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Alhanelem
09-15-2016, 08:20 AM
Someone ingame told me to do the AAGK fight on any difficulty. So I did, and I didn't get it. After that, a different person told me there was an RoE objective, but I ccouldn't find it anywhere. They said something about a "quests 3" but I couldn't find any such category. Where is it and what are the requirements for the objective to be available?

Jakuk
09-15-2016, 08:29 AM
You need to

(1) have beaten (Recieved all possible Trusts) the three TRUST quests in Windurst, San d'Oria and Bastok.
(2) Talk to Jamal in Ru'Lude Gardens to get the KI 'Bundle of Half-inscribed scrolls'
(3) You need to get the TRUST NPC's in the past.
* Some people claim to only need to get Rainemard, while others claim you need: Rainemard, Excenmille (S), Klara and Romaa Mihgo
(4) Talk to Jamal to unlock RoE #3.
(5) Activate the quest and then beat him.

Alhanelem
09-15-2016, 04:11 PM
yeah ok, so is there any lore reason why it depends on a ton of seemingly totally random #&*$%?

Jakuk
09-15-2016, 10:57 PM
Just a continuation of the quest which requires the previous ones to be beaten, I imagine.

Sirmarki
09-16-2016, 03:10 AM
I only needed Rainemard for the quest to activate, head back to Jamal...

You will then find it under Other > ROE 3.

Beat AAGK on any difficulty.

BBWallace
09-20-2016, 03:02 AM
Thats so stupid. I need every damn trust just to unlock it. Only SE can come up with this.

detlef
09-20-2016, 04:10 AM
Thats so stupid. I need every damn trust just to unlock it. Only SE can come up with this.Do you? Or do you only need a handful of specific trusts that require 20-30 minutes of legwork? Sounds to me like it's just "unlocking" trusts in the past and present.

Sirmarki
09-20-2016, 07:03 AM
Thats so stupid. I need every damn trust just to unlock it. Only SE can come up with this.

No, you don't.

Alhanelem
09-20-2016, 07:50 AM
Do you? Or do you only need a handful of specific trusts that require 20-30 minutes of legwork? Sounds to me like it's just "unlocking" trusts in the past and present.
It's not that it's a lot of work it's just that its obfuscated behind things I couldn't have known I had to do.

20-30 minutes to do, but it took 20-30 hours before I eventually gave up, came here, and asked (upon soloing it on VE with trusts as PUP and not getting a trust)

It would have saved me 15 merits if I had deduced that it was an RoE objective (which ingame someone pointed out to me that it was reasonable to deduce this), but not having any such objective in my RoE list, I had nothing to go on. No clues in the patch notes or ingame that I had to do things.

While FFXIV's patch notes don't usually explicitly state exactly what items come from whatever new thing in a patch, the notes tell you how to participate in new content and state things like "you can get various new gear, minions, and mounts from this content", which, along with pictures of stuff before the patch comes out, makes this sort of thing reasonably easy to figure out.

It's just annoying to me because they have considerably dialed back the cryptic nonsense post-Audolin in FFXI, and then they announce this new thing everyone wants and don't even give you a hint as to how to get it (Unlike the fenrir mount, which they basically said explicitly was added as a new reward from the Fenrir quest). A quest that makes you think is fine- not even knowing you need to do a quest is not so much.

Cabalabob
09-20-2016, 11:42 AM
It's not that it's a lot of work it's just that its obfuscated behind things I couldn't have known I had to do.

20-30 minutes to do, but it took 20-30 hours before I eventually gave up, came here, and asked (upon soloing it on VE with trusts as PUP and not getting a trust)

It would have saved me 15 merits if I had deduced that it was an RoE objective (which ingame someone pointed out to me that it was reasonable to deduce this), but not having any such objective in my RoE list, I had nothing to go on. No clues in the patch notes or ingame that I had to do things.

While FFXIV's patch notes don't usually explicitly state exactly what items come from whatever new thing in a patch, the notes tell you how to participate in new content and state things like "you can get various new gear, minions, and mounts from this content", which, along with pictures of stuff before the patch comes out, makes this sort of thing reasonably easy to figure out.

