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Camate
10-22-2016, 03:15 AM
Hello, everyone!

Each month we’ve been cycling through a variety of different campaigns that focus on different content and aspects of the fun present in Vana’diel. I’d like to use this space to collect feedback on your favorite campaigns thus far, as well as which you’d like to see make a return soon.

Additionally, feel free to provide feedback for aspects you’d like to see improved for campaigns that have taken place in the past as well!

Based on the comments here, we’ll be working with the development team to determine which campaigns are implemented in the near future!

Vae
10-22-2016, 04:04 AM
The campaigns are lovely. But stop stacking them so that one stays active at all times. CP bonus doesn't happen often enough, other than that, good stuff.

Make trust ALWAYS available, no more campaigns for them.

Change #dials to be -useful- *chances* aren't good enough. double 1% isn't something anyone should be getting excited about.

Jakuk
10-22-2016, 04:13 AM
CP bonus is sorely needed, realistically it needs to be dropped from the campaign and just made a full-time thing then you can use the campaigns for the others, though try not to do too many at once, maybe something like:

1:
Vagary Campaign
Dark-Matter Campaign

2:
Bonus Bayld Campaign
Wildskeeper Campaign

3:
Gaes Fete Campaign
Abjuration Chest

4:
Voidwatch Campaign
Nyzul Isle Uncharted Mystery Item

5:
Campaign Festa
Additional Seal Campaign

6:
Unity Wanted Campaign
Double Unity / Sparks Campaign

Maybe make them follow a yearly pattern so you know what's coming.

Lyramion
10-22-2016, 05:02 AM
Every Campaign without a Capacity Point Campaign leaves ALL of my friends and linkshell members severely disappointed. It would be great to have this one included every time. Leaving us months without one is just painful.

detlef
10-22-2016, 05:14 AM
CP bonus should be the most frequent and is absolutely the most important campaign. In my opinion, the most important campaigns are:

-Vagary - No amount of crafting materials would be too much when the HQs are so good.
-Unity Wanted - Double coffers are very welcome when the RNG gods are against you.
-Gaes Fete (Reisenjima) - A lot of the NMs are pretty challenging so a small chance to get lucky is very welcome.

I think these should occur frequently. Campaigns for the following should happen once in awhile but are less needed I think:

-Voidwatch - Automatic capped lights are the only thing that make this event worth doing.
-Incursion - Likewise, this event is only worth doing with 100% grand coffers.

Thanks for taking feedback Camate.

Diavolo
10-22-2016, 05:31 AM
I personally dislike campaigns - they make an already easy game much easier - and would prefer they disappear altogether. Many of the campaigns act as temporary "fixes" to areas of the game that are unpopular and require updates to make them more appealing on a permanent basis (Voidwatch, Wildskeeper Reives, Vagary), but if I had to choose a favorite among them it would probably be the XP/CP campaign as it benefits absolutely everyone and probably gets the most people to spend time playing the game, socializing with each other.

OmnysValefor
10-22-2016, 05:58 AM
I personally dislike campaigns - they make an already easy game much easier - and would prefer they disappear altogether. Many of the campaigns act as temporary "fixes" to areas of the game that are unpopular and require updates to make them more appealing on a permanent basis (Voidwatch, Wildskeeper Reives, Vagary), but if I had to choose a favorite among them it would probably be the XP/CP campaign as it benefits absolutely everyone and probably gets the most people to spend time playing the game, socializing with each other.

I disagreed with you as I began to read, so I'll highlight the important (and imo, correct) point in your post for anyone else.

I like that Frog Ambuscade VD gives nearly a full JP with np CP bonuses. Been wanting that for a while. I'm with detlef and Diavolo on more-common/permanent CP campaign, but that's primarily because most content gives lackluster JP.

Rydal
10-22-2016, 07:32 AM
CP Bonus should be at least every other month.

I'm surprised no one said anything about the HTBF campaign. I've been waiting on that one for a while (since Rainbow campaign?).

Campaigns that should be more often than not:

Alter Ego HQ (the HP and trust sacrificing ones combined)
Skirmish (since it is almost irrelevant)
Incursion
Unity
HTBF
CP/EXP Bonus
Domain Invasion Dragons
Walk of Echoes

Campaigns that should be every 3-4 months:

Voidwatch
Vagary
Nyzul Isle Uncharted Mystery Item
WKR/Bayld (the plus event that gives 4 HPB)
Dark Matter
Wanted/Abjuration Dials
Gaes Fete

A schedule would be great so we know what to expect. The past few months seem to be repeating the same events more frequently than before. I'd also like to see some new events. I know SR campaign is impossible (apparently) but how about some fresh ideas? Admittedly I can't think of anything right now.

Urmom
10-22-2016, 07:55 AM
Think everyone wants more cp campaigns.

Could add new/change and combine some campaigns a little. Like combine the balyd/wkr with delve one. Combine all the dial ones into 1. Combine the gaes fete and dragons ones.

Also for the old broken content ones that are basically never done outside of campaign just make them permanent.

Prothscar
10-22-2016, 11:55 AM
A repeat of the Trust Login campaign (wherein all of the previously available login campaign trusts were available for 100 points each) would be much appreciated. Wouldn't even mind if prices were raised to 300/500 a trust as long as I can get the good ones.

Paridise
10-22-2016, 10:58 PM
This is too far stretched. Player do something for a week after update and after that it's over. 10 days a month is too short on cp. yearly would be play lose, more quitting.

Alhanelem
10-23-2016, 01:37 AM
I personally dislike campaigns - they make an already easy game much easier - and would prefer they disappear altogether. Many of the campaigns act as temporary "fixes" to areas of the game that are unpopular and require updates to make them more appealing on a permanent basis (Voidwatch, Wildskeeper Reives, Vagary), but if I had to choose a favorite among them it would probably be the XP/CP campaign as it benefits absolutely everyone and probably gets the most people to spend time playing the game, socializing with each other.

The purpose of the campaigns is to highlight specific contents in the game due to the fact that there aren't enough players to regularly populate all of it. So rather than trying to spread everyone too thin or keep them on the one thing that's basically always good (ambuscade), you have campaigns that promote specific content so that people who actually need to clear that content can find people to do it with.

If you have a better idea on how to do that other than boosting loot/rewards on a temporary basis, we're all ears.

and yeah. CP campaign (EXP doesn't have to accompany it) needs to be at least every other time. Vagary campaign needs to show up more and be more attractive. I just want to finish an empyrean upgrade but I can't get the final two areas cleared because nobody does it and you need a decent number of people.

Diavolo
10-23-2016, 04:26 AM
The purpose of the campaigns is to highlight specific contents in the game due to the fact that there aren't enough players to regularly populate all of it. So rather than trying to spread everyone too thin or keep them on the one thing that's basically always good (ambuscade), you have campaigns that promote specific content so that people who actually need to clear that content can find people to do it with.

If you have a better idea on how to do that other than boosting loot/rewards on a temporary basis, we're all ears.


You have no idea how much that bolded part annoys me. The entire population is funneled into Mhaura these days and FFXI no longer looks like an open world MMORPG because of it. It's Ambuscade, Escha/Reis and a few HTBF/UNMs. Spreading the population out a bit by breathing some life back into older content would do the game some good. If the populations are too small, well, most here are probably familiar with my mantra: merge the servers.

Voidwatch needs an updated means of trading voidstones to Voidwatch NPCs because bouncing back and forth between town and VWNMs every 6 fights is impractical. At the very least, recharge rate needs to be sped up (4-6 hours) via quest, affecting your stock retroactively. Lights should be increased to maybe 50% or more of their max values to offset the fact that VWNMs die so fast and not everyone has the luxury of carrying around low level gear/weapons.

Wildskeeper Reives respawn time should be changed to 15-30 min with either a 50K bayld cap and/or 2 HP Bayld guaranteed + rare chance at Aged Box.

Delve should be changed to single person entry, unless congestion is a concern, and plasm reward from NMs outside of fractures increased so those wanting some older gear/weapons or a little help farming their way to Idris/Epeolatry have extra incentive to spend time in Adoulin.

I've barely touched Vagary and would defer to others for ways to increase its appeal, short of increasing drop rates and lowering difficulty, neither of which strike me as great ideas for that particular content.

Still plenty of other material to work with for campaigns should that content ever get updated.

Immortta
10-23-2016, 04:17 PM
EXP/CP campaign needs to be semi regular, maybe one every two months. People don't even bother to CP without the campaign, even though you can get a respectable amount.

