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View Full Version : Mog Wardrobe and other issues



Flye_Serria
07-03-2016, 06:29 AM
First off as I really like the expansions of the wardrobes it isn't what we need we need the ability to store Unity +1 gear, weapons, and accessories into the moogle when that is mainly clouding up our inventory we need storage options not more expansion

Second we need a fix for Voidwatch NM's so we dont have to try to proc the NM's just for drops realigning the drop rates and remove procs

Lastly a server merger for low pop servers because ppl are moving off the servers to do more stuff those servers got too many users on over camping ppl on exp drops etc

Flye_Serria
07-03-2016, 06:30 AM
oh and fix /sitchair commands as a sit in the field I did /sitchair 8 and I got aggro by a goblin/moblin

Zeldar
07-03-2016, 11:59 AM
oh and fix /sitchair commands as a sit in the field I did /sitchair 8 and I got aggro by a goblin/moblin

Well, since /sit has ALWAYS gotten aggro from beastmen, I don't think this is an issue that needs addressed.

Zeldar
07-03-2016, 12:02 PM
First off as I really like the expansions of the wardrobes it isn't what we need we need the ability to store Unity +1 gear, weapons, and accessories into the moogle when that is mainly clouding up our inventory we need storage options not more expansion

Second we need a fix for Voidwatch NM's so we dont have to try to proc the NM's just for drops realigning the drop rates and remove procs

Lastly a server merger for low pop servers because ppl are moving off the servers to do more stuff those servers got too many users on over camping ppl on exp drops etc

You aren't asking for a "fix" to VW... you are asking for them to completely get rid of the system. Proc'ing is a HUGE part of Voidwatch and should stay that way in my opinion. Killing it too fast? Use lower damage, lower level weapons

Zeldar
07-03-2016, 12:03 PM
Maybe I'm just a grumpy old man, but a lot of people ask to simplify this game, and it really annoys me. The game has been watered down enough...lets keep some challenge please.

Raydeus
07-03-2016, 03:53 PM
Maybe I'm just a grumpy old man, but a lot of people ask to simplify this game, and it really annoys me. The game has been watered down enough...lets keep some challenge please.

The way I see it it depends on whether or not the content is still being played and if the systems it has are still serving a function.

If X content was planned as a party activity but then fell off favor and parties don't participate anymore then it should be adjusted for the type of player that does participate in it. In today's XI if old content is being done overwhelmingly by solo and casual players it should be adjusted accordingly. I'm not saying remove mechanics, but adjust them in a way that it is still doable by a player with trusts.

Alternatively if they want the content to remain exclusively relevant for parties then they should add rewards accordingly. Either way the worse outcome is when no one plays the content and all you see are unused spawn points all over the place.

Zeldar
07-03-2016, 11:33 PM
They HAVE adjusted VW, just their adjustment isn't what you wanted. If you want to kill it solo and not have all the jobs necessary to proc it to max, then you can spam the heck out of it now since you don't need to run back to the npc every 6 fights.

Diavolo
07-04-2016, 10:51 AM
They HAVE adjusted VW, just their adjustment isn't what you wanted. If you want to kill it solo and not have all the jobs necessary to proc it to max, then you can spam the heck out of it now since you don't need to run back to the npc every 6 fights.

You really can't. If you're lucky enough to have been playing for 4+ years already then you can spam Voidwatch often enough to get yourself 1 Empyrean weapon to level 99 and then you have to wait several years for the voidstones to recharge before you can spam them in that manner again. Requiring a party/alliance of jobs capable of proc'ing NMs that die quickly is already impractical, requiring thousands of voidstones which recharge at a rate of 1 every 12 hours is just completely ridiculous no matter how you look at it.

Zeldar
07-04-2016, 09:13 PM
If you are spamming for empyrean upgrades then a six man party can easily cap lights without killing it. You just need a group that isnt dumb enough to try to show how fast they can kill. I see excuses...I offer solutions....I get more excuses. No wonder such a small player base actually uses these forums. This is infuriating.

Diavolo
07-05-2016, 04:56 AM
If you are spamming for empyrean upgrades then a six man party can easily cap lights without killing it. You just need a group that isnt dumb enough to try to show how fast they can kill. I see excuses...I offer solutions....I get more excuses. No wonder such a small player base actually uses these forums. This is infuriating.

