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View Full Version : Command to hide the visual effect of Afterglow Weapons



Zhronne
10-03-2016, 08:32 PM
I know this may sound crazy, but I really dislike the glowing effect of Afterglow weapons.
If you don't want the glowing effect you have two solutions:

1) Use /lockstyle to change the appearance of the weapon model
2) Avoid to afterglow the weapon

First solution is unsatisfactory because I really like the model of the weapons and consider them as precious trophies of my adventures in Vana'diel.
Second solution is also unsatisfactory because it would mean a big loss in terms of performance.


So I'm wondering if SE could consider a text command or an option to hide the glowing effect?
It could work in two different ways. One to hide the effect you show to others (affects how others see your character as well) and one to hide all afterglow effects in general (would only affect you on your local client, and not other players).
Both solutions are satisfactory to me, altough having both would obviously be ideal.

Thanks for your time in considering what may seem as a silly request to most people.

Alhanelem
10-04-2016, 09:42 AM
If you don't like glowy weapons, then don't get a glowy weapon. That's my opinion. Is there any content that is unbeatable without an afterglow'd RME?

You can always make another one and only take it as far as it takes to get the model and lockstyle it so you have the same model.

Afania
10-04-2016, 06:29 PM
If you don't like glowy weapons, then don't get a glowy weapon. That's my opinion. Is there any content that is unbeatable without an afterglow'd RME?

You can always make another one and only take it as far as it takes to get the model and lockstyle it so you have the same model.


There's no point to aim for worse gear if you can get better gears. That being said, considering you CAN turn off glowy effect by lockstyle a different weapon it's kinda a waste of dev resource to add a function to turn it off IMO. It's not like you're forced to glow.

Alternatively you can lock style a none AG weapon then .dat change(cough*) your weapon model.

Belmonts
10-11-2016, 06:01 AM
You can always make another one and only take it as far as it takes to get the model and lockstyle it so you have the same model.

Players may have to throw their previous weapons in order to do that.

Would be cool if they remove the RARE tag from them, though. (I.E. Ninja RMEs)

Highly doubt they will ever do that, sadly. Even if its only for the looks.

Jakuk
10-11-2016, 08:24 AM
There's no point to aim for worse gear if you can get better gears. That being said, considering you CAN turn off glowy effect by lockstyle a different weapon it's kinda a waste of dev resource to add a function to turn it off IMO. It's not like you're forced to glow.

Alternatively you can lock style a none AG weapon then .dat change(cough*) your weapon model.


Because it's better to waste time on Master Trials NO ONE wants.

It's also ludicrous rather than adding a toggle which would be aided already since two versions exist of the same weapon one with the glow and one without the glow, that the suggestions instead be "Don't upgrade to a better version", "lockstyle a different weapon" or even "make another one (which isn't possible)"

If they want ease then the best suggestion would be a level 1 weapon with the look of the RMEA weapon, but since the idea is their unique look I doubt that'd happen.

Alhanelem
10-12-2016, 10:42 AM
"make another one (which isn't possible)"Is it not? relic weapons don't entail the completion of any quests, nor do empyreans, so I would think you could make another if you gathered up the items / did the trials again, they just wouldn't be able to be on the same stage due to the rare flag.

Jakuk
10-13-2016, 12:01 AM
Is it not? relic weapons don't entail the completion of any quests, nor do empyreans, so I would think you could make another if you gathered up the items / did the trials again, they just wouldn't be able to be on the same stage due to the rare flag.

I'm pretty sure the rare tag blocks obtaining the same weapon, regardless the level.

Belmonts
10-13-2016, 01:32 PM
I'm pretty sure the rare tag blocks obtaining the same weapon, regardless the level.

Yup you can't, tried to make another Nin empy katana and moogle asks me to throw my previous one...

Sc**w that. :3

Afania
10-14-2016, 06:40 AM
Because it's better to waste time on Master Trials NO ONE wants.

