View Full Version : New Evoliths! Tell SE what you want Added! My Suggestions + Yours >>
kingfury
04-11-2011, 02:51 AM
Lets take on this topic more specifically! ^^
Below are my suggestions for new Evolith categories, but I don't want to be the only one pitching in the specific possible stats that could go within them. I ask for all your best and balanced feedback to the possible Evolith stats to be housed within (or added to even another Category altogether) these proposed categories.
*Possible NEW Evolith Categories(View Large (http://i19.photobucket.com/albums/b167/soulchld4/NewEvoliths-Web.jpg))
http://i19.photobucket.com/albums/b167/soulchld4/NewEvoliths-Web.jpg
This Post is a Sister Post to my recent Post titled, "Making Evoliths Interchangeable Like BLU Spells for "Ebon-Type Gear Sets" New Life!" (http://forum.square-enix.com/ffxi/threads/5064-Making-Evoliths-Interchangeable-Like-BLU-Spells-for-quot-Ebon-Type-Gear-Sets-quot-New-Life!), and thus supports the concept that these new Evoliths would be interchangeable via a new Evolith attachment process outside of Synergy.
But aside from that, I just want to communicate the possibilities of new and useful/powerful Evoliths to the Devs! Please choose as many categories as you like and just suggest what you guys would feel best fits without going over board of course ^^/ Thanks /salute
Karbuncle
04-11-2011, 03:25 AM
I believe Evolith really should just be left to rot. the System in itself would require way to much effort to Make viable.
First off, You'd need to add new armor to use Evolith in, Or attach it to current armor, Which in itself is probably Impossible to do. Frankly the level ~70 gear don't cut it anymore.
Secondly, You would need to completely rehaul how you Obtain Evolith. Currently the Hunt Registry system was a good idea, But it was too Limited in Obtaining, You needed Points to get points to be able to camp the NM you wanted, Only to not get the level of Evolith you wanted then have to work the points up again, All the while only being able to do it once/hr.
Thirdly, You would need to completely Rehaul every Evolith. Remove restrictions such as "Ninjutsu:" and "Vs.Family:", they should be "Magic:" and "Any Family:", I think when it was Released, SE was too afraid to give us meaningful augments because they didn't want to obsolete some of the best armor we had at the time, So in turn they over-Nerfed it by making it incredibly Situational to the point the entire system was not worth the hassle. Even the evolith-Weapons were only good because they had decent DPS, and some of them were still rather awful because the Evolith attached didn't benefit the weapon in any way except during Weaponskills. the "Dagger WS: Triple Attack+" should have read "Triple Attack+", not limited to WS only.
The biggest problem though, is the third one, Evolith is entirely too situational, And mostly terrible, that in order to make it worth using it would take way to much man-hours and effort. I would rather they let this system Die and give us new Systems, Rather than improve this one. It would just take too much effort.
Any idea i would have to Improve Evolith, I would recommend putting into an entirely new system and letting Evolith die. Even the idea of "Letting them be interchangeable like blue spells' has its flaws, 1 being, unless it was designed like Automatons, You would have to carry around a F**KTON of Evolith to make the armor Less "Situational". I don't have 30 inventory spaces to haul around Evolith I'll use on my armor vs. certain families once a month :\
TL;DR: Evolith sucks and would require too much work to fix.
kingfury
04-11-2011, 03:39 AM
><; lol I agree that it would take time to mend all of the issues that plague the current Evolith system, but that's all we have when talking about an MMORPG, and lots of it! ^^ Try not to think only of how much of a pain it would be to resurrect the system, but rather think of all the potential it could have should it be handled correctly. Just look at how they want to move forward with new systems to come:
"July – September 2011: Test Server to Go Live
In conjunction with the test server, subforums dedicated to hosting player feedback will be established in the official forums, the two combining to mark the birth of a new development cycle as outlined below.
1) Content under development
2) Content announced via the test server and official forums
3) Testing
A) Player testing and feedback
B) Testing by Development and QA teams
4) Fine-tuning
Balancing and debugging based on the findings of step 3; test server updated
(*Repeat from step 2)
5) Version update released"
Now picture being able to tell SE exactly how to better structure the Evolith system and they listen! Better days are coming for old systems that didn't reach their potential in the past, we just have to be diligent with our communication with the Devs ^^
And to your worries about Evolith storage based on my proposed concept:
Quoted from the OP: "Storing Evoliths to be swapped out on the fly:
Evoliths should have a special holding sack that stores them similar to how attachments are stored with Automations. Once you acquire them, you can store them via an "Evolith Sack", that would compile them to be readily attached to ones gear using the Evolith Attaching Tool. This way, player inventory wouldn't suffer, and players could still strive to collect as many Evoliths as they want." ^^/
Miiyo
04-11-2011, 03:56 AM
I would like to see evolith get to the point of point distribution. I think between this and merits, this can really provide an ultimate sense of character personalization. I think everything that was done as far as evolith and the original 4 body pieces they could be etched into, was a good start in the right direction. The way it was implemented with synergy, the hunts, and the random chests were all great ideas. What I feel needs work, is the actual specs on the evolith.
Taking into account, we are reaching the cap, one would think any company would like to make the most out of any idea to lengthen the amount of time it keeps our attention(keeps us playing and paying). With that being the case I'd propose making a ton of etchable bodies. We had ebon, ebur and furia, last time. Go from 3 to 8 or more pieces with each base targeting a certain characteristic. ie. Azure bliaut to have a pretty generous mnd base, Ebon Bliaut to have a generous int base, Ebur Bliaut to start with healing magic base, White bliaut cure potency base, etc. The overall goal is, if I feel INT is the most important thing, I can get an Ebon Bliaut, then go and do hunts that will provide me with INT+ evolith, and stack up to my hearts content. By doing this, it enables more of a competitive feel in the gear itself. "My choice of INT is better than your choice of only MAB(as a fellow blm I would personally never say this)". It also gives room for trial and error meaning going back and redoing hunts or whatever to try out different combinations.
I would say keep the situational evolith to add variety and even more personality, but add alot of clear cut evolith. Healing magic +2, Cure potency +3, Strength +5, Agility +7, Fast Cast +8, etc. Again, this is to resemble point distribution.
