View Full Version : Time to reduce the respawn timers of land kings
Hayward
04-11-2011, 07:55 AM
There is absolutely NO credible reason that the respawn timers for land kings need to be at 21-24 hours. Not then, not now, and certainly not in the future. I could care less that the Black Belt is the single-best equipment a Monk can have, There is no logical purpose for imposing artificial competition for the items required for the quest (unless you're one of those "hardcore" trolls who make up any excuse for anything that keep non-"hardcore" types from getting these quests done).
The KSNM99 alternative, I'm sorry to say, doesn't cut it. Making the drop rate less than 90% renders it a half-measure and a cowardly display of pandering to career endgamers who fear that their cottage industry, extortion of those who need the items, are under threat.
What needs to happen, and soon, is the reduction of NQ land kings' respawn time to no more than 4 hours. Apart from providing people from every region more chances at the Black Belt quest items, it strips HNM shells of their power to charge outrageous prices for the chance to lot for them.
RAIST
04-11-2011, 08:12 AM
Hope this thread doesn't get trolled. I fully support this. The respawn timers is the reason I never went after mt BB.
Octaviane
04-11-2011, 01:05 PM
I absolutely agree. This is the single most difficult quest to accomplish if you don't follow greedy HNM shells or have the time to camp 21-24 hour spawns. No-one does KS99's anymore either. I have seen too many Monk's offer over 2 mil gil per BB item to HNM's only to be denied the item. They usually "give" it to level 15 MNK's who will never ever level the job. We can first thank SE for allowing this to happen, second we can thank the greedy HNM shells for exploiting what SE made easy for them, third we can thank SE and Abyssea for taking the desire to even try out of the equation.
I would like to see each item made available to Monks only via a series of quests.
Minimum level to aquire each item is the same as for the quest Beating around the Bushin - 71
Must have completed Brown Belt Quest, not bought.
Items received from the various quests are to be rare/ex - cannot be bought, traded or bazaared, only traded to the Tenshodo door or some other location to receive the reward of Wyrm Beard, Tongue or Egg.
Or, have us kill NM's for a pop item (again rare/ex) to force spawn a dragon, a behemoth and a tortoise, and make the drop 100%. We might need help to kill perhaps, but at least we can invite people we trust.
Come on SE, give MNK a break. Thanks
Kalebon
04-11-2011, 02:14 PM
Agreed on the First post, Not on the third post. I can see exploiters choking the pop item accessability.
Lushipur
04-11-2011, 03:49 PM
they already said NM repop time outside abyssea will get a fix...we can only hope kings are too
Denabond
04-11-2011, 04:11 PM
As someone who got Black Belt, I'm split on this. Ill agree that the timers on these NMs are retarded, but at the same time, they shouldn't be too easy to get. There is currently not a single belt that compares to Black Belt. Part of the reason they did KS99 NMs is so that people didn't have to camp kings to get them. If they don't reduce the timers on these NMs, they should at least increase the drop rate of these items on the 99KSNMs.
Daniel_Hatcher
04-11-2011, 05:41 PM
they already said NM repop time outside abyssea will get a fix...we can only hope kings are too
They also said they had no plans to adjust the NM's for the Black Belt, however was thinking of replacing it with a new tier.
Orson
04-11-2011, 07:27 PM
If you look in the new "roadmap" they specifically mention repop time reduction and seperately NMs adjustments. There's no real indication that means kings/HNMs will have lower respawn timers. At this point though there is no HNM outside of King Behemoth that is really worth camping. SE should still lower the repop timers by a significant amount. It's about time they fixed that system.
Would be nice to see the proverbial nail in the coffin on those. If for no other reason than to show SE never wants to make a bad system like that again.
Bulrogg
04-11-2011, 09:55 PM
What if all Kings repops were halved?
21-24 becomes 10-12 and 48-72 becomes 24-36 ?
Daniel_Hatcher
04-11-2011, 10:23 PM
What if all Kings repops were halved?