Your solution to the low drop rate of Heavy Metal Plates and slow recharge time of voidstones is... to find five people "who aren't dumb", have no interest whatsoever in building Empyrean weapons of their own, will pool together their resources and donate all their HMP and voidstones to your cause?

Zeldar
07-05-2016, 05:37 AM
Noooo, my solution to not being able to proc. Originally the post was about removing procs. My point is, if you are killing Morta or one of the other upgrade NMs, six people can so slow on damage and get full lights EASILY. Empy weapons are not meant to be a simple thing to get. Its an ordeal to build a great weapon. Put some time and effort in and you'll get one. I resent it when people want SE to make everything easy. Its stupid.

Diavolo
07-05-2016, 06:02 AM
Noooo, my solution to not being able to proc. Originally the post was about removing procs. My point is, if you are killing Morta or one of the other upgrade NMs, six people can so slow on damage and get full lights EASILY. Empy weapons are not meant to be a simple thing to get. Its an ordeal to build a great weapon. Put some time and effort in and you'll get one. I resent it when people want SE to make everything easy. Its stupid.

I'm right there with you which is why I'm not fond of the idea of making Voidwatch some "Press x to Win" event, but I do know it needs to be made more accessible and the easiest way to do that is to change the voidstone recharge time. It doesn't make any sense whatsoever that in order for me to build my first level 99 Empyrean I had to use practically four years worth of voidstones and it now means I can't repeat the process for another Empyrean unless I wait a few more years for my stones to recharge.

Zeldar
07-05-2016, 06:09 AM
Well, you can also try alternate ways to supplement voidwatch, like ambuscade. You can also just make gil through events like Dynamis (I know, its boring) and salvage 2. Use that gil to buy overpriced HMPs in the AH. I know it isn't a perfect solution, but its better than saving voidstones for 4 years, lol. There is a similar issue with high-purity bayld for ergon weapons: limited availability since they drop from almost no events. My advice for those is the same: supplement your supply by making gil and buying them.

Zeldar
07-05-2016, 06:12 AM
You see, SE DOES listen sometimes, its just that their solutions arent exactly what we ask for and are often buried in other excitement. We asked for more readily available REM upgrade mats, so they introduced new content (Ambuscade) where you can farm the mats, and made them available in the AH to make it easier to buy and sell them. Sometimes we just need to step back, breath, and re-think our approach.

Raydeus
07-05-2016, 06:48 AM
So, if Ambuscade/AH are better options and you are going to run out of stones anyway. What exactly is the problem with adjusting Voidwatch again?

Zeldar
07-05-2016, 08:32 AM
I didn't say they were BETTER options, I said they were ALTERNATE options if you don't have voidstones. Another option is to buy voiddust, either from the AH or from the long list of NPCs that offer them. Do you not like that I am shooting down all of your excuses? The developement team has better things to do than work on old content that people are just too lazy to do right. I'd rather have new content, like when they gave us Ambuscade.

Raydeus
07-05-2016, 10:11 AM
You are just going in circles man.

Zeldar
07-05-2016, 02:18 PM
If you see me going in circles by reading my posts, you are spinning around and around blindfolded, because I have the same point throughout: People should stop being so lazy and think of solutions that are already available in the game, rather than begging SE to dumb down the game for them. The problem is fixed by a few different solutions, they just arent solutions that completely remove the need for a little effort.

Zeldar
07-08-2016, 06:37 AM
If the Empy weapons are not worth your time or effort, then by all means, forget voidwatch and don't get one. Problem solved.

detlef
07-08-2016, 07:15 AM
If the Empy weapons are not worth your time or effort, then by all means, forget voidwatch and don't get one. Problem solved.Many cogent arguments have been made in this thread and that's your conclusion? I guess this is your white flag.

Zeldar
07-08-2016, 10:15 PM
Yes, I am done trying to beat sense into those who refuse to carry any.

detlef
07-09-2016, 02:45 AM
If you're going to go full "that's the way it was and we liked it" then please make a better effort and maybe see the discussion through to the end. It's not cool to make a series of posts passionately arguing for the status quo and then bailing when it gets too tough for you.