Muras
10-23-2016, 05:32 PM
I'd like to toss in my vote for CAP happening more often. Why is it so rare now? I swear we used to get it every other month or so...

But I'd also like to ask for Wildkeepers PLUS to happen way more often. The rate of being able to obtain HP bayld when this is happening actually feels a bit balanced for once.

Either that, or increase regular bayld from reives and coalition assignments some more so it can be converted to HP Bayld. I just wanna be able to reliably solo these things at a respectable pace when I got the time to play, like how you can chip away at a mythic by doing salvage runs. There just isn't an ergon equivalent of that, at least not one that I'm aware of.

Mithlas
10-24-2016, 06:40 AM
Would love if the CAP/EXP campaign was way more often.

Could there be a campaign in which Voidwalker lights 100% change? That'd be an interesting campaign to try out. Maybe even only like 10 days as a trial thing. Since Abyssea Voidwalker already changes 100% with a Rhapsody KI, maybe make the outside Voidwalker a campaign. {Food for thought.}

Gwydion
10-24-2016, 07:33 AM
I do want to mention that May and June in 2015 where CP Bonus compains for TWO MONTHS straight. It should be every other month IMO.

Also, 1 weekend every month should be double synthesis skill gain.

Ataraxia
10-24-2016, 08:34 AM
Hello, everyone!

Each month we’ve been cycling through a variety of different campaigns that focus on different content and aspects of the fun present in Vana’diel. I’d like to use this space to collect feedback on your favorite campaigns thus far, as well as which you’d like to see make a return soon.

Additionally, feel free to provide feedback for aspects you’d like to see improved for campaigns that have taken place in the past as well!

Based on the comments here, we’ll be working with the development team to determine which campaigns are implemented in the near future!



I been waiting for this forever. :/ Now if you really really want more people to play and log on to have some serious fun.

Capacity/ Exp Campaign is a most poplar and the other is Dark Matter augment. Their just something about that dark matter augment seems to be the most popular campaign than others.


2nd Campaign for killing Domain Invasion dragons. I been killing Dragon in Reisenjima over 100 times now and it's not that difficult with trust but still need some help from others to speed up the fight. The pet from NM is most annoying and it should be remove completely along with dragon that fly. I still don't understand why it's tougher to kill Domain Invasion dragon in Escha - Ru'Aun and Escha Zitah. I think need more nerf to Dragon for Escha Ru'aun and Zitah so new people don't have to struggle soloing them with trust. Make it fun for all. Try to understand and be nice to new comer whom have no job points and really bad equipment but they desperately want Regen and refresh vorseals. =)I remember their was free atma given to new player returning campaign and if free vorseals are given that might spark some interest.

napking
10-24-2016, 02:24 PM
all these suggestions and what they will implement will be conflicting in a decisive and sadistic way yet we will still play until it becomes unprofitable for them to let us do so

Straadin
10-24-2016, 08:10 PM
I'd like to see the high-tier battlefield campaign more often.

Mxsx
10-25-2016, 05:08 AM
You can change voidwatch stones to come from your Key Items so that you never have to return to the NPC. This has been updated for a while now.

Diavolo
10-25-2016, 05:10 AM
You can change voidwatch stones to come from your Key Items so that you never have to return to the NPC. This has been updated for a while now.

And where do you get voidstones when you no longer have any?

Jakuk
10-25-2016, 05:45 AM
And where do you get voidstones when you no longer have any?

Convert Voiddust to a Voidstone.

Diavolo
10-25-2016, 06:00 AM
Convert Voiddust to a Voidstone.

Right, hence the trips back and forth to town/Voidwatch NPCs.

Afin
10-25-2016, 06:37 AM
CP campaign is a must to bring back more often, and not just for a week either. I personally like the voidwatch and double synth rate skill campaigns. So seeing those more often would be good, as without voidwatch, you only really have the option of buying hmp dross or cinder for your emperyean or getting 2-300 hmp or 6-12 dross/cinder a month from ambuscade. The vagary campaign would b ok more often too as its virtually dead in there with no campaign going on

Sirmarki
10-25-2016, 07:07 AM
Also, 1 weekend every month should be double synthesis skill gain.

They have already [permanently] significantly increased skill up rates in a recent update.

Vae
10-25-2016, 08:11 AM
I know this is blasphemy but I'm gonna say it anyway. I want a "no grind day". Everything has TH 100%, all those things that you've gone 0/100 on and are sick and tired of bothering with. 100% drop. *IF it can be affected by TH*. No Drings. No Tard mails. Pakecet drops all 8 items no eschalixirs. Vir'ava drops all 8 items no eschalixirs.

Griblit
10-25-2016, 09:21 PM
- I really like getting new Trusts and Mounts, so keep that part up! That's just easy fun stuff everyone can enjoy. (I think we need a Star Sibyl II that does some badass summons!)
- As far as the campaigns, I think everyone loves the CP and VW boosts.
- Also, I LOVE the gobbie box thing where you receive a random prize (like the unity coffer or abjuration). I'd like to see a gobbie box campaign where you receive random Escha Geas Fete armor.
- Ambuscade is great! Maybe you could do an ambuscade campaign where things are reduced in cost, or there is no cap to obtaining certain prizes?
- Finally, I know this isn't campaign related exactly, but I'd love to see the Assault Gearsets Reforged. Maybe for future Ambuscade rewards?

Thanks for reaching out to the community for suggestions! ^-^

Jakuk
10-25-2016, 11:32 PM
- I really like getting new Trusts and Mounts, so keep that part up! That's just easy fun stuff everyone can enjoy. (I think we need a Star Sibyl II that does some badass summons!)
- As far as the campaigns, I think everyone loves the CP and VW boosts.
- Also, I LOVE the gobbie box thing where you receive a random prize (like the unity coffer or abjuration). I'd like to see a gobbie box campaign where you receive random Escha Geas Fete armor.
- Ambuscade is great! Maybe you could do an ambuscade campaign where things are reduced in cost, or there is no cap to obtaining certain prizes?
- Finally, I know this isn't campaign related exactly, but I'd love to see the Assault Gearsets Reforged. Maybe for future Ambuscade rewards?

Thanks for reaching out to the community for suggestions! ^-^

Ambuscade Campaign could be as simple of Doubling the Hallmarks and Gallantry you get.

Gwydion
10-26-2016, 01:39 AM
They have already [permanently] significantly increased skill up rates in a recent update.

Can you quantify this? I still advocate for a double synthesis skill gain 1 weekend/month.

OmnysValefor
10-26-2016, 02:01 AM
Ambuscade is great! Maybe you could do an ambuscade campaign where things are reduced in cost, or there is no cap to obtaining certain prizes?

Please no. Like all other campaigns, it just makes the content more annoying when the campaign is off and more packed when it's on (and Ambuscade is typically busy anyway)

The easy solution to defusing ambuscade spammage, or at least helping people with less time, is to give triple reward for first clear each day.

Sirmarki
10-26-2016, 04:16 AM
Can you quantify this? I still advocate for a double synthesis skill gain 1 weekend/month.

Synthesis has undergone the following adjustments.
The rate at which synthesis skills increase below skill level 70 has been greatly raised.
* This adjustment does not apply to fishing or synergy.

http://forum.square-enix.com/ffxi/threads/51345?_ga=1.43215013.1089121168.1403547124

detlef
10-26-2016, 04:42 AM
Synthesis has undergone the following adjustments.
The rate at which synthesis skills increase below skill level 70 has been greatly raised.
* This adjustment does not apply to fishing or synergy.

http://forum.square-enix.com/ffxi/threads/51345?_ga=1.43215013.1089121168.1403547124That update was a very nice improvement but I think people are mostly concerned with high-level crafting and getting the most out of their synthesis materials.

Mithlas
10-26-2016, 06:06 AM
That update was a very nice improvement but I think people are mostly concerned with high-level crafting and getting the most out of their synthesis materials.

That. Exactly that.

Gwydion
10-26-2016, 04:05 PM
Synthesis has undergone the following adjustments.
The rate at which synthesis skills increase below skill level 70 has been greatly raised.
* This adjustment does not apply to fishing or synergy.

http://forum.square-enix.com/ffxi/threads/51345?_ga=1.43215013.1089121168.1403547124

Thank you for the reply. Much appreciated. However, respectfully, when I suggested double sythensus skill up weekends, I intended for it to help with getting to 110.

Lancextrm
10-26-2016, 04:28 PM
CP Campaign would be nice, along with Vagary Campaign

Nyarlko
10-26-2016, 09:23 PM
Would be greatly appreciated if the CP campaign could be every other month. There is a very significant drop in the number of players looking for CP parties when there is no campaign.