21-24 becomes 10-12 and 48-72 becomes 24-36 ?
Linkshells still bot the claims, and small groups have no chance.
Octaviane
04-12-2011, 12:52 AM
There will always be individuals/groups that will exploit anything and everything they can. This quest is still the hardest to get accomplished and potentially very expensive. I am not saying it should necessarily be easy, just give us career Monks a chance to earn our Black Belts without having to pay a small fortune to some greedy HNM shell. I have also been present in Valley of Sorrows and watched as HNM shells use RDM bots to claim Turtle with loop macros, Chain spell stun every time the window opens. Very discouraging for the smaller non HNM shells there to try and help their members get a drop. The idea of making the KS99 drop 100% is nice too because again, you can do them with smaller and trusted groups of friends.
Bulrogg
04-12-2011, 05:39 AM
An update to KS99 drop rates would also be welcomed addition.
Daniel_Hatcher
04-12-2011, 05:49 AM
I agree with the KS99, it's not like it's a small number of seals they want you to use either, it should be much higher of a drop rate.
Mirage
04-12-2011, 06:38 AM
I agree. When making old gear obsolete, said old gear should also be easier to get.
blowfin
04-12-2011, 08:28 AM
I agree. When making old gear obsolete, said old gear should also be easier to get.
Black Belt is still the best belt in the game for Monks. It's hardly obsolete.
The thread title is very deceiving, should be more like "Make Black Belt Easier to get".
Mirage
04-12-2011, 08:50 AM
Black belt, yes, but for every blackbelt-tier item there's half a ton of obsoleted items :p.
Lushipur
04-12-2011, 03:34 PM
They also said they had no plans to adjust the NM's for the Black Belt, however was thinking of replacing it with a new tier.
i suppose they were talking about the drop rate...reducing the pop time of king will affect not only the BB but others item too.
as someone else said, we want BB to be much easier to obtain or king repop faster?
they are connected but still two different things.
Daniel_Hatcher
04-12-2011, 07:49 PM
Black Belt is still the best belt in the game for Monks. It's hardly obsolete.
The thread title is very deceiving, should be more like "Make Black Belt Easier to get".
I'd want them to reduce Tiamat, I want those speed boots only I'm not staying around waiting for botters to steal it the minute it pops.
Dazusu
04-12-2011, 09:53 PM
I'd want them to reduce Tiamat, I want those speed boots only I'm not staying around waiting for botters to steal it the minute it pops.
By 'steal', you mean claim it before you?
Octaviane
04-12-2011, 11:30 PM
He means steal, as in claim bots.
Daniel_Hatcher
04-13-2011, 12:06 AM
I'd want them to reduce Tiamat, I want those speed boots only I'm not staying around waiting for botters to steal it the minute it pops.
No I mean steal, by claiming it with bots before it's even appeared. Tiamat is the worst for it.
blowfin
04-13-2011, 03:22 AM
I'd want them to reduce Tiamat, I want those speed boots only I'm not staying around waiting for botters to steal it the minute it pops.
I dunno, maybe actually go out to the camp and check it before you complain? Nobody is camping it on my server and it roams around happy and free. Until we randomly decided to go and kill it yesterday. It was up for at LEAST a full day before we got to it.
Secondly, nobody really used claim bots heavily for Tiamat, and it's certainly not heavily camped now. You're talking nonsense. The real issue with it was mobilizing enough people to kill it and then not sucking during the fight so it didn't take forever. With such a long window the only time you ever needed to heavily camp it was during the last 3 hours when it was due for force pop.
No I mean steal, by claiming it with bots before it's even appeared. Tiamat is the worst for it.
Typically that's caused by graphical lag on the client end when a zone is particularly busy. Funnily enough HNM zones are often like that. The worst of these was Dragon's Aery by a long way. Tiamat has a wide spawn area so it was far less of a gong show than DA.
