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View Full Version : Please unlock BCNMs,KSNMs, Conquest, Besieiged etc, level caps and usage of Trusts.



draconus
08-09-2016, 12:53 PM
This has been going on for years now. Certain spells and items are only available from BCNM, and KSNMs old content but I still find myself in the same situation I've found myself years ago. Either it's hard to get anyone to do certain BCNM/KSNMs unless they have a valid interest in them. It's now getting harder to get people to join in certain UNMs as well now. Usually LS members and others aren't all that interested in taking time to do a run in these older content situations... and once again it cause some players that are trying to get some things done in the older content to be sitting out for months and years due to the fact nobody else is that interested in it.

I've heard it a few times, "Well ask around...someone will join." And it just doesn't happen. Unless it's for a Kraken club, no other BCNMs will be touched.

The whole goal of trusts and uncapping areas was to allow more players ACCESS to accomplish things that they couldn't before in the past. At the moment players are only allowed to use trusts in SCNMs that have Rem's Chapters as rewards along with a difficulty setting. All the BCNMs, KSNMs, and older content for conquest battles still have their old limits. Some of them are required, for example I have been trying to get a particular abjuration piece for some vanity armor. In order to even have a chance at getting the piece I need, I have to defeat an uncapped KSNM solo which drops a force spawn item, that gives me the chance to POTENTIALLY receive ANOTHER force spawn item which gives me the CHANCE to MAYBE get the abjuration piece I'm after. It would be ok if it weren't for the strategy required to defeat the monster pretty much needs more than one person. This is where trust should be available once again.

It's consistently frustrating that I can use Trusts in Campaign battles, Abyssea, Adoulin Colonize(etc), and certain SKCNMs...

But I STILL can't use trusts in Conquest battles, BCNMs, Prime Avatar and SUMMONER lvl 20 cap battles, KSNMs, Besieged, etc. It's very difficult to get other players interested in joining unless it's the newest or most beneficial gameplay to them. Please make it so the level caps are eliminated for one, and that trusts are available for the other. Either way, having trusts available helps quite a bit and doesn't restrict players that are pretty much forced to play solo due to others lack of interest in older content.

kylani
08-09-2016, 07:37 PM
This has been going on for years now. Certain spells and items are only available from BCNM, and KSNMs old content but I still find myself in the same situation I've found myself years ago. Either it's hard to get anyone to do certain BCNM/KSNMs unless they have a valid interest in them. It's now getting harder to get people to join in certain UNMs as well now. Usually LS members and others aren't all that interested in taking time to do a run in these older content situations... and once again it cause some players that are trying to get some things done in the older content to be sitting out for months and years due to the fact nobody else is that interested in it.

I've heard it a few times, "Well ask around...someone will join." And it just doesn't happen. Unless it's for a Kraken club, no other BCNMs will be touched.

The whole goal of trusts and uncapping areas was to allow more players ACCESS to accomplish things that they couldn't before in the past. At the moment players are only allowed to use trusts in SCNMs that have Rem's Chapters as rewards along with a difficulty setting. All the BCNMs, KSNMs, and older content for conquest battles still have their old limits. Some of them are required, for example I have been trying to get a particular abjuration piece for some vanity armor. In order to even have a chance at getting the piece I need, I have to defeat an uncapped KSNM solo which drops a force spawn item, that gives me the chance to POTENTIALLY receive ANOTHER force spawn item which gives me the CHANCE to MAYBE get the abjuration piece I'm after. It would be ok if it weren't for the strategy required to defeat the monster pretty much needs more than one person. This is where trust should be available once again.

It's consistently frustrating that I can use Trusts in Campaign battles, Abyssea, Adoulin Colonize(etc), and certain SKCNMs...

But I STILL can't use trusts in Conquest battles, BCNMs, Prime Avatar and SUMMONER lvl 20 cap battles, KSNMs, Besieged, etc. It's very difficult to get other players interested in joining unless it's the newest or most beneficial gameplay to them. Please make it so the level caps are eliminated for one, and that trusts are available for the other. Either way, having trusts available helps quite a bit and doesn't restrict players that are pretty much forced to play solo due to others lack of interest in older content.

