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BurnNotice
07-24-2016, 12:10 AM
Probably taking a page from Final Fantasy Record Keeper, but there should be more mini-events throughout the months, whether it happens for the entire month, for the week, or even just for the weekend.

Sporadic or not, events like double/triple CP, WKR for triple/quadruple HPBs( and Plutons, Beitetsu, Riftborn Boulders), Walk of Echoes surge+ (plus as increased cp, more temp items, and a slight increase on rare items),ect.

I can go on, and on, but simply put, let's make things a little more interesting each month.

I look forward to see other folks suggestions and recommendations.

Zeldar
07-24-2016, 02:35 AM
Eh, those mini-events are normally offered in games with micro-transactions to encourage you to spend more money on the game. This game just doesn't bring in enough dough to support that.

Olor
07-24-2016, 03:31 AM
I liked the rainbow campaign a lot. I wish they would do that instead of these lacklustre month long campaigns. With the month long campaign if there is nothing interesting you're just stuck for the month. Like this month there is absolutely nothing I want to do, so I have only played like once in the last 2 weeks.

And honestly have at least one good gobbie box or login campaign going always, it gets me to log in and if I log in the chances of me actually playing go up substantially. If they are going to make the login campaign items suck they should at least have adoulin dial or unity dial or increased armor from special dial going.

Sirmarki
07-24-2016, 06:43 AM
Seems like forever ago we had a double~triple CP/EXP event :\

Diavolo
07-24-2016, 01:21 PM
I liked the rainbow campaign a lot. I wish they would do that instead of these lacklustre month long campaigns. With the month long campaign if there is nothing interesting you're just stuck for the month. Like this month there is absolutely nothing I want to do, so I have only played like once in the last 2 weeks.

Many of the campaigns act as temporary fixes to outdated content, especially where Voidwatch and Wildskeeper Reives are concerned. Why aren't more people pushing to bring permanent changes to that content instead so you can login and enjoy the game whenever you please rather than only during campaign periods?

OmnysValefor
07-25-2016, 12:46 AM
Many of the campaigns act as temporary fixes to outdated content

This is perfectly stated.

Castanica
07-25-2016, 01:32 AM
Many of the campaigns act as temporary fixes to outdated content, especially where Voidwatch and Wildskeeper Reives are concerned. Why aren't more people pushing to bring permanent changes to that content instead so you can login and enjoy the game whenever you please rather than only during campaign periods?

Because a large number of people will always argue it's fine as it is, mainly due to self interest.

Zeldar
07-25-2016, 04:12 AM
Because a large number of people will always argue it's fine as it is, mainly due to self interest.

As opposed to the people who complain that its too hard, mainly due to self interest?

Diavolo
07-25-2016, 07:18 AM
As opposed to the people who complain that its too hard, mainly due to self interest?

It isn't about making content easier or harder to me, it's about updating it to reflect the times. For example, there's nothing "hard" about waiting until JP midnight time to advance to the next mission, but after all these Quality of Life changes that have allowed us to progress much more quickly through the game it makes no sense whatsoever for those brick walls to remain in place. The pace of the game has picked up substantially over the last few years, but not all of it has been adjusted to keep up with that pace.

The OP mentions double/triple CP, and while I did a lot of solo CPing I'd rather the goal of achieving "master" status remain a long term one, so to that I say why not simply update CP rings so their CP bonus/duration is significantly increased? When those rings were introduced the Job Point cap was 550. The cap now is almost 4 times higher, so would it really be unreasonable to expect Trizek and Capacity rings to see a 4X increase to their bonuses?

Wildskeeper Reives should have their respawn times shortened to reflect those during the campaigns (10 mins?), but keep the drop rate at 1 guaranteed HP Bayld with maybe a second drop slot for another HP Bayld or Aged Box? It wouldn't be a game-breaking update, but I think it would be enough to make farming your way towards an Epeolatry or Idris far more appealing and increase the number of HP Bayld for sale.

Voidstones should, unequivocally, have their recharge timers shortened, preferably via some Voidwatch-related quest/mission that retroactively kicks in the same way it worked with Abyssea stones. It takes several thousand stones to farm yourself 1,500 Heavy Metal Plates and 60 Riftcinders/Riftdross. At a recharge rate of 1 every 12 hours it's a ridiculously high wall for a newer player to climb, likewise for a longterm player that wants to upgrade more than 1 Empyrean weapon. We can easily build multiple relics, mythics and aeonics, so why are empyreans still restricted in this manner? There's no practical reason for it.

Again, these changes aren't affecting the difficulty of the content. They would, however, make said content a little more appealing and that would hopefully keep the remaining players glued to the game a bit longer.