That's all I can think of right now. I was mucho excited about evolith and equally depressed after it came out.
kingfury
04-11-2011, 04:28 AM
Very cool and interesting idea ^^
I'm definitely not against releasing even more variety in the types of Aptant gear, so I would really love to see this considered. Though, based on the system I'm proposing with more "clean cut" stat based Evoliths, between the 5 pieces of gear and the option to etch up to 3 Evolith slots per piece, the base stats on the gear would have to be carefully considered in terms of balance. If the Devs didn't release any new Aptant gear, but released Evolith based on the suggestion above in the OP, we're talking about the ability to stack/pop in core stats like INT, STR, MND, etc., ranging from +1-5 x3 (or more)per the individual pieces. That would easily catch up the current base Aptant lvl 70'ish gear to the level 90 gear ^^
Example based on the Ebur Cuirass Set:
Head: 3 STR Evoliths (+3 each)= +9 (Twilight Helm-like)
Body: 3 STR Evoliths (+4 each)= +12 (Twilight Mail-like)
Hands: 3 STR Evoliths (+3 each)= +9 (WAR +2 AF3)
Legs: 3 STR Evoliths (+3 each)= +9 (those smexy +10 STR shorts, whatever their name is)
Feet: 3 STR Evoliths (+2 each)= +6 (Perle feet)
Plus the Base STR stats (13)
Total = 58 STR
So you see, that functionality alone would be beastly all by itself ^^. Again, it wouldn't hurt in the slightest to have more choices in Aptant gear, so thanks for the feedback /salute
Miiyo
04-11-2011, 05:40 AM
I hope the chances of "Dev Concern" isn't determined by the amount of feedback a post get. I know alot of people are scared of/bewildered by/clueless of evolith.
I can see the good in the interchangeable evolith. I think though, that could be it's own new system. Evolith, to me at least, seems tied to synergy. If anything, I would say etch something into the gear that would allow it to just insert the "instant evolith". Seems overly complicated, but, I don't see them just rewriting... blah. I don't feel like continuing this sentence @.@
The idea of making evolith interchangeable really fits the stupid situational evolith and maybe should've been implemented in the first place. MAB+4 vs dragon-type. That perfectly fits something like that.
SO, give us 8+(I say 8 cause it fits with the 8 elemental paths, blah) different etchable pieces per body alignment (head, hand, feet, blah), a way to interchange evolith at will. Also, there should be no limit added to this. In a way the situational evolith CAN resemble atma. If you take the time to do the hunt to get it, you deserve to pop it in any time. Moving on... give us "clean cut" evolith for etching. Finally make more situational evolith for interchanging.
I insist on numerous aptant gear. It gives us that much more to do, as well provides us with more of an opportunity to choose what areas we wish to be stronger/weaker in.
I really don't feel like typing @.@
King I will be attending school shortly for game design/programming. My wish is to eventually work for SE. If this is not possible at the time of my completion, I steal you and we start our own franchise. Krabnuckle has good ideas too and can be an advisor.
kingfury
04-11-2011, 06:29 AM
I really don't feel like typing @.@
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Hilarious lol
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King I will be attending school shortly for game design/programming. My wish is to eventually work for SE. If this is not possible at the time of my completion, I steal you and we start our own franchise. Krabnuckle has good ideas too and can be an advisor.
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I'd be honored to help out /salute ^^
Miiyo
04-11-2011, 06:55 AM
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Hilarious lol
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I'd be honored to help out /salute ^^
Help out?!! I only deal with dollars man! Big dollars! I'd be honored to help run a multi-billion dollar company that takes over the gaming world. We taru think and do big things! Big things...
kingfury
04-11-2011, 07:01 AM
><; lol Where do I sign! ^^/
Karbuncle
04-11-2011, 07:09 AM
I've always always wanted to go into Game Design, but thats a typical nerd fantasy of me :(
I just don't have any of the Training required to be a valued member of a gaming company outside of a Flowing river of Ideas. But Everyone has Ideas and mine aren't entirely too Special.
However, I am writing a Book on one particular set of Ideas i developed into a not-half-assed thought. Wooo its a start
Hell, Maybe if i get rich of my nerdbooks i can make them into a game years down the Road :P
The whole Evolith Syngery system was flawed from the start. It just seriously needs to be forgotten.
kingfury
04-11-2011, 07:37 AM
><; Ughh /stagger We can fix these things now that we can get feedback to the Devs guys! ^^ If you don't tell them what you were displeased with, they won't know. /
Miiyo
04-11-2011, 07:40 AM
The whole Evolith Syngery system was flawed from the start. It just seriously needs to be forgotten.
SNK - /slap How, why is it flawed and what would make it better? That's what we're aiming for here.
Hmm.. well, quite a few things... maybe everything in this game was flawed and had to be improved to an extent. I wouldn't say it was flawed, I just saw it having a bigger impact. When I look back now though, I have to wonder about what the devs were thinking. I don't know if they had future intentions for evolith, but who in the world would spend so much time doing hunts and taking the time to thoroughly experience the evolith system with the evolith that was provided?
Karby: Version Mithra - One of my 108 talents is knowing greatness in peoples instantly. If I picks you, it is finalized.
Kingfury - Gimmie 3 years @.@ After I get my degree and whatnot, if I need to start a company, what do you think about the name... "Circle-Enix" lol
kingfury
04-11-2011, 08:10 AM
Lol A perfect Name for a rival company ^^
kingfury
04-11-2011, 02:13 PM
Hmm.. well, quite a few things... maybe everything in this game was flawed and had to be improved to an extent. I wouldn't say it was flawed, I just saw it having a bigger impact. When I look back now though, I have to wonder about what the devs were thinking. I don't know if they had future intentions for evolith, but who in the world would spend so much time doing hunts and taking the time to thoroughly experience the evolith system with the evolith that was provided?
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Very true, there has been many times where the Devs went back to fix a mistake with past systems. This system is not exempt. I'm sure at the time, our futures were not yet clearly painted, since I'm sure Evoliths came out long before word of lvl 99 ambitions were even being discussed. ^^ The same fears of old "over powering" should not hamper the revisions of the Evolith system.