Abyssea campaign needs to be changed. A one-time per character reward doesn't feel like a "campaign" at all. Perhaps add a "All roaming Notorious Monsters' respawn times are reduced to 5min." or the like? Give us something that actually encourages people to enter the zones rather than just poke a box in Jeuno.

Extravaganzas need to be updated. Replace the trusts that are now available via Records of Eminence with ones that are not directly connected to seasonal events.. Moogle, Fablinix, Shantotto II all come to mind as high-demand and/or low-availability trusts that could take over for Joachim, Adelheid and company.

Vagary... I don't see an actual problem with the current campaign, but would be great if there was a way to add-on "NM's will spawn within three waves" (for Brash Gate/Rancibus/feet), "Perfidien and Plouton can still be spawned if a player dies." and maybe even "Perfidien and Plouton will not despawn during combat if a player dies." These could encourage veterans to take newer players in order to get their clears needed for Empyrean reforging due to reduced risk of a single mistake ruining the fun for everyone. Please note that the first two don't decrease the actual difficulty of the encounter, only the spawn rate/conditions. I'll admit the third idea may be a bit over the top, but would definitely help to allow less experienced groups have a chance to at least clear the content.

High Tier Battlefield: Please increase the frequency of this by a lot. A scheduled "every other month" or "every third month" would be great. If there is anyway to tack on a drop rate increase for equipment on VE-E-N difficulties, would be much appreciated by those like me who have abysmally poor luck with getting much needed drops.

Ataraxia
10-28-2016, 09:40 AM
Hello, everyone!

Each month we’ve been cycling through a variety of different campaigns that focus on different content and aspects of the fun present in Vana’diel. I’d like to use this space to collect feedback on your favorite campaigns thus far, as well as which you’d like to see make a return soon.

Additionally, feel free to provide feedback for aspects you’d like to see improved for campaigns that have taken place in the past as well!

Based on the comments here, we’ll be working with the development team to determine which campaigns are implemented in the near future!



One last thing it seem that capacity/exp are very popular with all the request. I hope you don't forget trust campaign HP/MP boost and resistance to status aliment along with this capacity/exp. This will be more enjoyable for people who are new to FFXI and teaming up with their trust for some exp and this will also help people who struggle to do mission without help so that they can rely on this trust campaign instead. HQ trust doesn't seem great anymore since all adjusted are made to many NM.

Shiyo
10-28-2016, 09:48 AM
I personally dislike campaigns - they make an already easy game much easier - and would prefer they disappear altogether. Many of the campaigns act as temporary "fixes" to areas of the game that are unpopular and require updates to make them more appealing on a permanent basis (Voidwatch, Wildskeeper Reives, Vagary), but if I had to choose a favorite among them it would probably be the XP/CP campaign as it benefits absolutely everyone and probably gets the most people to spend time playing the game, socializing with each other.
Agreed. I don't like events that simply make me run out of things to do in game faster and quit faster. That isn't good for a monthly sub mmo!

They also funnel people into feeling FORCED to spam 1 or two types of content which causes burnout. Ypu also feel like there's no reason to do x content if an event for it isn't going on and feel the need to sub/unsub based on current campaigns. This, again, is bad for a MMO.

Olor
10-29-2016, 03:55 PM
Change #dials to be -useful- *chances* aren't good enough. double 1% isn't something anyone should be getting excited about.

Dials are useful, you WILL get good stuff from them with persistence. But they can't just change it to "get a free 119 item every day" or there wouldn't be a lot left to do in the game before long.

- my feedback -

I love the unity dial campaign
I love the increased gear from gobbie box campaign
I love the nyzul isle get random stuff from ??? gear campaign
I love the increased loot from Hard Mode battlefields campaign
I love the stronger trust campaign
Double exp and CP are awesome
Meebles campaign is okay but it needs to be somewhat better

I don't care about most of the other campaigns... if one of the ones I mentioned was running at all times I'd probably be subbed more.

My biggest complaint is the gap between campaigns, I really don't see any reason why the campaigns only cover 2/3 of the month...

Francisco
10-30-2016, 09:40 AM
I haven't played nearly as much since completing RoV, but the campaigns that entice me to log in are typically the Unity coffer and Abjuration dials. Double CP should be active much more often, as others have said.

Would personally like to see a campaign that yields more Alexandrites or Nyzul Tokens somehow. Heavy Metal plates aren't that bad when we get the Voidwatch campaigns, and Dynamis currency doesn't take that long to farm these days - but Salvage gets pretty boring after a while.

Urmom
11-01-2016, 04:55 AM
Some of the old campaigns are in dire need of updating.

Like the Campaign one the slight increases to drops, xp and notes weren't really that great at the time and compared to now pretty meh. The extra drops campaign ops was nice back when some of them were rare but a lot of that stuff is more plentiful now so people still don't do it during the campaign. Could increase amounts, droprate or add newer stuff

Similarly back when the seals battlefield campaign was introduced getting things like I kupons, old abjs, af3+2 upgrade items or old cursed gear was pretty nice but now pretty meh. Could easily upgrade that to ilvl equivalents of those. Additionally along with the synthesis item stuff maybe put in the newer rare synth items like stuff from Vagary.

Alhanelem
11-01-2016, 10:19 AM
You have no idea how much that bolded part annoys me. The entire population is funneled into Mhaura these days and FFXI no longer looks like an open world MMORPG because of it. It's Ambuscade, Escha/Reis and a few HTBF/UNMs. Spreading the population out a bit by breathing some life back into older content would do the game some good. If the populations are too small, well, most here are probably familiar with my mantra: merge the servers.

Voidwatch needs an updated means of trading voidstones to Voidwatch NPCs because bouncing back and forth between town and VWNMs every 6 fights is impractical. At the very least, recharge rate needs to be sped up (4-6 hours) via quest, affecting your stock retroactively. Lights should be increased to maybe 50% or more of their max values to offset the fact that VWNMs die so fast and not everyone has the luxury of carrying around low level gear/weapons.

Wildskeeper Reives respawn time should be changed to 15-30 min with either a 50K bayld cap and/or 2 HP Bayld guaranteed + rare chance at Aged Box.

Delve should be changed to single person entry, unless congestion is a concern, and plasm reward from NMs outside of fractures increased so those wanting some older gear/weapons or a little help farming their way to Idris/Epeolatry have extra incentive to spend time in Adoulin.

I've barely touched Vagary and would defer to others for ways to increase its appeal, short of increasing drop rates and lowering difficulty, neither of which strike me as great ideas for that particular content.

Still plenty of other material to work with for campaigns should that content ever get updated.
You clearly missed/ignored the part immediately following the bolded statement. Becuase everyone's at mhaura because it's the best/easiest way to make progress in a number of ways (But even then, I have a hard time getting groups for it and usually end up doing it solo, despite your comments about "everyone" being in mhaura). The campaigns exist to make other contents more enticing on a tempoary basis, because if they weren't temporary, you'd simply have everyone doing whatever is "the best" and you'd have hte same problem we have now. There simply aren't enough players to spread everyone around to many different contents at the same time. The campaigns are the best way to ensure different contents are being played- Just at different times, rather than all at the same time. Even merging the servers wouldn't be enough to entirely solve this problem. It would just mean longer lines for ambuscade, which doesn't seem to be enough to push people to do other content.

Shiyo
11-01-2016, 10:58 AM
That's simply just wrong, though.
Instead of everyone doing the "best" content you have people spamming the campaign content. That just creates fatigue as people feel FORCED to spam 1 form of content for an entire months straight because everyone else is doing it AND it's more rewarding.

People are still spamming 1 form of content at a time, but it changes on a per-month basis decided BY THE DEVELOPERS instead of the players. Being told when you should play and what you should be doing when you play is a big no-no and should be greatly fought against by a player base whenever possible.

The campaigns make more people quit and stop playing than they make start playing, I know this for a fact from other MMO's trying the same things. It's not a good thing to do and bad for not only the game and players, but also for square enix as a business.

These campaigns are not good for the game in their current form.

Diavolo
11-01-2016, 11:01 AM
You clearly missed/ignored the part immediately following the bolded statement. Becuase everyone's at mhaura because it's the best/easiest way to make progress in a number of ways (But even then, I have a hard time getting groups for it and usually end up doing it solo, despite your comments about "everyone" being in mhaura). The campaigns exist to make other contents more enticing on a tempoary basis, because if they weren't temporary, you'd simply have everyone doing whatever is "the best" and you'd have hte same problem we have now. There simply aren't enough players to spread everyone around to many different contents at the same time. The campaigns are the best way to ensure different contents are being played- Just at different times, rather than all at the same time. Even merging the servers wouldn't be enough to entirely solve this problem. It would just mean longer lines for ambuscade, which doesn't seem to be enough to push people to do other content.