It's just annoying to me because they have considerably dialed back the cryptic nonsense post-Audolin in FFXI, and then they announce this new thing everyone wants and don't even give you a hint as to how to get it (Unlike the fenrir mount, which they basically said explicitly was added as a new reward from the Fenrir quest). A quest that makes you think is fine- not even knowing you need to do a quest is not so much.

http://forum.square-enix.com/ffxi/threads/38761?p=482612&viewfull=1#post482612

Says on the trust page it's a RoE objective. Doesn't say anything about the bundle of scrolls guy being part of it though.

Diavolo
09-20-2016, 02:40 PM
It's not that it's a lot of work it's just that its obfuscated behind things I couldn't have known I had to do.

The game was/is better when it isn't holding your hand and guiding you through everything, like WoW and everything that came afterwards. It gets the community to dig into the possibilities for ourselves and figure things out on our own, then share our findings in game and on forums. It helps keep the community active and interacting with each other as opposed to the hand holding we're used to these days where everyone can figure things out on their own, so no one even bothers talking about how to best accomplish this task, that fight or whatever it may be.

A couple of the other popular FFXI forums are still active enough to post these types of things fairly quickly after updates, I'd make those your first stop in the future if you'd rather avoid this kind of annoyance.

Alhanelem
09-20-2016, 02:51 PM
http://forum.square-enix.com/ffxi/threads/38761?p=482612&viewfull=1#post482612

Says on the trust page it's a RoE objective. Doesn't say anything about the bundle of scrolls guy being part of it though.
Right, and tha'ts the part I take issue with. I'll concede I should have known about the objective, but even if I knew, I wouldn't have found it because there are prerequisites that have no clear rhyme or reason or cluse within the game.


The game was/is better when it isn't holding your hand and guiding you through everythingI'm not asking for a hand hold, I'm asking for there to be reasonable hints within the game. There's a huge difference between hand holding and being too cryptic for a reasonable person to find.

The game doesn't always have to make you traverse the entire world to figure out that some random NPC has some random quest t hat doesn't really have anything to do with what you're trying to accomplish.

Having to think or sort things out is fine when it makes sense. Here, it doesn't make sense. There is nothing within the game to suggest to me that I might need to do some quest before I can get this objective, especially since very few objectives (other than those under the RoE quests category) depend on anything other than completing a previous objective.

It's just not good game design- it's an obstacle for the sake of having an obsticale, it's not there for a good reason. A simple solution would have been an RoE Objective that asks you to talk to this NPC. You wouldn't have any idea what for, and you'd still need to figure out that you need to do other things, but it would get you started.

The funnest moments in this game for me were always beating that hard boss, chatting with friends while grinding, and enjoying the storyline. I know of few people that enjoyed doing those quests that were too cryptic for any normal person to figure out without looking up a guide.

Most of th is patch was fine. Most of the pevious patches in recent history were fine. It's just this specific issue that grinded my gears.

Cabalabob
09-21-2016, 12:48 AM
Well someone figured it out since people have AAGK trust now so it can't be that cryptic. Jamal has been involved before with trust so going to him is a logical step, especially if you're a pair of fresh eyes just out looking for trust and not knowing about which ones there are etc. As for AAGK, it's no more cryptic than finding other trust. Would you have ever thought to go talk to that one random NPC in batallia downs S to get rainemard without being told to?

The fact that this had been figured out and posted before I'd even finished installing the update says to me this is just run of the mill ffxi where everything is known through the hive mind.

Alhanelem
09-21-2016, 08:59 AM
Well someone figured it out since people have AAGK trust now so it can't be that cryptic. Jamal has been involved before with trust so going to him is a logical step, especially if you're a pair of fresh eyes just out looking for trust and not knowing about which ones there are etc. As for AAGK, it's no more cryptic than finding other trust. Would you have ever thought to go talk to that one random NPC in batallia downs S to get rainemard without being told to?

The fact that this had been figured out and posted before I'd even finished installing the update says to me this is just run of the mill ffxi where everything is known through the hive mind.The people who "figured it out" first probably already had the prerequisites done and didn't have to do anything to get the objective. Which is why there wsas apparently some debate as to which past Trusts were required.