Zeldar
07-10-2016, 01:29 PM
I have sen the discussion through to the end. I have made all of my valid points and you refuse to see the sense in them. I haven't "bailed out," I can just see that you are argueing just to argue, which is senseless. I have reviewed the thread and failed to see where you have made any valid points at all. The only thing you have done is say, pretty much, that you don't like the ones I have given. Contribute to the effort to reach a solution or stop being part of the problem.

detlef
07-10-2016, 04:48 PM
Sadly, the post I made several days ago going point by point about all the issues in VW was deleted from the thread. Either someone reported it or the mods got it; either way it was there when you made your "Problem solved" post so I'm troubled that you didn't bother to read it while it was there. Wish you'd read through the thread earlier and not just now after my post got nuked.

Mods, can you please look into that? There's really no reason to have deleted it unless you just wanted to censor it.

I'll try to recreate it below.

-Voidstone recharge is abysmal. Generating a maximum of 2 stones a day is pathetic and worse than what a F2P game would give you.

-Voiddust doesn't work, it converts into voidstones which means you can't tap into your stockpile which renders the latest improvement moot. Farming voiddust yourself is not worth the effort either.

-Drop rates are bad, a PT of 6 doing Aello would get roughly 60 HMP in 18 runs. That's probably not a reasonable return for the effort but hey your mileage may vary.

-Adding VW drops to logins and Ambuscade did make the items more readily available but also diminished the need to do VW. I cited cinders and dross as an example since the supply of those is heavily dependent on Ambuscade because they have a very good gil/hallmark ratio. The Relic Armor upgrades have definitely taken a hit as well due to the increased supply and the fact that the gear is macro-only now.

-Even though procs and lights are what makes VW what it is, having to cap lights outside of VW campaign can be time-consuming, particularly for soloers. Even with reduced /fume time you can be stuck with a 5-minute fight which can really add up.

Basically the event is not worth doing. Even though it's nice that SE has added alternate methods of obtaining significant amounts of Empyrean upgrade items, that doesn't really help the event itself. Saying "don't bother doing it" does nothing to help the situation.

Zeldar
07-10-2016, 09:41 PM
So voidstones don't work because you are too impatient to build up your stock. Voiddust doesn't work because you are too lazy to set your homepoint to a Jeuno exit and run back to the npc. Both of these are pointless, because you are too lazy to spam the mobs in the first place since the drop rate isn't high enough for you. Your point about adding drops to Ambuscade actually goes AGAINST your original point. Making the items more readily available HELPS your cause, as they are not only easier for you to get but could possible be less expensive to buy. Then back to laziness.... a 5-minute fight is too much for you to handle to build one of the best weapons in the game. I only say "don't bother doing it" if you feel the weapons are not worth your precious time. These weapons are not meant to be made overnight, in a week , or in a month. They take time. They take effort. They take dedication. Judging by your posts on this thread, I see that its possible for you to have all 3 when it comes to a subject you are passionate about. Are you that passionate about actually BUILDING your weapon, or just complaining about the effort it takes?

Zeldar
07-10-2016, 09:48 PM
I will grudgingly agree to one point that you and Diavalo have made. Perhaps the voidstone recharge time could be toned down a bit. It should have been with a Rhapsodies KI like the other events were. Perhaps every 4 hours so its possible for a returning player to do a round of 6 per day, plus however many more they feel like doing with voiddust. As for removing procs, which is one of the topics this thread was originally made about, thats removing a mechanic that makes VW what it is.

detlef
07-11-2016, 03:43 AM
So voidstones don't work because you are too impatient to build up your stock. Voiddust doesn't work because you are too lazy to set your homepoint to a Jeuno exit and run back to the npc. Both of these are pointless, because you are too lazy to spam the mobs in the first place since the drop rate isn't high enough for you. Your point about adding drops to Ambuscade actually goes AGAINST your original point. Making the items more readily available HELPS your cause, as they are not only easier for you to get but could possible be less expensive to buy. Then back to laziness.... a 5-minute fight is too much for you to handle to build one of the best weapons in the game. I only say "don't bother doing it" if you feel the weapons are not worth your precious time. These weapons are not meant to be made overnight, in a week , or in a month. They take time. They take effort. They take dedication. Judging by your posts on this thread, I see that its possible for you to have all 3 when it comes to a subject you are passionate about. Are you that passionate about actually BUILDING your weapon, or just complaining about the effort it takes?Maybe you're missing my point. I'm not trying to make Empyrean weapons easier (with multiple sources of HMP/Cinder/Dross, it's actually quite reasonable now). I made a Daurdabla back in the day and I recently AGed an Almace so I think I may already have a sense of what kind of time, effort, and dedication they require. Yes, even though you've called me lazy I'm actually quite familiar with the process. Familiar enough to see the flaws in the event and be critical about it, even though I'm probably not going to be making another Empyrean. In pointing out these flaws, I hope SE makes some adjustments someday even if I do not benefit directly.