FFXI isn't a one trick pony, for starters, even in its current form. Take a look at all the campaigns hitting us at the same time this month - how do you justify holding all those campaigns at the same time and then claiming the game doesn't have enough players for it?

Afin
11-11-2016, 10:00 PM
From the fact that you've given us a new campaign this month with the dyna ki's, it makes me think you would consider these events
Double Therion Ichor
Double Nyzul Tokens
Atm these are a long grind, so i know if your helping geo's/runs and relic getting their stuff done, surely you could implement this somewhere down the line

detlef
11-12-2016, 03:01 AM
From the fact that you've given us a new campaign this month with the dyna ki's, it makes me think you would consider these events
Double Therion Ichor
Double Nyzul Tokens
Atm these are a long grind, so i know if your helping geo's/runs and relic getting their stuff done, surely you could implement this somewhere down the lineWhat you suggested isn't quite in line with what we've been given so far. I think this Dynamis event is more in line with the already-implemented auto-capped VW lights or a hypothetical "no pathos" Salvage event. Basically the events are the same but the a step has been taken out that lets you get straight to destroying the content.

Shiyo
11-14-2016, 01:17 PM
I might unsub until this campaign ends. It will reduce the amount of playtime I have with this game greatly and I have to intentionally avoid doing a lot of things(cp/leveling mostly) for an entire month. I don't like that a monthly sub MMO that doesn't get many content updates and gets them slowly is boosting everything and making it faster for me to run out of stuff to do(thus , quit the game for years and years since content development is very slow atm).

They are great for f2p mmos - get lots of people(old or new) coming in, buying stuff from your cash shop, then they're out. For a monthly sub? Not good, not at all. You want people constantly subbed to your game, not subbing and resubbing whenever a good campaign they want is out.

Please re-evaluate potential long term revenue and retention problems that these campaigns can cause.

Mithlas
11-15-2016, 12:03 AM
Would we have a Voidwalker campaign where the stones always change? (outside of Abyssea)
Or add onto the Abyssea campaign, reducing the respawn of NMs to 1 - 5 minutes? 8D

Olor
11-15-2016, 05:31 AM
I might unsub until this campaign ends. It will reduce the amount of playtime I have with this game greatly and I have to intentionally avoid doing a lot of things(cp/leveling mostly) for an entire month. I don't like that a monthly sub MMO that doesn't get many content updates and gets them slowly is boosting everything and making it faster for me to run out of stuff to do(thus , quit the game for years and years since content development is very slow atm).

They are great for f2p mmos - get lots of people(old or new) coming in, buying stuff from your cash shop, then they're out. For a monthly sub? Not good, not at all. You want people constantly subbed to your game, not subbing and resubbing whenever a good campaign they want is out.

Please re-evaluate potential long term revenue and retention problems that these campaigns can cause.

Speak for yourself. There is enough in this game to keep me busy for 100 years, even with campaign events. I love the campaigns. Not everyone can play 20 hours a day. They can't and shouldn't be balancing the game around people that can and do.

Urmom
11-16-2016, 03:59 PM
Oh just remembered one. For the Skirmish Stone and Arcane Glyptics Campaign make it work for alluvion skirmish too.

Given the recent update made the gear pretty good for smn again albeit with slightly different augments than most had and given the whole trying to help returning players and this is one of the higher tier of gear a returning player can hope to solo and Skirmish Frenzy Campaign - PLUS! upping the drop will get some people to want to do it but the amount you can effectively farm especially of dusk is low enough combine with the fact you took the stones off of ambuscade that might hard for really anyone to get decent augments

Dyrandal
11-21-2016, 09:15 AM
Just my feedback:


WKR(Plus!) Campaign - A godsend. Thank you very much for this! Maybe consider alternating between the normal campaign and this every other month.


Unity Dial Campaign - A bust. The rate of acquiring a useful coffer, let alone anything useful from it was too low.

Delve Plasm Campaign - Please bring this back! I really need some delve runs and no one seems to do them. Combined with the 3 player minimum, it makes doing delve very difficult.



Thanks for your time and reading!

Shiyo
01-02-2017, 02:03 AM
How is this months campaign a "Grand returnee campaign"?

You are giving 250m of dark matter augments out for FREE, but only if you have the gear(which a new/returning player wont). This means that this campaign is giving 250m of gil of possible overpowered augments to veteran players for free while completely screwing over new/turning players because they will not have this gear to take advantage of the free 6 dark mater augments per day, because they're new/returning.

So again, I ask, how is this a "Grand returnee campaign" when it's actually screwing over returning players hardcore by them not having access to such an obscene free 250m of dark matter augments? It basically forces you to rush through the game and get carried for the gear asap so you can have these augments as a returning player and then ruin the entire game for yourself by rushing through it. This game is ALL about the journey yet this campaign is making you neglect the Journey to rush through it for gear like...every other modern MMO in the past decade? This is awful.

This campaign is horrible. Not only is it awful for the returning players(which is what it's advertised for, lol) because it makes you feel like you need to rush through the game and get the gear asap to take advantage of this campaign which burns you out and ruins the entire journey aspect as well as makes you skip so much content that you'll run out of stuff to do fast and have very little game left to do. It's also awful for square enix from a business perspective because you're giving out 250M gil worth of an item thus giving people less things to do and "beating" the game faster all for free.

This campaign is very, very bad. This is borderline giving out free ultimate weapons and reisen/PW drops for logging into the game.

Jakuk
01-02-2017, 02:18 AM
How is this months campaign a "Grand returnee campaign"?

You are giving 250m of dark matter augments out for FREE, but only if you have the gear(which a new/returning player wont). This means that this campaign is giving 250m of gil of possible overpowered augments to veteran players for free while completely screwing over new/turning players because they will not have this gear to take advantage of the free 6 dark mater augments per day, because they're new/returning.

So again, I ask, how is this a "Grand returnee campaign" when it's actually screwing over returning players hardcore by them not having access to such an obscene free 250m of dark matter augments? It basically forces you to rush through the game and get carried for the gear asap so you can have these augments as a returning player and then ruin the entire game for yourself by rushing through it. This game is ALL about the journey yet this campaign is making you neglect the Journey to rush through it for gear like...every other modern MMO in the past decade? This is awful.

This campaign is horrible. Not only is it awful for the returning players(which is what it's advertised for, lol) because it makes you feel like you need to rush through the game and get the gear asap to take advantage of this campaign which burns you out and ruins the entire journey aspect as well as makes you skip so much content that you'll run out of stuff to do fast and have very little game left to do. It's also awful for square enix from a business perspective because you're giving out 250M gil worth of an item thus giving people less things to do and "beating" the game faster all for free.

This campaign is very, very bad. This is borderline giving out free ultimate weapons and reisen/PW drops for logging into the game.

Because they are hardly going to screw over current players this entire month and just go for "returning players."

"Let's make a campaign to attempt, and fail at, getting players back and screw over current, paying customers." Sound like that argument would make sense to you?

The majority are for returning players with one or two "good" campaigns in there for ACTIVE not potential players.

Honestly, only you would moan about such a GREAT campaign bonus.

Elexia
01-02-2017, 02:56 AM
How is this months campaign a "Grand returnee campaign"?

Because for people returning to the game it's a perfect chance to catch up, because under normal circumstances, it will take a very long time to get caught up to the current meta if you quit or took a break before seekers or even during the early days of seekers prior to ilvl.


You are giving 250m of dark matter augments out for FREE

Not SE's fault your server is dead.


but only if you have the gear(which a new/returning player wont)

And yet the campaign boosts their ability to get said gear..imagine that.


This means that this campaign is giving 250m of gil of possible overpowered augments to veteran players for free while completely screwing over new/turning players because they will not have this gear to take advantage of the free 6 dark mater augments per day, because they're new/returning.

Incorrect, because most "veteran" players are already playing at the current meta and have long moved on from some of the older ilvl content. The playerbase of this game is small enough to actually see that this would benefit newer players a lot sooner than it would benefit a concurrent player who's kept up.


So again, I ask, how is this a "Grand returnee campaign" when it's actually screwing over returning players hardcore

Just today a friend of mine has been catching up since the campaign was set to start...he's even doing Alluvion, so..I'm not seeing how they're getting screwed over.


