changes to allow for it too. This goes pretty far beyond QOL.
Hardly big changes. It would basically apply a Super Revitalizer upon entry to everyone in the group.
Don't forget guys.. Many buffs are lost upon zoning. I know it doesn't apply to refresh and aquaveil but it does to many other buffs. I'm not sure about Berserk, forms of Attack Bonus/Boost. For an example, crusade is lost upon zoning. Meditate would be absolutely usless as TP is lost upon zone change. Can't see your avatars in town, so you can't prebuff with several BPs. Songs and rolls are lost upon zoning as well as the Marcato buff itself (I didn't try crooked cards)
Lost Diffusion & Unbridled Learning in a test zone change. Also lost mighty guard in a separate test-zone. Lost defense bonus from cocoon and harden shell. They could simply nix the ability to use Diffusion in town because that stops the only abuse I can think of regarding BLU (Diffusion >> Flutter, zone, Diffusion >> MG)
Yes, that might require a little bit of programming effort.
Also, let's not forget that every single group likes at least a few seconds of prep-time.
Nyarlko
12-13-2016, 03:28 AM
For it to apply a JA reset automatically, it would be a system level change, and if I'm right and there is no existing content where that already happens, would have to be done from scratch.
I rather doubt it is anywhere as simple a process as you are thinking it should be.. In that case, the simplest solution would be to add a Super Revitalizer temp item to our inventories on entry. This would actually be a more fair way of implementation since there are some jobs that have mandatory use JAs that are fundamentally impossible to prebuff outside, like BST > Call Beast for example.
Best example of balance breaking I can come up with against this idea would be Diffusion/Unbridled Learning. If JAs were reset on entry, a BLU could prebuff everyone with a Diffusion+Mighty Guard, then inside Diffusion+Carcharian Verve/Harden Shell/Erratic Flutter... That would have a rather significant impact on flow of battle. You could bump that up to all of the above w/ only 2x BLU in the party. Yeah... Seems like it would be a great idea to lock us all into pld+whm+4x blu for every Ambuscade ever at that point ><;;;
OmnysValefor
12-13-2016, 03:32 AM
I don't think it's as complex a change as you believe it is. Since neither of us know, we'll have to agree to disagree.
In fairness, we were both typing about the double use of diffusion at the same time (I didn't want to add a second post), but as I said above, make diffusion not usable in town and that solves that (UL buffs are lost upon zone change anyway). That might require a little programming effort, though pup / bst call-pet JAs are already programmed so.
BBWallace
12-13-2016, 04:52 AM
Why? Its not really necessary considering there is a moogle 5 feet away.
OmnysValefor
12-13-2016, 05:07 AM
Because losing buffs each time is annoying, basically. QoL adjustment, that's all.
I know 5 feet isn't you being literal but it's further than buff range.
Edit: Point is, it becomes tedious to do again and again and again.
Diavolo
12-13-2016, 07:06 AM
Because losing buffs each time is annoying, basically. QoL adjustment, that's all.
I know 5 feet isn't you being literal but it's further than buff range.
Edit: Point is, it becomes tedious to do again and again and again.
While I'd be all for such a change as I've made more than a few of those trips back and forth to the nomad moogles, I find something amusing about trying to remove a repetitive aspect from an already incredibly repetitive event. If only I could have my memory purged every time I entered Ambuscade...
https://typeset-beta.imgix.net/2016/10/2/38d4cf511a7947d80839974c2ca5fc1efb203d58c09ec34898a7d233d8dbe652b4b26889418148a614852719395f3926-1-d0ce8494-6a70-48b3-83a8-379a19e61564.jpg?w=450&h=450&fit=crop&crop=faces&auto=format&q=70
Shiyo
12-13-2016, 09:07 AM
For it to apply a JA reset automatically, it would be a system level change, and if I'm right and there is no existing content where that already happens, would have to be done from scratch.
I rather doubt it is anywhere as simple a process as you are thinking it should be.. In that case, the simplest solution would be to add a Super Revitalizer temp item to our inventories on entry. This would actually be a more fair way of implementation since there are some jobs that have mandatory use JAs that are fundamentally impossible to prebuff outside, like BST > Call Beast for example.
Best example of balance breaking I can come up with against this idea would be Diffusion/Unbridled Learning. If JAs were reset on entry, a BLU could prebuff everyone with a Diffusion+Mighty Guard, then inside Diffusion+Carcharian Verve/Harden Shell/Erratic Flutter... That would have a rather significant impact on flow of battle. You could bump that up to all of the above w/ only 2x BLU in the party. Yeah... Seems like it would be a great idea to lock us all into pld+whm+4x blu for every Ambuscade ever at that point ><;;;
An easy fix to this is to remove mighty guard from Bluemage.
Which should happen anyways.
Urmom
12-13-2016, 05:33 PM
I'm pretty sure entertaining the idea of doing this to save a few seconds is more tedious to the programmers lol
Jakuk
12-13-2016, 09:41 PM
Same reason why lock buff were nerfed. We used lock the embrava and No.11s in 2012 then it's nerfed. [quote]
Which was gamebreaking at the time.
[quote]Maybe there's other JA that lowers difficulty by having access to it twice that I'm not aware of.
There isn't.
As for protect/shell wipe thing, if it doesn't wipe then you can get pro/shell V without a mage in pt, in other words you get buffs without having the job in party.
Like by having the RUN or PLD cast them, most the good buffs are on a short timer and require a mage/enhancer.