Immortta
09-21-2016, 10:51 AM
I think he is just used to the big huge signs above NPC's heads and all the hand-holding most newer MMO's do.

Alhanelem
09-22-2016, 01:24 AM
I think he is just used to the big huge signs above NPC's heads and all the hand-holding most newer MMO's do.
I was continuously subbed to FFXI for over 11 years TYVM (and still on and off since then) and loved almost every minute of it. But that doesn't mean the game is perfect. I don't think it's necessarily a bad thing that you don't have to look up every minute detail of every piece of content on a guide or walkthrough anymore in games today. And, in my opinion, the amount of cryptic BS in this game is the main reason why it didn't ever become 1/10th as big as WoW- The game didn't even have something resembling a tutorial for years and years and wasn't very approachable. While there's nothing inherently wrong with that, it limits the potential size of the playerbase and it's one of the reasons the game is so small today.

You don't need to be a jerk towards someone with a legitimate criticism. Not every quest and item HAS to be a brain teaser. Your post just screams "you kids and your easy games!"

Figuring out how to beat that hard boss with the cryptic mechanic = fun
Wasting an hour running around the world searching for a clue that doesn't even actually exist until you eventally ask on an online foruim = not so fun.

I loved the game in spite of the cryptic stuff, not because of it. The epic story, the challenging battles, the variety of jobs and the uniqueness of each, the sheer amount of stuff and places to visit, and finally, the social interaction that came with it all- those are the things t hat kept me playing the same game for over a decade (This last bit is the thing I think is distinctly not as present in games today).

detlef
09-22-2016, 05:50 AM
I'm like you. You and me, we like to be told exactly where to go and just get things done. But traditionally that's not how the game has been right? This really isn't any different from any other in-game mystery is it? New missions came out, people progressed as best they could in-game. Some people would get stuck and ask online, often receiving help from people who were able to figure it out.

"I'm stuck, how do I start this quest?"
"Well you do this and that. But you have to have done the other thing first."
"Thanks, I'll try it."

Let's be thankful that there are other players out there and we are not playing alone. And let's just have faith in other players who will figure things out for us when things get too tough. A lot of players don't want things spoon fed to them and for the rest of us that's what wikis and forums are for.

Alhanelem
09-22-2016, 06:27 AM
I'm like you. You and me, we like to be told exactly where to go and just get things done. But traditionally that's not how the game has been right? This really isn't any different from any other in-game mystery is it? New missions came out, people progressed as best they could in-game. Some people would get stuck and ask online, often receiving help from people who were able to figure it out.

"I'm stuck, how do I start this quest?"
"Well you do this and that. But you have to have done the other thing first."
"Thanks, I'll try it."

Let's be thankful that there are other players out there and we are not playing alone. And let's just have faith in other players who will figure things out for us when things get too tough. A lot of players don't want things spoon fed to them and for the rest of us that's what wikis and forums are for.

I hear you on this, but I don't like to depend on other people for information I feel like should be able to be found within the game (even if it's not immediately obvious). While we know it's an RoE objective, there's no way to know whatsoever that a regular quest needs to be done and some random Trust is required to have been obtained for no apparent reason (Unless someone can explain to me WHY AAGK depends on having this particular trust). I expect that I need to work with others to complete some content and get the best CP/EXP/merits and do other things effectively. I just don't like the lack of information. Even if it's just a hint on a book in a library that I'm not told about, the info should be in the game somewhere. I don't mind searching for it. What bugs me is that no such information actually exists in the game. You either have to guess, have already done the unknown requirements, or ask someone who has done those things/read a guide. It's not like a lot of the other cryptic things in the game where there are clues available but you have to find them or think. So yes, it is a bit different from many other in-game mysteries. Usually there's something to steer you in the right direction, even if it's very vague or not on the beaten path.

It just bugs me that there isn't any real rational explanation for the requirements- it seems totally arbitrary. I may just be nitpicking here, but this bugs me.

Immortta
09-22-2016, 11:13 AM
Well everyone is different and the DEV chose that system for this game because of limitations or design purposes. They won't change it much outside of what they've already done.