Korpg
04-13-2011, 03:25 AM
Why have such long repop timers anyway?
The gear is way outdated, and only MNKs have any reason to fight the NMs anymore. Plus, SE said that they are going to add HNM moves for BLUs to learn.
What is the point in having 1 mob pop once every 24 hours anyway? Drop rates are horrible for those mobs anyway.
Octaviane
04-13-2011, 09:35 PM
I have to laugh at the comment about lag on the users end in heavily camped by HNM shell areas. I am sorry, but I have witnessed claim botting first hand, no lag, by hired for the purpose RDM's, and also claim bot shells. A fine example of this was at King Arthro, when it was a popular Land King to camp. Maybe 2 dozen people waiting for the crabs to pop, all of a sudden 6 taru's appear, same shell, all anon, no gear save weapons, the crabs are being killed and Arthro appears claimed......by one one of the 6 taru. This same group was observed over a period of many months appearing at most of the lesser HNM spawns. Happened over and over and over, and calls to GM's got everyone else nowhere.
But whatever, respawn times need to be cut and drop rates improved even if most of the gear is obsolete. There are still people who like to paly FFXI the way it used to be. :)
Aristodimes
04-13-2011, 11:58 PM
Totally agree. It's annoying as hell to have the ToD and then next thing you know an LS shows up and the shit is claimed before you even saw it on your screen. Bravo! It's so hard to sit there and let a program claim for you. You are so awesome!
blowfin
04-14-2011, 02:13 AM
I have to laugh at the comment about lag on the users end in heavily camped by HNM shell areas.
You can laugh all you like it doesn't make it any less true. If you'd actually camped Fafnir you'd know exactly what I'm talking about. It regularly wouldn't "spawn" for 5 seconds after it actually pops because of client lag. It appears on other people's screens first. They claim it. It appears claimed on your screen. That is how things worked, at least at Faffy and to a lesser extent KB. If you're new to those camps, then yeah, it's going to look like someone claimed it before it popped. Aspi, well, he sometimes had a couple of seconds before people got within range of him because of the big spawn area.
There's no such thing as an NM appearing claimed in the current game, unless you are slow, seeing what you want to see, or are having client lag. There's even a lock out period after NM's actually pop where you can't perform any actions on them. I don't know when you were camping King Arthro but if it was a long time ago, chances are they may not have added the lock out. Either way, things popping `claimed` doesn`t happen in the current game.
Sorry, trying to dispel some of the myths of HNM. And yes, they should ease timers on them, for the record.
Camate
04-14-2011, 02:50 AM
You’ll be glad to know that in the next version update, adjustments will be made to land kings (Behemoth, Fafnir, Adamantoise). A new dev. thread will be created in the very near future bringing with it more details, but for now feel free to discuss what you think the dev. has in mind!:D
Bulrogg
04-14-2011, 03:03 AM
I'm hoping it has something to do with the drop rate of the MNK items... or maybe even making them pop-able. I'd like to see a reduced respawn but I fear that would only gives those bot claiming a chance to claim more than once a day.
But I'm glad to hear the news and am keeping hopes up. :)
blowfin
04-14-2011, 03:04 AM
Oh nice! Thanks for bringing us that little bit of news. I trust the Dev team will make some good changes while trying to keep the right balance. Shortened windows or making kings force pops is my guess. Then einherjar... well I don`t know, it`s not very popular at the moment already.
And soon, how soon is that?... What are we going to do until then!?;)
Invader
04-14-2011, 03:56 AM
... And soon, how soon is that?... What are we going to do until then!?;)
Please tell me you're referring to what I think you're referring to.
Quintalian
04-14-2011, 04:20 AM
While we're on the subject of Monk belt quest mobs with ridiculous timers, how about tossing in Morbolger for consideration? It's about time the malboro NM got brought in line with the other two NMs required for Brown Belt.
blowfin
04-14-2011, 04:26 AM
Please tell me you're referring to what I think you're referring to.