Malamasala
04-11-2011, 03:54 PM
If you don't tell them what you were displeased with, they won't know.
Same as the rest of the game. Lack of job centered boosts.
Like evoliths with +5 summoning skill. -3 perpetuation. +refresh. Pet physical damage taken down. Enhances BP:Rage damage. Blood Boon.
And these things need to be combined with accuracy, haste, attack for the actual summoner. Because SE still hasn't figured out that Summoners are the same as PUP, BST, DRG, i.e. a melee job with a pet.
Flunklesnarkin
04-11-2011, 04:40 PM
+10 clamming evolith
kingfury
04-11-2011, 10:29 PM
Same as the rest of the game. Lack of job centered boosts.
Like evoliths with +5 summoning skill. -3 perpetuation. +refresh. Pet physical damage taken down. Enhances BP:Rage damage. Blood Boon.
And these things need to be combined with accuracy, haste, attack for the actual summoner. Because SE still hasn't figured out that Summoners are the same as PUP, BST, DRG, i.e. a melee job with a pet.
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Perfect example ^^/
I'm sure SE realizes that SMNs have the potential to melee, just like WHMs do, they just make it more of a challenge to actually pull it off effectively.
But again, Evoliths such as this would open the flood gates for many many possibilities for every job. It would be an equipment revolution!
kingfury
04-11-2011, 10:31 PM
+10 clamming evolith
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So long as players could swap out Evoliths via a non Synergy method, I don't see why not lol ^^
Rambus
04-11-2011, 10:40 PM
Lol A perfect Name for a rival company ^^
rhombus-enix, suiting to my name, don't you think? people thought my name was based off that shape -.-
only thing I can imput is make the gear not suck. for me having gear that works only a mob type was e-peen gear like the mage gear people made for puddings.
could make it like wow where it was gem-able and albe to change it (if you change it in wow you lost the old jewel so the cost was money), easy to understand, simple, does not leave anyone out.
basically gear over level 60 had extra sockets on it where you could add any gem ( extra stats) as you please. To make the gems was a craft, ill help get crafting back that is more then arrows, food, and ninja tools
kingfury
04-11-2011, 11:02 PM
only thing I can imput is make the gear not suck. for me having gear that works only a mob type was e-peen gear like the mage gear people made for puddings.
could make it like wow where it was gem-able and albe to change it (if you change it in wow you lost the old jewel so the cost was money), easy to understand, simple, does not leave anyone out.
basically gear over level 60 had extra sockets on it where you could add any gem ( extra stats) as you please. To make the gems was a craft, ill help get crafting back that is more then arrows, food, and ninja tools
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Yep, that's the proposed plan ^^/ The possible new Evoliths would offer "clean cut" stats like STR, INT, DEX, etc., +Skill, and more. Customization of ourselves is where the game is headed anyway, so I see this system as a great addition if revamped in the proper way. Like allowing players to swap out their Evoliths without the use of Synergy would in itself lift a lot of negative baggage from the system. This was easily one of the most painful issues that left a bad taste in the mouths of many that invested time farming the Evoliths.
Miiyo
04-11-2011, 11:40 PM
only thing I can imput is make the gear not suck.
Tis the plan. Depending if on when this came out, I think it should rival whatever other best gear they release at the time. My main hope in FFXI is to see options when it comes down to gear. They've done alot better but we can still do more. BLM for instance. BLM totally has one ultimate setup. AF3. Any other gear that tries to have any other benefit other than MAB, pales in comparison. WHM on the other hand has Orison Bliaut and Facio. These two pieces and the proper choice of the rest of each's setup, can rival each other. With that it boils down to personal preference. Still, I'd like it to get to the point of "Do I want to go all out on str? Do I want weak hits but speedy? Do I want to have an insane Crit Hit rate while sacrificing everything else?"
I feel that if we can get to that(that being P O I N T D I S T R I B U T I O N), it becomes more personal and people would be more into the evolith system.
The etching system was missing the "clean cut" evolith. There's no way most those situational atma should be etched into a body piece.
The situational atma are perfect for the interchanging system King proposes. So now that we've figured out what went wrong let's fix it!
I propose a stone, sold by the synergy npc's, that you can buy with cinder. By etching a piece of equipment with mordant and this stone,you are able to etch an "Instant evolith slot," as opposed to the original etched slot.
I'm tempted to say that depending on the type of stone(s)(battle, JA, pet, skills, etc) you insert, the attached evolith emits an aura of color from the weapon @.@ Glowing weapons! Signifying a master of the art of etching!
SNK - /slap How, why is it flawed and what would make it better? That's what we're aiming for here.
The problem is the whole idea of it. Evoliths that even compare to what the Emp Armors are doesn't even make it worth the time to do it anymore.
Synergy is my biggest complaint. It's something that requires more then one person sometimes to make a good synth and even if you're lucky to get something done, chances are it's painfully outdated by what's out now. It was a cute idea but it was terribly done.
Just get rid of it and focus on what people what which is more content as good as Abyessa.
kingfury
04-12-2011, 12:49 AM
The problem is the whole idea of it. Evoliths that even compare to what the Emp Armors are doesn't even make it worth the time to do it anymore.
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/stagger ><; "The whole idea of it" was customization of gear through a multitude of different options. The potential to choose what stats you want on your gear will never be a bad idea. ^^ The PROBLEM was the "multitude of options" part in that the options were undesirable and penalized you should you wish to change those options by forever losing the evoliths once you did.
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Synergy is my biggest complaint. It's something that requires more then one person sometimes to make a good synth and even if you're lucky to get something done, chances are it's painfully outdated by what's out now. It was a cute idea but it was terribly done.
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In regards to the Evolith portion of system, I agree totally. I'm not much of a fan of crafting over all, but the swapping of the hard earned Evolith on the gear should not be limited only to synergy. Forging the gear with Synergy makes sense, just not the Evoliths.
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Just get rid of it and focus on what people what which is more content as good as Abyessa.
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Don't forget that Abyssea ushered in new gear. ^^ And if you haven't noticed, SE realized that players want "customizable" gear, hence the new augment systems soon to be released. "Fixing" an old system is much easier than "Tossing" it and coming up with something new. If you were a mechanic (the Dev Team) would you throw away your car (any game system they implement: Evolith in this case) simply because there's an issue with the engine (the way the Evolith system works), or would you fix the car? The obvious answer is no, if you know how to fix the car, it's better to just fix it vs throwing it away.