Alhanelem
09-22-2016, 11:35 AM
Well everyone is different and the DEV chose that system for this game because of limitations or design purposes. They won't change it much outside of what they've already done.
There's some fairness to this- My first thought would be have the RoE NPC drop a hint when there's something new- but it might be more work than one would think to have the NPC say something different one t ime for every unique thing (Considering that there are a lot of NPCs in the game that you have to talk to multiple times in some cases to get them to say what you want when you have more than one thing that involves them active).

They've done very well with most of the patches lately- Just this one thing really annoyed me since I ended up wasting merits and talking to too many ppl to count before getting an answer (At that point I'd only ever seen one person using it so maybe those people were in the same boat :p )

Cabalabob
09-22-2016, 11:59 AM
I dunno, I think there is a bit of a trail of breadcrumbs to follow, it's just not as blatantly obvious as a big glowing exclamation mark over where you need to go.

You meet the trust guys they tell you that they're from the jeuno institute, so you go to jeuno and you meet Jamal, he gives you a bundle of trust scrolls, you get some trust and go back to him and get a new trust quest for AAGK, seems legit to me. Only cryptic part is that you wouldn't know you need all 3 nations trust to talk to Jamal for the first quest and zilart complete to get the second.

If you look at it like "they said in the patch notes I can get X now but not how" then yes it's cryptic. But if you look at trust as a whole then it's quite plausible to follow along.

Alhanelem
09-22-2016, 12:16 PM
I dunno, I think there is a bit of a trail of breadcrumbs to follow, it's just not as blatantly obvious as a big glowing exclamation mark over where you need to go.
You keep going back to this but I just want it to be clear that's not what I'm asking for.

The closest thing to a trail on the right track is if you already know about the involved quest NPC from prior to this patch, you might think to check him when you notice you can't get the objective. But I was about to go do all of the RoE Quests objectives (that you get from an NPC) before someone told me that wasn't necessary. So if you think there's some other clue or reasonable way to deduce this that I've missed, let me know. It's not like I don't try to figure things out myself before asking for help. But as I said before, what bugs me the most is I don't see any particular reason why you need some random specific trust from the past as part of this. I'm pretty sure the AAs don't even get a passing mention throughout Wings of the Goddess, don't decend from any NPCs in it, and I can't make any such connections from the NPC you need to talk to more than once to get the objective.

kylani
09-22-2016, 08:06 PM
I think he is just used to the big huge signs above NPC's heads and all the hand-holding most newer MMO's do.

There is such a HUGE difference between what the OP is asking for than what you say here. He's asking that the quest have a logical story based history vs. being totally random as if the person making the quest said, I need to add an ROE quest for a trust, let's just pick some random stuff to do. The quests in FFXI may be cryptic, but at least they usually had a strong story line background that made some sense.

This wasn't a big deal to me because I'm used to having to look up info for quests in FFXI. When I first played, I loved running around trying to figure out quests till they got so cryptic and then I joined a ls where it was pretty much 'Research online before doing quests and missions and fights', and it was a bit of a letdown. I'd say overcame my dislike of the quests being so cryptic and loved the game in spite of it because at least the quests were often good little stories. I groaned when they added Adoulin and quests like, bring me 5 chapuli wings, but at least SE pretty much kept thing lore based over all.

Do you understand why those NPC trusts mean anything to acquiring AAGK? Do you do all quests without googling? I hate the games with exclamation parts and little arrows telling you where to go, but I don't think having google skills makes FFXI players better than the average adventurer.

Immortta
09-22-2016, 10:53 PM
Well the point is that it fosters a community. People pool their information together in a wiki, on ls chats or other sources. It gives the community something to do, its always been that way in this game.

OmnysValefor
09-22-2016, 11:36 PM
All the people talking about "finding the answer" and etc.

How many of you check a wiki when you get a new quest?

Alhanelem
09-23-2016, 01:40 AM
Even as someone involved with a major wiki for the game for a long time, I still preferred to find answers in game and among friends wherever possible. I turned to the wiki more when i needed the numerical/statistical information or forgot where something I did before was much more than trying to find info on something I'm doing for the first time.