I'm not against unlocking old content that it's hard to find folks to do. I enjoy the old BCNMs as well and would like to do some of the ones I can't duo with trusts, just for the nostalgia. But the lvl 20 smn fights were designed so that they could be soloed so I disagree with including those unless there are different lvl 20 smn fights available now? Soloing those avatars was quite a bit of work in the day, but also a lot of fun. I can't imagine trusts being added. Since it was designed to solo, it seems like trusts would add way too much help to that solo battle.

draconus
08-09-2016, 10:24 PM
Adding trusts allow players to complete those areas at LOWER LEVELs instead of having to wait until max level all the time. The level 20 summon battle may be fun if you like having to stock up on the items needed for it as well as relying on no effective elemental buffs and carbuncles 1hr all the time. You seem to forget that the level 20 restriction makes some of the battles like Ramuh nearly impossible (remember the instant paralysis that can completely immobilize your Searing light attempts effectively ruining your attempt for the time limit before it runs out?). Trusts can give tanks, and buffs and extra damage without having to rely on the 1hour ability that can mess up or become messed up. Besides, just because you like not having trusts just means that they can be made available, but YOU personally DON"T have to use them if YOU don't want to... "for nostalgias sake." It gives players a CHOICE.

While one can solo the primes at higher levels, it's those that haven't quite hit the maximum level that would like to get those clear ahead of time as well as using more job classes instead of being restricted to only one or two. RDM/RUN/BLM is best for Prime solos... but with trusts allowed, players can use more job classes at LOWER LEVELS in case they haven't leveled RDM/RUN/BLM for the runs.

Olor
08-10-2016, 04:23 AM
I agree with you except for the smn battles. Those were always supposed to be solo so I don't think they should be changed.

kylani
08-10-2016, 11:14 AM
Adding trusts allow players to complete those areas at LOWER LEVELs instead of having to wait until max level all the time. The level 20 summon battle may be fun if you like having to stock up on the items needed for it as well as relying on no effective elemental buffs and carbuncles 1hr all the time. You seem to forget that the level 20 restriction makes some of the battles like Ramuh nearly impossible (remember the instant paralysis that can completely immobilize your Searing light attempts effectively ruining your attempt for the time limit before it runs out?). Trusts can give tanks, and buffs and extra damage without having to rely on the 1hour ability that can mess up or become messed up. Besides, just because you like not having trusts just means that they can be made available, but YOU personally DON"T have to use them if YOU don't want to... "for nostalgias sake." It gives players a CHOICE.

While one can solo the primes at higher levels, it's those that haven't quite hit the maximum level that would like to get those clear ahead of time as well as using more job classes instead of being restricted to only one or two. RDM/RUN/BLM is best for Prime solos... but with trusts allowed, players can use more job classes at LOWER LEVELS in case they haven't leveled RDM/RUN/BLM for the runs.

I remember the battles well. I did every one, and yes, I worked to stock up on all the stuff that I needed, waited for the best day to fight, etc. But that was why getting each and every one was so fun. It was an achievement. Everything is already so easy in today's world, a smn could get to 99 with just carby anyway. That said, if people really want to trivialize getting their avatars by using trusts, I don't have anything against it since folks don't have to call them. Unfortunately, I think most would take the expedient way without realizing what they are missing. They won't feel the joy of getting each avatar when it's just handed to them, not earned. It just seems sad no one really wants to enjoy their jobs anymore. It's all rush to get done.

Malichi
08-10-2016, 03:25 PM
Personally I considered completing the 20 cap smn fights as a rite of passage. I really felt like I deserved the power my pets bestowed me. Leave those alone. In fact I would feel better if there were more 20 cap battles for beginning players and players willing to test their mettle stripped of all but the basics. Some kind of reward could be offered too in the same vein as the SMN fights. Access to new abilities or changes to current abilities to improve them something like that.

Jakuk
08-11-2016, 06:25 AM
I can't imagine trusts being added. Since it was designed to solo, it seems like trusts would add way too much help to that solo battle.

So were the Job limit break fights.... and, yeah!

BBWallace
08-11-2016, 11:07 AM
Theres a cap on besieged?

Jakuk
08-11-2016, 05:44 PM
Theres a cap on besieged?

No, but you can't use trusts which is one of the things mentioned in the original post.

Sirmarki
08-11-2016, 05:51 PM
I always enjoy/enjoyed attempting to solo a lot of the BCNM's. Soloing BCNM 20's on SMN was fun (ie shooting fish). It requires tactics, timing, and somewhat skill. Lets not make the game any easier.