Miiyo
04-12-2011, 12:54 AM
If you were a mechanic (the Dev Team) would you throw away your car (any game system they implement: Evolith in this case) simply because there's an issue with the engine (the way the Evolith system works), or would you fix the car? The obvious answer is no, if you know how to fix the car, it's better to just fix it vs throwing it away.
I see what you did there. That was hot. lol
CrystalWeapon
04-12-2011, 01:43 AM
They've done so many customization systems, and I didn't care much for the first 3 attempts.
1) NM augmentations of gear
2) Fairy Weapons
3) Evoliths
4) The upcoming synergy system *crosses fingers that this one won't suck*
Forgive me if I left something out. The problem with the evoliths (for me) was that it was an attempt at copying the materia system, but the stats you could apply were far too situational. Exaggerating big time here but why have (+20 damage to birds who's names begin with M on darksday but only if it's a full moon and you're standing on one foot) when you could just have a stone like (+10 base weapon damage) or (-5 delay) for weapons. On top of a It also lacks plain outright stat boosts (str +3) etc... which makes them get overlooked in favor for easier to obtain abyssea gear.
Don't get me wrong the idea behind the system was great, (customize your gear to fit your playstyle.) I just think that for people to actually show any interest in it whatsoever there would have to be stronger mp / hp stones (possibly % increase over +), the addition of stat boosting stones, and better equipable job traits. Wouldn't hurt to expand the usable gear into the higher levels.
kingfury
04-12-2011, 01:48 AM
They've done so many customization systems, and I didn't care much for the first 3 attempts.
1) NM augmentations of gear
2) Fairy Weapons
3) Evoliths
4) The upcoming synergy system *crosses fingers that this one won't suck*
Forgive me if I left something out. The problem with the evoliths (for me) was that it was an attempt at copying the materia system, but the stats you could apply were far too situational. Exaggerating big time here but why have (+20 damage to birds who's names begin with M on darksday but only if it's a full moon and you're standing on one foot) when you could just have a stone like (+10 base weapon damage) or (-5 delay) for weapons. On top of a It also lacks plain outright stat boosts (str +3) etc... which makes them get overlooked in favor for easier to obtain abyssea gear.
Don't get me wrong the idea behind the system was great, (customize your gear to fit your playstyle.) I just think that for people to actually show any interest in it whatsoever there would have to be stronger mp / hp stones (possibly % increase over +), the addition of stat boosting stones, and better equipable job traits. Wouldn't hurt to expand the usable gear into the higher levels.
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Umm... I agree... but... did you actually read my Original Post and the one linked to it? Just about everything I'm proposing is in line with overhauling these very features ^^/
CrystalWeapon
04-12-2011, 02:01 AM
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Umm... I agree... but... did you actually read my Original Post and the one linked to it? Just about everything I'm proposing is in line with overhauling these very features ^^/
Trust me I did, just putting in my $.02 your original concept doesn't include weapon damage, weapon delay, and job traits (such as fast cast etc...) You wanted opinions on what would make it better, and I figured I'd also voice why the average player would be turned off from the current system.
If they did revamp the current system to have new categories, improved the current stones, and added newer stronger ones, your other thread would be more widely accepted.
kingfury
04-12-2011, 02:03 AM
Tis the plan. Depending if on when this came out, I think it should rival whatever other best gear they release at the time. My main hope in FFXI is to see options when it comes down to gear. They've done alot better but we can still do more. BLM for instance. BLM totally has one ultimate setup. AF3. Any other gear that tries to have any other benefit other than MAB, pales in comparison. WHM on the other hand has Orison Bliaut and Facio. These two pieces and the proper choice of the rest of each's setup, can rival each other. With that it boils down to personal preference. Still, I'd like it to get to the point of "Do I want to go all out on str? Do I want weak hits but speedy? Do I want to have an insane Crit Hit rate while sacrificing everything else?"
I feel that if we can get to that(that being P O I N T D I S T R I B U T I O N), it becomes more personal and people would be more into the evolith system.
The etching system was missing the "clean cut" evolith. There's no way most those situational atma should be etched into a body piece.
The situational atma are perfect for the interchanging system King proposes. So now that we've figured out what went wrong let's fix it!
I propose a stone, sold by the synergy npc's, that you can buy with cinder. By etching a piece of equipment with mordant and this stone,you are able to etch an "Instant evolith slot," as opposed to the original etched slot.
I'm tempted to say that depending on the type of stone(s)(battle, JA, pet, skills, etc) you insert, the attached evolith emits an aura of color from the weapon @.@ Glowing weapons! Signifying a master of the art of etching!
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Awesome idea ^^/
kingfury
04-12-2011, 02:08 AM
Trust me I did, just putting in my $.02 your original concept doesn't include weapon damage, weapon delay, and job traits (such as fast cast etc...) You wanted opinions on what would make it better, and I figured I'd also voice why the average player would be turned off from the current system.
If they did revamp the current system to have new categories, improved the current stones, and added newer stronger ones, your other thread would be more widely accepted.
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Oh ok Awesome ^^/ There are a lot of folks that simply read the Title of a Thread and pop in a comment but don't really read the post. ><;
You're right that I didn't include such stats, since I wanted others to offer up their suggestions, so you're feedback is absolutely appreciated /salute Thanks for it! ^^ Weapon Dmg, delay, etc. would be perfect to see added.
Karbuncle
04-12-2011, 02:50 AM
Okay, Since i love nothing more than to Create, Even though Evolith would be a hard System to Repair, I'm going to name some stuff off. Consider it the same "Ebur/Ebon/Furia" Color Sets, however, Color will now only Determine Looks, Not Etch type. They're all level 95 Armor.