While this stuff does "foster a community", That could also be done effectively by simply playing together. :p


There is such a HUGE difference between what the OP is asking for than what you say here. He's asking that the quest have a logical story based history vs. being totally random as if the person making the quest said, I need to add an ROE quest for a trust, let's just pick some random stuff to do. The quests in FFXI may be cryptic, but at least they usually had a strong story line background that made some sense.This is basically it. So far nobody has shown me that there is any rhyme or reason for the process to get AAGK trust. the prerequisites to me appear to be totally random and have no basis in lore or story or a logical pattern. That's different from the majority of things you can find and get in this game (even if some of them are more tenuous connections) where you're at bare minimum getting it because some NPC said you can. This doesn't even have that.

Zeargi
09-23-2016, 01:43 AM
But the problem is: that too is what the forum is for. But look at the responses that have been give. When Delve was a thing I asked for info on the V.2 NMs because there wasn't information added to the wiki. I was going to compile it and add it myself, but all I got was negativity. The community doesn't want to openly share things and hasn't for a while, like it's a trophy or something that they can hold over someone else's head. But a little help in game wouldn't be game breaking, the RoE was basically designed for that reason, to give a general idea of things.

Diavolo
09-23-2016, 02:22 AM
But the problem is: that too is what the forum is for. But look at the responses that have been give. When Delve was a thing I asked for info on the V.2 NMs because there wasn't information added to the wiki. I was going to compile it and add it myself, but all I got was negativity. The community doesn't want to openly share things and hasn't for a while, like it's a trophy or something that they can hold over someone else's head. But a little help in game wouldn't be game breaking, the RoE was basically designed for that reason, to give a general idea of things.

You say this in a thread about a new trust whose RoE quest was revealed on another forum within 30 mins or so of the servers going back up after the update. While what you said does happen sometimes it's often regarding strategies regarding a new NM. Rarely does it happen for quests/missions. That blanket statement is a poor representation of the community as a whole.

Dale
09-23-2016, 05:00 AM
You need to

(1) have beaten (Recieved all possible Trusts) the three TRUST quests in Windurst, San d'Oria and Bastok.
(2) Talk to Jamal in Ru'Lude Gardens to get the KI 'Bundle of Half-inscribed scrolls'
(3) You need to get the TRUST NPC's in the past.
* Some people claim to only need to get Rainemard, while others claim you need: Rainemard, Excenmille (S), Klara and Romaa Mihgo
(4) Talk to Jamal to unlock RoE #3.
(5) Activate the quest and then beat him.

I can confirm that you do not need Excenmille (S), Klara, and Romaa Mihgo. Just Rainmard will do, aside from the main city ones that is.

Dale
09-23-2016, 05:04 AM
It's not that it's a lot of work it's just that its obfuscated behind things I couldn't have known I had to do.

20-30 minutes to do, but it took 20-30 hours before I eventually gave up, came here, and asked (upon soloing it on VE with trusts as PUP and not getting a trust)

It would have saved me 15 merits if I had deduced that it was an RoE objective (which ingame someone pointed out to me that it was reasonable to deduce this), but not having any such objective in my RoE list, I had nothing to go on. No clues in the patch notes or ingame that I had to do things.

While FFXIV's patch notes don't usually explicitly state exactly what items come from whatever new thing in a patch, the notes tell you how to participate in new content and state things like "you can get various new gear, minions, and mounts from this content", which, along with pictures of stuff before the patch comes out, makes this sort of thing reasonably easy to figure out.

It's just annoying to me because they have considerably dialed back the cryptic nonsense post-Audolin in FFXI, and then they announce this new thing everyone wants and don't even give you a hint as to how to get it (Unlike the fenrir mount, which they basically said explicitly was added as a new reward from the Fenrir quest). A quest that makes you think is fine- not even knowing you need to do a quest is not so much.

Would just like to say that I agree with the points you are making in this thread. This game does a horrible job at describing their quests. It always has - and more than likely always will.

Asking for useful hints - or at least some kind of clue as to what to do next - is not asking to have your hand held as others have charged. It's a reasonable request - and makes a lot more sense them making the player do a lot of random cryptic things 99% of the community have to google to figure out.