It's also ludicrous rather than adding a toggle which would be aided already since two versions exist of the same weapon one with the glow and one without the glow, that the suggestions instead be "Don't upgrade to a better version", "lockstyle a different weapon" or even "make another one (which isn't possible)"

If they want ease then the best suggestion would be a level 1 weapon with the look of the RMEA weapon, but since the idea is their unique look I doubt that'd happen.

Actually, plenty of people still do master trials. I run into JPs wearing glowing weapon all the time.

I'm not saying master trials is the best content ever exist on the planet, but I don't think glowing or lockstyle a different weapon affects actual gameplay as much, but pretty sure people still do master trials quite a bit.

Jakuk
10-14-2016, 07:59 AM
Actually, plenty of people still do master trials. I run into JPs wearing glowing weapon all the time.

I'm not saying master trials is the best content ever exist on the planet, but I don't think glowing or lockstyle a different weapon affects actual gameplay as much, but pretty sure people still do master trials quite a bit.

I didn't mean no one does it, only that given the choice you'd struggle to get anyone to say "Yeah, I like Master Trials and want the limited Dev time spent on them."

Jakuk
10-14-2016, 08:01 AM
Thought as much, otherwise people would just DW two of the same.

Zhronne
10-17-2016, 05:31 PM
You can DW the same relic/mythic/aeonic/empy weapon through lockstyle.

Anyway I'm not sure we should compare the time spent for Master Trials (wether it's worth it or not, it takes a bit of time to set it up) to the time they would have to spend to add a simple option/command to turn off the glow effect from RMEA weapons.
I'm really having a hard time believing it would take them more than a couple of hours of a single programmer's work.
Doubt it would change anything in their plans for the month.

Belmonts
10-17-2016, 11:27 PM
You can DW the same relic/mythic/aeonic/empy weapon through lockstyle.


Sorry, but at least with Empy weapons you just can't.

I did all the trials to make a second Kannagi (first is lvl 90). And all went well till I finished the Briaeus helms trial, moogle let me start the trial. But the moment I went to trade helms, the trial was done and gave the katana to the moogle, it told me that I must drop my existing Kannagi to make the new one. Since Kannagi has a 'rare' tag and it seems that doesn't matter the item level. The name of the item is bounded to the 'rare' tag. (At least on empys). And I'm not crazy enough to make a second Kikoku... :3

As I said it before... S**ew that...

Traxus
10-18-2016, 01:05 AM
You don't need a second copy of a weapon to DW it with lockstyle. Make a set with the weapon on one hand, move the weapon to another inventory bag (safe/satchel/case/wardrobe/etc), equip it in the same set in the other hand.

Zhronne
10-24-2016, 03:31 PM
Sorry, but at least with Empy weapons you just can't.
You totally can.
Put your Empy weapon in your inventory.
Enter the "Macro sets" menu and put that empy into the MH slot of your set, save it.
Then move the Empy weapon to another repository (Mog House, Wardrobe, Locker, whatever)
Enter again into the same "Macro set" you edited before.
Equip Empy into your offhand and save the set.
At that point equip two weapons of the same type into MH and OH, then use /lockstyleset number, with number being the number of the set you just edited.
Voila, done, you're gonna use both weapons into MH and OH. It's just aesthetics of course, but that's exactely what we were talking about, right?

Can use the same trick for ANY weapon in the game. I do it on Ninja with Heishi Shorinken and Achiuchikapu.

Jakuk
10-25-2016, 01:19 AM
You can DW the same relic/mythic/aeonic/empy weapon through lockstyle.

Anyway I'm not sure we should compare the time spent for Master Trials (wether it's worth it or not, it takes a bit of time to set it up) to the time they would have to spend to add a simple option/command to turn off the glow effect from RMEA weapons.
I'm really having a hard time believing it would take them more than a couple of hours of a single programmer's work.
Doubt it would change anything in their plans for the month.

