PDA

View Full Version : Trust Haste



Stamos
12-03-2016, 07:21 AM
At the moment trusts suffer from no gear haste. Trusts already suffer from extremely low damage output, which is fine for encouraging grouping with other players. However, along with their low base damage and lack of accuracy, they attack very slow. Making 95% of trusts useless. Leaving you with either only back line job trusts, or DD trusts with regain. Exception being Zeid II with Last Resort/Desperate Blows.

Can you make it so Trust gear haste scales with lvl? At ilvl 119 all DD trusts should have capped gear haste with the overload in haste gear since ilvl was implemented.


Thank you.

Olor
12-03-2016, 08:26 AM
signed. yes, please.

Sicycre
12-13-2016, 04:58 AM
Hello~!!

We brought this up with the development team, and while I can’t inform you of the time frame or haste values at the moment,
they are going to look into adding gear haste to trusts.

Thanks for your feedback! :D

Olor
12-13-2016, 05:34 AM
Thank you... this will make melee trusts a bit more usable.

Vae
12-13-2016, 09:29 AM
Hey, so yeah, I like that you're fixing things.

I just wish it didn't take 2 entire years after it was stated in the first place.

I mean, like, this is day zero stuff. Why does it take 2 years to fix an OBVIOUS problem.

Diavolo
12-13-2016, 01:49 PM
Hey, so yeah, I like that you're fixing things.

I just wish it didn't take 2 entire years after it was stated in the first place.

I mean, like, this is day zero stuff. Why does it take 2 years to fix an OBVIOUS problem.

Problem for whom? You can lay waste to everything from level 1 to level 119 using the trusts as they stand today.

Ryanx
12-13-2016, 01:53 PM
So would it be your gear haste = the same as your trusts?

Vae
12-13-2016, 02:16 PM
Problem for whom? You can lay waste to everything from level 1 to level 119 using the trusts as they stand today.

Yes, extremely slowly, if that's your turn on. I prefer to be efficient.

Nyarlko
12-13-2016, 03:03 PM
Yes, extremely slowly, if that's your turn on. I prefer to be efficient.

2-3min solo kills for Escha-Zi'tah T1s (which are 119) are my norm.. Not sure why you'd think that was "extremely slowly" >.>

Trusts really only suffer from lack of stats vs 125+ as far as I have seen. If you are having trouble before then, you might want to re-examine your trust setup and maybe upgrade your own gear to make sure you are always ilvl 119?

Not complaining about buffs to 'em of course. XD

Vae
12-13-2016, 04:07 PM
Did you even read what I replied to. No, of course you didnt.


For the hundredth time, no one is EVER talking about support trusts. Just the shit tier lacking haste dd trusts.

Fact: everything would be faster if the trusts had gear haste.

Opinion: they're fine as they are.

Jakuk
12-17-2016, 09:33 PM
Could argue:

Fact: everything would be faster if the trusts had gear haste.

Fact: they're fine as they are.

As slow or not, they are fine now, doesn't mean there is no room for improvement.

Shiyo
12-18-2016, 12:28 AM
They should probably look into nerfing some of the mage trusts but making DD ones more appealing(read: actually usable) in higher tier content. You're kinda forced to play DD's if you want to lowman/solo higher end content because the only trusts that do anything are mages/supports.

.Koru being able to do nearly everything a RDM main can bring is insulting and feels awful as a RDM player.

Nyarlko
12-18-2016, 01:32 AM
They should probably look into nerfing some of the mage trusts but making DD ones more appealing(read: actually usable) in higher tier content. You're kinda forced to play DD's if you want to lowman/solo higher end content because the only trusts that do anything are mages/supports.

.Koru being able to do nearly everything a RDM main can bring is insulting and feels awful as a RDM player.

Koru can't nuke, can't melee (and can't sc), and his enfeebles/buffs are not as potent/accurate as a real RDM... But compared to other mage trusts, he does cover more of what the job is capable of. Nothing which calls for nerfs of any kind though.

On higher level stuff, even mages will do nothing but stand around if their macc is deemed too low to reliably land nukes/debuffs. The only reason that mages/supports perform better on higher stuff is because we're using them for only buffs/MBs and tend to favor the magic-melee trusts due to how they can't really miss. If you want things to be evened out, then the best solution would be to simply raise all trust accuracy/macc ratings. Again, no need for nerfs.

BTW, why do you expect trusts to allow us to solo "higher end content" anyway? I'm pretty sure that the devs have gone on record several times that they are not intended to be as good as players and not intended to allow us to solo everything in the game. Why do so many players default to "solo mode mentality" when we're playing a MMO? That middle "M" stands for "Multiplayer" after all.. It makes perfect sense that there is content that you can't do solo+trusts.

