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View Full Version : Puppetmaster Quality of Life Suggestions



Nezha
10-15-2016, 06:09 AM
Problem #1:

While tanking, my automaton continuously interrupts skillchains.

Suggestion:

Create attachments that prevents automaton from weaponskiling

(Can add a beneficial effect in exchange for loss of WS)

Add manual execution as previously promised


Problem #2:

Spiritreaver is irrelevent in today's content and pales in comparison to a Black Mage.

Suggestion:

Add attachment that greatly reduces elemental magic recast times, but restricts spell levels to tier I/II
(Allow higher tier nukes if Skillchain effect is present)

Problem #3:
Soulsoother/Stormwaker frames are rarely used and are irrelevant since the implementation of trusts.

Suggestion:

Allow Soulsoother access to Curagas, Esuna, and Sacrifice (used under water maneuver effect) giving it relevance as a healer in party/alliance content


Allow Stormwaker access to Distract, Frazzle, Refresh, and Inundation as well as ability to buff others (under effect of water maneuver)


Other noteworth suggestions:

Allow Automatons to be Trick Attacked
Allow Automatons to be entrusted Indi- spells from GEO
Allow Soulsoother/Stormwaker to cast Raise under the effect of water maneuver
Allow Harlequin's melee attacks to be treated as "Hand-to-Hand" so it uses them both each round
Add "Cover" Attachment
Add "Ability"/AI-programming attachments

Ilian
01-18-2017, 08:34 AM
These are absolutely great suggestions. Every last one!.

Ilian
01-22-2017, 02:40 AM
Given the various head/body combinations, we have an option of allowing our automatons to tank and cast healing magic. The problem with this is how easily spells are interrupted while doing so. I personally would like to see some sort of 'spell interruption rate down' for Automatons, or perhaps allowing the stat to transfer from player's equipment to the automaton.

Jakuk
01-22-2017, 04:39 AM
Or "Spell interruption" removed from the game, only moving or Stun/Paralyze etc should stop you.

Ilian
01-26-2017, 10:07 PM
At times, I may miss effects which land on my automaton due to the log feed. Or perhaps, added effects may or may not land on automatons. I see no reason why we shouldn't be allowed to see what effects are on pets to help us determine if it's worth using maintenance/repair presently or after another round of debuffs.

Also, it's about time we start seeing exactly what effect Regulator is absorbing from its target.