First off, Remove "Shapes/Filled/Etc" Stuff Completely, Its one of the many complicated reasons people did not like Evolith. "Oh hey look at this Evolith! ... Oh wait, Its not the right shape i can't use it... Oh well". Be gone with it. but keep the "size" system. As a replacement to the "Shape" System, Impliment a "1 Augment Per Type" system. Meaning you can't put 2 Attack Evolith on the same slot. It may not seem a big of Deal, but with more Useful Evolith it could obsolete a lot. For instance, you could put 3 "STR+6" Evolith on 1 piece of Armor, and have an Armor with STR+18, Outdating a lot, so restricting it to 1 per-Type is a good idea. (By type i mean "each evolith", You can still put STR+6 and DEX+6, just not 2x STR+6)
Anyway, Here we go. (--------- Signifies "Slot Here", length dont matter)
THF/NIN/DNC Set. "____ Harness Set" (ebon/ebur/furia)
Head-
Ebur Cap
Def:30
Haste+3% Accuracy+5
Critical hit Rate+3%
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Ebur Harness
DEF:53
STR+5 DEX+5
Critical Hit Rate +3%
Critical hit Damage+3%
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Ebur Gloves
DEF:27
STR+3 DEX+3 AGI+3
Haste+2% Attack+8
Critical hit Damage +2%
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Ebur Tights
DEF:40
HP+20 DEX+3 AGI+3
Evasion+8 Haste+2%
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Ebur Boots
DEF:22
STR+4 DEX+4 AGI+4
Haste+2% Critical Hit Rate +2%
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As an example! Some New evolith i would like to see Added:
HP+20~80
MP+20~80
STR+1~6
DEX+1~6
AGI+1~6
VIT+1~6
INT+1~6
MND+1~6
CHR+1~6
Accuracy+1~8
Attack+1~8
Magic Accuracy +1~5
Magic Attack +1~5
Critical hit Rate +1~3%
Critical hit Damage +1~3%
Haste+1~2%
Triple Attack +1~2%
Double Attack +1~2%
Quad Attack +1
Dual wield +1~2%
Store TP +1~8
Subtle Blow +1~8
Regen+1~2
Refresh+1
Cure Potency+1~8%
Waltz Potency +1~8%
Quick Draw Damage +1~5%
Summoning Magic Skill +1~10
(All Magic Skills here) +1~10(not all at the same time, I mean this is saving me from typing it all out)
Avatar Perp - 1~2
Blood Pact Damage: +1~3%
Blood pact Ward Potency: +1~3%
Pet: Double Attack +1~2%
Pet; Triple Attack +1~2%
Pet: Magic Attack Bonus +1~3
Pet: Attack +5~10
Pet: HP +20~80
Pet: MP+20~80
Pet: Regen+1-2
Pet: Refresh+1
Pet: Regain+1
Stratagem Recast - 1~3sec
Quick Draw Recast - 1~3sec
Automaton Melee Skill +1~5
Automaton Magic skill +1~5
Automaton Ranged Skill +1~5
Fast Cast +1~3
Wyvern: DT - 1~5%
Wyvern: Breath Potency +1~5%
Weaponskill Damage: +1~3%
Call beast Ability Delay -5~10 (seconds)
Reward potency +1~5%
Reward Recast Delay -1-3 (seconds)
Sneak attack Damage +1~3%
Trick Attack Damage +1~3%
Firstly, Remember the number values may look low, but you can put them on multiple pieces of Armor.
Secondly, Obviously more broken things would be Incredibly rare. Possibly actual Drops from high-level NMs, instead of Rewards for Hunts. Also they could very well come from the new BCNM's with Kindred-Crests/High-Kind-Crests, Like how grips were added. Some of the "Rarest" evolith could come from those as a "filler" reward. While some of the less broken ones (STR/ETC) could come From Hunt Registries.
As further Restriction, Each one of the above Armors could be R/EX, Allowing only being able to hold one.
Edit: Adjusted some Values.
sneak attack vs. aquans +1
kingfury
04-12-2011, 03:07 AM
Okay, Since i love nothing more than to Create, Even though Evolith would be a hard System to Repair, I'm going to name some stuff off
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See, now that's what I'm talking about! ^^ I deeply commend you for putting a creative foot forward! /salute And such an extensive creative foot it is lol
Awesome feedback, Thanks for it ^^/
I'd love to see a traditional MMO gem/socket system in place of evoliths. Something like:
Synergy for etching sockets in gear
Synergy can be used to etch sockets into a range of armor from high to low levels (the number of possible sockets increasing with level).
Example: Lizard Jerkin can have up to 1 socket. Centurion's Scale mail can have up to 2 sockets (1 for NQ, 2 for HQ), etc.
Synergy for upgrading evoliths
Synergy can also be used to combine lower evoliths into stronger ones. Something like:
2 shards = 1 small
2 small = 1 average
2 average = 1 large
2 large = 1 flawless
The effect of each evolith will increase with each tier. A STR evolith might give +1STR as a shard, +2STR as a small, etc. Flawless Evoliths would offer +5 to a stat or ability
Hunts for obtaining Evolith
The Hunt system is cool... if the evoliths obtainable are worthwhile. Harder hunts could yield greater numbers/tiers of evolith. Also, I think points required to take on a Hunt should just be Tabs from FoV... get rid of the other point system. Compel players to spend more time outside of Abyssea farming tabs (and playing with lower level players) so they can participate in Hunts to get their evoliths.
NPC for removal of Evolith
Once an evolith is placed in a socket, it cannot be removed by the player directly. It can, however, be removed by an NPC jeweler for a fee. There should be a chance that the evolith will be lost during the removal process so it's not always a no-brainer. Perhaps the chance that an evolith will be lost is effected by the frequency in which you use the jeweler.
Example: You try to remove an evolith for the first time this week, there is a 10% chance the evolith will be lost. If you try again today, there is a 70% chance it will be lost. Wait one day, 60% - 2 days, 50%, and so on.
This would keep the demand for evolith sustainable while still giving us the customization we want. I'll stick my 3 Flawless Evolith in my level 70 gear (which I'll be using for some time) if I know I can safely remove them over the course of a few weeks after I get new gear at a higher level.
Evolith choices
I would want to see evolith that effect the following:
Base Stats (STR,DEX, etc)
Combat Skills
Magic Skills
Crit Hit %
Emnity
HP / MP
Attack / Accuracy
In a nut shell, I'd like to see evoliths become mini-merits.