I believe the same line was uttered by one `Stimpson J. Cat`.
Orson
04-14-2011, 04:32 AM
You’ll be glad to know that in the next version update, adjustments will be made to land kings (Behemoth, Fafnir, Adamantoise). A new dev. thread will be created in the very near future bringing with it more details, but for now feel free to discuss what you think the dev. has in mind!:D
Hawt! It isn't like kings are overly relevent but I hope the is a sign that SE never wants to make the same mistakes.
Daremo
04-14-2011, 05:05 AM
This news pleases me greatly. I look forward to the dev team's efforts with appreciation.
kingfury
04-14-2011, 05:28 AM
Good because I still want my ring from that dag'on Behemoth ><
Hayward
04-14-2011, 06:41 AM
This is good to know. I have put my quest for the Black Belt items on hold until such time as the land kings spawn conditions are addressed. I can only hope that timers are greatly reduced or, better still, we are allowed to force spawn them with items from some lesser monsters.
Please update their loot pools. It's not just Kings, but Sky too. For example: As a Scholar, it was mostly meaningless to do those events back then.
MarkovChain
04-14-2011, 07:26 AM
I fear that Defending Ring will be overly camped again if the respwn time is ridiculous or if K behemoth becomes popable. Make D ring drop from shinryu if you don't kill it with the easy mode button >_>
Caria
04-14-2011, 10:21 AM
Here's hoping they scale up the difficulty to needing a fully ally again!
Soundwave
04-14-2011, 11:53 AM
Oh oh oh.....poor D-ring
Rakam
04-14-2011, 12:10 PM
What if all Kings repops were halved?
21-24 becomes 10-12 and 48-72 becomes 24-36 ?
It's still too much, all the 21-24 NM need there timer reduce not only kings. No NM should repop in more then 3 hours... Current abyssea repop is never more then 60 minutes and actually give better drop then outside NM.
Karbuncle
04-14-2011, 12:14 PM
Oh oh oh.....poor D-ring
On a Bright side, with the Advent of the Augmented Dark Rings with up to -6% to PDT/MDT/BDT, Defending Ring isn't exactly as "SUPERLEET" as it once was, What with these Dark rings making it possible for a lot of jobs to CAP PDT now without D.ring
Still a wonderful ring, Only implying its not as Horrifically Broken as it used to be.
(except some mage jobs)
Octaviane
04-14-2011, 05:05 PM
Nice, I will be looking forward to seeing what actually happens, thanks. :)
By the way SE knows about claim botting, they are similar to the fishing bots way back when. SE just won't admit to it because the systems used are so complex as to be undetectable, plus those macros used are not ever saved to the server making it hard to prove.
Fincat
04-14-2011, 09:17 PM
Here's hoping they scale up the difficulty to needing a fully ally again!
Why on earth would you want that to happen? So you can take 18 people to kill a mob that drops out-dated gear?
Artisan
04-14-2011, 10:38 PM
I've been wanting a better way to get BB items for a while now.
I think the three king areas should have the lesser NMs on a 1hr timer and drop an item to force spawn kings, and make that item a 100% drop (possibly available on AH).
Multiple BB item drops on kings (like 1-3 as in abyssea NMs) would be great, along with a slightly revamped pool!
Firebert_Lakshmi
04-14-2011, 11:22 PM
You’ll be glad to know that in the next version update, adjustments will be made to land kings (Behemoth, Fafnir, Adamantoise). A new dev. thread will be created in the very near future bringing with it more details, but for now feel free to discuss what you think the dev. has in mind!:D
As a 90 MNK with Brown Belt still, this pleases me. Though after reading a few replies, I epxect to see MORE competition for the next few weeks amd months after this is updated.
Novax
04-15-2011, 02:25 AM
I think they should leave them as once per day, make it force popped so people stop crying >.> And keep the same HQ pop conditions.