250M gil worth

250M gil worth

250M gil worth

250M gil worth

250M gil worth

Your issue is you're focusing on this. Stop it.

Shiyo
01-02-2017, 05:57 AM
No such thing as a "great campaign bonus". They're all bad for the future of the game.

Elexia
01-02-2017, 07:02 AM
No such thing as a "great campaign bonus". They're all bad for the future of the game.

You mean:

"Allowing players to catch up is bad for the game." ??

As I can assure you no new players joining or sticking around is far worse for this game.

OmnysValefor
01-02-2017, 07:09 AM
Got these babies today

http://i.imgur.com/gbPcvfB.png

and a sweet sweet ranged accuracy augment on the same set of boots.

My feedback towards the DM campaign would be this: It would be nice if we could target the kind of stat we're looking for (Melee, Magic).

Personally, I'm looking for SIRD on the boots (very jealous of ls mate who has a pair).

I don't really mind that irrelevant augments can roll on gear, but a Melee/Magic filter would be nice.

Alternatively it would also be nice if we could apply a DM aug to a "paper" of some sort and trade that paper along with any piece of gear. It's soul-crushing when you get amazing melee augments on mage gear.

Such a "paper" system would also allow returning people to save augments til they get the gear.

Just my $0.02.

Diavolo
01-02-2017, 07:18 AM
Got these babies today

http://i.imgur.com/gbPcvfB.png

and a sweet sweet ranged accuracy augment on the same set of boots.

My feedback towards the DM campaign would be this: It would be nice if we could target the kind of stat we're looking for (Melee, Magic).

Personally, I'm looking for SIRD on the boots (very jealous of ls mate who has a pair).

I don't really mind that irrelevant augments can roll on gear, but a Melee/Magic filter would be nice.

Alternatively it would also be nice if we could apply a DM aug to a "paper" of some sort and trade that paper along with any piece of gear. It's soul-crushing when you get amazing melee augments on mage gear.

Such a "paper" system would also allow returning people to save augments til they get the gear.

Just my $0.02.

It's intended to be this way by design because they know we'll want to take our chances regardless. The only way to change this is to stop taking part in an attempt to show the devs that it's so ridiculous it's not worth our time, but good luck with that.

Jakuk
01-02-2017, 07:20 AM
No such thing as a "great campaign bonus". They're all bad for the future of the game.

Disagree with you entirely, but that's hardly rare.

Nyarlko
01-03-2017, 02:19 AM
Got these babies today

http://i.imgur.com/gbPcvfB.png

and a sweet sweet ranged accuracy augment on the same set of boots.

My feedback towards the DM campaign would be this: It would be nice if we could target the kind of stat we're looking for (Melee, Magic).

Personally, I'm looking for SIRD on the boots (very jealous of ls mate who has a pair).

I don't really mind that irrelevant augments can roll on gear, but a Melee/Magic filter would be nice.

Alternatively it would also be nice if we could apply a DM aug to a "paper" of some sort and trade that paper along with any piece of gear. It's soul-crushing when you get amazing melee augments on mage gear.

Such a "paper" system would also allow returning people to save augments til they get the gear.

Just my $0.02.

Being able to pick paths like Melee/Magic, or having them automatically assigned, would kinda go against the entire idea of the DM "anything goes" augment concept. It would be nice if certain things, like pet augs on the Odyssean set that has no pet jobs on it, could be blocked from occurring, but anything that has possible potential uses for any of the jobs that can equip the piece should still be possible.

detlef
01-03-2017, 03:28 AM
Being able to pick paths like Melee/Magic, or having them automatically assigned, would kinda go against the entire idea of the DM "anything goes" augment concept.Makes you wonder though right? Have you ever seen a good DM augment that wasn't just a higher-than-usual value for one or something like Refresh/QA/Phalanx/Shield Mastery?

Nyarlko
01-03-2017, 03:45 AM
Makes you wonder though right? Have you ever seen a good DM augment that wasn't just a higher-than-usual value for one or something like Refresh/QA/Phalanx/Shield Mastery?

Um.. that is all that DM augs are meant to do. o_o;;
Higher caps on existing augs and the DM-only augments are the point.
The absolute random nature is the only thing preventing DM aug caps from becoming the baseline expectation from min/maxers, so I get why it is the way it is.

detlef
01-03-2017, 05:28 AM
Um.. that is all that DM augs are meant to do. o_o;;
Higher caps on existing augs and the DM-only augments are the point.
The absolute random nature is the only thing preventing DM aug caps from becoming the baseline expectation from min/maxers, so I get why it is the way it is.Well, I'm all over the place so hear me out. You might get 1, maybe 2 usable pieces over the course of 170 attempts over 4 weeks. There are only a tiny handful of "good" augments that are only worthwhile because they don't need to be paired with stats like atk/acc/matk/macc. And it doesn't really matter if you get awesome stats because you got the wrong type of stats for the piece you traded. I guess you think the DM stat caps are so exceptional that the randomness is warranted so there you go but I disagree. I think the augments are either too random or the augments aren't powerful enough. And if you made me choose, I'd opt for less randomness in favor of less powerful augments.

It's just a bad system and even though I have my share of Refresh pieces, I kinda wish they'd never added that system in the first place and certainly not made it into a campaign.

Domille
01-23-2017, 06:42 AM
Domain Invasion Treasure Coffer Campaign

Feedback on this; It's a joke and insulting. It's a disingenuous event when it still has abysmal drop rates. You could've at least made it reasonable.

Aysha
01-23-2017, 07:34 AM
Just my feedback:



Unity Dial Campaign - A bust. The rate of acquiring a useful coffer, let alone anything useful from it was too low.



That Unity Dial Campaign gave me a few VERY awesome items on a couple of my characters, so don't knock it! Also, I'm sitting on several rather popular items (Tumult's Blood?) that I'm waiting for the supply to die down so I can make some nice money on it.

I got two Anathema Harpes (One for my main, one for a mule), a Wingcutter, an Antitail, and a couple other things.

The Anathema Harpe, though. Such an awesome weapon compared to the Eminent/Homestead Daggers I was using. I also found a BST Axe, and a few pieces of armor too. One of my favorite campaigns I've ever seen. Also, it gave me reason to do the 50 Dial too (which I never do because I keep forgetting that goblin exists), and I wound up with a few pieces from that too (such as a 1H sword and 2h sword from Lv99 Ark Angels).

Anyways, my feedback:

1). Experience Point/Capacity Point and/or the PLUS versions: It'd be nice if you'd told us exactly how they work. I was scratching my head wondering what the difference was between the regular and the plus versions of these, and it turned out to be that one boosts base XP/CAP and the other boosts XP/CAP rings' bonuses. My feedback is that these should be explained better, and that during this campaign, the rings should last longer or be usable more often because the rings' buffs wear off so fast that you barely get any bonus from them. Perhaps Echad/Trizek Rings should be made available for Login Points during these campaigns to actually make use of the campaign to its fullest, and during the campaign the recast should be 30-60 minutes instead of 120, OR, the bonus should be 60k instead of 30k. Also, perhaps remove the weekly recharge limit on the Emperor Band during the campaign would be a good alternative as well.

2). Double Synthesis Skill Gain: I love this! One of my favorites. Something that would be nice to pair up with this, is if during this campaign, the crafting kits were 30-50% off.

3). WKR (and/or PLUS) Campaign: Perhaps make it so that Adoulin Reputation (and/or Key Items) are no longer required during the campaign? I had a character who was ALMOST ready to do WKR, but didn't have enough fame, and I ran out of time and he missed it.

That's about all the feedback I can offer, because I am not at endgame yet, and as such, have no chance of actually partaking of much of the rest of the Grand Returnee Fiesta.

I suppose that brings me to a point about the Returnee Fiesta itself -- it's loaded with lots of bonuses to things that a returning player has no hope of doing within a month without all kinds of help to help them through it. The second week, for example, has a WKR Bonus..... oh wait, you need the Adoulin Reputation to even buy a KI. Not only do you need that, but you also need Bayld to buy the KIs. If you had JUST returned on January 1st, you're not gonna know enough about the new features (if you are a Returnee who has not played since Adoulin was a thing) to get a character to Adoulin, and do enough Imprimaturs to get enough fame/bayld to get WKR KIs to even take part in that particular campaign.

And the Week 2 and Week 3 are talking about stuff like Ambuscade, Geas Fete, and other stuff a player who just started playing again on Jan 1st would have no hope whatsoever of doing.