Vae
12-18-2016, 01:44 AM
Well, let's be honest. Square threw away "multiplayer" when they made trust. I don't know what the CORRECT answer was, but trust slammed the coffin shut on multiplayer for anything that isn't impossible to do w/ trust.

It was getting hard to get help, and trust alleviated some of that problem, but yeah, I'll take trusts over players any chance I can get. I know Koru is ALWAYS going to haste me. I know Yoran is ALWAYS going to erase me. I know Zeid is ALWAYS going to (try) to stun tp moves and bad magic.

Players can be flaky. They can afk. They screw up. They're not always online.

Trusts fix all those problems too. Well, if they had customization settings (gambits) they'd be better....

You shouldn't be able to do the highest content with trusts, sure. But even if trusts have 100% haste and 100% accuracy it's not going to improve ability to kill the highest content.

It'll just fix the low end. And dramatically speed it up. There's nothing wrong with that at all.

Whats wrong with letting people solo everything up to say i130? Mercs lose money? I can't think of any negative. At first pops would be congested, but it'd balance out because there's no reason to keep doing the content (to sell) if everyone can do it without NEEDING to buy it.

If every player in the entire game could suddenly solo all Escha t3 mobs, the whole player base would be better for it.

Shiyo
12-18-2016, 02:05 AM
I don't have any interest playing with the majority of people in this game because they want to run comps like 5 mages+ a paladin and no one gets to have fun playing a video game.

So I stick to lowman situations where we have fun playing with people who don't play in the most boring way imaginable.

Nyarlko
12-18-2016, 02:14 AM
You'd be surprised how much of a difference certain Cheers make. ;)
I use the "Lunar Wyrm" Cheer that gives Trust: FC+20% macc+10%, so my mages will cast on things that other players' won't. (Sometimes it feels like YO's cures go off so fast he gets a bit confused tho <_<)
There is another one that gives Trust: acc+10% racc+10%, have you tried using that when you want to use melee trusts?

Personally, I actually prefer trusts that don't feed TP to the target. Slightly slower kills sometimes, but the increased safety margin of less TP move spam is well worth doing a 3-4min kill instead of a 2-3min kill where Trust healers are going to have a harder time keeping up.

As far as clvl goes, I actually think they are about right as is. It's not a Good Thing to remove what few obstacles there are to prevent soloing 130+ content. Even without using the melee Cheer, my melee trusts have annoyingly high accuracy on Apex Crabs/Bats and frequently interrupt my self-scs, and those are lv127-130. The semi-recent mob agi:eva nerf did a pretty good job of increasing the number of things they could not-whiff on. I don't see a reason why we should be able to easily solo everything up thru Escha-Ruaun T3s, which is about the clvl that some seem to be asking for.

I'm happy about the haste buff, don't get me wrong. It will at least reduce recast timers for the ones I use for my style of play. Not going to gripe about a general acc/racc/macc buff either if they decided to give us one too. As long as total contribution is not comparable to a real player, I'll be happy. ^^ If it became better to use Trusts vs real players in 130+ clvl though, we'll have a serious problem.

Vae
12-24-2016, 10:29 AM
Hello~!!

We brought this up with the development team, and while I can’t inform you of the time frame or haste values at the moment,
they are going to look into adding gear haste to trusts.

Thanks for your feedback! :D

Completely forgot this minor detail, but uh, yeah, when you finally get around to giving (all) the trusts haste. Don't forget to give snapshot to the rangers. And celerity/fast cast to the mages.

let's get this done in one go, let's not have to complain 3 separate times.

Sirmarki
12-24-2016, 11:20 AM
I know Koru is ALWAYS going to haste me.

Unless you're soloing (dual wield club) as a WHM, for some reason :\

Vae
12-24-2016, 11:34 AM
Unless you're soloing (dual wield club) as a WHM, for some reason :\

For "irregular" soloing, use KingofHearts. King will always haste2 and fresh2 no matter what job you're on. RNG solo, whmja solo, blu, cor, geo.

The statement was more to the fact that random shout party member may or not care enough to haste me. kuro doesn't have the luxury of not doing his job.

Shiyo
12-24-2016, 09:27 PM
COR doesn't get haste2 from koru even though corsair should be meleeing almost 100% of the time in parties.
It sucks.

Diavolo
01-11-2017, 05:54 AM
What's everyone think about the update as it pertains to Trust haste? Have yet to check it out myself.

Jakuk
01-11-2017, 06:01 AM
Personally I think it's great.