Oh, and I'd like to address Voiddust. SE somewhat recently added a change where you could tap directly into your stock of Voidstones which adds convenience but means that every Voidstone you have in your possession can't be used at all until you speak to the NPC again. Since using Voiddust puts stones directly into your possession, they do not worth well with that adjustment at all. Not only that, Voiddust is unwieldy to use (you have to trade one at a time), not particularly easy farm, and definitely not worth farming (they are 7k on my server and sell very sporadically).


I will grudgingly agree to one point that you and Diavalo have made. Perhaps the voidstone recharge time could be toned down a bit. It should have been with a Rhapsodies KI like the other events were. Perhaps every 4 hours so its possible for a returning player to do a round of 6 per day, plus however many more they feel like doing with voiddust. As for removing procs, which is one of the topics this thread was originally made about, thats removing a mechanic that makes VW what it is.Grudgingly? It's okay to concede a point without being a curmudgeon about it. I've agreed that procs are what define VW but the fights have to be short in order to justify the low drop rates. The reality is that in its heyday, there were many reasons to do VW that are moot now. You could fill an ally just for a chance at glowing armor or weapons back then, not so now. Before you could find 18 people, of which maybe 1-2 were after Empyrean items. Now, even if you managed to find a handful of other like-minded individuals at most, but they are all after Empyrean items. That's why I think adjusting the drop rate without touching the mechanics is probably the most straightforward adjustment that can be made without destroying what makes the event unique.

Nyarlko
07-12-2016, 06:30 PM
I find it rather ironic that they just made adjustments to inventory loading a few months ago in order to reduce load times when changing areas, and now are trying to sell us 160 more spots to increase our loading times :x
I would personally be more interested in buying additional Mog HOUSE storage space instead of more wardrobes due to the loading issue and the fact that you can't carry non-equipment items in wardrobes.
Price is also a bit high for what we are getting.. SE might think that it sounds like a lot, but wardrobes are limited to equipment-only item storage, so it's not very tempting at the moment to buy them. Perhaps tie in a discount if you have a token on the account? Or throw in a Storage2 for those who get both wardrobes so we can get full use out of all our awesome furniture? If the wardrobes were $1 each, it would feel more justifiable to a lot of us customers to increase our bill compared to the cost of 2-4 additional CHARACTERS.


About VW... In my opinion, the majority of complaints are rooted in the playtime bottleneck of the farming portion of Empyrean weapons when compared to Relics or Mythics. A player can choose to spam farm Dynamis or Salvage for a reasonable and predictable amount of progress per hour spent, but that is not the case with Empyrean weapons. The simplest solution would be to reduce the recharge time on stones so that Voidwatch is also reasonably spammable. I am a returned player who restarted from scratch on a brand new account last August, so I'm one of the many who simply had no stockpile available to use for HMP farming during events. I'm not going to ask for a change in the droprates since SE has already spoken on them, but increased availability for stones would be quite welcome regardless of whether it is made baseline or tied to a RoV KI. I say this as someone who is nearly at the stage where I will need HMPs myself. The fights/content are easy enough already, just let me have the option to spend each weekend farming VW without having to worry about running out of stones after only a few hours.

Zeldar
07-13-2016, 12:15 AM
Wardobes were made to address the problem of having way too much gear to support multiple jobs. Thats why they hold only gear and can be accessed from the field. I think the only fix they need is the fact that they arent working properly with macros, lol.

Nyarlko
07-14-2016, 09:30 AM
Wardobes were made to address the problem of having way too much gear to support multiple jobs. Thats why they hold only gear and can be accessed from the field. I think the only fix they need is the fact that they arent working properly with macros, lol.

I think I had the same issue when they released WR2. Moving stuff around and then back to the bags I wanted them in actually seemed to fix the problem IIRC. Perhaps some odd cache-type error where equip macros had to be reinitialized with the new bag names somewhere in the backend? :x