Miiyo
04-12-2011, 04:57 AM
As an example! Some New evolith i would like to see Added:
HP+20~80
MP+20~80
STR+1~6
DEX+1~6
AGI+1~6
VIT+1~6
INT+1~6
MND+1~6
CHR+1~6
Accuracy+1~8
Attack+1~8
Magic Accuracy +1~5
Magic Attack +1~5
Critical hit Rate +1~3%
Critical hit Damage +1~3%
Haste+1~2%
Triple Attack +1~2%
Double Attack +1~2%
Quad Attack +1
Dual wield +1~2%
Store TP +1~8
Subtle Blow +1~8
Regen+1~2
Refresh+1
Cure Potency+1~8%
Waltz Potency +1~8%
Quick Draw Damage +1~5%
Summoning Magic Skill +1~10
(All Magic Skills here) +1~10(not all at the same time, I mean this is saving me from typing it all out)
Avatar Perp - 1~2
Blood Pact Damage: +1~3%
Blood pact Ward Potency: +1~3%
Pet: Double Attack +1~2%
Pet; Triple Attack +1~2%
Pet: Magic Attack Bonus +1~3
Pet: Attack +5~10
Pet: HP +20~80
Pet: MP+20~80
Pet: Regen+1-2
Pet: Refresh+1
Pet: Regain+1
Stratagem Recast - 1~3sec
Quick Draw Recast - 1~3sec
Automaton Melee Skill +1~5
Automaton Magic skill +1~5
Automaton Ranged Skill +1~5
Fast Cast +1~3
Wyvern: DT - 1~5%
Wyvern: Breath Potency +1~5%
Weaponskill Damage: +1~3%
Call beast Ability Delay -5~10 (seconds)
Reward potency +1~5%
Reward Recast Delay -1-3 (seconds)
Sneak attack Damage +1~3%
Trick Attack Damage +1~3%
/cheer Krabnuckle for making the list that I wanted to... but I've been really lazy the last few days. I'm sorries. I'll pick it up shortly!
Karbuncle
04-12-2011, 05:04 AM
I tried To balance it, I had to Readjust a lot of stats. I toned down Haste form 1~3 to 1~2, Since it also has "Dual Wield" bonus Evolith.
My thoughts on the ones that look insane (like say, Triple attack +2%) would come from Hard to beat NMs, and as such 1-6 "size" would be Triple+1, While 7-8(Rarest) be +2, Making +2 Really rare, But obtainable with work.
The above it would be possible to make some epic Armor. Like for instance take the Body.
Ebur Harness
DEF:53
STR+5 DEX+5
Critical Hit Rate +3%
Critical hit Damage+3%
(-Critical hit Damage +3%-)
(-DEX+6-)
(-Triple Attack +2%-)
There we go, Epic SA/WS piece. Inching out Loki's for SAWS, but not for TA, SATA combined, or SATAWS (though those are less used),
Or you could make
Ebur Harness
DEF:53
STR+5 DEX+5
Critical Hit Rate +3%
Critical hit Damage+3%
(-Haste+2%-)
(-Dual Wield+3%-)
(-Critical Hit Damage+3%-)
And you have a respectable Melee Body, and so on. I think making the armor R/EX would be a good Idea too. Encourage implementation of the "Interchangeable Evolith" like Blue_spells. .
kingfury
04-12-2011, 05:37 AM
Brilliant stuff ^^/
I really can only imagine the "Gold Rush" effect from players back to this gear if these types of sets could be made :)
I'm hoping word will come soon as to what the Devs think in regards to these possibilities!
Karbuncle
04-12-2011, 05:40 AM
I don't Think they're going to put the amount of effort into Evolith to fix it. I think it would literally take removing every current Evolith, Removing the "Shape" system, Adding the "1-per Restrictions" system, Revamping all Current Hunt Registries to either keep the useless Evolith, Or Replace them with some of the ones above, etc etc.
But, I can always Hope. I'm no game designer, but I'd imagine the above steps would be a lot of work o-o
kingfury
04-12-2011, 06:25 AM
I don't Think they're going to put the amount of effort into Evolith to fix it. I think it would literally take removing every current Evolith, Removing the "Shape" system, Adding the "1-per Restrictions" system, Revamping all Current Hunt Registries to either keep the useless Evolith, Or Replace them with some of the ones above, etc etc.
But, I can always Hope. I'm no game designer, but I'd imagine the above steps would be a lot of work o-o
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Well, the good thing is that it would be compared to moving around furniture in an already built house vs building a new house from the ground up ^^/ Where the latter would be the more work extensive option of course.
Granted, I think they could keep all the current Evoliths (yes the all the overly situational ones) based on if they did in fact allow us to ability to swap them out without using Synergy, and maybe allow all the same current Evolith dropping NMs drop the newly added Evoliths based on different conditions (like the Hunt Registries, or even the use of the Trial of the Magians.
I'm really hoping the Dev Team can see the great potential suggested throughout all the post here in this thread, though because I'd be glad to wait for such a overhaul so long as it's coming ^^/
CrystalWeapon
04-12-2011, 07:05 AM
I don't Think they're going to put the amount of effort into Evolith to fix it. I think it would literally take removing every current Evolith, Removing the "Shape" system, Adding the "1-per Restrictions" system, Revamping all Current Hunt Registries to either keep the useless Evolith, Or Replace them with some of the ones above, etc etc.
But, I can always Hope. I'm no game designer, but I'd imagine the above steps would be a lot of work o-o
Love your ideas Karb, on what stats should be added on stones as well as the idea of removing the shape. Codewise I'm assuming you'd just have to take the identifier that currently tells you what slot a stone fits in and change it to tell what group it's in (str stone, dex stone, trait stone, etc...) and have it check which groups are already there when equiping a second stone. That way as you said only one of a certain type can be equiped on a weapon at once i.e. no str+5 and str+4 on the same item.
It's not that it would be difficult, more that it would be time consuming b/c they would have to modify the data for all the existing evoliths as well as alot of tweeks to the system in place. Kind of like completely remodeling your kitchen, the foundation is there but there's still alot of work to be done. If they do make the changes that put together both your and King's ideas, I would love those little stones.