Seriously, I wasn't referring to that, I was NOT talking about /lockstyle, I was referring to actually DW two of the same weapons one 269, the other 242.

It was said to remake the weapon again and /lockstyle that weapon to remove the effect, you can NOT do that. Possessing ANY version of the weapon's final form more than once is not possible regardles the level/ilevel. Which leaves only two options: Put up with the awful glow, or lockstyle a completely different weapon.

tl;dr The post is about hiding the glow effect, not dual wielding the weapon using /lockstyle

Finuve
10-25-2016, 02:11 AM
glows are ugly and I want a toggle so I dont see them from any player, not just myself (considering I dont have mine yet)

Vae
10-25-2016, 06:13 AM
glows are ugly and I want a toggle so I dont see them from any player, not just myself (considering I dont have mine yet)

Correction, red (emp) glow, and white (relic) glow are ugly. Blue Mythic is lovely~

Dragoy
08-28-2019, 11:42 PM
This would still be great!

A friend who actually prefers to play in first-person view mode (yeah, really!) recently got a glowy weapon, and the glow is not fun times in that mode.

Even more recently, I made one for myself, and it made me realise I use first-person view quite a bit more than I thought. Often it's while cruising in a dungeon on autorun or so, and other times I might be taking screenshots of monsters and places for a wikki, where it seriously gets in the way.

It seems to work similarly to some costumes, like the one from Datechochin, where it's like you're seeing yourself from behind in first-person view. It would be nice if it would at least be hidden from said view.

Even with that fixed, a command to disable them globally, or just for one's own character would still be welcome too, similar to '/jobmasterdisp'.

I've been meaning to write up a request for this on the Japanese side of the forums, but haven't got to it yet (takes a bunch of work as I'm not that good with the language still).

Figured I'd at least post here for now, in the hopes of it getting forwarded (if it never did before), since there have been some English-side replies in recent times. ^^

Thanks!

Nelyus
08-29-2019, 04:03 AM
The Glowing effect in 1st person view really is something to be removed.
We don't need a command for it, we need this to be removed completely.
What is the use of it anyway?
Imagine how annoying it must be for a ranger or corsair to have its vision blurry all the time when aiming... just ridiculous!

Isola
08-29-2019, 04:08 AM
The Glowing effect in 1st person view really is something to be removed.
We don't need a command for it, we need this to be removed completely.
What is the use of it anyway?
Imagine how annoying it must be for a ranger or corsair to have its vision blurry all the time when aiming... just ridiculous!

While I absolutely agree with you. just don't play in first person. Duh.

Suteru
09-05-2019, 10:28 PM
Since glows are part of the files for the weapons, they'd probably have to program in a whole new subsystem of there was a command to toggle the glows.


The Glowing effect in 1st person view really is something to be removed.
We don't need a command for it, we need this to be removed completely.
What is the use of it anyway?
Imagine how annoying it must be for a ranger or corsair to have its vision blurry all the time when aiming... just ridiculous!

This times a million. The rest of my character disappears, why not the glow?

Pixela
09-06-2019, 01:20 AM
This would still be great!

A friend who actually prefers to play in first-person view mode (yeah, really!) recently got a glowy weapon, and the glow is not fun times in that mode.

Even more recently, I made one for myself, and it made me realise I use first-person view quite a bit more than I thought. Often it's while cruising in a dungeon on autorun or so, and other times I might be taking screenshots of monsters and places for a wikki, where it seriously gets in the way.

It seems to work similarly to some costumes, like the one from Datechochin, where it's like you're seeing yourself from behind in first-person view. It would be nice if it would at least be hidden from said view.

Even with that fixed, a command to disable them globally, or just for one's own character would still be welcome too, similar to '/jobmasterdisp'.

I've been meaning to write up a request for this on the Japanese side of the forums, but haven't got to it yet (takes a bunch of work as I'm not that good with the language still).

Figured I'd at least post here for now, in the hopes of it getting forwarded (if it never did before), since there have been some English-side replies in recent times. ^^

Thanks!