The other problem you will face with your suggestion is that in order to activate your trusts, you obviously have to hit the mob first. If I recall, most BCNM etc etc are multiple mobs, so you are going to get all the aggro as you run up and hit a mob to activate the trusts. Which will more than likely result in death anyway.

BBWallace
08-11-2016, 08:23 PM
Besieged is already a laggy damn mess and yall want to add trust to that?

kylani
08-12-2016, 06:29 AM
So were the Job limit break fights.... and, yeah!

Trusts have trivialized those as well, but the LB fights were were a roadblock to leveling. Not having the avatars doesn't keep you from leveling. As I said earlier, since folks can choose not to call Trusts, I'm not really against it, but honestly, if I could have called Trusts back when I did those fights, I probably would have taken the easy route and missed out on one of the many great game experiences. I like Trusts to help with group content. Adding Trusts to solo content completely trivializes solo content. But I guess folks won't know what they're missing anyway. That's what makes me sad. People miss out on a great game rushing to end game.

Albel-Nokbel
08-18-2016, 05:09 AM
I just did the level 20 summoner trial size fights having come back to the game on a new character, all you need is some ok gear, tab regen and refresh. Sic your carby on the avatar and stay right back in prep to resummon and sic again (just within range to see carby's health bar) Rince and repeat untill dead. My tab regen and refresh even lasted beating all 6 of them. =]

If you sub rdm you can throw in some dia and you can use poison nails when carby is freshly summoned just be careful you don't pull hate for too long.

Kjara
08-19-2016, 06:15 PM
I second, third and fourth this! I used to want to challenge myself into Clearing Them All BCNMs, but on solo without trusts it's something that is just out of my reach >.<

BobbinT
08-19-2016, 08:16 PM
Besieged is already a laggy damn mess and yall want to add trust to that?

WKR about similar space-wise and so many trusts filling screens. lol

Jakuk
08-19-2016, 08:37 PM
Besieged is already a laggy damn mess and yall want to add trust to that?


WKR about similar space-wise and so many trusts filling screens. lol

/hidefaith on OR /hidetrust on

Then only your trusts show, and no more lag due to others trusts.. Why limit something when a solution is already available.

draconus
08-20-2016, 10:21 AM
Actually I can give some credit to the SMN lvl 20 solo battles as there is the option now to purchase "instant" scrolls such as "Protect/Shell/Stoneskin" which weren't available back in the day. That already makes it just a bit easier and less costly in a way.

But still ever since the levels were raised, I haven't touched the mini trials at all. Just went straight to the primes when I was high enough level. Mini forks are only good for getting tele-points near the cloisters.

BobbinT
08-23-2016, 03:18 PM
/hidefaith on OR /hidetrust on

Then only your trusts show, and no more lag due to others trusts.. Why limit something when a solution is already available.

Never really bothered throughout my time spamming WKR since screen would only render as many on screen as it can though, plus it looks kinda kewl seeing crowds. What I really wanna more is FF11 able to render all participants, especially since FF11 now PC exclusive. Nice info though. :)

Nyarlko
08-27-2016, 06:10 PM
Rather than allow trusts in the old level capped content, I would actually prefer it if they could work on gear scaling within them. I know there is some sort of gear-scaling system already in place, but from my experience, all it seems to do is blank out all stats except for defense. =_=;;

If doing an old BCNM40 did not require that I actually acquire a 40cap gearset, I would be more likely to participate in a BCNM40. Willing to bet that there are a lot of others who would feel the same way. Maybe reduce stats on overlevel gear by a percentage comparable to level difference? (ie: lv80 gear inside lv40 BC = 50% reduction in stats from gear.) Base attributes from ilvl gear might still be a bit high, so maybe simple caps on attributes based on content level could be added. I've got a feeling that a system like this should result in stats similar to what would be available from gear of the appropriate level without requiring extra prep-work/inventory space to build a cap set. At the very least, it would remove one of the major excuses for people not to do them.

I feel that it would be better to improve an existing system than to add a system that would trivialize BCNMs that were never trivial to begin with. I remember 75cap days, and I remember keeping several level cap sets around for 30/40 because of them. If I could have just used my lv75 gear and stats scaled down, it would've made my inventory much easier to deal with.