Karbuncle
04-12-2011, 07:09 AM
Love your ideas Karb, on what stats should be added on stones as well as the idea of removing the shape. Codewise I'm assuming you'd just have to take the identifier that currently tells you what slot a stone fits in and change it to tell what group it's in (str stone, dex stone, trait stone, etc...) and have it check which groups are already there when equiping a second stone. That way as you said only one of a certain type can be equiped on a weapon at once i.e. no str+5 and str+4 on the same item.
It's not that it would be difficult, more that it would be time consuming b/c they would have to modify the data for all the existing evoliths as well as alot of tweeks to the system in place. Kind of like completely remodeling your kitchen, the foundation is there but there's still alot of work to be done. If they do make the changes that put together both your and King's ideas, I would love those little stones.
Thats quite possibly the best way anyone explained anything to anybody ever.
Thanks :3
kingfury
04-12-2011, 07:26 AM
Love your ideas Karb, on what stats should be added on stones as well as the idea of removing the shape. Codewise I'm assuming you'd just have to take the identifier that currently tells you what slot a stone fits in and change it to tell what group it's in (str stone, dex stone, trait stone, etc...) and have it check which groups are already there when equiping a second stone. That way as you said only one of a certain type can be equiped on a weapon at once i.e. no str+5 and str+4 on the same item.
It's not that it would be difficult, more that it would be time consuming b/c they would have to modify the data for all the existing evoliths as well as alot of tweeks to the system in place. Kind of like completely remodeling your kitchen, the foundation is there but there's still alot of work to be done. If they do make the changes that put together both your and King's ideas, I would love those little stones.
-----------------
And I'm all for being patient for the new kitchen to be remodeled, even if it took a couple of months to get finished ^^
See that Karb, a little creative juices and boom, you've created new life to an old system that Folks would go nuts over:
"If they do make the changes that put together both your and King's ideas, I would love those little stones."
Just imagine the sudden flood of Aptant gear hitting the AH again lol
Fiarlia
04-12-2011, 03:54 PM
Evolith was terrible, and it still is. I'd much rather they spend their time and effort making new things (new addon series, new expansion, new battles, new hnm's, etc/) or making changes to existing parts of the game that aren't worthless to begin with (such as the upcoming Dynamis changes, revamp some other stuff, such as Einherjar, Salvage, general Mythic acquisition, expanding Nyzul Isle as I recall it being coded for uo to 255 floors).
There's seriously so many more options out there between new stuff and not stupid existing stuff that if Evoliths get any attention I'll seriously be pissed off. The new dev team is fantastic, but they likely don't have the manpower to fix everything that could use fixing, and as far as priorities go, Evoliths is pretty much at the bottom of the barrel in the bottom of a trailer of barrels in the bottom of a cargo ship that has been filled to capacity with other trailers also full with barrels... except this particular barrel is currently full of dung.
TL,DR; Evolith is complete shit, and "fixing" it is a waste of time that could be put to better use.
kingfury
04-12-2011, 10:04 PM
Evolith was terrible, and it still is. I'd much rather they spend their time and effort making new things (new addon series, new expansion, new battles, new hnm's, etc/) or making changes to existing parts of the game that aren't worthless to begin with (such as the upcoming Dynamis changes, revamp some other stuff, such as Einherjar, Salvage, general Mythic acquisition, expanding Nyzul Isle as I recall it being coded for uo to 255 floors).
There's seriously so many more options out there between new stuff and not stupid existing stuff that if Evoliths get any attention I'll seriously be pissed off. The new dev team is fantastic, but they likely don't have the manpower to fix everything that could use fixing, and as far as priorities go, Evoliths is pretty much at the bottom of the barrel in the bottom of a trailer of barrels in the bottom of a cargo ship that has been filled to capacity with other trailers also full with barrels... except this particular barrel is currently full of dung.
TL,DR; Evolith is complete shit, and "fixing" it is a waste of time that could be put to better use.
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/bah You probably read one or two post and decided to pop in this reply /sulk
If you can honestly read through the handful of great post housed in this thread that literally proposes a near 200% better functionality for the current Evolith system that would in fact change the way every player in this game deals with gear augmentation from now until lvl 99 and beyond, and still wholeheartedly believe such an overhaul is a "wast of time"; I would only hope that much more that the Dev Team sees this potential so you can be one of the stragglers-types to actually break down and eventually use the new system that just about everyone would be using. That would be reward enough for such types of nay-saying. But then again, I've seen the worse cases of stubborn-headed players throughout my years playing FFXI that I'm sure folks that think as you still wouldn't enjoy the freedoms that this revised system would offer "just Because"(as in no valid reason except for being stubborn and closed minded).
I've already addressed this type of thread multiple times now throughout this thread, so there's no real point in doing so again and again. Just scroll back and see the responses to those if you want true valid reasons that this proposal would breath life to many issues currently plaguing gear augmentation and all that jazz.
Thanks for your opinion in any case /bow, but the call put out by this thread is for open-minded players that want to see more progressive options in their gear choices/options via a "REVISED" Evolith system. I'm pretty sure there's enough "Don't fix anything with this system because I can't think creatively enough to even see the need to fix it" types of post in this thread already to fill a trash can to full, so if you lack an open mind to at least address the problems AND add some possible solutions, I'm sure everyone that does in fact possess such a mental capacity would rather not hear from ya. Thanks
Fiarlia
04-12-2011, 10:32 PM
I don't care how much better it can be through the suggestions made or the ideas of the dev team themselves, and admittedly, Karb's ideas were rather sound; even balanced.
That's not the point. There's an assload of more important things to fix and/or new content to add/tweak/test at cetera. Evoliths are, simply put, completely horrible in every single way possible way, except the theory of what it was meant to do.
It would simply take too much precious time and effort from the dev team to change the how evoliths are acquired (old content etc), stored (if you use your BLU idea), added/removed (if current system is not kept), balancing (to keep them competitive with some of the top weapons/gear currently, and in the future, yet not too overpowered - after all, if they're not competitive, nobody would do them still), and likely a complete overhaul of the existing evoliths themselves.