Yopop
04-15-2011, 02:58 AM
You know what they should do,
I think they should make an option for quests in the game to have two options. Automatically complete the quest without doing the quest and the ability to attempt the quest. That way instead of having to waste time doing it we can automatically complete it since you have to be a dedicated type to put the effort into completing the quest.
Also they should make it so mobs drop 100x more gil the they do now. Why farm? heck I'd rather have 100m gil leveling to 20 then pick up a craft since crafting now is obsolete.
Makes no since to me why there are spawn mobs at all. What they should do is make everything force people and not just where 1 person can pop the mob but several pops at the same time that way it eliminates competition.
These are just some cool ideas I came up with.
I do agree that black belt is a bit over dramatic and should have another option then HNM mobs that are camped by a timer of botters, but making it an hourly pop takes the excitement out of it when you actually do get to achieve the goal.
Vaness
04-15-2011, 03:40 AM
There is absolutely NO credible reason that the respawn timers for land kings need to be at 21-24 hours. Not then, not now, and certainly not in the future. I could care less that the Black Belt is the single-best equipment a Monk can have, There is no logical purpose for imposing artificial competition for the items required for the quest (unless you're one of those "hardcore" trolls who make up any excuse for anything that keep non-"hardcore" types from getting these quests done).
The KSNM99 alternative, I'm sorry to say, doesn't cut it. Making the drop rate less than 90% renders it a half-measure and a cowardly display of pandering to career endgamers who fear that their cottage industry, extortion of those who need the items, are under threat.
What needs to happen, and soon, is the reduction of NQ land kings' respawn time to no more than 4 hours. Apart from providing people from every region more chances at the Black Belt quest items, it strips HNM shells of their power to charge outrageous prices for the chance to lot for them.
Please tell me you are throlling.
On another side, reading people response totally make me rage.Most of you got so use of how everything is so easy to obtain in abyssea, that you want everything like abyssea.Honestly, I'm getting pretty annoyed at abyssea, always the same crap over and over.
Sorry, I needed to vent.
You’ll be glad to know that in the next version update, adjustments will be made to land kings (Behemoth, Fafnir, Adamantoise). A new dev. thread will be created in the very near future bringing with it more details, but for now feel free to discuss what you think the dev. has in mind!:D
I can smellz me a Black Belt
Good to know the development team seems to be taking the more casual approach to the game.
Since you specifically stated "land kings", I guess that rules out any adjustments to drop rates for the KSNMs.
1 hour spawn on the NQ King, it still has the same percentage to drop its Black Belt item, but it has a 100% chance to drop an item to force spawn the King itself?
blowfin
04-15-2011, 06:01 AM
1 hour spawn on the NQ King, it still has the same percentage to drop its Black Belt item, but it has a 100% chance to drop an item to force spawn the King itself?
Not such a bad idea, but 1 hour seems very short. Some sort of tiered system would be nice though. The item to pop the HQ would need to be a very low drop rate if they are going to keep the rarity of the gear anything similar. Something that is going to give everyone a chance to fight the kings will be very nice though.
Firebert_Lakshmi
04-15-2011, 07:20 AM
Another thought I had is introduce lower tiers of behemoth, adamantoise, fafnir that only drop their BB items. They would have quicker respawn rates Then up the drop rate on the kings, and leave the 1 and 3 day timers as they are. This would keep the rarity of non BB items the same while allowing more mnks to get their BB.
While we're on the subject of Monk belt quest mobs with ridiculous timers, how about tossing in Morbolger for consideration? It's about time the malboro NM got brought in line with the other two NMs required for Brown Belt.
I don't think Morbolger is unfair, considering it's a 100% drop and an easy solo kill for any high level job. All you have to do is claim it ONCE, and it's not camped that heavily. I know plenty of people who took a whole lot longer to get the Nue item to drop than they did having to camp to claim Morbolger once.
Also, as a long time Brown Belt MNK I am very happy to hear this news.