I am a recent returnee, I came back in Mid-November and I still didn't have enough time with my work schedule to actually get up to where I learn how to do and/or find people to do stuff like Geas Fete, nor do I even have Reisenjima Access.

But then again, Reisenjima Access requires 10+ hours of Promathia/WoTG/RoV Missions as well, so.......

Dunno how a returnee was supposed to fit all this in, in the course of a couple weeks.

Nyarlko
01-24-2017, 04:17 AM
Getting TO Reisenjima is doable in a single day. Getting PAST that point though was impossible to do in time due to the math of imprimatur generation rate. -_-;; WKR access needs to be unlinked from mission progress or at least have the imprimatur use requirements for progression up thru unlocking reduced significantly. (If you want to be strict about total usage, shift the bulk of the required spending further down the mission line.) It is a Bad Thing for mission lines to have absolute blockades, especially so early on.

Aysha
01-24-2017, 05:41 AM
Getting TO Reisenjima is doable in a single day. Getting PAST that point though was impossible to do in time due to the math of imprimatur generation rate. -_-;; WKR access needs to be unlinked from mission progress or at least have the imprimatur use requirements for progression up thru unlocking reduced significantly. (If you want to be strict about total usage, shift the bulk of the required spending further down the mission line.) It is a Bad Thing for mission lines to have absolute blockades, especially so early on.

Well, considering you need to get to "A Warrior's Path" to get to Reisenjima (because an earlier Rhapsody requires it). Getting to "A Warrior's Path" takes a LOT of running around.

Maybe do-able in one day, if you have that much time and can stomach that many cutscenes at once. I tend to burn out after a few hours of doing nothing but walking and hitting the Enter Key.

But that's a LOT of questing to try and do in just a few days..

Diavolo
01-24-2017, 06:24 AM
Well, considering you need to get to "A Warrior's Path" to get to Reisenjima (because an earlier Rhapsody requires it). Getting to "A Warrior's Path" takes a LOT of running around.

You don't need A Warrior's Path to get to Reisenjima. I'm currently playing an alt character in Reisenjima that stopped at The Road Forks.

Jakuk
01-24-2017, 06:42 AM
You don't need A Warrior's Path to get to Reisenjima. I'm currently playing an alt character in Reisenjima that stopped at The Road Forks.

Indeed you only need it if you get to a certain point in the missions where Tenzen "is Away"

Diavolo
01-24-2017, 06:50 AM
Indeed you only need it if you get to a certain point in the missions where Tenzen "is Away"

Yes, that's true, but only if you overstepped and started/completed a mission that went beyond what Rhapsodies required of you. FFXIclopedia (and probably BG too) has a great description for Rhapsodies missions that basically tells you how to get through everything as quickly as possible. As Nyarlko said, getting to Reisenjima doesn't take long at all and can be done in a day, more or less, depending on your play time and how many real world distractions like crazy pets or kids you may have.

Secondplanet
01-24-2017, 09:39 AM
Is there anything i can do for Dominion Invasion to actually attack the mob? I can target him but the lag is so bad even with every setting i can turned down. I can't even do a bloodpact and when i actually manage to i never get credit for anything in the end even though my counter was used so the attack went through.

thanks.

Diavolo
01-24-2017, 10:02 AM
Is there anything i can do for Dominion Invasion to actually attack the mob? I can target him but the lag is so bad even with every setting i can turned down. I can't even do a bloodpact and when i actually manage to i never get credit for anything in the end even though my counter was used so the attack went through.

thanks.

I'd just suggest staying in first person view, making sure you have /hidetrust on, /ignorepet on and hit F8 as soon as you see the 30 minute timer come up. That along with minimizing the number of displayed character models (Config -> Misc.) helps a decent amount.

Secondplanet
01-24-2017, 11:10 AM
I'd just suggest staying in first person view, making sure you have /hidetrust on, /ignorepet on and hit F8 as soon as you see the 30 minute timer come up. That along with minimizing the number of displayed character models (Config -> Misc.) helps a decent amount.

sadly done all of that and still having horrible lag, found out its actually happening but not showing it at all, been through 10 fights and got some gear but never shown up in chatbox.

Nyarlko
01-24-2017, 11:49 AM
Well, considering you need to get to "A Warrior's Path" to get to Reisenjima (because an earlier Rhapsody requires it). Getting to "A Warrior's Path" takes a LOT of running around.

Maybe do-able in one day, if you have that much time and can stomach that many cutscenes at once. I tend to burn out after a few hours of doing nothing but walking and hitting the Enter Key.

But that's a LOT of questing to try and do in just a few days..

At the start of this month, I decided to see how far I could get all my mules. Most were ~30BLM, some only lv5ish. It took me ~3 days to level the first couple to 99 (incl unlocking jobs and doing all LBs), do all required missions, and step into Reisenjima for the first time. It took me ~2 days for the next couple to do the same. I'm pretty sure I've got the process of lv1 > Reisenjima down to ~8hrs of actual playtime. (I tend to do a lot of "unnecessary" things like going out of my way to grab any/all warp points, and AFK a LOT while doing this to prevent burn-out. If I trimmed off that part of my SOP, it's definitely the kind of task that should take no more than a single weekend.)

ROV only requires up to "The Road Forks" for COP progress.. I'm being obsessively careful about my following my minimal process so I've avoided any issues so far, but IIRC, all it takes is talking to Cid one time too many to screw you up and extend your workload up to "A Warrior's Path". The mission progress requirements for ROV are actually all very low and simple to get past, excluding SOA. SOA imprimatur requirements kick in at 1-4 (which is effectively as soon as you get started.) By my count, I've spent 53 imprimaturs on one mule and still can't proceed with missions... There is at least one additional imp check later on in the missions IIRC as well... ._.;; I missed out entirely on this month's WKR campaign ON FOUR CHARACTERS because WKR access is connected to SOA mission progress (1-7 I think it was?) and my mission progress is STILL blocked by the ridiculous imprimatur spending requirements at such an early step in the story.

Nyarlko
01-24-2017, 11:52 AM
Is there anything i can do for Dominion Invasion to actually attack the mob? I can target him but the lag is so bad even with every setting i can turned down. I can't even do a bloodpact and when i actually manage to i never get credit for anything in the end even though my counter was used so the attack went through.

thanks.

Go /blm and cast Fire1 from menu as soon as you can target it before you engage. XD It's been working for me at least.
None of the gear drops that I've gotten so far have shown up in the chat log at all, so make sure you check your inventory before whining at your lsmates. ^^;;

Folken
01-24-2017, 12:49 PM
Domain Invasion Treasure Coffer Campaign
Wait... there's a treasure coffer? Is that where my loot is?


Is there anything i can do for Dominion Invasion to actually attack the mob? I can target him but the lag is so bad even with every setting i can turned down. I can't even do a bloodpact and when i actually manage to i never get credit for anything in the end even though my counter was used so the attack went through.

thanks.
I would suggest trying a different server.

Diavolo
01-24-2017, 02:06 PM
sadly done all of that and still having horrible lag, found out its actually happening but not showing it at all, been through 10 fights and got some gear but never shown up in chatbox.

lol, if you got some gear in 10 fights you're doing far better than those that can actually target it, consider yourself lucky.

Siviard
01-25-2017, 12:14 AM
Is there anything i can do for Dominion Invasion to actually attack the mob? I can target him but the lag is so bad even with every setting i can turned down. I can't even do a bloodpact and when i actually manage to i never get credit for anything in the end even though my counter was used so the attack went through.

thanks.

Yeah, move to a smaller server if you want to participate in content that allows many people to participate in.

Being on a server with a large population isn't all it's cracked up to be. Case in point, your current conundrum.

Diavolo
01-25-2017, 12:50 AM
Yeah, move to a smaller server if you want to participate in content that allows many people to participate in.

Being on a server with a large population isn't all it's cracked up to be. Case in point, your current conundrum.

I don't see a problem with it. Enter Domain Invasion, walk out with gear without ever needing to engage in the battle. ;)

detlef
01-25-2017, 03:09 AM
It's great if you want vorseals but a lot of people are after easy beads for Aeonic weapons. The fight generally has to last 2 minutes or so in order to hit 1k beads per fight which is a fantastic return for the time spent.

Diavolo
01-25-2017, 03:45 AM
It's great if you want vorseals but a lot of people are after easy beads for Aeonic weapons. The fight generally has to last 2 minutes or so in order to hit 1k beads per fight which is a fantastic return for the time spent.