If you would be prepared to use mods this would be easy to do.

Alhanelem
09-06-2019, 09:17 AM
while first person view is nice for role play and taking screenshots and stuff, I can't imagine why anyone would play the game in this view fulltime because it limits your ability to see your surroundings. Trying to make a fantasy game realistic is like trying to make a cartoon out of a modern evening sitcom.

Okieeomi
10-10-2019, 05:30 AM
Salutations everyone!

Unfortunately, due to the nature of the effects on the Afterglow weapons, we aren't able to toggle the display of the effect to be turned on and off.

Dragoy
10-10-2019, 09:25 PM
Salutations everyone!

Unfortunately, due to the nature of the effects on the Afterglow weapons, we aren't able to toggle the display of the effect to be turned on and off.

Thanks for the reply!

That is indeed unfortunate, though not unexpected.

Leaves me wondering if it could at least be hidden in the first-person view, along with item effects such as that of the 'Datechochin'.

Pixela
10-14-2019, 06:59 AM
Thanks for the reply!

That is indeed unfortunate, though not unexpected.

Leaves me wondering if it could at least be hidden in the first-person view, along with item effects such as that of the 'Datechochin'.

The data files for glow REMA have the glow texture built into them, there is no way to tell the engine not to display the glow in first person or 3rd. The game just displays whatever the data files has inside it.

They could tell the game to use the non-glow data files instead if you click an option but it's really annoying and a mass of redirects so they aren't going to do it.

If it bothers you a lot you can state a specific rema and the race I can tell you how to do a single quick file swap to remove glow.

Dragoy
10-15-2019, 07:57 PM
The data files for glow REMA have the glow texture built into them, there is no way to tell the engine not to display the glow in first person or 3rd. The game just displays whatever the data files has inside it.

In computer programming, there's always a way. It's only a matter of time, patience, and/or money. :]


If it bothers you a lot you can state a specific rema and the race I can tell you how to do a single quick file swap to remove glow.

Not only is modifying the game client/files a violation of the FINAL FANTASY XI User Agreement, it's far from an actual fix for the issue, and not something I would do (or recommend anyone else to do).

Regardless, thanks for offering to help, though you probably shouldn't be offering /that kind/ of help here. ^^;

Alhanelem
10-16-2019, 08:39 AM
In computer programming, there's always a way. It's only a matter of time, patience, and/or money. :]Some things are much more difficult than you would expect, particularly when it comes to FFXI, because the game was entirely developed on ps2 dev kits, and the systems that drive this stuff were built many years ago by people who probably don't work at SE anymore. Thus it is highly likely that it wouldn't be a trivial thing to implement, and there are a lot of more higher priority items for them to implement or update than removing the graphic from a rare weapon from the view of the three people who play in first person at all times. Not to minimize anything about people that do play this way, but it really is a very uncommon thing. I don't personally know anyone who does this except for taking screenshots or looking around in confined areas.

Dragoy
10-19-2019, 06:30 AM
Some things are much more difficult than you would expect, particularly when it comes to FFXI, because the game was entirely developed on ps2 dev kits, and the systems that drive this stuff were built many years ago by people who probably don't work at SE anymore. Thus it is highly likely that it wouldn't be a trivial thing to implement, and there are a lot of more higher priority items for them to implement or update than removing the graphic from a rare weapon from the view of the three people who play in first person at all times. Not to minimize anything about people that do play this way, but it really is a very uncommon thing. I don't personally know anyone who does this except for taking screenshots or looking around in confined areas.

Yes, I can sort of expect that, believe it or not, and I do agree. I am aware of these things, and I also wouldn't want them to use too much time on it either, when and if that time could be spent on something that will help more than those three (I only know one who does it a lot, and myself who does it mainly for the screenshots and, sometimes, for no particular reason... but definitely not full-time or even most of the time).

It's a low priority thing, but it is a thing... for some users. ^^