Ophannus
04-15-2011, 03:44 PM
Trade 'Darter Wing' to pop Fafnir at ??? in Aery. Trade Fafnir Scale a low % drop from Faf to pop Nidhogg.
Octaviane
04-16-2011, 05:11 AM
Took me 8 months (go figure) to get Morbolger several years ago when it was heavily camped. By comparison, I got Nue Fang in 3 attempts, and Dodo Skin in 2. However, I am pleased to see maybe a glimmer of light at the end of the tunnel to MAYBE be able to finish my Black Belt quest..........then I can retire :)
vedder
04-16-2011, 06:55 AM
idk about this update tbh, could be good or could turn bad, not everything needs to be easymode, im a longtime player and as much as i like the casualness of the game now, somethings need very careful thinking before implementation. it'll be interesting to see what they do here. glad im not a mnk still.
You’ll be glad to know that in the next version update, adjustments will be made to land kings (Behemoth, Fafnir, Adamantoise). A new dev. thread will be created in the very near future bringing with it more details, but for now feel free to discuss what you think the dev. has in mind!:D
OK, maybe this is way out there... but remembering the previous dev comments that they planned to expand the ZNM system:
What about taking several of the famous old NMs with archaic and outdated long timed spawn conditions and putting them into a ZNM-like pop system?
Maybe:
T1: Use Zeni to get key item to pop one of three lower tier NMs, perhaps existing 21-24 hour pops (Roc, Simurgh, Serket). Which drop KIs used to pop:
T2: NQ land kings (Behe/Adamantoise/Fafnir). Which drop KIs used to pop:
T3: HQ land kings (KB/Aspi/Nidhogg). Which drop KIs used to pop:
T4: Wyrms (Tiamat, Vrtra, Jormy). Which each drop a KI, need all three to pop:
T5: Some new big bad NM.
They could certainly adjust mob levels/loot pools too. Add some new drops, etc. And this would make these more interesting for people other than Brown Belt MNKs (like me! hopefully not for too much longer!).
Hopefully if they did make some system like this they wouldn't rely too much on zeni to buy the next tier's pop items. I'd be a little disappointed with a zeni grind/buy fest, but if that aspect was reasonable I'd certainly be happy to get rid of awful spawn timers and make some of this existing content a little more fresh.
blowfin
04-16-2011, 07:53 AM
I'd be a little disappointed with a zeni grind/buy fest, but if that aspect was reasonable I'd certainly be happy to get rid of awful spawn timers and make some of this existing content a little more fresh.
I think you hit the nail on the head. A zeni grind is going to be very annoying if it proves to be true. Not that I care about kings too much anymore, but yeah, no thanks. ZNM should remain as an Aht Urghan event IMHO.
Hayward
04-16-2011, 08:54 AM
The ZNM route is absolutely the wrong way to go. That system had too many flaws to count, the most glaring being the low amounts of Zeni (really, S-E? Ripping off Capcom's currency, known as Zenny?) received for each picture, even while putting oneself in danger.
Keep it simple, S-E. Either cut the respawn timers to 4~6 hours, or put some young land princes in the area that drop pop items that force spawn the 3 kings with a chance of popping their HQ counterparts. No need for elaborate, out-there pyramid schemes that require new linkshells to even have a chance at getting things done.
Yinnyth
04-17-2011, 08:50 AM
I personally think they had the right idea back in the day when they added the black belt items to KS99 battles. Well, the right idea but poorly implemented. Even if the drop rate was 100%, that's still 297 seals for a black belt. Anyways, I'd personally rather see more sources for these items than more frequent pops of the existing HNMs.