Safe to say new/returning players aren't in a rush to farm Aeonic weapons. This campaign is aimed at them, hence why it's part of "The Grand Returnee Fiesta." You should know my opinion on these campaigns (re: I hate them all), but since the masses seem to enjoy them, we're forced to deal with them. That being said, while beads are always nice, the goal of this particular campaign is to grant access to gear that is likely out of reach for many players. If your goal is simply to farm beads and you're playing on Asura you're free to head to Azi Dahaka or Naga Raja which, last I checked, took close to a couple of minutes to go down according to unity chat.

detlef
01-25-2017, 04:16 AM
Safe to say new/returning players aren't in a rush to farm Aeonic weapons. This campaign is aimed at them, hence why it's part of "The Grand Returnee Fiesta." You should know my opinion on these campaigns (re: I hate them all), but since the masses seem to enjoy them, we're forced to deal with them. That being said, while beads are always nice, the goal of this particular campaign is to grant access to gear that is likely out of reach for many players. If your goal is simply to farm beads and you're playing on Asura you're free to head to Azi Dahaka or Naga Raja which, last I checked, took close to a couple of minutes to go down according to unity chat.That's how SE advertised it but it's not really aimed at new players. They just picked a bunch of campaigns and arranged them in some order that might make sense for a returning player who could play 6 hours a day and gave it that name.

And yes, people would be foolish to just be sitting at Quetz all day unless they really did have all day and didn't care about Regen/Refresh vorseals. Ru'aun weapons are actually quite amazing for those returning players as well. Zi'tah is really just for bead farmers as you said and should definitely be targeted if that's your goal.

Znitch
02-11-2017, 12:48 PM
Could we get a Meebles campaign again? Some of the prizes were pretty nice!~

Songen
02-12-2017, 12:35 AM
Capacity points!!, Capacity points~~, Capacity points@@@@, Capacity points^^^^, ~continues for the next 5 hrs~

Jakuk
02-12-2017, 11:19 AM
Capacity points!!, Capacity points~~, Capacity points@@@@, Capacity points^^^^, ~continues for the next 5 hrs~

Makes me laugh they asked, most said CP, and still when they give you it it's always for a shorter duration than normal campaigns.

Aysha
02-12-2017, 09:29 PM
Makes me laugh they asked, most said CP, and still when they give you it it's always for a shorter duration than normal campaigns.

They gotta keep players grinding away at random mobs instead of doing other fun stuff like actually progressing gear and such.

XP and Merits are no longer a thing anybody needs to grind for, so they gotta make you grind something else for a ridonkulous amount of time.

I've pretty much given up hope that I'll ever see those stars above my head, given the ludicrous 2100JP requirement.

EDIT: Also, when they DO give capacity point campaigns, it seems like they ALSO do another campaign which forces you to split your time between CAP and whatever else is going on.

Domille
02-12-2017, 11:49 PM
Capacity points should NOT be a campaign at all. Capacity points have been an absolute joke since day 1. base cap should be raised, dramatically, and forget about giving a 3 times a year campaign for it.

Aysha
02-13-2017, 05:06 AM
Also, what I don't understand about CAP, is... why is it when you're in a group, your CAP earnings are hugely nerfed.... unless it is an Adoulin Dungeon?

That doesn't even make sense... you can kill easy junk in Cirdas Caverns with 2 people and get more (or about the same, I forget which) CAP than fighting slightly stronger stuff in Kamihr Drifts, purely because one area is outdoors and the other is indoors. That makes no sense whatsoever.

Nyarlko
02-13-2017, 09:09 AM
Also, what I don't understand about CAP, is... why is it when you're in a group, your CAP earnings are hugely nerfed.... unless it is an Adoulin Dungeon?

That doesn't even make sense... you can kill easy junk in Cirdas Caverns with 2 people and get more (or about the same, I forget which) CAP than fighting slightly stronger stuff in Kamihr Drifts, purely because one area is outdoors and the other is indoors. That makes no sense whatsoever.

It's due to the location of "Apex" named mobs. I know that all of the zones with Apex mobs (plus ROV zones) had the group exp penalty disabled a while back, which might be causing the difference you are seeing.. You can try killing mobs in each zone while solo and comparing to your duo numbers to determine if this is the cause. It's also entirely possible that it's unrelated and solely affected by your target mobs' levels.
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As far as CP goes personally, I'd be happier if they increased/removed the CP/kill cap of 65335. -_-;; There are mobs that you can cap CP/kill on by chain #20 without campaign, so CP campaigns don't really excite me.

Pooty
02-18-2017, 04:12 AM
As far as CP goes personally, I'd be happier if they increased/removed the CP/kill cap of 65335. -_-;;

If the cap is 65535, then I think SE increasing the cap beyond this value is going to be more effort than it's worth. I don't want to talk too much about programming in these forums, but that said, I will leave a clue as to why I think this is true: the highest value that can be represented in a 16-bit integer is 65535.

Aysha
02-18-2017, 04:22 AM
If the cap is 65535, then I think SE increasing the cap beyond this value is going to be more effort than it's worth. I don't want to talk too much about programming in these forums, but that said, I will leave a clue as to why I think this is true: the highest value that can be represented in a 16-bit integer is 65535.

That's probably a relic from the PS2 days. They didn't want to assign too much memory to this value that they had no intention of ever getting anywhere near, so they just left it at 65535.

But now that there are no more consoles... they COULD change the variable type which would increase the cap, but I'm not entirely sure what all that would entail.

But seriously... why does someone need more than 65535 XP? You can't get two Merits from the same kill because once you get Merit #1, it will always stop 1 limit point shy of the next Merit, which means the most you could ever actually receive from one fight is 19,999 despite what your chat log says.

And if we're talking CAP, then the same thing is true there, only its 59,999.

Even if you got 100k CAP in one fight, if JP works like XP Levels and Merit Points do, you're only going to get credit for 59,999 at most.

Nyarlko
02-18-2017, 12:55 PM
If the cap is 65535, then I think SE increasing the cap beyond this value is going to be more effort than it's worth. I don't want to talk too much about programming in these forums, but that said, I will leave a clue as to why I think this is true: the highest value that can be represented in a 16-bit integer is 65535.

I know about the 16-bit value and have always assumed that was the cause. I'd say this is worth the effort however because there are now mobs that can give more than half of that off a single kill.. When the system was implemented, there weren't any 130+ mobs running around to CP on. There are now, and they system should be updated to allow for it.


That's probably a relic from the PS2 days. They didn't want to assign too much memory to this value that they had no intention of ever getting anywhere near, so they just left it at 65535.

But now that there are no more consoles... they COULD change the variable type which would increase the cap, but I'm not entirely sure what all that would entail.

But seriously... why does someone need more than 65535 XP? You can't get two Merits from the same kill because once you get Merit #1, it will always stop 1 limit point shy of the next Merit, which means the most you could ever actually receive from one fight is 19,999 despite what your chat log says.

And if we're talking CAP, then the same thing is true there, only its 59,999.

Even if you got 100k CAP in one fight, if JP works like XP Levels and Merit Points do, you're only going to get credit for 59,999 at most.

Not talking about EXP, only CP. And while EXP/merits do technically cap out per kill (and prevent gaining 2x merits per kill,) CP/JobPoints do not. If the display says 65335 CP, then you actually gain the full 65335 CP, or ~2.5JP. I've verified this myself in-game, so I know this for a fact. The issue I take with this is that there are existing mobs that give 30k+CP/kill w/o any chain bonus, and it caps out on those really quickly. The cap also greatly decreases the benefit of CP campaigns, rings, etc. If you are already capping out during a chain, pop a ring, kill the next mob (which would be 65335 w/o ring) then you get the 65335 and your ring buff goes poof. It gets consumed even if you are getting literally zero benefit.

Zuidar
04-09-2017, 07:41 PM
So we all know for sure the month of May is double Capacity points campaign because of the "Return Home To Vana'diel" thing.
I'm really hoping that when double Capacity points starts, it lasts until the end of the month like the other campaigns and not for only 7-10 days.

Jakuk
04-10-2017, 06:07 AM
So we all know for sure the month of May is double Capacity points campaign because of the "Return Home To Vana'diel" thing.
I'm really hoping that when double Capacity points starts, it lasts until the end of the month like the other campaigns and not for only 7-10 days.

Not a chance, it'll be for the Return Home only. Seems they asked so they could avoid the popular one.

Nyarlko
04-10-2017, 09:00 AM
Not a chance, it'll be for the Return Home only. Seems they asked so they could avoid the popular one.