Zeldar
07-25-2016, 03:24 PM
I agree 100% with all of those suggestions Diavolo. Of course, those weren't the types of suggestions my comment was aimed at. I argue against making content easier, which a lot of people on these forums asks for. "Get rid of the proc system in VW all together" "Vagary bosses are too hard to pop/kill....why do we lose if just 1 person dies??""I wanna use my JPs I earned on BST for my MNK!" "Why do I have to do missions to get a CP bonus???" - these are the types of arguments my comment was aimed at.

Castanica
07-25-2016, 05:44 PM
I agree 100% with all of those suggestions Diavolo. Of course, those weren't the types of suggestions my comment was aimed at. I argue against making content easier, which a lot of people on these forums asks for. "Get rid of the proc system in VW all together" "Vagary bosses are too hard to pop/kill....why do we lose if just 1 person dies??""I wanna use my JPs I earned on BST for my MNK!" "Why do I have to do missions to get a CP bonus???" - these are the types of arguments my comment was aimed at.

It's fine for you, not for others. I bet you argued against the teleport system they added, the increased XP gain and trusts didn't you? We are not back in 2006 anymore, the vast majority of this games audience have jobs, families or just aren't so happy to do the same time wasting thing over and over and over for no other reason than to waste 10 hour for little reward.

Also my biggest gripe with people like you (no offence intended) is that if they did make it easier you would be all over it.

Let me ask you this, when they have double or triple CP do you refuse to get job points during these events? or do you grind them out as much as possible during? If they added a new CP ring that gave 10 charges at +500% would you refuse to get it because it's fine how it is? I already know the answer to these questions, which is why I can never take the people on issues like this seriously.

Zeldar
07-25-2016, 07:20 PM
No, I did nopt argue against the teleport system. I DID gripe about the increased exp gain, but not vehemently. I had absolutely no issue with trusts or with all the content they allow you to use them in. I also did not complain about low-man HP scaling of mobs to support the fact that alliances just are not the norm anymore. I didn't complain about RoE or the linkshell concierge: boh things that made solo life easier for those casual, part time players. I do, however, complain when people lobby to have challenging aspects of the game taken away from those of us who do enjoy harder content. It doesn't mean that we "don't have a life." My linkshell has 3 event nights per week for 2-3 hours per night...thats it.

In answer to your question, I obviously don't grind away at the job points when we have events... I have 1 job mastered and am still about 300 away from mastering a second. My 3rd has less than 300 JP, my next has under 75 . Does that sound like someone who takes full advantage of the campaign? I challenge you to find any post of mine condemning any campaign the game has offered. I have no issue with short-term campaigns to offer bonuses. I do take issue with the game being simplified and un-enjoyable for my group of friends and those who play like we do, just as you do the same for yourself.

Zeldar
07-25-2016, 07:25 PM
And to quote you, "its fine for you, not for others" when it comes to making the game easy mode. Don't attack me for supporting the opposite opinion . I have the right to make suggestions just as you do. Neither of us is "right" or "wrong." We each have a portion of the community that feels the same way as we do.

Castanica
07-25-2016, 10:04 PM
And to quote you, "its fine for you, not for others" when it comes to making the game easy mode. Don't attack me for supporting the opposite opinion . I have the right to make suggestions just as you do. Neither of us is "right" or "wrong." We each have a portion of the community that feels the same way as we do.

Don't play the victim, not long ago you were calling me a troll for having opinions you disagree with. I never said you can't have your opinion, I specifically said "it's ok for you" there are people that play this that would be ok if it took 2 years to master one job in apex parties. There are people on all sides of all extremes.

I want the curve into job points to be far more inviting, instead of how it is right now where it's
completely off putting. For most people getting 1k is laughable, let alone capping them.

Olor
07-26-2016, 12:52 AM
Many of the campaigns act as temporary fixes to outdated content, especially where Voidwatch and Wildskeeper Reives are concerned. Why aren't more people pushing to bring permanent changes to that content instead so you can login and enjoy the game whenever you please rather than only during campaign periods?

Because I'm realistic, but yes, you're absolutely right. They are temporary fixes to content that otherwise is not rewarding enough for folks to play.

BurnNotice
07-26-2016, 10:25 AM
Because I'm realistic, but yes, you're absolutely right. They are temporary fixes to content that otherwise is not rewarding enough for folks to play.

Yeah, I notice these "temporary fixes" has kept many of my friends, including myself, away from the game. Not in a bad way, but like it really does suck logging on and can't find anything worth doing....to only find yourself logging off after 30 minutes. Granted, we have events we do, but that runs dry after a while unless we find people that have a particular goal in mind that we can help with.