Now, I love the new dev team, I really do, they've done many things recently that should have been done ages ago. But as awesome as they are, they do not have infinite time, manpower, ideas, or the flexibility to devote time to this. Not when you see people clamoring for more expansions/add-ons, fixes to jobs (some legit, like DRK, others whiny), new content outside of Abyssea, rebalancing of Relics, rebalancing of Salvage, adjusting Mythic acquisition, making skillups easier, adding a Gym, adjusted drop rates, adjusted certain Job Abilities, adding new Job abilities, new Jobs, fleshing out the lore, I'm hoping you get the idea here.
If they're working on Evolith adjustments, they could be spending that time on something else, something more important. And choosing to work on Evoliths over any of the mentioned things in the above paragraph (many of which would likely involve a number of people/man-hours and quite possibly be multi-faceted in the implementation) is an absolutely terrible idea.
Absolutely terrible. Horrible. Evoliths should stay dead, just like Garrison. It was a terrible system, still is terrible, and the idea of fixing it (given the amount of work required to do so) is also terrible unless they fix pretty much everything else first, and give us all the (new) content we want. It all comes down to priorities, and Evoliths should really never be near the top.
kingfury
04-12-2011, 11:17 PM
I hear you, and understand the point your making. I do of course understand that there are pressing issues all around the Dev Team, and am in no way am I saying "DO THIS FIRST"! ^^ Like all my proposals, It's just a suggestion to making things/systems in that area function better Whenever they get the time to do so.
Now my only disagreement with your point is that if the proposed suggestion is in line with the planed development currently going on within the Dev Team (Ex: Gear augmentation/customization), then it would make sense to prioritize the suggestion to some degree (vs something like garrison...unless they made Garrison apart of gear augmentation...or something like that).
Now pointing out repeatedly that the current Evolith system is "horrible" is redundant in this case since I AGREE with you lol, but it's the potential greatness that it could hold in regards to gear customization that's on the table here. If you in fact believe the concepts proposed by Karb and others are sound ones, and you understand that "Gear Customization" IS in fact on the minds of the current Dev Team, you should see that we're not going against the flow of progression here.
I commend you on further detailing your position on the matter. Thanks /salute
Karbuncle
04-13-2011, 12:04 AM
I think they should just stick one guy from the Dev team, Who originally proposed the Idea.
Section him off from the rest of the team, and make him work on Fixing it like I suggested before.
That way the entire dev team is working on fixing more important things, while the 1 guy is working on fixing the failure system.
WIN WIN :D!
Miiyo
04-13-2011, 12:12 AM
I don't think you can fully get rid of shapes. Shapes is what would limit using the same evolith over and over. For example, using STR +6 on all 15 etchable slots you can possibly have at the same time. I think merely adding the "instant evolith" ability and having THAT section be able to override any shapes, or at least add alot more shapes than normally permitted, and adding better evolith like on Karby's list, it would be much better.
Like I was saying these two elements were missing from evolith. By adding them you don't need to change anything from the old system. All you're doing is adding. I still see alot of the old evolith being useful when they're able to be instantly equipped and removed at will. The newer evolith we're proposing would be more suited for more permanent solutions for the etch-able body pieces. So you're adding evolith, instant system, and adding hunts. Much more easy than redoing an entire system.
kingfury
04-13-2011, 12:14 AM
"That way the entire dev team is working on fixing more important things, while the 1 guy is working on fixing the failure system."
That'd be messed up lol ><;
But if it got the job done, so be it ^^/
Karbuncle
04-13-2011, 12:15 AM
I don't think you can fully get rid of shapes. Shapes is what would limit using the same evolith over and over. For example, using STR +6 on all 15 etchable slots you can possibly have at the same time. I think merely adding the "instant evolith" ability and having THAT section be able to override any shapes, or at least add alot more shapes than normally permitted, and adding better evolith like on Karby's list, it would be much better.
Like I was saying these two elements were missing from evolith. By adding them you don't need to change anything from the old system. All you're doing is adding. I still see alot of the old evolith being useful when they're able to be instantly equipped and removed at will. The newer evolith we're proposing would be more suited for more permanent solutions for the etch-able body pieces. So you're adding evolith, instant system, and adding hunts. Much more easy than redoing an entire system.
You should reread my post :(
I said "Since removing the Shape System would xxx (like you said), Implement a System that won't allow more than 1 of the Same Evolith Per armor. I.E Everything you just mentioned"
You could put STR+6 on it for instance. From then on you could not put STR1-6 on it, Any more STR period. You could still put DEX, but not STR.
I addressed that :(
Edit: But i think you're saying, have an Ability to Put the shape you want into the Armor? That wouldn't be horrible idea either you know, Probably a lot less time consuming!
Miiyo
04-13-2011, 12:28 AM
Karby what server are you on? Any why are you not on Carby? -.-
Miiyo
04-13-2011, 12:30 AM
You should reread my post :(
I said "Since removing the Shape System would xxx (like you said), Implement a System that won't allow more than 1 of the Same Evolith Per armor. I.E Everything you just mentioned"
You could put STR+6 on it for instance. From then on you could not put STR1-6 on it, Any more STR period. You could still put DEX, but not STR.
I addressed that :(
Edit: But i think you're saying, have an Ability to Put the shape you want into the Armor? That wouldn't be horrible idea either you know, Probably a lot less time consuming!
I was replying to a reply of someone else's post. I need to go read a few posts. On another note, it's nice to see this topic getting some attention. I tried before and failed miserably.
kingfury
04-13-2011, 12:50 AM
I was replying to a reply of someone else's post. I need to go read a few posts. On another note, it's nice to see this topic getting some attention. I tried before and failed miserably.
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I replied to your post ^^/ I said your ideas were great feedback :) Karb made a wonderfully, super detailed post that really jumped started some extra thought is all.
Karbuncle
04-13-2011, 12:57 AM
Karby what server are you on? Any why are you not on Carby? -.-
Asura quite sadly :D
Miiyo
04-13-2011, 03:44 AM
Asura quite sadly :D
I create mule on Asura to come meet Karby
Karbuncle
04-13-2011, 04:01 AM
If you came now you'd just see me in a terrible Pet-burn Dunes party with more downtime than fighttime.
kingfury
04-13-2011, 04:08 AM
If you came now you'd just see me in a terrible Pet-burn Dunes party with more downtime than fighttime.
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Karbuncle equips New -6 Downtime Evolith :D