More like they should have included a disclaimer for "other than EXP/CP campaigns." XD It's impossible for them to not know that EXP/CP are going to be popular/in-demand, so it's more likely that they were looking for which of the other campaigns we want.

Mog Garden, Wanted Dial {Yes, please.} ^^

Urmom
04-12-2017, 02:29 AM
That's probably a relic from the PS2 days. They didn't want to assign too much memory to this value that they had no intention of ever getting anywhere near, so they just left it at 65535.

But now that there are no more consoles... they COULD change the variable type which would increase the cap, but I'm not entirely sure what all that would entail.

But seriously... why does someone need more than 65535 XP? You can't get two Merits from the same kill because once you get Merit #1, it will always stop 1 limit point shy of the next Merit, which means the most you could ever actually receive from one fight is 19,999 despite what your chat log says.

And if we're talking CAP, then the same thing is true there, only its 59,999.

Even if you got 100k CAP in one fight, if JP works like XP Levels and Merit Points do, you're only going to get credit for 59,999 at most.
Super late here but I doubt it's a ps2 thing since xp/limit points go higher

https://bucket.bluegartr.com/effa6a73203b81f9214cbd7c0b9e35d6.png


And I've definitely gotten more than 1 merit per kill. When xp campaign is on I go from 0 to capped merits in by chain 40 or so. If I could dump merits and keep chain would be even faster. And doing somethings that give bursts like that on lower chains (MMM is pretty good for that) have definitely watched myself get multiple merits. I've only personally seen the limit for actual lvls

Shiyo
08-03-2017, 11:29 PM
Double Synthesis Skill Increase Campaign - Stop doing this. It devalues peoples commitment/time from leveling crafts before and it just feels awful to have to feel encouraged to power level crafts through a week or two of a campaign.



Dark Matter Arcane Glyptics Campaign - STOP doing this. It punishes new/returning players and just power creeps veterans gear further above new/returning players. It's bad for the game 100%. STOP IT.

Aysha
08-04-2017, 11:07 PM
Double Synthesis Skill Increase Campaign - Stop doing this. It devalues peoples commitment/time from leveling crafts before and it just feels awful to have to feel encouraged to power level crafts through a week or two of a campaign.



Dark Matter Arcane Glyptics Campaign - STOP doing this. It punishes new/returning players and just power creeps veterans gear further above new/returning players. It's bad for the game 100%. STOP IT.

So.... you are against giving new players a leg up on crafting, but yet you are against keeping the veterans in power.... double standard, much?

Zuidar
08-05-2017, 01:13 AM
So.... you are against giving new players a leg up on crafting, but yet you are against keeping the veterans in power.... double standard, much?

^ I agree. Players old and new should be able to have a chance for these campaigns. This gives returning players a chance to catch up some while taking advantage of these campaigns that come around once in a while. Shiyo, I don't get why you're complaining about it. If you're a returning player, you should be happy for this kind of stuff. You may not get another chance again for another 1-3 months
depending on the type of campaigns they focus on for each month

Stompa
08-05-2017, 06:16 AM
The game is now easier in all ways ; XP levelling, RME weapon building, travelling, soloing (with Trusts), earning money, clearing missions, etc. etc. And so it only makes sense for Crafting skill-ups to have been made easier too.

We believe that the game was made easier to attract returning players, who may have quit because the game was too difficult / time consuming in the old days. And to attract new players, who may be used to the easier type of mainstream games.

My view on all this now is that I am so very happy that I can still log in to FFXI, I can still spend time in Vana'diel, the only world I truly love. If making the game easier has attracted new or returning players and their subs, and if this has helped to keep Vana'diel online, then I think this is a good thing.

If people want to level quickly, either jobs or crafts, and they are paying subs to take part in these things, then this helps to keep FFXI alive, and it means I can spend time in Vana'diel. Ultimately I win, because being able to spend my time in Vana'diel is more important to me than how fast other people are making their progress in the game.
:)

Nyarlko
08-05-2017, 08:02 AM
It should be noted that there isn't any significant effect from the crafting campaign on skillups for 1-60. As long as you are doing a correct recipe, you will get a skillup ~95% of the time normally, without any campaigns due to an update a while back. "Correct recipe" = Any recipe 9lvls or less below your current base skill, even better if you are 5lvls or less below since you also get skillups on breaks during that phase. I've leveled 9x crafts to 70+ and average .12 skillups per synth for 1-60, which drops to .1 for 60-70. It's really only 71+ that the campaign has any effect on.

Aysha
08-05-2017, 10:51 AM
It should be noted that there isn't any significant effect from the crafting campaign on skillups for 1-60. As long as you are doing a correct recipe, you will get a skillup ~95% of the time normally, without any campaigns due to an update a while back. "Correct recipe" = Any recipe 9lvls or less below your current base skill, even better if you are 5lvls or less below since you also get skillups on breaks during that phase. I've leveled 9x crafts to 70+ and average .12 skillups per synth for 1-60, which drops to .1 for 60-70. It's really only 71+ that the campaign has any effect on.

As someone who has done a LOT of crafting, I would have to agree with this.

1-60 is guaranteed skillup (almost) with Kitron Macarons as long as Your Level < Recipe Level. Once you get TO the recipe level, you can easily go 3-5 levels above the Recipe before it really starts slowing down, and this holds true clear to at least 65.

For example, I leveled my main's Goldsmithing from 60-70 recently. I did Platinum Ingots which are Lv61 clear up until Lv67. 60-61 was a .1 every synth. 62-64 I would get a full level out of every 12 synths. 64-67 it slowed down, requiring 15-20 synths per level. I think 66->67 was like 24-28 synths, something like that.

I stopped at 67 and went to Platinum Rings, where I got a .1 every synth clear to 70, lol.

Now, once you get above 70, it slows down drastically where you will want Ionis, Kitron Macarons and the whole works, and most importantly..... *drumroll* PATIENCE.

Being impatient will kill you even with these double skill campaigns. And in fact, the double skill campaigns don't make THAT big of an impact. I did my leatherworker 100-110 on Aetosaur Gloves (102 IIRC), and half of this was during one such campaign. Now I'm doing my Woodworker on Guatambu Lumber (which is also 102 IIRC) and I'm getting roughly the same skillups, same synths-per-level almost. There's a mild difference, but hardly anything to get angry about. It is still going to take you ~40 synths per level, if not upwards of 50 either way when you get up into the 100s.

But your biggest toolkit is not some fancy campaign (which does help, but not as much as you'd think), is again, patience. My guatambu logs were free (I'm using ones that are harvested from my Mog Garden, lol). My Aetosaur Gloves required some time farming, but it wasn't that bad. A couple hours here, a couple hours there to farm the Squamous Hides, and it helps I was leveling at the time in Kamihr Drifts on the Raaz there for the Raaz Hides.

And I happily sell the loads of adaman ore I get out of my garden which I no longer need to people who are impatient. I've made millions doing this, and during the Escutcheon Rush, I sold ridiculous amounts of Darksteel Ingots, lol.

Nyarlko
08-09-2017, 07:55 AM
Can we please get Excalipoor offered thru the login campaign again soon? I am missing it on the majority of my characters and I want it for all of them. o_o

Zeargi
09-04-2017, 05:26 AM
So, I'm not sure exactly what this Omen Double Light-Up Campaign means. Anyone else that could give a slight bit of insight?

(Also, I don't get this Let's Go, Vana'diel Day thing either... I haven't notice a change on those days?)

Justuas
09-04-2017, 07:01 AM
So, I'm not sure exactly what this Omen Double Light-Up Campaign means. Anyone else that could give a slight bit of insight?

(Also, I don't get this Let's Go, Vana'diel Day thing either... I haven't notice a change on those days?)

You get double changes to get the treasure room (only on boss runs) I believe.

Nyarlko
09-04-2017, 01:18 PM
So, I'm not sure exactly what this Omen Double Light-Up Campaign means. Anyone else that could give a slight bit of insight?

(Also, I don't get this Let's Go, Vana'diel Day thing either... I haven't notice a change on those days?)

The Omen Lights thing is a new campaign, so we don't have any solid info other than what's in the announcement.

Let's Go! day thing is going to be a small "fun" type event and we have to figure out what is going on.

Urmom
09-06-2017, 01:44 AM
So, I'm not sure exactly what this Omen Double Light-Up Campaign means. Anyone else that could give a slight bit of insight?

(Also, I don't get this Let's Go, Vana'diel Day thing either... I haven't notice a change on those days?)

It's vague and/or slightly mistranslated so we got some educated guesses so we shall find out in a few days... maybe