Adding them ZNMs (as suggested above) would be one way, but ZNMs also have a fundamental flaw in that the Zeni system ssssssuuuuuuUUUUUUCKS. The idea of taking pictures of monsters makes my face hurt, and making matters worse is the fact that the angle, distance, claim, HP, and type of mob you're taking pictures of plays a role in how much zeni you actually make. The camera and plates are a pain to pick up EVERY time you go taking photos (why isn't there a camera with unlimited uses yet?), there's an imposed time limit on how frequently you can snap a picture, an imposed limit on how many pictures you can take per trip, an imposed limit on how many plates you can turn in every day, AND an imposed limit on how much zeni you can get per plate. I also can not tell you how many times I've gone out and snapped 12 pictures, then come back only to find that the geezer changed his mind and is no longer interested in the same thing.
TL;DR: Don't decrease the respawn timer, add new sources for the drops, but please not ZNMs because the zeni system is retarded (literally, the system holds you back with all its limitations).
Karbuncle
04-17-2011, 09:56 AM
The ZNM route is absolutely the wrong way to go. That system had too many flaws to count, the most glaring being the low amounts of Zeni (really, S-E? Ripping off Capcom's currency, known as Zenny?) received for each picture, even while putting oneself in danger.
Keep it simple, S-E. Either cut the respawn timers to 4~6 hours, or put some young land princes in the area that drop pop items that force spawn the 3 kings with a chance of popping their HQ counterparts. No need for elaborate, out-there pyramid schemes that require new linkshells to even have a chance at getting things done.
It was actually first used in Dragon-Ball Series.
http://www.giantbomb.com/zenny/92-2353/
And has since then been adapted by other game companies. Appearing in 36 games (Majority being Dragon Ball Z games, or Capcom/affiliates)
Edit: no comment on the rest of your post :) Just that small correction!
Catsby
04-17-2011, 11:24 AM
Actually it's an old way to refer to yen. Kind of like gold or coin or notes for currencies in the west.
Karbuncle
04-17-2011, 11:27 AM
Actually it's an old way to refer to yen. Kind of like gold or coin or notes for currencies in the west.
Well yes, Its a way to refer to yen, I'm only citing its first media/game/comic reference. As it wasn't capcom exclusive.
Logandor
02-16-2012, 05:59 AM
Question if I may does anyone even bother camping the brown belt nm Morbolger any more? I've been in debate if the KSNM would be a better alternative compared to spending a couple of days trying to get its Time of Death. Any who thought I would ask.
FrankReynolds
02-16-2012, 07:42 AM
Question if I may does anyone even bother camping the brown belt nm Morbolger any more? I've been in debate if the KSNM would be a better alternative compared to spending a couple of days trying to get its Time of Death. Any who thought I would ask.
I did the KSNM with my mule and went 1/2. Screw camping that thing.
Arcon
02-16-2012, 03:17 PM
Question if I may does anyone even bother camping the brown belt nm Morbolger any more? I've been in debate if the KSNM would be a better alternative compared to spending a couple of days trying to get its Time of Death. Any who thought I would ask.
You'd think it's camped a lot, with so many MNK leveled during the Abyssea time, but most people actually don't bother with it. I've seen it up unclaimed when I was in the vicinity a few months ago already. You should just go down and check how many people are at its camp. Alternatively just do /sea ordelles periodically and check how many people are there. If you happen to see several people in a party it likely means they're doing VW, so you should usually be able to discern who's after Morbolger down there (as there's hardly any reason to go there at all besides Morbolger and VW).
Logandor
02-16-2012, 05:03 PM
I have been going down there daily sense my ls I am currently with does not want to do the fight yet. No sightings yet so I am keeping my eyes out for it. I didn't say it was camped a lot but was just asking which would be a better shot to go for.
Any who thanks for the response Arcon & FrankReynolds.
Arcon
02-16-2012, 07:11 PM
KSNM Vine is reportedly ~30% drop rate. I guess if you don't mind some NM camping, you should go for the NM, since KS are sort of valuable these days (you'll need them for the black belt yourself, for one). However, if you're, like many, averse to the idea of NM hunting, it may not be worth it to you. Getting ToD on Morbolger is probably the most annoying part, aside from that there shouldn't be much of an issue in camping it, unless you need the belt immediately.